Reland "Move webrtc/{base => rtc_base}" (https://codereview.webrtc.org/2877023002)
Reland the base->rtc_base without adding stub headers (will be
done in follow-up CL). This preserves git blame history of all files.
BUG=webrtc:7634
NOTRY=True
TBR=kwiberg@webrtc.org
Change-Id: Iea3bb6f3f67b8374c96337b63e8f5aa3e6181012
Reviewed-on: https://chromium-review.googlesource.com/554611
Reviewed-by: Henrik Kjellander <kjellander@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#18821}
diff --git a/webrtc/rtc_base/testclient.h b/webrtc/rtc_base/testclient.h
new file mode 100644
index 0000000..b15657b
--- /dev/null
+++ b/webrtc/rtc_base/testclient.h
@@ -0,0 +1,114 @@
+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_RTC_BASE_TESTCLIENT_H_
+#define WEBRTC_RTC_BASE_TESTCLIENT_H_
+
+#include <memory>
+#include <vector>
+#include "webrtc/base/asyncudpsocket.h"
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/criticalsection.h"
+#include "webrtc/base/fakeclock.h"
+
+namespace rtc {
+
+// A simple client that can send TCP or UDP data and check that it receives
+// what it expects to receive. Useful for testing server functionality.
+class TestClient : public sigslot::has_slots<> {
+ public:
+ // Records the contents of a packet that was received.
+ struct Packet {
+ Packet(const SocketAddress& a,
+ const char* b,
+ size_t s,
+ const PacketTime& packet_time);
+ Packet(const Packet& p);
+ virtual ~Packet();
+
+ SocketAddress addr;
+ char* buf;
+ size_t size;
+ PacketTime packet_time;
+ };
+
+ // Default timeout for NextPacket reads.
+ static const int kTimeoutMs = 5000;
+
+ // Creates a client that will send and receive with the given socket and
+ // will post itself messages with the given thread.
+ explicit TestClient(std::unique_ptr<AsyncPacketSocket> socket);
+ // Create a test client that will use a fake clock. NextPacket needs to wait
+ // for a packet to be received, and thus it needs to advance the fake clock
+ // if the test is using one, rather than just sleeping.
+ TestClient(std::unique_ptr<AsyncPacketSocket> socket, FakeClock* fake_clock);
+ ~TestClient() override;
+
+ SocketAddress address() const { return socket_->GetLocalAddress(); }
+ SocketAddress remote_address() const { return socket_->GetRemoteAddress(); }
+
+ // Checks that the socket moves to the specified connect state.
+ bool CheckConnState(AsyncPacketSocket::State state);
+
+ // Checks that the socket is connected to the remote side.
+ bool CheckConnected() {
+ return CheckConnState(AsyncPacketSocket::STATE_CONNECTED);
+ }
+
+ // Sends using the clients socket.
+ int Send(const char* buf, size_t size);
+
+ // Sends using the clients socket to the given destination.
+ int SendTo(const char* buf, size_t size, const SocketAddress& dest);
+
+ // Returns the next packet received by the client or null if none is received
+ // within the specified timeout.
+ std::unique_ptr<Packet> NextPacket(int timeout_ms);
+
+ // Checks that the next packet has the given contents. Returns the remote
+ // address that the packet was sent from.
+ bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr);
+
+ // Checks that no packets have arrived or will arrive in the next second.
+ bool CheckNoPacket();
+
+ int GetError();
+ int SetOption(Socket::Option opt, int value);
+
+ bool ready_to_send() const { return ready_to_send_count() > 0; }
+
+ // How many times SignalReadyToSend has been fired.
+ int ready_to_send_count() const { return ready_to_send_count_; }
+
+ private:
+ // Timeout for reads when no packet is expected.
+ static const int kNoPacketTimeoutMs = 1000;
+ // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist.
+ Socket::ConnState GetState();
+ // Slot for packets read on the socket.
+ void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len,
+ const SocketAddress& remote_addr,
+ const PacketTime& packet_time);
+ void OnReadyToSend(AsyncPacketSocket* socket);
+ bool CheckTimestamp(int64_t packet_timestamp);
+ void AdvanceTime(int ms);
+
+ FakeClock* fake_clock_ = nullptr;
+ CriticalSection crit_;
+ std::unique_ptr<AsyncPacketSocket> socket_;
+ std::vector<std::unique_ptr<Packet>> packets_;
+ int ready_to_send_count_ = 0;
+ int64_t prev_packet_timestamp_;
+ RTC_DISALLOW_COPY_AND_ASSIGN(TestClient);
+};
+
+} // namespace rtc
+
+#endif // WEBRTC_RTC_BASE_TESTCLIENT_H_