Reland "Move webrtc/{base => rtc_base}" (https://codereview.webrtc.org/2877023002)

Reland the base->rtc_base without adding stub headers (will be
done in follow-up CL). This preserves git blame history of all files.

BUG=webrtc:7634
NOTRY=True
TBR=kwiberg@webrtc.org

Change-Id: Iea3bb6f3f67b8374c96337b63e8f5aa3e6181012
Reviewed-on: https://chromium-review.googlesource.com/554611
Reviewed-by: Henrik Kjellander <kjellander@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#18821}
diff --git a/webrtc/rtc_base/asyncinvoker.h b/webrtc/rtc_base/asyncinvoker.h
new file mode 100644
index 0000000..03e5724
--- /dev/null
+++ b/webrtc/rtc_base/asyncinvoker.h
@@ -0,0 +1,221 @@
+/*
+ *  Copyright 2014 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_RTC_BASE_ASYNCINVOKER_H_
+#define WEBRTC_RTC_BASE_ASYNCINVOKER_H_
+
+#include <memory>
+#include <utility>
+
+#include "webrtc/base/asyncinvoker-inl.h"
+#include "webrtc/base/bind.h"
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/event.h"
+#include "webrtc/base/sigslot.h"
+#include "webrtc/base/thread.h"
+
+namespace rtc {
+
+// Invokes function objects (aka functors) asynchronously on a Thread, and
+// owns the lifetime of calls (ie, when this object is destroyed, calls in
+// flight are cancelled). AsyncInvoker can optionally execute a user-specified
+// function when the asynchronous call is complete, or operates in
+// fire-and-forget mode otherwise.
+//
+// AsyncInvoker does not own the thread it calls functors on.
+//
+// A note about async calls and object lifetimes: users should
+// be mindful of object lifetimes when calling functions asynchronously and
+// ensure objects used by the function _cannot_ be deleted between the
+// invocation and execution of the functor. AsyncInvoker is designed to
+// help: any calls in flight will be cancelled when the AsyncInvoker used to
+// make the call is destructed, and any calls executing will be allowed to
+// complete before AsyncInvoker destructs.
+//
+// The easiest way to ensure lifetimes are handled correctly is to create a
+// class that owns the Thread and AsyncInvoker objects, and then call its
+// methods asynchronously as needed.
+//
+// Example:
+//   class MyClass {
+//    public:
+//     void FireAsyncTaskWithResult(Thread* thread, int x) {
+//       // Specify a callback to get the result upon completion.
+//       invoker_.AsyncInvoke<int>(RTC_FROM_HERE,
+//           thread, Bind(&MyClass::AsyncTaskWithResult, this, x),
+//           &MyClass::OnTaskComplete, this);
+//     }
+//     void FireAnotherAsyncTask(Thread* thread) {
+//       // No callback specified means fire-and-forget.
+//       invoker_.AsyncInvoke<void>(RTC_FROM_HERE,
+//           thread, Bind(&MyClass::AnotherAsyncTask, this));
+//
+//    private:
+//     int AsyncTaskWithResult(int x) {
+//       // Some long running process...
+//       return x * x;
+//     }
+//     void AnotherAsyncTask() {
+//       // Some other long running process...
+//     }
+//     void OnTaskComplete(int result) { result_ = result; }
+//
+//     AsyncInvoker invoker_;
+//     int result_;
+//   };
+class AsyncInvoker : public MessageHandler {
+ public:
+  AsyncInvoker();
+  ~AsyncInvoker() override;
+
+  // Call |functor| asynchronously on |thread|, with no callback upon
+  // completion. Returns immediately.
+  template <class ReturnT, class FunctorT>
+  void AsyncInvoke(const Location& posted_from,
+                   Thread* thread,
+                   const FunctorT& functor,
+                   uint32_t id = 0) {
+    std::unique_ptr<AsyncClosure> closure(
+        new FireAndForgetAsyncClosure<FunctorT>(this, functor));
+    DoInvoke(posted_from, thread, std::move(closure), id);
+  }
+
+  // Call |functor| asynchronously on |thread| with |delay_ms|, with no callback
+  // upon completion. Returns immediately.
+  template <class ReturnT, class FunctorT>
+  void AsyncInvokeDelayed(const Location& posted_from,
+                          Thread* thread,
+                          const FunctorT& functor,
+                          uint32_t delay_ms,
+                          uint32_t id = 0) {
+    std::unique_ptr<AsyncClosure> closure(
+        new FireAndForgetAsyncClosure<FunctorT>(this, functor));
+    DoInvokeDelayed(posted_from, thread, std::move(closure), delay_ms, id);
+  }
+
+  // Synchronously execute on |thread| all outstanding calls we own
+  // that are pending on |thread|, and wait for calls to complete
+  // before returning. Optionally filter by message id.
+  // The destructor will not wait for outstanding calls, so if that
+  // behavior is desired, call Flush() before destroying this object.
+  void Flush(Thread* thread, uint32_t id = MQID_ANY);
+
+ private:
+  void OnMessage(Message* msg) override;
+  void DoInvoke(const Location& posted_from,
+                Thread* thread,
+                std::unique_ptr<AsyncClosure> closure,
+                uint32_t id);
+  void DoInvokeDelayed(const Location& posted_from,
+                       Thread* thread,
+                       std::unique_ptr<AsyncClosure> closure,
+                       uint32_t delay_ms,
+                       uint32_t id);
+  volatile int pending_invocations_ = 0;
+  Event invocation_complete_;
+  bool destroying_ = false;
+  friend class AsyncClosure;
+
+  RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker);
+};
+
+// Similar to AsyncInvoker, but guards against the Thread being destroyed while
+// there are outstanding dangling pointers to it. It will connect to the current
+// thread in the constructor, and will get notified when that thread is
+// destroyed. After GuardedAsyncInvoker is constructed, it can be used from
+// other threads to post functors to the thread it was constructed on. If that
+// thread dies, any further calls to AsyncInvoke() will be safely ignored.
+class GuardedAsyncInvoker : public sigslot::has_slots<> {
+ public:
+  GuardedAsyncInvoker();
+  ~GuardedAsyncInvoker() override;
+
+  // Synchronously execute all outstanding calls we own, and wait for calls to
+  // complete before returning. Optionally filter by message id. The destructor
+  // will not wait for outstanding calls, so if that behavior is desired, call
+  // Flush() first. Returns false if the thread has died.
+  bool Flush(uint32_t id = MQID_ANY);
+
+  // Call |functor| asynchronously with no callback upon completion. Returns
+  // immediately. Returns false if the thread has died.
+  template <class ReturnT, class FunctorT>
+  bool AsyncInvoke(const Location& posted_from,
+                   const FunctorT& functor,
+                   uint32_t id = 0) {
+    rtc::CritScope cs(&crit_);
+    if (thread_ == nullptr)
+      return false;
+    invoker_.AsyncInvoke<ReturnT, FunctorT>(posted_from, thread_, functor, id);
+    return true;
+  }
+
+  // Call |functor| asynchronously with |delay_ms|, with no callback upon
+  // completion. Returns immediately. Returns false if the thread has died.
+  template <class ReturnT, class FunctorT>
+  bool AsyncInvokeDelayed(const Location& posted_from,
+                          const FunctorT& functor,
+                          uint32_t delay_ms,
+                          uint32_t id = 0) {
+    rtc::CritScope cs(&crit_);
+    if (thread_ == nullptr)
+      return false;
+    invoker_.AsyncInvokeDelayed<ReturnT, FunctorT>(posted_from, thread_,
+                                                   functor, delay_ms, id);
+    return true;
+  }
+
+  // Call |functor| asynchronously, calling |callback| when done. Returns false
+  // if the thread has died.
+  template <class ReturnT, class FunctorT, class HostT>
+  bool AsyncInvoke(const Location& posted_from,
+                   const Location& callback_posted_from,
+                   const FunctorT& functor,
+                   void (HostT::*callback)(ReturnT),
+                   HostT* callback_host,
+                   uint32_t id = 0) {
+    rtc::CritScope cs(&crit_);
+    if (thread_ == nullptr)
+      return false;
+    invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(
+        posted_from, callback_posted_from, thread_, functor, callback,
+        callback_host, id);
+    return true;
+  }
+
+  // Call |functor| asynchronously calling |callback| when done. Overloaded for
+  // void return. Returns false if the thread has died.
+  template <class ReturnT, class FunctorT, class HostT>
+  bool AsyncInvoke(const Location& posted_from,
+                   const Location& callback_posted_from,
+                   const FunctorT& functor,
+                   void (HostT::*callback)(),
+                   HostT* callback_host,
+                   uint32_t id = 0) {
+    rtc::CritScope cs(&crit_);
+    if (thread_ == nullptr)
+      return false;
+    invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(
+        posted_from, callback_posted_from, thread_, functor, callback,
+        callback_host, id);
+    return true;
+  }
+
+ private:
+  // Callback when |thread_| is destroyed.
+  void ThreadDestroyed();
+
+  CriticalSection crit_;
+  Thread* thread_ GUARDED_BY(crit_);
+  AsyncInvoker invoker_ GUARDED_BY(crit_);
+};
+
+}  // namespace rtc
+
+#endif  // WEBRTC_RTC_BASE_ASYNCINVOKER_H_