* Update libjingle to 50389769.
* Together with "Add texture support for i420 video frame." from
wuchengli@chromium.org.
https://webrtc-codereview.appspot.com/1413004

RISK=P1
TESTED=try bots
R=fischman@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/1967004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@4489 4adac7df-926f-26a2-2b94-8c16560cd09d
diff --git a/webrtc/modules/video_render/video_render_frames.cc b/webrtc/modules/video_render/video_render_frames.cc
index 80b3d59..be5cac9 100644
--- a/webrtc/modules/video_render/video_render_frames.cc
+++ b/webrtc/modules/video_render/video_render_frames.cc
@@ -12,6 +12,7 @@
 
 #include <assert.h>
 
+#include "webrtc/common_video/interface/texture_video_frame.h"
 #include "webrtc/modules/interface/module_common_types.h"
 #include "webrtc/system_wrappers/interface/tick_util.h"
 #include "webrtc/system_wrappers/interface/trace.h"
@@ -47,6 +48,16 @@
     return -1;
   }
 
+  if (new_frame->native_handle() != NULL) {
+    incoming_frames_.PushBack(new TextureVideoFrame(
+        static_cast<NativeHandle*>(new_frame->native_handle()),
+        new_frame->width(),
+        new_frame->height(),
+        new_frame->timestamp(),
+        new_frame->render_time_ms()));
+    return incoming_frames_.GetSize();
+  }
+
   // Get an empty frame
   I420VideoFrame* frame_to_add = NULL;
   if (!empty_frames_.Empty()) {
@@ -103,10 +114,7 @@
         // This is the oldest one so far and it's OK to render.
         if (render_frame) {
           // This one is older than the newly found frame, remove this one.
-          render_frame->ResetSize();
-          render_frame->set_timestamp(0);
-          render_frame->set_render_time_ms(0);
-          empty_frames_.PushFront(render_frame);
+          ReturnFrame(render_frame);
         }
         render_frame = oldest_frame_in_list;
         incoming_frames_.Erase(item);
@@ -122,10 +130,15 @@
 }
 
 int32_t VideoRenderFrames::ReturnFrame(I420VideoFrame* old_frame) {
-  old_frame->ResetSize();
-  old_frame->set_timestamp(0);
-  old_frame->set_render_time_ms(0);
-  empty_frames_.PushBack(old_frame);
+  // No need to reuse texture frames because they do not allocate memory.
+  if (old_frame->native_handle() == NULL) {
+    old_frame->ResetSize();
+    old_frame->set_timestamp(0);
+    old_frame->set_render_time_ms(0);
+    empty_frames_.PushBack(old_frame);
+  } else {
+    delete old_frame;
+  }
   return 0;
 }