Redesign of the render buffering in AEC3
This CL centralizes the render buffering in AEC3 so that all render
buffers are updated and synchronized/aligned with the render alignment
buffer.
Bug: webrtc:8597, chromium:790905
Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d
Reviewed-on: https://webrtc-review.googlesource.com/25680
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20989}
diff --git a/modules/audio_processing/aec3/vector_buffer.cc b/modules/audio_processing/aec3/vector_buffer.cc
new file mode 100644
index 0000000..5fd6646
--- /dev/null
+++ b/modules/audio_processing/aec3/vector_buffer.cc
@@ -0,0 +1,26 @@
+/*
+ * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "modules/audio_processing/aec3/vector_buffer.h"
+
+#include "modules/audio_processing/aec3/aec3_common.h"
+
+namespace webrtc {
+
+VectorBuffer::VectorBuffer(size_t size, size_t height)
+ : size(size), buffer(size, std::vector<float>(height, 0.f)) {
+ for (auto& c : buffer) {
+ std::fill(c.begin(), c.end(), 0.f);
+ }
+}
+
+VectorBuffer::~VectorBuffer() = default;
+
+} // namespace webrtc