Redesign of the render buffering in AEC3
This CL centralizes the render buffering in AEC3 so that all render
buffers are updated and synchronized/aligned with the render alignment
buffer.
Bug: webrtc:8597, chromium:790905
Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d
Reviewed-on: https://webrtc-review.googlesource.com/25680
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20989}
diff --git a/modules/audio_processing/aec3/downsampled_render_buffer.h b/modules/audio_processing/aec3/downsampled_render_buffer.h
index 531852a..c656846 100644
--- a/modules/audio_processing/aec3/downsampled_render_buffer.h
+++ b/modules/audio_processing/aec3/downsampled_render_buffer.h
@@ -14,6 +14,7 @@
#include <vector>
#include "modules/audio_processing/aec3/aec3_common.h"
+#include "rtc_base/checks.h"
namespace webrtc {
@@ -21,8 +22,31 @@
struct DownsampledRenderBuffer {
explicit DownsampledRenderBuffer(size_t downsampled_buffer_size);
~DownsampledRenderBuffer();
+
+ size_t IncIndex(size_t index) {
+ return index < (buffer.size() - 1) ? index + 1 : 0;
+ }
+
+ size_t DecIndex(size_t index) {
+ return index > 0 ? index - 1 : buffer.size() - 1;
+ }
+
+ size_t OffsetIndex(size_t index, int offset) {
+ RTC_DCHECK_GE(buffer.size(), offset);
+ return (buffer.size() + index + offset) % buffer.size();
+ }
+
+ void UpdateWriteIndex(int offset) { write = OffsetIndex(write, offset); }
+ void IncWriteIndex() { write = IncIndex(write); }
+ void DecWriteIndex() { write = DecIndex(write); }
+ void UpdateReadIndex(int offset) { read = OffsetIndex(read, offset); }
+ void IncReadIndex() { read = IncIndex(read); }
+ void DecReadIndex() { read = DecIndex(read); }
+
+ size_t size;
std::vector<float> buffer;
- int position = 0;
+ int write = 0;
+ int read = 0;
};
} // namespace webrtc