Lint fix for webrtc/modules/video_coding PART 3!

Trying to submit all changes at once proved impossible since there were
too many changes in too many files. The changes to PRESUBMIT.py
will be uploaded in the last CL.
(original CL: https://codereview.webrtc.org/1528503003/)

BUG=webrtc:5309
TBR=mflodman@webrtc.org

Review URL: https://codereview.webrtc.org/1540243002

Cr-Commit-Position: refs/heads/master@{#11105}
diff --git a/webrtc/modules/video_coding/timing_unittest.cc b/webrtc/modules/video_coding/timing_unittest.cc
index 02bd88d..2e8df83 100644
--- a/webrtc/modules/video_coding/timing_unittest.cc
+++ b/webrtc/modules/video_coding/timing_unittest.cc
@@ -55,8 +55,9 @@
   clock.AdvanceTimeMilliseconds(1000);
   timing.SetJitterDelay(jitterDelayMs);
   timing.UpdateCurrentDelay(timeStamp);
-  waitTime = timing.MaxWaitingTime(timing.RenderTimeMs(
-      timeStamp, clock.TimeInMilliseconds()), clock.TimeInMilliseconds());
+  waitTime = timing.MaxWaitingTime(
+      timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
+      clock.TimeInMilliseconds());
   // Since we gradually increase the delay we only get 100 ms every second.
   EXPECT_EQ(jitterDelayMs - 10, waitTime);
 
@@ -85,11 +86,10 @@
   for (int i = 0; i < 10; i++) {
     int64_t startTimeMs = clock.TimeInMilliseconds();
     clock.AdvanceTimeMilliseconds(10);
-    timing.StopDecodeTimer(timeStamp,
-                           clock.TimeInMilliseconds() - startTimeMs,
-                           clock.TimeInMilliseconds(),
-                           timing.RenderTimeMs(
-                               timeStamp, clock.TimeInMilliseconds()));
+    timing.StopDecodeTimer(
+        timeStamp, clock.TimeInMilliseconds() - startTimeMs,
+        clock.TimeInMilliseconds(),
+        timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()));
     timeStamp += 90000 / 25;
     clock.AdvanceTimeMilliseconds(1000 / 25 - 10);
     timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
@@ -107,7 +107,7 @@
   uint32_t minTotalDelayMs = 200;
   timing.set_min_playout_delay(minTotalDelayMs);
   clock.AdvanceTimeMilliseconds(5000);
-  timeStamp += 5*90000;
+  timeStamp += 5 * 90000;
   timing.UpdateCurrentDelay(timeStamp);
   const int kRenderDelayMs = 10;
   timing.set_render_delay(kRenderDelayMs);
@@ -123,7 +123,7 @@
   // Reset playout delay.
   timing.set_min_playout_delay(0);
   clock.AdvanceTimeMilliseconds(5000);
-  timeStamp += 5*90000;
+  timeStamp += 5 * 90000;
   timing.UpdateCurrentDelay(timeStamp);
 }
 
@@ -137,8 +137,8 @@
     timing.IncomingTimestamp(timestamp, clock.TimeInMilliseconds());
     clock.AdvanceTimeMilliseconds(1000 / kFramerate);
     timestamp += 90000 / kFramerate;
-    int64_t render_time = timing.RenderTimeMs(0xFFFFFFFFu,
-                                              clock.TimeInMilliseconds());
+    int64_t render_time =
+        timing.RenderTimeMs(0xFFFFFFFFu, clock.TimeInMilliseconds());
     EXPECT_EQ(3 * 1000 / kFramerate, render_time);
     render_time = timing.RenderTimeMs(89u,  // One second later in 90 kHz.
                                       clock.TimeInMilliseconds());