Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.

BUG=N/A
R=andrew@webrtc.org, wu@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/12199004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
diff --git a/webrtc/base/asyncudpsocket.cc b/webrtc/base/asyncudpsocket.cc
new file mode 100644
index 0000000..3e2ecc4
--- /dev/null
+++ b/webrtc/base/asyncudpsocket.cc
@@ -0,0 +1,122 @@
+/*
+ *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/base/asyncudpsocket.h"
+#include "webrtc/base/logging.h"
+
+namespace rtc {
+
+static const int BUF_SIZE = 64 * 1024;
+
+AsyncUDPSocket* AsyncUDPSocket::Create(
+    AsyncSocket* socket,
+    const SocketAddress& bind_address) {
+  scoped_ptr<AsyncSocket> owned_socket(socket);
+  if (socket->Bind(bind_address) < 0) {
+    LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError();
+    return NULL;
+  }
+  return new AsyncUDPSocket(owned_socket.release());
+}
+
+AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory,
+                                       const SocketAddress& bind_address) {
+  AsyncSocket* socket =
+      factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM);
+  if (!socket)
+    return NULL;
+  return Create(socket, bind_address);
+}
+
+AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket)
+    : socket_(socket) {
+  ASSERT(socket_);
+  size_ = BUF_SIZE;
+  buf_ = new char[size_];
+
+  // The socket should start out readable but not writable.
+  socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent);
+  socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent);
+}
+
+AsyncUDPSocket::~AsyncUDPSocket() {
+  delete [] buf_;
+}
+
+SocketAddress AsyncUDPSocket::GetLocalAddress() const {
+  return socket_->GetLocalAddress();
+}
+
+SocketAddress AsyncUDPSocket::GetRemoteAddress() const {
+  return socket_->GetRemoteAddress();
+}
+
+int AsyncUDPSocket::Send(const void *pv, size_t cb,
+                         const rtc::PacketOptions& options) {
+  return socket_->Send(pv, cb);
+}
+
+int AsyncUDPSocket::SendTo(const void *pv, size_t cb,
+                           const SocketAddress& addr,
+                           const rtc::PacketOptions& options) {
+  return socket_->SendTo(pv, cb, addr);
+}
+
+int AsyncUDPSocket::Close() {
+  return socket_->Close();
+}
+
+AsyncUDPSocket::State AsyncUDPSocket::GetState() const {
+  return STATE_BOUND;
+}
+
+int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) {
+  return socket_->GetOption(opt, value);
+}
+
+int AsyncUDPSocket::SetOption(Socket::Option opt, int value) {
+  return socket_->SetOption(opt, value);
+}
+
+int AsyncUDPSocket::GetError() const {
+  return socket_->GetError();
+}
+
+void AsyncUDPSocket::SetError(int error) {
+  return socket_->SetError(error);
+}
+
+void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) {
+  ASSERT(socket_.get() == socket);
+
+  SocketAddress remote_addr;
+  int len = socket_->RecvFrom(buf_, size_, &remote_addr);
+  if (len < 0) {
+    // An error here typically means we got an ICMP error in response to our
+    // send datagram, indicating the remote address was unreachable.
+    // When doing ICE, this kind of thing will often happen.
+    // TODO: Do something better like forwarding the error to the user.
+    SocketAddress local_addr = socket_->GetLocalAddress();
+    LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] "
+                 << "receive failed with error " << socket_->GetError();
+    return;
+  }
+
+  // TODO: Make sure that we got all of the packet.
+  // If we did not, then we should resize our buffer to be large enough.
+  SignalReadPacket(this, buf_, static_cast<size_t>(len), remote_addr,
+                   CreatePacketTime(0));
+}
+
+void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) {
+  SignalReadyToSend(this);
+}
+
+}  // namespace rtc