blob: ab9fa7ecc7b61fffd824e1d9ff73b4b03f3dd6ff [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
15
16#include "main.h"
17#include "mathutil.h"
18#include "utilities.h"
19#include "Buffer.h"
20#include "Context.h"
21#include "Fence.h"
22#include "Framebuffer.h"
23#include "Program.h"
24#include "Renderbuffer.h"
25#include "Shader.h"
26#include "Texture.h"
27#include "Query.h"
28#include "TransformFeedback.h"
29#include "common/debug.h"
30#include "Common/Version.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34#include <GLES3/gl3.h>
35
36#include <limits>
37
Nicolas Capens58df2f62016-06-07 14:48:56 -040038#ifdef __ANDROID__
Nicolas Capens0bac2852016-05-07 06:09:58 -040039#include <cutils/log.h>
40#endif
41
42namespace es2
43{
44
45static bool validImageSize(GLint level, GLsizei width, GLsizei height)
46{
47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
48 {
49 return false;
50 }
51
52 return true;
53}
54
55static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
56{
57 GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
58 if(validationError != GL_NONE)
59 {
60 return error(validationError, false);
61 }
62
63 // [OpenGL ES 2.0.24] table 3.9
64 switch(textureFormat)
65 {
66 case GL_ALPHA:
67 if(colorbufferFormat != GL_ALPHA &&
68 colorbufferFormat != GL_RGBA &&
69 colorbufferFormat != GL_RGBA4 &&
70 colorbufferFormat != GL_RGB5_A1 &&
71 colorbufferFormat != GL_RGBA8_OES &&
72 colorbufferFormat != GL_BGRA8_EXT &&
73 colorbufferFormat != GL_RGBA16F_EXT &&
74 colorbufferFormat != GL_RGBA32F_EXT)
75 {
76 return error(GL_INVALID_OPERATION, false);
77 }
78 break;
79 case GL_LUMINANCE:
80 case GL_RGB:
81 if(colorbufferFormat != GL_RGB &&
82 colorbufferFormat != GL_RGB565 &&
83 colorbufferFormat != GL_RGB8_OES &&
84 colorbufferFormat != GL_RGBA &&
85 colorbufferFormat != GL_RGBA4 &&
86 colorbufferFormat != GL_RGB5_A1 &&
87 colorbufferFormat != GL_RGBA8_OES &&
88 colorbufferFormat != GL_RGB16F_EXT &&
89 colorbufferFormat != GL_RGB32F_EXT &&
90 colorbufferFormat != GL_BGRA8_EXT &&
91 colorbufferFormat != GL_RGBA16F_EXT &&
92 colorbufferFormat != GL_RGBA32F_EXT)
93 {
94 return error(GL_INVALID_OPERATION, false);
95 }
96 break;
97 case GL_LUMINANCE_ALPHA:
98 case GL_RGBA:
99 if(colorbufferFormat != GL_RGBA &&
100 colorbufferFormat != GL_RGBA4 &&
101 colorbufferFormat != GL_RGB5_A1 &&
102 colorbufferFormat != GL_RGBA8_OES &&
103 colorbufferFormat != GL_BGRA8_EXT &&
104 colorbufferFormat != GL_RGBA16F_EXT &&
105 colorbufferFormat != GL_RGBA32F_EXT)
106 {
107 return error(GL_INVALID_OPERATION, false);
108 }
109 break;
110 case GL_DEPTH_COMPONENT:
111 case GL_DEPTH_STENCIL_OES:
112 return error(GL_INVALID_OPERATION, false);
113 default:
114 return error(GL_INVALID_ENUM, false);
115 }
116 return true;
117}
118
119void ActiveTexture(GLenum texture)
120{
121 TRACE("(GLenum texture = 0x%X)", texture);
122
123 es2::Context *context = es2::getContext();
124
125 if(context)
126 {
127 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
128 {
129 return error(GL_INVALID_ENUM);
130 }
131
132 context->setActiveSampler(texture - GL_TEXTURE0);
133 }
134}
135
136void AttachShader(GLuint program, GLuint shader)
137{
138 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
139
140 es2::Context *context = es2::getContext();
141
142 if(context)
143 {
144 es2::Program *programObject = context->getProgram(program);
145 es2::Shader *shaderObject = context->getShader(shader);
146
147 if(!programObject)
148 {
149 if(context->getShader(program))
150 {
151 return error(GL_INVALID_OPERATION);
152 }
153 else
154 {
155 return error(GL_INVALID_VALUE);
156 }
157 }
158
159 if(!shaderObject)
160 {
161 if(context->getProgram(shader))
162 {
163 return error(GL_INVALID_OPERATION);
164 }
165 else
166 {
167 return error(GL_INVALID_VALUE);
168 }
169 }
170
171 if(!programObject->attachShader(shaderObject))
172 {
173 return error(GL_INVALID_OPERATION);
174 }
175 }
176}
177
178void BeginQueryEXT(GLenum target, GLuint name)
179{
180 TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
181
182 switch(target)
183 {
184 case GL_ANY_SAMPLES_PASSED_EXT:
185 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
186 break;
187 default:
188 return error(GL_INVALID_ENUM);
189 }
190
191 if(name == 0)
192 {
193 return error(GL_INVALID_OPERATION);
194 }
195
196 es2::Context *context = es2::getContext();
197
198 if(context)
199 {
200 context->beginQuery(target, name);
201 }
202}
203
204void BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
205{
206 TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
207
208 if(index >= es2::MAX_VERTEX_ATTRIBS)
209 {
210 return error(GL_INVALID_VALUE);
211 }
212
213 es2::Context *context = es2::getContext();
214
215 if(context)
216 {
217 es2::Program *programObject = context->getProgram(program);
218
219 if(!programObject)
220 {
221 if(context->getShader(program))
222 {
223 return error(GL_INVALID_OPERATION);
224 }
225 else
226 {
227 return error(GL_INVALID_VALUE);
228 }
229 }
230
231 if(strncmp(name, "gl_", 3) == 0)
232 {
233 return error(GL_INVALID_OPERATION);
234 }
235
236 programObject->bindAttributeLocation(index, name);
237 }
238}
239
240void BindBuffer(GLenum target, GLuint buffer)
241{
242 TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
243
244 es2::Context *context = es2::getContext();
245
246 if(context)
247 {
248 GLint clientVersion = egl::getClientVersion();
249
250 switch(target)
251 {
252 case GL_ARRAY_BUFFER:
253 context->bindArrayBuffer(buffer);
254 return;
255 case GL_ELEMENT_ARRAY_BUFFER:
256 context->bindElementArrayBuffer(buffer);
257 return;
258 case GL_COPY_READ_BUFFER:
259 if(clientVersion >= 3)
260 {
261 context->bindCopyReadBuffer(buffer);
262 return;
263 }
264 else return error(GL_INVALID_ENUM);
265 case GL_COPY_WRITE_BUFFER:
266 if(clientVersion >= 3)
267 {
268 context->bindCopyWriteBuffer(buffer);
269 return;
270 }
271 else return error(GL_INVALID_ENUM);
272 case GL_PIXEL_PACK_BUFFER:
273 if(clientVersion >= 3)
274 {
275 context->bindPixelPackBuffer(buffer);
276 return;
277 }
278 else return error(GL_INVALID_ENUM);
279 case GL_PIXEL_UNPACK_BUFFER:
280 if(clientVersion >= 3)
281 {
282 context->bindPixelUnpackBuffer(buffer);
283 return;
284 }
285 else return error(GL_INVALID_ENUM);
286 case GL_TRANSFORM_FEEDBACK_BUFFER:
287 if(clientVersion >= 3)
288 {
289 context->bindTransformFeedbackBuffer(buffer);
290 return;
291 }
292 else return error(GL_INVALID_ENUM);
293 case GL_UNIFORM_BUFFER:
294 if(clientVersion >= 3)
295 {
296 context->bindGenericUniformBuffer(buffer);
297 return;
298 }
299 else return error(GL_INVALID_ENUM);
300 default:
301 return error(GL_INVALID_ENUM);
302 }
303 }
304}
305
306void BindFramebuffer(GLenum target, GLuint framebuffer)
307{
308 TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
309
310 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
311 {
312 return error(GL_INVALID_ENUM);
313 }
314
315 es2::Context *context = es2::getContext();
316
317 if(context)
318 {
319 if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
320 {
321 context->bindReadFramebuffer(framebuffer);
322 }
323
324 if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
325 {
326 context->bindDrawFramebuffer(framebuffer);
327 }
328 }
329}
330
331void BindRenderbuffer(GLenum target, GLuint renderbuffer)
332{
333 TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
334
335 if(target != GL_RENDERBUFFER)
336 {
337 return error(GL_INVALID_ENUM);
338 }
339
340 es2::Context *context = es2::getContext();
341
342 if(context)
343 {
344 // [OpenGL ES 2.0.25] Section 4.4.3 page 110
345 // [OpenGL ES 3.0.4] Section 4.4.2 page 204
346 // If renderbuffer is not zero, then the resulting renderbuffer object
347 // is a new state vector, initialized with a zero-sized memory buffer.
348 context->bindRenderbuffer(renderbuffer);
349 }
350}
351
352void BindTexture(GLenum target, GLuint texture)
353{
354 TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
355
356 es2::Context *context = es2::getContext();
357
358 if(context)
359 {
360 es2::Texture *textureObject = context->getTexture(texture);
361
362 if(textureObject && textureObject->getTarget() != target && texture != 0)
363 {
364 return error(GL_INVALID_OPERATION);
365 }
366
367 GLint clientVersion = context->getClientVersion();
368
369 switch(target)
370 {
371 case GL_TEXTURE_2D:
372 context->bindTexture2D(texture);
373 break;
374 case GL_TEXTURE_CUBE_MAP:
375 context->bindTextureCubeMap(texture);
376 break;
377 case GL_TEXTURE_EXTERNAL_OES:
378 context->bindTextureExternal(texture);
379 break;
380 case GL_TEXTURE_2D_ARRAY:
381 if(clientVersion < 3)
382 {
383 return error(GL_INVALID_ENUM);
384 }
385 context->bindTexture2DArray(texture);
386 break;
387 case GL_TEXTURE_3D_OES:
388 context->bindTexture3D(texture);
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393 }
394}
395
396void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
397{
398 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
399 red, green, blue, alpha);
400
401 es2::Context* context = es2::getContext();
402
403 if(context)
404 {
405 context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha));
406 }
407}
408
409void BlendEquation(GLenum mode)
410{
411 glBlendEquationSeparate(mode, mode);
412}
413
414void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
415{
416 TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
417
418 switch(modeRGB)
419 {
420 case GL_FUNC_ADD:
421 case GL_FUNC_SUBTRACT:
422 case GL_FUNC_REVERSE_SUBTRACT:
423 case GL_MIN_EXT:
424 case GL_MAX_EXT:
425 break;
426 default:
427 return error(GL_INVALID_ENUM);
428 }
429
430 switch(modeAlpha)
431 {
432 case GL_FUNC_ADD:
433 case GL_FUNC_SUBTRACT:
434 case GL_FUNC_REVERSE_SUBTRACT:
435 case GL_MIN_EXT:
436 case GL_MAX_EXT:
437 break;
438 default:
439 return error(GL_INVALID_ENUM);
440 }
441
442 es2::Context *context = es2::getContext();
443
444 if(context)
445 {
446 context->setBlendEquation(modeRGB, modeAlpha);
447 }
448}
449
450void BlendFunc(GLenum sfactor, GLenum dfactor)
451{
452 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
453}
454
455void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
456{
457 TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
458 srcRGB, dstRGB, srcAlpha, dstAlpha);
459
460 GLint clientVersion = egl::getClientVersion();
461
462 switch(srcRGB)
463 {
464 case GL_ZERO:
465 case GL_ONE:
466 case GL_SRC_COLOR:
467 case GL_ONE_MINUS_SRC_COLOR:
468 case GL_DST_COLOR:
469 case GL_ONE_MINUS_DST_COLOR:
470 case GL_SRC_ALPHA:
471 case GL_ONE_MINUS_SRC_ALPHA:
472 case GL_DST_ALPHA:
473 case GL_ONE_MINUS_DST_ALPHA:
474 case GL_CONSTANT_COLOR:
475 case GL_ONE_MINUS_CONSTANT_COLOR:
476 case GL_CONSTANT_ALPHA:
477 case GL_ONE_MINUS_CONSTANT_ALPHA:
478 case GL_SRC_ALPHA_SATURATE:
479 break;
480 default:
481 return error(GL_INVALID_ENUM);
482 }
483
484 switch(dstRGB)
485 {
486 case GL_ZERO:
487 case GL_ONE:
488 case GL_SRC_COLOR:
489 case GL_ONE_MINUS_SRC_COLOR:
490 case GL_DST_COLOR:
491 case GL_ONE_MINUS_DST_COLOR:
492 case GL_SRC_ALPHA:
493 case GL_ONE_MINUS_SRC_ALPHA:
494 case GL_DST_ALPHA:
495 case GL_ONE_MINUS_DST_ALPHA:
496 case GL_CONSTANT_COLOR:
497 case GL_ONE_MINUS_CONSTANT_COLOR:
498 case GL_CONSTANT_ALPHA:
499 case GL_ONE_MINUS_CONSTANT_ALPHA:
500 break;
501 case GL_SRC_ALPHA_SATURATE:
502 if(clientVersion < 3)
503 {
504 return error(GL_INVALID_ENUM);
505 }
506 break;
507 default:
508 return error(GL_INVALID_ENUM);
509 }
510
511 switch(srcAlpha)
512 {
513 case GL_ZERO:
514 case GL_ONE:
515 case GL_SRC_COLOR:
516 case GL_ONE_MINUS_SRC_COLOR:
517 case GL_DST_COLOR:
518 case GL_ONE_MINUS_DST_COLOR:
519 case GL_SRC_ALPHA:
520 case GL_ONE_MINUS_SRC_ALPHA:
521 case GL_DST_ALPHA:
522 case GL_ONE_MINUS_DST_ALPHA:
523 case GL_CONSTANT_COLOR:
524 case GL_ONE_MINUS_CONSTANT_COLOR:
525 case GL_CONSTANT_ALPHA:
526 case GL_ONE_MINUS_CONSTANT_ALPHA:
527 case GL_SRC_ALPHA_SATURATE:
528 break;
529 default:
530 return error(GL_INVALID_ENUM);
531 }
532
533 switch(dstAlpha)
534 {
535 case GL_ZERO:
536 case GL_ONE:
537 case GL_SRC_COLOR:
538 case GL_ONE_MINUS_SRC_COLOR:
539 case GL_DST_COLOR:
540 case GL_ONE_MINUS_DST_COLOR:
541 case GL_SRC_ALPHA:
542 case GL_ONE_MINUS_SRC_ALPHA:
543 case GL_DST_ALPHA:
544 case GL_ONE_MINUS_DST_ALPHA:
545 case GL_CONSTANT_COLOR:
546 case GL_ONE_MINUS_CONSTANT_COLOR:
547 case GL_CONSTANT_ALPHA:
548 case GL_ONE_MINUS_CONSTANT_ALPHA:
549 break;
550 case GL_SRC_ALPHA_SATURATE:
551 if(clientVersion < 3)
552 {
553 return error(GL_INVALID_ENUM);
554 }
555 break;
556 default:
557 return error(GL_INVALID_ENUM);
558 }
559
560 es2::Context *context = es2::getContext();
561
562 if(context)
563 {
564 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
565 }
566}
567
568void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
569{
570 size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
571
572 TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)",
573 target, size, data, usage);
574
575 if(size < 0)
576 {
577 return error(GL_INVALID_VALUE);
578 }
579
580 GLint clientVersion = egl::getClientVersion();
581
582 switch(usage)
583 {
584 case GL_STREAM_DRAW:
585 case GL_STATIC_DRAW:
586 case GL_DYNAMIC_DRAW:
587 break;
588 case GL_STREAM_READ:
589 case GL_STREAM_COPY:
590 case GL_STATIC_READ:
591 case GL_STATIC_COPY:
592 case GL_DYNAMIC_READ:
593 case GL_DYNAMIC_COPY:
594 if(clientVersion < 3)
595 {
596 return error(GL_INVALID_ENUM);
597 }
598 break;
599 default:
600 return error(GL_INVALID_ENUM);
601 }
602
603 es2::Context *context = es2::getContext();
604
605 if(context)
606 {
607 es2::Buffer *buffer = nullptr;
608 if(!context->getBuffer(target, &buffer))
609 {
610 return error(GL_INVALID_ENUM);
611 }
612
613 if(!buffer)
614 {
615 // A null buffer means that "0" is bound to the requested buffer target
616 return error(GL_INVALID_OPERATION);
617 }
618
619 buffer->bufferData(data, size, usage);
620 }
621}
622
623void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
624{
625 size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
626 offset = static_cast<GLint>(offset);
627
628 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)",
629 target, offset, size, data);
630
631 if(size < 0 || offset < 0)
632 {
633 return error(GL_INVALID_VALUE);
634 }
635
636 es2::Context *context = es2::getContext();
637
638 if(context)
639 {
640 es2::Buffer *buffer = nullptr;
641 if(!context->getBuffer(target, &buffer))
642 {
643 return error(GL_INVALID_ENUM);
644 }
645
646 if(!buffer)
647 {
648 // A null buffer means that "0" is bound to the requested buffer target
649 return error(GL_INVALID_OPERATION);
650 }
651
652 if((size_t)size + offset > buffer->size())
653 {
654 return error(GL_INVALID_VALUE);
655 }
656
657 buffer->bufferSubData(data, size, offset);
658 }
659}
660
661GLenum CheckFramebufferStatus(GLenum target)
662{
663 TRACE("(GLenum target = 0x%X)", target);
664
665 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
666 {
667 return error(GL_INVALID_ENUM, 0);
668 }
669
670 es2::Context *context = es2::getContext();
671
672 if(context)
673 {
674 es2::Framebuffer *framebuffer = nullptr;
675 if(target == GL_READ_FRAMEBUFFER_ANGLE)
676 {
677 framebuffer = context->getReadFramebuffer();
678 }
679 else
680 {
681 framebuffer = context->getDrawFramebuffer();
682 }
683
684 return framebuffer->completeness();
685 }
686
687 return 0;
688}
689
690void Clear(GLbitfield mask)
691{
692 TRACE("(GLbitfield mask = %X)", mask);
693
694 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
695 {
696 return error(GL_INVALID_VALUE);
697 }
698
699 es2::Context *context = es2::getContext();
700
701 if(context)
702 {
703 context->clear(mask);
704 }
705}
706
707void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
708{
709 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
710 red, green, blue, alpha);
711
712 es2::Context *context = es2::getContext();
713
714 if(context)
715 {
716 context->setClearColor(red, green, blue, alpha);
717 }
718}
719
720void ClearDepthf(GLclampf depth)
721{
722 TRACE("(GLclampf depth = %f)", depth);
723
724 es2::Context *context = es2::getContext();
725
726 if(context)
727 {
728 context->setClearDepth(depth);
729 }
730}
731
732void ClearStencil(GLint s)
733{
734 TRACE("(GLint s = %d)", s);
735
736 es2::Context *context = es2::getContext();
737
738 if(context)
739 {
740 context->setClearStencil(s);
741 }
742}
743
744void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
745{
746 TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
747 red, green, blue, alpha);
748
749 es2::Context *context = es2::getContext();
750
751 if(context)
752 {
753 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
754 }
755}
756
757void CompileShader(GLuint shader)
758{
759 TRACE("(GLuint shader = %d)", shader);
760
761 es2::Context *context = es2::getContext();
762
763 if(context)
764 {
765 es2::Shader *shaderObject = context->getShader(shader);
766
767 if(!shaderObject)
768 {
769 if(context->getProgram(shader))
770 {
771 return error(GL_INVALID_OPERATION);
772 }
773 else
774 {
775 return error(GL_INVALID_VALUE);
776 }
777 }
778
779 shaderObject->compile();
780 }
781}
782
783void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
784 GLint border, GLsizei imageSize, const GLvoid* data)
785{
786 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
787 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
788 target, level, internalformat, width, height, border, imageSize, data);
789
790 if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
791 {
792 return error(GL_INVALID_VALUE);
793 }
794
795 switch(internalformat)
796 {
797 case GL_DEPTH_COMPONENT:
798 case GL_DEPTH_COMPONENT16:
799 case GL_DEPTH_COMPONENT32_OES:
800 case GL_DEPTH_STENCIL_OES:
801 case GL_DEPTH24_STENCIL8_OES:
802 return error(GL_INVALID_OPERATION);
803 default:
804 {
805 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
806 if(validationError != GL_NONE)
807 {
808 return error(validationError);
809 }
810 }
811 break;
812 }
813
814 if(border != 0)
815 {
816 return error(GL_INVALID_VALUE);
817 }
818
819 es2::Context *context = es2::getContext();
820
821 if(context)
822 {
823 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
824 {
825 return error(GL_INVALID_VALUE);
826 }
827
828 switch(target)
829 {
830 case GL_TEXTURE_2D:
831 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
832 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
833 {
834 return error(GL_INVALID_VALUE);
835 }
836 break;
837 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
838 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
839 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
840 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
841 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
842 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
843 if(width != height)
844 {
845 return error(GL_INVALID_VALUE);
846 }
847
848 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
849 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853 break;
854 default:
855 return error(GL_INVALID_ENUM);
856 }
857
858 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
859 {
860 return error(GL_INVALID_VALUE);
861 }
862
863 if(target == GL_TEXTURE_2D)
864 {
865 es2::Texture2D *texture = context->getTexture2D();
866
867 if(!texture)
868 {
869 return error(GL_INVALID_OPERATION);
870 }
871
872 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
873 }
874 else
875 {
876 es2::TextureCubeMap *texture = context->getTextureCubeMap();
877
878 if(!texture)
879 {
880 return error(GL_INVALID_OPERATION);
881 }
882
883 switch(target)
884 {
885 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
886 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
887 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
888 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
889 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
890 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
891 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
892 break;
893 default: UNREACHABLE(target);
894 }
895 }
896 }
897}
898
899void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
900 GLenum format, GLsizei imageSize, const GLvoid* data)
901{
902 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
903 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
904 "GLsizei imageSize = %d, const GLvoid* data = %p)",
905 target, level, xoffset, yoffset, width, height, format, imageSize, data);
906
907 if(!es2::IsTextureTarget(target))
908 {
909 return error(GL_INVALID_ENUM);
910 }
911
912 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
913 {
914 return error(GL_INVALID_VALUE);
915 }
916
917 if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
918 {
919 return error(GL_INVALID_VALUE);
920 }
921
922 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
923 if(validationError != GL_NONE)
924 {
925 return error(validationError);
926 }
927
928 if(width == 0 || height == 0 || !data)
929 {
930 return;
931 }
932
933 es2::Context *context = es2::getContext();
934
935 if(context)
936 {
937 if(imageSize != egl::ComputeCompressedSize(width, height, format))
938 {
939 return error(GL_INVALID_VALUE);
940 }
941
942 if(xoffset % 4 != 0 || yoffset % 4 != 0)
943 {
944 // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
945 return error(GL_INVALID_OPERATION);
946 }
947
948 GLenum sizedInternalFormat = GetSizedInternalFormat(format, GL_NONE);
949
950 if(target == GL_TEXTURE_2D)
951 {
952 es2::Texture2D *texture = context->getTexture2D();
953
954 GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
955
956 if(validationError == GL_NONE)
957 {
Alexis Hetu53f48092016-06-17 14:08:06 -0400958 texture->subImageCompressed(level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -0400959 }
960 else
961 {
962 return error(validationError);
963 }
964 }
965 else if(es2::IsCubemapTextureTarget(target))
966 {
967 es2::TextureCubeMap *texture = context->getTextureCubeMap();
968
969 GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
970
971 if(validationError == GL_NONE)
972 {
Alexis Hetu53f48092016-06-17 14:08:06 -0400973 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -0400974 }
975 else
976 {
977 return error(validationError);
978 }
979 }
980 else UNREACHABLE(target);
981 }
982}
983
984void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
985{
986 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
987 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
988 target, level, internalformat, x, y, width, height, border);
989
990 if(!validImageSize(level, width, height))
991 {
992 return error(GL_INVALID_VALUE);
993 }
994
995 if(border != 0)
996 {
997 return error(GL_INVALID_VALUE);
998 }
999
1000 es2::Context *context = es2::getContext();
1001
1002 if(context)
1003 {
1004 switch(target)
1005 {
1006 case GL_TEXTURE_2D:
1007 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
1008 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
1009 {
1010 return error(GL_INVALID_VALUE);
1011 }
1012 break;
1013 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1014 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1015 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1016 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1017 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1018 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1019 if(width != height)
1020 {
1021 return error(GL_INVALID_VALUE);
1022 }
1023
1024 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
1025 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
1026 {
1027 return error(GL_INVALID_VALUE);
1028 }
1029 break;
1030 default:
1031 return error(GL_INVALID_ENUM);
1032 }
1033
1034 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
1035
1036 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1037 {
1038 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1039 }
1040
1041 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
1042
1043 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
1044 {
1045 return error(GL_INVALID_OPERATION);
1046 }
1047
1048 GLenum colorbufferFormat = source->getFormat();
1049
1050 if(!validateColorBufferFormat(internalformat, colorbufferFormat))
1051 {
1052 return;
1053 }
1054
1055 if(target == GL_TEXTURE_2D)
1056 {
1057 es2::Texture2D *texture = context->getTexture2D();
1058
1059 if(!texture)
1060 {
1061 return error(GL_INVALID_OPERATION);
1062 }
1063
1064 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
1065 }
1066 else if(es2::IsCubemapTextureTarget(target))
1067 {
1068 es2::TextureCubeMap *texture = context->getTextureCubeMap();
1069
1070 if(!texture)
1071 {
1072 return error(GL_INVALID_OPERATION);
1073 }
1074
1075 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
1076 }
1077 else UNREACHABLE(target);
1078 }
1079}
1080
1081void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1082{
1083 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
1084 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
1085 target, level, xoffset, yoffset, x, y, width, height);
1086
1087 if(!es2::IsTextureTarget(target))
1088 {
1089 return error(GL_INVALID_ENUM);
1090 }
1091
1092 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1093 {
1094 return error(GL_INVALID_VALUE);
1095 }
1096
1097 if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
1098 {
1099 return error(GL_INVALID_VALUE);
1100 }
1101
1102 if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1103 {
1104 return error(GL_INVALID_VALUE);
1105 }
1106
1107 if(width == 0 || height == 0)
1108 {
1109 return;
1110 }
1111
1112 es2::Context *context = es2::getContext();
1113
1114 if(context)
1115 {
1116 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
1117
1118 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1119 {
1120 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1121 }
1122
1123 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
1124
1125 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
1126 {
1127 return error(GL_INVALID_OPERATION);
1128 }
1129
1130 es2::Texture *texture = nullptr;
1131
1132 if(target == GL_TEXTURE_2D)
1133 {
1134 texture = context->getTexture2D();
1135 }
1136 else if(es2::IsCubemapTextureTarget(target))
1137 {
1138 texture = context->getTextureCubeMap();
1139 }
1140 else UNREACHABLE(target);
1141
1142 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture);
1143 if(validationError != GL_NONE)
1144 {
1145 return error(validationError);
1146 }
1147
1148 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
1149 }
1150}
1151
1152GLuint CreateProgram(void)
1153{
1154 TRACE("()");
1155
1156 es2::Context *context = es2::getContext();
1157
1158 if(context)
1159 {
1160 return context->createProgram();
1161 }
1162
1163 return 0;
1164}
1165
1166GLuint CreateShader(GLenum type)
1167{
1168 TRACE("(GLenum type = 0x%X)", type);
1169
1170 es2::Context *context = es2::getContext();
1171
1172 if(context)
1173 {
1174 switch(type)
1175 {
1176 case GL_FRAGMENT_SHADER:
1177 case GL_VERTEX_SHADER:
1178 return context->createShader(type);
1179 default:
1180 return error(GL_INVALID_ENUM, 0);
1181 }
1182 }
1183
1184 return 0;
1185}
1186
1187void CullFace(GLenum mode)
1188{
1189 TRACE("(GLenum mode = 0x%X)", mode);
1190
1191 switch(mode)
1192 {
1193 case GL_FRONT:
1194 case GL_BACK:
1195 case GL_FRONT_AND_BACK:
1196 {
1197 es2::Context *context = es2::getContext();
1198
1199 if(context)
1200 {
1201 context->setCullMode(mode);
1202 }
1203 }
1204 break;
1205 default:
1206 return error(GL_INVALID_ENUM);
1207 }
1208}
1209
1210void DeleteBuffers(GLsizei n, const GLuint* buffers)
1211{
1212 TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
1213
1214 if(n < 0)
1215 {
1216 return error(GL_INVALID_VALUE);
1217 }
1218
1219 es2::Context *context = es2::getContext();
1220
1221 if(context)
1222 {
1223 for(int i = 0; i < n; i++)
1224 {
1225 context->deleteBuffer(buffers[i]);
1226 }
1227 }
1228}
1229
1230void DeleteFencesNV(GLsizei n, const GLuint* fences)
1231{
1232 TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences);
1233
1234 if(n < 0)
1235 {
1236 return error(GL_INVALID_VALUE);
1237 }
1238
1239 es2::Context *context = es2::getContext();
1240
1241 if(context)
1242 {
1243 for(int i = 0; i < n; i++)
1244 {
1245 context->deleteFence(fences[i]);
1246 }
1247 }
1248}
1249
1250void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1251{
1252 TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
1253
1254 if(n < 0)
1255 {
1256 return error(GL_INVALID_VALUE);
1257 }
1258
1259 es2::Context *context = es2::getContext();
1260
1261 if(context)
1262 {
1263 for(int i = 0; i < n; i++)
1264 {
1265 if(framebuffers[i] != 0)
1266 {
1267 context->deleteFramebuffer(framebuffers[i]);
1268 }
1269 }
1270 }
1271}
1272
1273void DeleteProgram(GLuint program)
1274{
1275 TRACE("(GLuint program = %d)", program);
1276
1277 if(program == 0)
1278 {
1279 return;
1280 }
1281
1282 es2::Context *context = es2::getContext();
1283
1284 if(context)
1285 {
1286 if(!context->getProgram(program))
1287 {
1288 if(context->getShader(program))
1289 {
1290 return error(GL_INVALID_OPERATION);
1291 }
1292 else
1293 {
1294 return error(GL_INVALID_VALUE);
1295 }
1296 }
1297
1298 context->deleteProgram(program);
1299 }
1300}
1301
1302void DeleteQueriesEXT(GLsizei n, const GLuint *ids)
1303{
1304 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
1305
1306 if(n < 0)
1307 {
1308 return error(GL_INVALID_VALUE);
1309 }
1310
1311 es2::Context *context = es2::getContext();
1312
1313 if(context)
1314 {
1315 for(int i = 0; i < n; i++)
1316 {
1317 context->deleteQuery(ids[i]);
1318 }
1319 }
1320}
1321
1322void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1323{
1324 TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
1325
1326 if(n < 0)
1327 {
1328 return error(GL_INVALID_VALUE);
1329 }
1330
1331 es2::Context *context = es2::getContext();
1332
1333 if(context)
1334 {
1335 for(int i = 0; i < n; i++)
1336 {
1337 context->deleteRenderbuffer(renderbuffers[i]);
1338 }
1339 }
1340}
1341
1342void DeleteShader(GLuint shader)
1343{
1344 TRACE("(GLuint shader = %d)", shader);
1345
1346 if(shader == 0)
1347 {
1348 return;
1349 }
1350
1351 es2::Context *context = es2::getContext();
1352
1353 if(context)
1354 {
1355 if(!context->getShader(shader))
1356 {
1357 if(context->getProgram(shader))
1358 {
1359 return error(GL_INVALID_OPERATION);
1360 }
1361 else
1362 {
1363 return error(GL_INVALID_VALUE);
1364 }
1365 }
1366
1367 context->deleteShader(shader);
1368 }
1369}
1370
1371void DeleteTextures(GLsizei n, const GLuint* textures)
1372{
1373 TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
1374
1375 if(n < 0)
1376 {
1377 return error(GL_INVALID_VALUE);
1378 }
1379
1380 es2::Context *context = es2::getContext();
1381
1382 if(context)
1383 {
1384 for(int i = 0; i < n; i++)
1385 {
1386 if(textures[i] != 0)
1387 {
1388 context->deleteTexture(textures[i]);
1389 }
1390 }
1391 }
1392}
1393
1394void DepthFunc(GLenum func)
1395{
1396 TRACE("(GLenum func = 0x%X)", func);
1397
1398 switch(func)
1399 {
1400 case GL_NEVER:
1401 case GL_ALWAYS:
1402 case GL_LESS:
1403 case GL_LEQUAL:
1404 case GL_EQUAL:
1405 case GL_GREATER:
1406 case GL_GEQUAL:
1407 case GL_NOTEQUAL:
1408 break;
1409 default:
1410 return error(GL_INVALID_ENUM);
1411 }
1412
1413 es2::Context *context = es2::getContext();
1414
1415 if(context)
1416 {
1417 context->setDepthFunc(func);
1418 }
1419}
1420
1421void DepthMask(GLboolean flag)
1422{
1423 TRACE("(GLboolean flag = %d)", flag);
1424
1425 es2::Context *context = es2::getContext();
1426
1427 if(context)
1428 {
1429 context->setDepthMask(flag != GL_FALSE);
1430 }
1431}
1432
1433void DepthRangef(GLclampf zNear, GLclampf zFar)
1434{
1435 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
1436
1437 es2::Context *context = es2::getContext();
1438
1439 if(context)
1440 {
1441 context->setDepthRange(zNear, zFar);
1442 }
1443}
1444
1445void DetachShader(GLuint program, GLuint shader)
1446{
1447 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
1448
1449 es2::Context *context = es2::getContext();
1450
1451 if(context)
1452 {
1453
1454 es2::Program *programObject = context->getProgram(program);
1455 es2::Shader *shaderObject = context->getShader(shader);
1456
1457 if(!programObject)
1458 {
1459 es2::Shader *shaderByProgramHandle;
1460 shaderByProgramHandle = context->getShader(program);
1461 if(!shaderByProgramHandle)
1462 {
1463 return error(GL_INVALID_VALUE);
1464 }
1465 else
1466 {
1467 return error(GL_INVALID_OPERATION);
1468 }
1469 }
1470
1471 if(!shaderObject)
1472 {
1473 es2::Program *programByShaderHandle = context->getProgram(shader);
1474 if(!programByShaderHandle)
1475 {
1476 return error(GL_INVALID_VALUE);
1477 }
1478 else
1479 {
1480 return error(GL_INVALID_OPERATION);
1481 }
1482 }
1483
1484 if(!programObject->detachShader(shaderObject))
1485 {
1486 return error(GL_INVALID_OPERATION);
1487 }
1488 }
1489}
1490
1491void Disable(GLenum cap)
1492{
1493 TRACE("(GLenum cap = 0x%X)", cap);
1494
1495 es2::Context *context = es2::getContext();
1496
1497 if(context)
1498 {
1499 switch(cap)
1500 {
1501 case GL_CULL_FACE: context->setCullFaceEnabled(false); break;
1502 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break;
1503 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break;
1504 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break;
1505 case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break;
1506 case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break;
1507 case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break;
1508 case GL_BLEND: context->setBlendEnabled(false); break;
1509 case GL_DITHER: context->setDitherEnabled(false); break;
1510 case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break;
1511 case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break;
1512 default:
1513 return error(GL_INVALID_ENUM);
1514 }
1515 }
1516}
1517
1518void DisableVertexAttribArray(GLuint index)
1519{
1520 TRACE("(GLuint index = %d)", index);
1521
1522 if(index >= es2::MAX_VERTEX_ATTRIBS)
1523 {
1524 return error(GL_INVALID_VALUE);
1525 }
1526
1527 es2::Context *context = es2::getContext();
1528
1529 if(context)
1530 {
1531 context->setVertexAttribArrayEnabled(index, false);
1532 }
1533}
1534
1535void DrawArrays(GLenum mode, GLint first, GLsizei count)
1536{
1537 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
1538
1539 switch(mode)
1540 {
1541 case GL_POINTS:
1542 case GL_LINES:
1543 case GL_LINE_LOOP:
1544 case GL_LINE_STRIP:
1545 case GL_TRIANGLES:
1546 case GL_TRIANGLE_FAN:
1547 case GL_TRIANGLE_STRIP:
1548 break;
1549 default:
1550 return error(GL_INVALID_ENUM);
1551 }
1552
1553 if(count < 0 || first < 0)
1554 {
1555 return error(GL_INVALID_VALUE);
1556 }
1557
1558 es2::Context *context = es2::getContext();
1559
1560 if(context)
1561 {
1562 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1563 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1564 {
1565 return error(GL_INVALID_OPERATION);
1566 }
1567
1568 context->drawArrays(mode, first, count);
1569 }
1570}
1571
1572void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
1573{
1574 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
1575 mode, count, type, indices);
1576
1577 switch(mode)
1578 {
1579 case GL_POINTS:
1580 case GL_LINES:
1581 case GL_LINE_LOOP:
1582 case GL_LINE_STRIP:
1583 case GL_TRIANGLES:
1584 case GL_TRIANGLE_FAN:
1585 case GL_TRIANGLE_STRIP:
1586 break;
1587 default:
1588 return error(GL_INVALID_ENUM);
1589 }
1590
1591 if(count < 0)
1592 {
1593 return error(GL_INVALID_VALUE);
1594 }
1595
1596 es2::Context *context = es2::getContext();
1597
1598 if(context)
1599 {
1600 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1601 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1602 {
1603 return error(GL_INVALID_OPERATION);
1604 }
1605
1606 switch(type)
1607 {
1608 case GL_UNSIGNED_BYTE:
1609 case GL_UNSIGNED_SHORT:
1610 case GL_UNSIGNED_INT:
1611 break;
1612 default:
1613 return error(GL_INVALID_ENUM);
1614 }
1615
1616 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices);
1617 }
1618}
1619
1620void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
1621{
1622 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
1623 mode, first, count, instanceCount);
1624
1625 switch(mode)
1626 {
1627 case GL_POINTS:
1628 case GL_LINES:
1629 case GL_LINE_LOOP:
1630 case GL_LINE_STRIP:
1631 case GL_TRIANGLES:
1632 case GL_TRIANGLE_FAN:
1633 case GL_TRIANGLE_STRIP:
1634 break;
1635 default:
1636 return error(GL_INVALID_ENUM);
1637 }
1638
1639 if(count < 0 || instanceCount < 0)
1640 {
1641 return error(GL_INVALID_VALUE);
1642 }
1643
1644 es2::Context *context = es2::getContext();
1645
1646 if(context)
1647 {
1648 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1649 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1650 {
1651 return error(GL_INVALID_OPERATION);
1652 }
1653
1654 context->drawArrays(mode, first, count, instanceCount);
1655 }
1656}
1657
1658void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
1659{
1660 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
1661 mode, count, type, indices, instanceCount);
1662
1663 switch(mode)
1664 {
1665 case GL_POINTS:
1666 case GL_LINES:
1667 case GL_LINE_LOOP:
1668 case GL_LINE_STRIP:
1669 case GL_TRIANGLES:
1670 case GL_TRIANGLE_FAN:
1671 case GL_TRIANGLE_STRIP:
1672 break;
1673 default:
1674 return error(GL_INVALID_ENUM);
1675 }
1676
1677 switch(type)
1678 {
1679 case GL_UNSIGNED_BYTE:
1680 case GL_UNSIGNED_SHORT:
1681 case GL_UNSIGNED_INT:
1682 break;
1683 default:
1684 return error(GL_INVALID_ENUM);
1685 }
1686
1687 if(count < 0 || instanceCount < 0)
1688 {
1689 return error(GL_INVALID_VALUE);
1690 }
1691
1692 es2::Context *context = es2::getContext();
1693
1694 if(context)
1695 {
1696 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1697 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1698 {
1699 return error(GL_INVALID_OPERATION);
1700 }
1701
1702 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
1703 }
1704}
1705
1706void VertexAttribDivisorEXT(GLuint index, GLuint divisor)
1707{
1708 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
1709
1710 es2::Context *context = es2::getContext();
1711
1712 if(context)
1713 {
1714 if(index >= es2::MAX_VERTEX_ATTRIBS)
1715 {
1716 return error(GL_INVALID_VALUE);
1717 }
1718
1719 context->setVertexAttribDivisor(index, divisor);
1720 }
1721}
1722
1723void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
1724{
1725 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
1726 mode, first, count, instanceCount);
1727
1728 switch(mode)
1729 {
1730 case GL_POINTS:
1731 case GL_LINES:
1732 case GL_LINE_LOOP:
1733 case GL_LINE_STRIP:
1734 case GL_TRIANGLES:
1735 case GL_TRIANGLE_FAN:
1736 case GL_TRIANGLE_STRIP:
1737 break;
1738 default:
1739 return error(GL_INVALID_ENUM);
1740 }
1741
1742 if(count < 0 || instanceCount < 0)
1743 {
1744 return error(GL_INVALID_VALUE);
1745 }
1746
1747 es2::Context *context = es2::getContext();
1748
1749 if(context)
1750 {
1751 if(!context->hasZeroDivisor())
1752 {
1753 return error(GL_INVALID_OPERATION);
1754 }
1755
1756 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1757 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1758 {
1759 return error(GL_INVALID_OPERATION);
1760 }
1761
1762 context->drawArrays(mode, first, count, instanceCount);
1763 }
1764}
1765
1766void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
1767{
1768 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
1769 mode, count, type, indices, instanceCount);
1770
1771 switch(mode)
1772 {
1773 case GL_POINTS:
1774 case GL_LINES:
1775 case GL_LINE_LOOP:
1776 case GL_LINE_STRIP:
1777 case GL_TRIANGLES:
1778 case GL_TRIANGLE_FAN:
1779 case GL_TRIANGLE_STRIP:
1780 break;
1781 default:
1782 return error(GL_INVALID_ENUM);
1783 }
1784
1785 switch(type)
1786 {
1787 case GL_UNSIGNED_BYTE:
1788 case GL_UNSIGNED_SHORT:
1789 case GL_UNSIGNED_INT:
1790 break;
1791 default:
1792 return error(GL_INVALID_ENUM);
1793 }
1794
1795 if(count < 0 || instanceCount < 0)
1796 {
1797 return error(GL_INVALID_VALUE);
1798 }
1799
1800 es2::Context *context = es2::getContext();
1801
1802 if(context)
1803 {
1804 if(!context->hasZeroDivisor())
1805 {
1806 return error(GL_INVALID_OPERATION);
1807 }
1808
1809 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1810 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1811 {
1812 return error(GL_INVALID_OPERATION);
1813 }
1814
1815 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
1816 }
1817}
1818
1819void VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
1820{
1821 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
1822
1823 es2::Context *context = es2::getContext();
1824
1825 if(context)
1826 {
1827 if(index >= MAX_VERTEX_ATTRIBS)
1828 {
1829 return error(GL_INVALID_VALUE);
1830 }
1831
1832 context->setVertexAttribDivisor(index, divisor);
1833 }
1834}
1835
1836void Enable(GLenum cap)
1837{
1838 TRACE("(GLenum cap = 0x%X)", cap);
1839
1840 es2::Context *context = es2::getContext();
1841
1842 if(context)
1843 {
1844 switch(cap)
1845 {
1846 case GL_CULL_FACE: context->setCullFaceEnabled(true); break;
1847 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break;
1848 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break;
1849 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break;
1850 case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break;
1851 case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break;
1852 case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break;
1853 case GL_BLEND: context->setBlendEnabled(true); break;
1854 case GL_DITHER: context->setDitherEnabled(true); break;
1855 case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break;
1856 case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break;
1857 default:
1858 return error(GL_INVALID_ENUM);
1859 }
1860 }
1861}
1862
1863void EnableVertexAttribArray(GLuint index)
1864{
1865 TRACE("(GLuint index = %d)", index);
1866
1867 if(index >= es2::MAX_VERTEX_ATTRIBS)
1868 {
1869 return error(GL_INVALID_VALUE);
1870 }
1871
1872 es2::Context *context = es2::getContext();
1873
1874 if(context)
1875 {
1876 context->setVertexAttribArrayEnabled(index, true);
1877 }
1878}
1879
1880void EndQueryEXT(GLenum target)
1881{
1882 TRACE("GLenum target = 0x%X)", target);
1883
1884 switch(target)
1885 {
1886 case GL_ANY_SAMPLES_PASSED_EXT:
1887 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1888 break;
1889 default:
1890 return error(GL_INVALID_ENUM);
1891 }
1892
1893 es2::Context *context = es2::getContext();
1894
1895 if(context)
1896 {
1897 context->endQuery(target);
1898 }
1899}
1900
1901void FinishFenceNV(GLuint fence)
1902{
1903 TRACE("(GLuint fence = %d)", fence);
1904
1905 es2::Context *context = es2::getContext();
1906
1907 if(context)
1908 {
1909 es2::Fence *fenceObject = context->getFence(fence);
1910
1911 if(!fenceObject)
1912 {
1913 return error(GL_INVALID_OPERATION);
1914 }
1915
1916 fenceObject->finishFence();
1917 }
1918}
1919
1920void Finish(void)
1921{
1922 TRACE("()");
1923
1924 es2::Context *context = es2::getContext();
1925
1926 if(context)
1927 {
1928 context->finish();
1929 }
1930}
1931
1932void Flush(void)
1933{
1934 TRACE("()");
1935
1936 es2::Context *context = es2::getContext();
1937
1938 if(context)
1939 {
1940 context->flush();
1941 }
1942}
1943
1944void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1945{
1946 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
1947 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
1948
1949 if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) ||
1950 (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
1951 {
1952 return error(GL_INVALID_ENUM);
1953 }
1954
1955 es2::Context *context = es2::getContext();
1956
1957 if(context)
1958 {
1959 es2::Framebuffer *framebuffer = nullptr;
1960 GLuint framebufferName = 0;
1961 if(target == GL_READ_FRAMEBUFFER_ANGLE)
1962 {
1963 framebuffer = context->getReadFramebuffer();
1964 framebufferName = context->getReadFramebufferName();
1965 }
1966 else
1967 {
1968 framebuffer = context->getDrawFramebuffer();
1969 framebufferName = context->getDrawFramebufferName();
1970 }
1971
1972 if(!framebuffer || framebufferName == 0)
1973 {
1974 return error(GL_INVALID_OPERATION);
1975 }
1976
1977 // [OpenGL ES 2.0.25] Section 4.4.3 page 112
1978 // [OpenGL ES 3.0.2] Section 4.4.2 page 201
1979 // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
1980 // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
1981 if(renderbuffer != 0)
1982 {
1983 if(!context->getRenderbuffer(renderbuffer))
1984 {
1985 return error(GL_INVALID_OPERATION);
1986 }
1987 }
1988
1989 GLint clientVersion = context->getClientVersion();
1990
1991 switch(attachment)
1992 {
1993 case GL_COLOR_ATTACHMENT0:
1994 case GL_COLOR_ATTACHMENT1:
1995 case GL_COLOR_ATTACHMENT2:
1996 case GL_COLOR_ATTACHMENT3:
1997 case GL_COLOR_ATTACHMENT4:
1998 case GL_COLOR_ATTACHMENT5:
1999 case GL_COLOR_ATTACHMENT6:
2000 case GL_COLOR_ATTACHMENT7:
2001 case GL_COLOR_ATTACHMENT8:
2002 case GL_COLOR_ATTACHMENT9:
2003 case GL_COLOR_ATTACHMENT10:
2004 case GL_COLOR_ATTACHMENT11:
2005 case GL_COLOR_ATTACHMENT12:
2006 case GL_COLOR_ATTACHMENT13:
2007 case GL_COLOR_ATTACHMENT14:
2008 case GL_COLOR_ATTACHMENT15:
2009 case GL_COLOR_ATTACHMENT16:
2010 case GL_COLOR_ATTACHMENT17:
2011 case GL_COLOR_ATTACHMENT18:
2012 case GL_COLOR_ATTACHMENT19:
2013 case GL_COLOR_ATTACHMENT20:
2014 case GL_COLOR_ATTACHMENT21:
2015 case GL_COLOR_ATTACHMENT22:
2016 case GL_COLOR_ATTACHMENT23:
2017 case GL_COLOR_ATTACHMENT24:
2018 case GL_COLOR_ATTACHMENT25:
2019 case GL_COLOR_ATTACHMENT26:
2020 case GL_COLOR_ATTACHMENT27:
2021 case GL_COLOR_ATTACHMENT28:
2022 case GL_COLOR_ATTACHMENT29:
2023 case GL_COLOR_ATTACHMENT30:
2024 case GL_COLOR_ATTACHMENT31:
2025 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2026 {
2027 return error(GL_INVALID_ENUM);
2028 }
2029 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0);
2030 break;
2031 case GL_DEPTH_ATTACHMENT:
2032 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2033 break;
2034 case GL_STENCIL_ATTACHMENT:
2035 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2036 break;
2037 case GL_DEPTH_STENCIL_ATTACHMENT:
2038 if(clientVersion >= 3)
2039 {
2040 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2041 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2042 break;
2043 }
2044 else return error(GL_INVALID_ENUM);
2045 default:
2046 return error(GL_INVALID_ENUM);
2047 }
2048 }
2049}
2050
2051void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2052{
2053 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
2054 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
2055
2056 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
2057 {
2058 return error(GL_INVALID_ENUM);
2059 }
2060
2061 es2::Context *context = es2::getContext();
2062
2063 if(context)
2064 {
2065 if(texture == 0)
2066 {
2067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 es2::Texture *tex = context->getTexture(texture);
2072
2073 if(!tex)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
2078 switch(textarget)
2079 {
2080 case GL_TEXTURE_2D:
2081 if(tex->getTarget() != GL_TEXTURE_2D)
2082 {
2083 return error(GL_INVALID_OPERATION);
2084 }
2085 break;
2086 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2087 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2088 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2089 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2090 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2091 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2092 if(tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2093 {
2094 return error(GL_INVALID_OPERATION);
2095 }
2096 break;
2097 default:
2098 return error(GL_INVALID_ENUM);
2099 }
2100
Nicolas Capens0bac2852016-05-07 06:09:58 -04002101 if((level != 0) && (context->getClientVersion() < 3))
2102 {
2103 return error(GL_INVALID_VALUE);
2104 }
2105
2106 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
2107 {
2108 return error(GL_INVALID_VALUE);
2109 }
Nicolas Capens1fb3a752016-06-08 14:18:06 -04002110
2111 if(tex->isCompressed(textarget, level))
2112 {
2113 return error(GL_INVALID_OPERATION);
2114 }
Nicolas Capens0bac2852016-05-07 06:09:58 -04002115 }
2116
2117 es2::Framebuffer *framebuffer = nullptr;
2118 GLuint framebufferName = 0;
2119 if(target == GL_READ_FRAMEBUFFER_ANGLE)
2120 {
2121 framebuffer = context->getReadFramebuffer();
2122 framebufferName = context->getReadFramebufferName();
2123 }
2124 else
2125 {
2126 framebuffer = context->getDrawFramebuffer();
2127 framebufferName = context->getDrawFramebufferName();
2128 }
2129
2130 if(framebufferName == 0 || !framebuffer)
2131 {
2132 return error(GL_INVALID_OPERATION);
2133 }
2134
2135 switch(attachment)
2136 {
2137 case GL_COLOR_ATTACHMENT0:
2138 case GL_COLOR_ATTACHMENT1:
2139 case GL_COLOR_ATTACHMENT2:
2140 case GL_COLOR_ATTACHMENT3:
2141 case GL_COLOR_ATTACHMENT4:
2142 case GL_COLOR_ATTACHMENT5:
2143 case GL_COLOR_ATTACHMENT6:
2144 case GL_COLOR_ATTACHMENT7:
2145 case GL_COLOR_ATTACHMENT8:
2146 case GL_COLOR_ATTACHMENT9:
2147 case GL_COLOR_ATTACHMENT10:
2148 case GL_COLOR_ATTACHMENT11:
2149 case GL_COLOR_ATTACHMENT12:
2150 case GL_COLOR_ATTACHMENT13:
2151 case GL_COLOR_ATTACHMENT14:
2152 case GL_COLOR_ATTACHMENT15:
2153 case GL_COLOR_ATTACHMENT16:
2154 case GL_COLOR_ATTACHMENT17:
2155 case GL_COLOR_ATTACHMENT18:
2156 case GL_COLOR_ATTACHMENT19:
2157 case GL_COLOR_ATTACHMENT20:
2158 case GL_COLOR_ATTACHMENT21:
2159 case GL_COLOR_ATTACHMENT22:
2160 case GL_COLOR_ATTACHMENT23:
2161 case GL_COLOR_ATTACHMENT24:
2162 case GL_COLOR_ATTACHMENT25:
2163 case GL_COLOR_ATTACHMENT26:
2164 case GL_COLOR_ATTACHMENT27:
2165 case GL_COLOR_ATTACHMENT28:
2166 case GL_COLOR_ATTACHMENT29:
2167 case GL_COLOR_ATTACHMENT30:
2168 case GL_COLOR_ATTACHMENT31:
2169 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2170 {
2171 return error(GL_INVALID_ENUM);
2172 }
2173 framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level);
2174 break;
2175 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break;
2176 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break;
2177 default:
2178 return error(GL_INVALID_ENUM);
2179 }
2180 }
2181}
2182
2183void FrontFace(GLenum mode)
2184{
2185 TRACE("(GLenum mode = 0x%X)", mode);
2186
2187 switch(mode)
2188 {
2189 case GL_CW:
2190 case GL_CCW:
2191 {
2192 es2::Context *context = es2::getContext();
2193
2194 if(context)
2195 {
2196 context->setFrontFace(mode);
2197 }
2198 }
2199 break;
2200 default:
2201 return error(GL_INVALID_ENUM);
2202 }
2203}
2204
2205void GenBuffers(GLsizei n, GLuint* buffers)
2206{
2207 TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
2208
2209 if(n < 0)
2210 {
2211 return error(GL_INVALID_VALUE);
2212 }
2213
2214 es2::Context *context = es2::getContext();
2215
2216 if(context)
2217 {
2218 for(int i = 0; i < n; i++)
2219 {
2220 buffers[i] = context->createBuffer();
2221 }
2222 }
2223}
2224
2225void GenerateMipmap(GLenum target)
2226{
2227 TRACE("(GLenum target = 0x%X)", target);
2228
2229 es2::Context *context = es2::getContext();
2230
2231 if(context)
2232 {
2233 es2::Texture *texture = nullptr;
2234
2235 GLint clientVersion = context->getClientVersion();
2236
2237 switch(target)
2238 {
2239 case GL_TEXTURE_2D:
2240 texture = context->getTexture2D();
2241 break;
2242 case GL_TEXTURE_CUBE_MAP:
2243 texture = context->getTextureCubeMap();
2244 break;
2245 case GL_TEXTURE_2D_ARRAY:
2246 if(clientVersion < 3)
2247 {
2248 return error(GL_INVALID_ENUM);
2249 }
2250 else
2251 {
2252 texture = context->getTexture2DArray();
2253 }
2254 break;
2255 case GL_TEXTURE_3D_OES:
2256 texture = context->getTexture3D();
2257 break;
2258 default:
2259 return error(GL_INVALID_ENUM);
2260 }
2261
2262 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
2263 {
2264 return error(GL_INVALID_OPERATION);
2265 }
2266
2267 texture->generateMipmaps();
2268 }
2269}
2270
2271void GenFencesNV(GLsizei n, GLuint* fences)
2272{
2273 TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences);
2274
2275 if(n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
2280 es2::Context *context = es2::getContext();
2281
2282 if(context)
2283 {
2284 for(int i = 0; i < n; i++)
2285 {
2286 fences[i] = context->createFence();
2287 }
2288 }
2289}
2290
2291void GenFramebuffers(GLsizei n, GLuint* framebuffers)
2292{
2293 TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
2294
2295 if(n < 0)
2296 {
2297 return error(GL_INVALID_VALUE);
2298 }
2299
2300 es2::Context *context = es2::getContext();
2301
2302 if(context)
2303 {
2304 for(int i = 0; i < n; i++)
2305 {
2306 framebuffers[i] = context->createFramebuffer();
2307 }
2308 }
2309}
2310
2311void GenQueriesEXT(GLsizei n, GLuint* ids)
2312{
2313 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
2314
2315 if(n < 0)
2316 {
2317 return error(GL_INVALID_VALUE);
2318 }
2319
2320 es2::Context *context = es2::getContext();
2321
2322 if(context)
2323 {
2324 for(int i = 0; i < n; i++)
2325 {
2326 ids[i] = context->createQuery();
2327 }
2328 }
2329}
2330
2331void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2332{
2333 TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
2334
2335 if(n < 0)
2336 {
2337 return error(GL_INVALID_VALUE);
2338 }
2339
2340 es2::Context *context = es2::getContext();
2341
2342 if(context)
2343 {
2344 for(int i = 0; i < n; i++)
2345 {
2346 renderbuffers[i] = context->createRenderbuffer();
2347 }
2348 }
2349}
2350
2351void GenTextures(GLsizei n, GLuint* textures)
2352{
2353 TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
2354
2355 if(n < 0)
2356 {
2357 return error(GL_INVALID_VALUE);
2358 }
2359
2360 es2::Context *context = es2::getContext();
2361
2362 if(context)
2363 {
2364 for(int i = 0; i < n; i++)
2365 {
2366 textures[i] = context->createTexture();
2367 }
2368 }
2369}
2370
2371void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2372{
2373 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
2374 "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
2375 program, index, bufsize, length, size, type, name);
2376
2377 if(bufsize < 0)
2378 {
2379 return error(GL_INVALID_VALUE);
2380 }
2381
2382 es2::Context *context = es2::getContext();
2383
2384 if(context)
2385 {
2386 es2::Program *programObject = context->getProgram(program);
2387
2388 if(!programObject)
2389 {
2390 if(context->getShader(program))
2391 {
2392 return error(GL_INVALID_OPERATION);
2393 }
2394 else
2395 {
2396 return error(GL_INVALID_VALUE);
2397 }
2398 }
2399
2400 if(index >= programObject->getActiveAttributeCount())
2401 {
2402 return error(GL_INVALID_VALUE);
2403 }
2404
2405 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2406 }
2407}
2408
2409void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
2410{
2411 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
2412 "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
2413 program, index, bufsize, length, size, type, name);
2414
2415 if(bufsize < 0)
2416 {
2417 return error(GL_INVALID_VALUE);
2418 }
2419
2420 es2::Context *context = es2::getContext();
2421
2422 if(context)
2423 {
2424 es2::Program *programObject = context->getProgram(program);
2425
2426 if(!programObject)
2427 {
2428 if(context->getShader(program))
2429 {
2430 return error(GL_INVALID_OPERATION);
2431 }
2432 else
2433 {
2434 return error(GL_INVALID_VALUE);
2435 }
2436 }
2437
2438 if(index >= programObject->getActiveUniformCount())
2439 {
2440 return error(GL_INVALID_VALUE);
2441 }
2442
2443 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2444 }
2445}
2446
2447void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2448{
2449 TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
2450 program, maxcount, count, shaders);
2451
2452 if(maxcount < 0)
2453 {
2454 return error(GL_INVALID_VALUE);
2455 }
2456
2457 es2::Context *context = es2::getContext();
2458
2459 if(context)
2460 {
2461 es2::Program *programObject = context->getProgram(program);
2462
2463 if(!programObject)
2464 {
2465 if(context->getShader(program))
2466 {
2467 return error(GL_INVALID_OPERATION);
2468 }
2469 else
2470 {
2471 return error(GL_INVALID_VALUE);
2472 }
2473 }
2474
2475 return programObject->getAttachedShaders(maxcount, count, shaders);
2476 }
2477}
2478
2479int GetAttribLocation(GLuint program, const GLchar* name)
2480{
2481 TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
2482
2483 es2::Context *context = es2::getContext();
2484
2485 if(context)
2486 {
2487
2488 es2::Program *programObject = context->getProgram(program);
2489
2490 if(!programObject)
2491 {
2492 if(context->getShader(program))
2493 {
2494 return error(GL_INVALID_OPERATION, -1);
2495 }
2496 else
2497 {
2498 return error(GL_INVALID_VALUE, -1);
2499 }
2500 }
2501
2502 if(!programObject->isLinked())
2503 {
2504 return error(GL_INVALID_OPERATION, -1);
2505 }
2506
2507 return programObject->getAttributeLocation(name);
2508 }
2509
2510 return -1;
2511}
2512
2513void GetBooleanv(GLenum pname, GLboolean* params)
2514{
2515 TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
2516
2517 es2::Context *context = es2::getContext();
2518
2519 if(context)
2520 {
2521 if(!(context->getBooleanv(pname, params)))
2522 {
2523 GLenum nativeType;
2524 unsigned int numParams = 0;
2525 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2526 return error(GL_INVALID_ENUM);
2527
2528 if(numParams == 0)
2529 return; // it is known that the pname is valid, but there are no parameters to return
2530
2531 if(nativeType == GL_FLOAT)
2532 {
2533 GLfloat *floatParams = nullptr;
2534 floatParams = new GLfloat[numParams];
2535
2536 context->getFloatv(pname, floatParams);
2537
2538 for(unsigned int i = 0; i < numParams; ++i)
2539 {
2540 if(floatParams[i] == 0.0f)
2541 params[i] = GL_FALSE;
2542 else
2543 params[i] = GL_TRUE;
2544 }
2545
2546 delete [] floatParams;
2547 }
2548 else if(nativeType == GL_INT)
2549 {
2550 GLint *intParams = nullptr;
2551 intParams = new GLint[numParams];
2552
2553 context->getIntegerv(pname, intParams);
2554
2555 for(unsigned int i = 0; i < numParams; ++i)
2556 {
2557 if(intParams[i] == 0)
2558 params[i] = GL_FALSE;
2559 else
2560 params[i] = GL_TRUE;
2561 }
2562
2563 delete [] intParams;
2564 }
2565 }
2566 }
2567}
2568
2569void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2570{
2571 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
2572
2573 es2::Context *context = es2::getContext();
2574
2575 if(context)
2576 {
2577 es2::Buffer *buffer;
2578 if(!context->getBuffer(target, &buffer))
2579 {
2580 return error(GL_INVALID_ENUM);
2581 }
2582
2583 if(!buffer)
2584 {
2585 // A null buffer means that "0" is bound to the requested buffer target
2586 return error(GL_INVALID_OPERATION);
2587 }
2588
2589 GLint clientVersion = context->getClientVersion();
2590
2591 switch(pname)
2592 {
2593 case GL_BUFFER_USAGE:
2594 *params = buffer->usage();
2595 break;
2596 case GL_BUFFER_SIZE:
2597 *params = (GLint)buffer->size();
2598 break;
2599 case GL_BUFFER_ACCESS_FLAGS:
2600 if(clientVersion >= 3)
2601 {
2602 *params = buffer->access();
2603 break;
2604 }
2605 else return error(GL_INVALID_ENUM);
2606 case GL_BUFFER_MAPPED:
2607 if(clientVersion >= 3)
2608 {
2609 *params = buffer->isMapped();
2610 break;
2611 }
2612 else return error(GL_INVALID_ENUM);
2613 case GL_BUFFER_MAP_LENGTH:
2614 if(clientVersion >= 3)
2615 {
2616 *params = (GLint)buffer->length();
2617 break;
2618 }
2619 else return error(GL_INVALID_ENUM);
2620 case GL_BUFFER_MAP_OFFSET:
2621 if(clientVersion >= 3)
2622 {
2623 *params = (GLint)buffer->offset();
2624 break;
2625 }
2626 else return error(GL_INVALID_ENUM);
2627 default:
2628 return error(GL_INVALID_ENUM);
2629 }
2630 }
2631}
2632
2633GLenum GetError(void)
2634{
2635 TRACE("()");
2636
2637 es2::Context *context = es2::getContext();
2638
2639 if(context)
2640 {
2641 return context->getError();
2642 }
2643
2644 return GL_NO_ERROR;
2645}
2646
2647void GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2648{
2649 TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params);
2650
2651 es2::Context *context = es2::getContext();
2652
2653 if(context)
2654 {
2655 es2::Fence *fenceObject = context->getFence(fence);
2656
2657 if(!fenceObject)
2658 {
2659 return error(GL_INVALID_OPERATION);
2660 }
2661
2662 fenceObject->getFenceiv(pname, params);
2663 }
2664}
2665
2666void GetFloatv(GLenum pname, GLfloat* params)
2667{
2668 TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
2669
2670 es2::Context *context = es2::getContext();
2671
2672 if(context)
2673 {
2674 if(!(context->getFloatv(pname, params)))
2675 {
2676 GLenum nativeType;
2677 unsigned int numParams = 0;
2678 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2679 return error(GL_INVALID_ENUM);
2680
2681 if(numParams == 0)
2682 return; // it is known that the pname is valid, but that there are no parameters to return.
2683
2684 if(nativeType == GL_BOOL)
2685 {
2686 GLboolean *boolParams = nullptr;
2687 boolParams = new GLboolean[numParams];
2688
2689 context->getBooleanv(pname, boolParams);
2690
2691 for(unsigned int i = 0; i < numParams; ++i)
2692 {
2693 if(boolParams[i] == GL_FALSE)
2694 params[i] = 0.0f;
2695 else
2696 params[i] = 1.0f;
2697 }
2698
2699 delete [] boolParams;
2700 }
2701 else if(nativeType == GL_INT)
2702 {
2703 GLint *intParams = nullptr;
2704 intParams = new GLint[numParams];
2705
2706 context->getIntegerv(pname, intParams);
2707
2708 for(unsigned int i = 0; i < numParams; ++i)
2709 {
2710 params[i] = (GLfloat)intParams[i];
2711 }
2712
2713 delete [] intParams;
2714 }
2715 }
2716 }
2717}
2718
2719void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2720{
2721 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
2722 target, attachment, pname, params);
2723
2724 es2::Context *context = es2::getContext();
2725
2726 if(context)
2727 {
2728 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
2729 {
2730 return error(GL_INVALID_ENUM);
2731 }
2732
2733 GLint clientVersion = context->getClientVersion();
2734
2735 es2::Framebuffer *framebuffer = nullptr;
2736 if(target == GL_READ_FRAMEBUFFER)
2737 {
2738 if(context->getReadFramebufferName() == 0)
2739 {
2740 if(clientVersion < 3)
2741 {
2742 return error(GL_INVALID_OPERATION);
2743 }
2744 else
2745 {
2746 switch(attachment)
2747 {
2748 case GL_BACK:
2749 case GL_DEPTH:
2750 case GL_STENCIL:
2751 break;
2752 default:
2753 return error(GL_INVALID_ENUM);
2754 }
2755 }
2756 }
2757
2758 framebuffer = context->getReadFramebuffer();
2759 }
2760 else
2761 {
2762 if(context->getDrawFramebufferName() == 0)
2763 {
2764 if(clientVersion < 3)
2765 {
2766 return error(GL_INVALID_OPERATION);
2767 }
2768 else
2769 {
2770 switch(attachment)
2771 {
2772 case GL_BACK:
2773 case GL_DEPTH:
2774 case GL_STENCIL:
2775 break;
2776 default:
2777 return error(GL_INVALID_ENUM);
2778 }
2779 }
2780 }
2781
2782 framebuffer = context->getDrawFramebuffer();
2783 }
2784
2785 GLenum attachmentType;
2786 GLuint attachmentHandle;
2787 GLint attachmentLayer;
2788 Renderbuffer* renderbuffer = nullptr;
2789 switch(attachment)
2790 {
2791 case GL_BACK:
2792 if(clientVersion >= 3)
2793 {
2794 attachmentType = framebuffer->getColorbufferType(0);
2795 attachmentHandle = framebuffer->getColorbufferName(0);
2796 attachmentLayer = framebuffer->getColorbufferLayer(0);
2797 renderbuffer = framebuffer->getColorbuffer(0);
2798 }
2799 else return error(GL_INVALID_ENUM);
2800 break;
2801 case GL_COLOR_ATTACHMENT0:
2802 case GL_COLOR_ATTACHMENT1:
2803 case GL_COLOR_ATTACHMENT2:
2804 case GL_COLOR_ATTACHMENT3:
2805 case GL_COLOR_ATTACHMENT4:
2806 case GL_COLOR_ATTACHMENT5:
2807 case GL_COLOR_ATTACHMENT6:
2808 case GL_COLOR_ATTACHMENT7:
2809 case GL_COLOR_ATTACHMENT8:
2810 case GL_COLOR_ATTACHMENT9:
2811 case GL_COLOR_ATTACHMENT10:
2812 case GL_COLOR_ATTACHMENT11:
2813 case GL_COLOR_ATTACHMENT12:
2814 case GL_COLOR_ATTACHMENT13:
2815 case GL_COLOR_ATTACHMENT14:
2816 case GL_COLOR_ATTACHMENT15:
2817 case GL_COLOR_ATTACHMENT16:
2818 case GL_COLOR_ATTACHMENT17:
2819 case GL_COLOR_ATTACHMENT18:
2820 case GL_COLOR_ATTACHMENT19:
2821 case GL_COLOR_ATTACHMENT20:
2822 case GL_COLOR_ATTACHMENT21:
2823 case GL_COLOR_ATTACHMENT22:
2824 case GL_COLOR_ATTACHMENT23:
2825 case GL_COLOR_ATTACHMENT24:
2826 case GL_COLOR_ATTACHMENT25:
2827 case GL_COLOR_ATTACHMENT26:
2828 case GL_COLOR_ATTACHMENT27:
2829 case GL_COLOR_ATTACHMENT28:
2830 case GL_COLOR_ATTACHMENT29:
2831 case GL_COLOR_ATTACHMENT30:
2832 case GL_COLOR_ATTACHMENT31:
2833 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2834 {
2835 return error(GL_INVALID_ENUM);
2836 }
2837 attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0);
2838 attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0);
2839 attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0);
2840 renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
2841 break;
2842 case GL_DEPTH:
2843 if(clientVersion < 3)
2844 {
2845 return error(GL_INVALID_ENUM);
2846 }
2847 // fall through
2848 case GL_DEPTH_ATTACHMENT:
2849 attachmentType = framebuffer->getDepthbufferType();
2850 attachmentHandle = framebuffer->getDepthbufferName();
2851 attachmentLayer = framebuffer->getDepthbufferLayer();
2852 renderbuffer = framebuffer->getDepthbuffer();
2853 break;
2854 case GL_STENCIL:
2855 if(clientVersion < 3)
2856 {
2857 return error(GL_INVALID_ENUM);
2858 }
2859 // fall through
2860 case GL_STENCIL_ATTACHMENT:
2861 attachmentType = framebuffer->getStencilbufferType();
2862 attachmentHandle = framebuffer->getStencilbufferName();
2863 attachmentLayer = framebuffer->getStencilbufferLayer();
2864 renderbuffer = framebuffer->getStencilbuffer();
2865 break;
2866 case GL_DEPTH_STENCIL_ATTACHMENT:
2867 if(clientVersion >= 3)
2868 {
2869 attachmentType = framebuffer->getDepthbufferType();
2870 attachmentHandle = framebuffer->getDepthbufferName();
2871 attachmentLayer = framebuffer->getDepthbufferLayer();
2872 if(attachmentHandle != framebuffer->getStencilbufferName())
2873 {
2874 // Different attachments to DEPTH and STENCIL, query fails
2875 return error(GL_INVALID_OPERATION);
2876 }
2877 renderbuffer = framebuffer->getDepthbuffer();
2878 }
2879 else return error(GL_INVALID_ENUM);
2880 break;
2881 default:
2882 return error(GL_INVALID_ENUM);
2883 }
2884
2885 GLenum attachmentObjectType = GL_NONE; // Type category
2886 if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType))
2887 {
2888 attachmentObjectType = attachmentType;
2889 }
2890 else if(es2::IsTextureTarget(attachmentType))
2891 {
2892 attachmentObjectType = GL_TEXTURE;
2893 }
2894 else UNREACHABLE(attachmentType);
2895
2896 if(attachmentObjectType != GL_NONE)
2897 {
2898 switch(pname)
2899 {
2900 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2901 *params = attachmentObjectType;
2902 break;
2903 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2904 if(Framebuffer::IsRenderbuffer(attachmentObjectType) || attachmentObjectType == GL_TEXTURE)
2905 {
2906 *params = attachmentHandle;
2907 }
2908 else
2909 {
2910 return error(GL_INVALID_ENUM);
2911 }
2912 break;
2913 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2914 if(attachmentObjectType == GL_TEXTURE)
2915 {
2916 *params = clientVersion < 3 ? 0 : renderbuffer->getLevel(); // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2917 }
2918 else
2919 {
2920 return error(GL_INVALID_ENUM);
2921 }
2922 break;
2923 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2924 if(attachmentObjectType == GL_TEXTURE)
2925 {
2926 if(es2::IsCubemapTextureTarget(attachmentType))
2927 {
2928 *params = attachmentType;
2929 }
2930 else
2931 {
2932 *params = 0;
2933 }
2934 }
2935 else
2936 {
2937 return error(GL_INVALID_ENUM);
2938 }
2939 break;
2940 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
2941 if(clientVersion >= 3)
2942 {
2943 *params = attachmentLayer;
2944 }
2945 else return error(GL_INVALID_ENUM);
2946 break;
2947 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2948 if(clientVersion >= 3)
2949 {
2950 *params = renderbuffer->getRedSize();
2951 }
2952 else return error(GL_INVALID_ENUM);
2953 break;
2954 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2955 if(clientVersion >= 3)
2956 {
2957 *params = renderbuffer->getGreenSize();
2958 }
2959 else return error(GL_INVALID_ENUM);
2960 break;
2961 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2962 if(clientVersion >= 3)
2963 {
2964 *params = renderbuffer->getBlueSize();
2965 }
2966 else return error(GL_INVALID_ENUM);
2967 break;
2968 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2969 if(clientVersion >= 3)
2970 {
2971 *params = renderbuffer->getAlphaSize();
2972 }
2973 else return error(GL_INVALID_ENUM);
2974 break;
2975 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2976 if(clientVersion >= 3)
2977 {
2978 *params = renderbuffer->getDepthSize();
2979 }
2980 else return error(GL_INVALID_ENUM);
2981 break;
2982 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2983 if(clientVersion >= 3)
2984 {
2985 *params = renderbuffer->getStencilSize();
2986 }
2987 else return error(GL_INVALID_ENUM);
2988 break;
2989 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
Nicolas Capens505b7712016-06-14 01:08:12 -04002990 // case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: // GL_EXT_color_buffer_half_float
2991 if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
Nicolas Capens0bac2852016-05-07 06:09:58 -04002992 {
Nicolas Capens505b7712016-06-14 01:08:12 -04002993 return error(GL_INVALID_OPERATION);
Nicolas Capens0bac2852016-05-07 06:09:58 -04002994 }
Nicolas Capens505b7712016-06-14 01:08:12 -04002995
2996 *params = sw2es::GetComponentType(renderbuffer->getInternalFormat(), attachment);
Nicolas Capens0bac2852016-05-07 06:09:58 -04002997 break;
2998 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2999 if(clientVersion >= 3)
3000 {
3001 *params = GL_LINEAR; // FIXME: GL_SRGB will also be possible, when sRGB is added
3002 }
3003 else return error(GL_INVALID_ENUM);
3004 break;
3005 default:
3006 return error(GL_INVALID_ENUM);
3007 }
3008 }
3009 else
3010 {
3011 // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
3012 // is NONE, then querying any other pname will generate INVALID_ENUM.
3013
3014 // ES 3.0.2 spec pg 235 states that if the attachment type is none,
3015 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
3016 // INVALID_OPERATION for all other pnames
3017
3018 switch(pname)
3019 {
3020 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3021 *params = GL_NONE;
3022 break;
3023
3024 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3025 if(clientVersion < 3)
3026 {
3027 return error(GL_INVALID_ENUM);
3028 }
3029 *params = 0;
3030 break;
3031
3032 default:
3033 if(clientVersion < 3)
3034 {
3035 return error(GL_INVALID_ENUM);
3036 }
3037 else
3038 {
3039 return error(GL_INVALID_OPERATION);
3040 }
3041 }
3042 }
3043 }
3044}
3045
3046GLenum GetGraphicsResetStatusEXT(void)
3047{
3048 TRACE("()");
3049
3050 return GL_NO_ERROR;
3051}
3052
3053void GetIntegerv(GLenum pname, GLint* params)
3054{
3055 TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
3056
3057 es2::Context *context = es2::getContext();
3058
3059 if(!context)
3060 {
3061 // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior
3062 #ifdef __ANDROID__
3063 ALOGI("expected_badness glGetIntegerv() called without current context.");
3064 #else
3065 ERR("glGetIntegerv() called without current context.");
3066 #endif
3067
3068 // This is not spec compliant! When there is no current GL context, functions should
3069 // have no side effects. Google Maps queries these values before creating a context,
3070 // so we need this as a bug-compatible workaround.
3071 switch(pname)
3072 {
3073 case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return;
3074 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return;
3075 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return;
3076 case GL_STENCIL_BITS: *params = 8; return;
3077 case GL_ALIASED_LINE_WIDTH_RANGE:
3078 params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN;
3079 params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX;
3080 return;
3081 }
3082 }
3083
3084 if(context)
3085 {
3086 if(!(context->getIntegerv(pname, params)))
3087 {
3088 GLenum nativeType;
3089 unsigned int numParams = 0;
3090 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3091 return error(GL_INVALID_ENUM);
3092
3093 if(numParams == 0)
3094 return; // it is known that pname is valid, but there are no parameters to return
3095
3096 if(nativeType == GL_BOOL)
3097 {
3098 GLboolean *boolParams = nullptr;
3099 boolParams = new GLboolean[numParams];
3100
3101 context->getBooleanv(pname, boolParams);
3102
3103 for(unsigned int i = 0; i < numParams; ++i)
3104 {
3105 params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
3106 }
3107
3108 delete [] boolParams;
3109 }
3110 else if(nativeType == GL_FLOAT)
3111 {
3112 GLfloat *floatParams = nullptr;
3113 floatParams = new GLfloat[numParams];
3114
3115 context->getFloatv(pname, floatParams);
3116
3117 for(unsigned int i = 0; i < numParams; ++i)
3118 {
3119 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3120 {
Nicolas Capens53318fa2016-04-11 17:41:39 -04003121 params[i] = convert_float_int(floatParams[i]);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003122 }
3123 else
3124 {
3125 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
3126 }
3127 }
3128
3129 delete [] floatParams;
3130 }
3131 }
3132 }
3133}
3134
3135void GetProgramiv(GLuint program, GLenum pname, GLint* params)
3136{
3137 TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params);
3138
3139 es2::Context *context = es2::getContext();
3140
3141 if(context)
3142 {
3143 es2::Program *programObject = context->getProgram(program);
3144
3145 if(!programObject)
3146 {
3147 if(context->getShader(program))
3148 {
3149 return error(GL_INVALID_OPERATION);
3150 }
3151 else
3152 {
3153 return error(GL_INVALID_VALUE);
3154 }
3155 }
3156
3157 GLint clientVersion = egl::getClientVersion();
3158
3159 switch(pname)
3160 {
3161 case GL_DELETE_STATUS:
3162 *params = programObject->isFlaggedForDeletion();
3163 return;
3164 case GL_LINK_STATUS:
3165 *params = programObject->isLinked();
3166 return;
3167 case GL_VALIDATE_STATUS:
3168 *params = programObject->isValidated();
3169 return;
3170 case GL_INFO_LOG_LENGTH:
3171 *params = (GLint)programObject->getInfoLogLength();
3172 return;
3173 case GL_ATTACHED_SHADERS:
3174 *params = programObject->getAttachedShadersCount();
3175 return;
3176 case GL_ACTIVE_ATTRIBUTES:
3177 *params = (GLint)programObject->getActiveAttributeCount();
3178 return;
3179 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
3180 *params = programObject->getActiveAttributeMaxLength();
3181 return;
3182 case GL_ACTIVE_UNIFORMS:
3183 *params = (GLint)programObject->getActiveUniformCount();
3184 return;
3185 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
3186 *params = programObject->getActiveUniformMaxLength();
3187 return;
3188 case GL_ACTIVE_UNIFORM_BLOCKS:
3189 if(clientVersion >= 3)
3190 {
3191 *params = (GLint)programObject->getActiveUniformBlockCount();
3192 return;
3193 }
3194 else return error(GL_INVALID_ENUM);
3195 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3196 if(clientVersion >= 3)
3197 {
3198 *params = programObject->getActiveUniformBlockMaxLength();
3199 return;
3200 }
3201 else return error(GL_INVALID_ENUM);
3202 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
3203 if(clientVersion >= 3)
3204 {
3205 *params = programObject->getTransformFeedbackBufferMode();
3206 return;
3207 }
3208 else return error(GL_INVALID_ENUM);
3209 case GL_TRANSFORM_FEEDBACK_VARYINGS:
3210 if(clientVersion >= 3)
3211 {
3212 *params = programObject->getTransformFeedbackVaryingCount();
3213 return;
3214 }
3215 else return error(GL_INVALID_ENUM);
3216 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
3217 if(clientVersion >= 3)
3218 {
3219 *params = programObject->getTransformFeedbackVaryingMaxLength();
3220 return;
3221 }
3222 else return error(GL_INVALID_ENUM);
3223 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
3224 if(clientVersion >= 3)
3225 {
3226 *params = programObject->getBinaryRetrievableHint();
3227 return;
3228 }
3229 else return error(GL_INVALID_ENUM);
3230 case GL_PROGRAM_BINARY_LENGTH:
3231 if(clientVersion >= 3)
3232 {
3233 *params = programObject->getBinaryLength();
3234 return;
3235 }
3236 else return error(GL_INVALID_ENUM);
3237 default:
3238 return error(GL_INVALID_ENUM);
3239 }
3240 }
3241}
3242
3243void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3244{
3245 TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
3246 program, bufsize, length, infolog);
3247
3248 if(bufsize < 0)
3249 {
3250 return error(GL_INVALID_VALUE);
3251 }
3252
3253 es2::Context *context = es2::getContext();
3254
3255 if(context)
3256 {
3257 es2::Program *programObject = context->getProgram(program);
3258
3259 if(!programObject)
3260 {
3261 if(context->getShader(program))
3262 {
3263 return error(GL_INVALID_OPERATION);
3264 }
3265 else
3266 {
3267 return error(GL_INVALID_VALUE);
3268 }
3269 }
3270
3271 programObject->getInfoLog(bufsize, length, infolog);
3272 }
3273}
3274
3275void GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3276{
3277 TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params);
3278
3279 switch(pname)
3280 {
3281 case GL_CURRENT_QUERY_EXT:
3282 break;
3283 default:
3284 return error(GL_INVALID_ENUM);
3285 }
3286
3287 es2::Context *context = es2::getContext();
3288
3289 if(context)
3290 {
3291 params[0] = context->getActiveQuery(target);
3292 }
3293}
3294
3295void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
3296{
3297 TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params);
3298
3299 switch(pname)
3300 {
3301 case GL_QUERY_RESULT_EXT:
3302 case GL_QUERY_RESULT_AVAILABLE_EXT:
3303 break;
3304 default:
3305 return error(GL_INVALID_ENUM);
3306 }
3307
3308 es2::Context *context = es2::getContext();
3309
3310 if(context)
3311 {
3312 es2::Query *queryObject = context->getQuery(name);
3313
3314 if(!queryObject)
3315 {
3316 return error(GL_INVALID_OPERATION);
3317 }
3318
3319 if(context->getActiveQuery(queryObject->getType()) == name)
3320 {
3321 return error(GL_INVALID_OPERATION);
3322 }
3323
3324 switch(pname)
3325 {
3326 case GL_QUERY_RESULT_EXT:
3327 params[0] = queryObject->getResult();
3328 break;
3329 case GL_QUERY_RESULT_AVAILABLE_EXT:
3330 params[0] = queryObject->isResultAvailable();
3331 break;
3332 default:
3333 ASSERT(false);
3334 }
3335 }
3336}
3337
3338void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3339{
3340 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
3341
3342 es2::Context *context = es2::getContext();
3343
3344 if(context)
3345 {
3346 if(target != GL_RENDERBUFFER)
3347 {
3348 return error(GL_INVALID_ENUM);
3349 }
3350
3351 if(context->getRenderbufferName() == 0)
3352 {
3353 return error(GL_INVALID_OPERATION);
3354 }
3355
3356 es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
3357
3358 switch(pname)
3359 {
3360 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3361 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3362 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break;
3363 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3364 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3365 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3366 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3367 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3368 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
3369 case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break;
3370 default:
3371 return error(GL_INVALID_ENUM);
3372 }
3373 }
3374}
3375
3376void GetShaderiv(GLuint shader, GLenum pname, GLint* params)
3377{
3378 TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params);
3379
3380 es2::Context *context = es2::getContext();
3381
3382 if(context)
3383 {
3384 es2::Shader *shaderObject = context->getShader(shader);
3385
3386 if(!shaderObject)
3387 {
3388 if(context->getProgram(shader))
3389 {
3390 return error(GL_INVALID_OPERATION);
3391 }
3392 else
3393 {
3394 return error(GL_INVALID_VALUE);
3395 }
3396 }
3397
3398 switch(pname)
3399 {
3400 case GL_SHADER_TYPE:
3401 *params = shaderObject->getType();
3402 return;
3403 case GL_DELETE_STATUS:
3404 *params = shaderObject->isFlaggedForDeletion();
3405 return;
3406 case GL_COMPILE_STATUS:
3407 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3408 return;
3409 case GL_INFO_LOG_LENGTH:
3410 *params = (GLint)shaderObject->getInfoLogLength();
3411 return;
3412 case GL_SHADER_SOURCE_LENGTH:
3413 *params = (GLint)shaderObject->getSourceLength();
3414 return;
3415 default:
3416 return error(GL_INVALID_ENUM);
3417 }
3418 }
3419}
3420
3421void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3422{
3423 TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
3424 shader, bufsize, length, infolog);
3425
3426 if(bufsize < 0)
3427 {
3428 return error(GL_INVALID_VALUE);
3429 }
3430
3431 es2::Context *context = es2::getContext();
3432
3433 if(context)
3434 {
3435 es2::Shader *shaderObject = context->getShader(shader);
3436
3437 if(!shaderObject)
3438 {
3439 if(context->getProgram(shader))
3440 {
3441 return error(GL_INVALID_OPERATION);
3442 }
3443 else
3444 {
3445 return error(GL_INVALID_VALUE);
3446 }
3447 }
3448
3449 shaderObject->getInfoLog(bufsize, length, infolog);
3450 }
3451}
3452
3453void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3454{
3455 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
3456 shadertype, precisiontype, range, precision);
3457
3458 switch(shadertype)
3459 {
3460 case GL_VERTEX_SHADER:
3461 case GL_FRAGMENT_SHADER:
3462 break;
3463 default:
3464 return error(GL_INVALID_ENUM);
3465 }
3466
3467 switch(precisiontype)
3468 {
3469 case GL_LOW_FLOAT:
3470 case GL_MEDIUM_FLOAT:
3471 case GL_HIGH_FLOAT:
3472 // IEEE 754 single-precision
3473 range[0] = 127;
3474 range[1] = 127;
3475 *precision = 23;
3476 break;
3477 case GL_LOW_INT:
3478 case GL_MEDIUM_INT:
3479 case GL_HIGH_INT:
3480 // Full integer precision is supported
3481 range[0] = 31;
3482 range[1] = 30;
3483 *precision = 0;
3484 break;
3485 default:
3486 return error(GL_INVALID_ENUM);
3487 }
3488}
3489
3490void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3491{
3492 TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
3493 shader, bufsize, length, source);
3494
3495 if(bufsize < 0)
3496 {
3497 return error(GL_INVALID_VALUE);
3498 }
3499
3500 es2::Context *context = es2::getContext();
3501
3502 if(context)
3503 {
3504 es2::Shader *shaderObject = context->getShader(shader);
3505
3506 if(!shaderObject)
3507 {
3508 if(context->getProgram(shader))
3509 {
3510 return error(GL_INVALID_OPERATION);
3511 }
3512 else
3513 {
3514 return error(GL_INVALID_VALUE);
3515 }
3516 }
3517
3518 shaderObject->getSource(bufsize, length, source);
3519 }
3520}
3521
3522const GLubyte* GetString(GLenum name)
3523{
3524 TRACE("(GLenum name = 0x%X)", name);
3525
3526 switch(name)
3527 {
3528 case GL_VENDOR:
3529 return (GLubyte*)"Google Inc.";
3530 case GL_RENDERER:
3531 return (GLubyte*)"Google SwiftShader";
3532 case GL_VERSION:
3533 {
3534 es2::Context *context = es2::getContext();
3535 return (context && (context->getClientVersion() >= 3)) ?
3536 (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING :
3537 (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING;
3538 }
3539 case GL_SHADING_LANGUAGE_VERSION:
3540 {
3541 es2::Context *context = es2::getContext();
3542 return (context && (context->getClientVersion() >= 3)) ?
3543 (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING :
3544 (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING;
3545 }
3546 case GL_EXTENSIONS:
3547 {
3548 es2::Context *context = es2::getContext();
3549 return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr;
3550 }
3551 default:
3552 return error(GL_INVALID_ENUM, (GLubyte*)nullptr);
3553 }
3554}
3555
3556void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3557{
3558 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
3559
3560 es2::Context *context = es2::getContext();
3561
3562 if(context)
3563 {
3564 es2::Texture *texture;
3565
3566 GLint clientVersion = context->getClientVersion();
3567
3568 switch(target)
3569 {
3570 case GL_TEXTURE_2D:
3571 texture = context->getTexture2D();
3572 break;
3573 case GL_TEXTURE_CUBE_MAP:
3574 texture = context->getTextureCubeMap();
3575 break;
3576 case GL_TEXTURE_EXTERNAL_OES:
3577 texture = context->getTextureExternal();
3578 break;
3579 case GL_TEXTURE_2D_ARRAY:
3580 if(clientVersion < 3)
3581 {
3582 return error(GL_INVALID_ENUM);
3583 }
3584 else
3585 {
3586 texture = context->getTexture2DArray();
3587 }
3588 break;
3589 case GL_TEXTURE_3D_OES:
3590 texture = context->getTexture3D();
3591 break;
3592 default:
3593 return error(GL_INVALID_ENUM);
3594 }
3595
3596 switch(pname)
3597 {
3598 case GL_TEXTURE_MAG_FILTER:
3599 *params = (GLfloat)texture->getMagFilter();
3600 break;
3601 case GL_TEXTURE_MIN_FILTER:
3602 *params = (GLfloat)texture->getMinFilter();
3603 break;
3604 case GL_TEXTURE_WRAP_S:
3605 *params = (GLfloat)texture->getWrapS();
3606 break;
3607 case GL_TEXTURE_WRAP_T:
3608 *params = (GLfloat)texture->getWrapT();
3609 break;
3610 case GL_TEXTURE_WRAP_R_OES:
3611 *params = (GLfloat)texture->getWrapR();
3612 break;
3613 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3614 *params = texture->getMaxAnisotropy();
3615 break;
3616 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
3617 *params = (GLfloat)1;
3618 break;
3619 case GL_TEXTURE_BASE_LEVEL:
3620 if(clientVersion >= 3)
3621 {
3622 *params = (GLfloat)texture->getBaseLevel();
3623 break;
3624 }
3625 else return error(GL_INVALID_ENUM);
3626 case GL_TEXTURE_COMPARE_FUNC:
3627 if(clientVersion >= 3)
3628 {
3629 *params = (GLfloat)texture->getCompareFunc();
3630 break;
3631 }
3632 else return error(GL_INVALID_ENUM);
3633 case GL_TEXTURE_COMPARE_MODE:
3634 if(clientVersion >= 3)
3635 {
3636 *params = (GLfloat)texture->getCompareMode();
3637 break;
3638 }
3639 else return error(GL_INVALID_ENUM);
3640 case GL_TEXTURE_IMMUTABLE_FORMAT:
3641 if(clientVersion >= 3)
3642 {
3643 *params = (GLfloat)texture->getImmutableFormat();
3644 break;
3645 }
3646 else return error(GL_INVALID_ENUM);
3647 case GL_TEXTURE_IMMUTABLE_LEVELS:
3648 if(clientVersion >= 3)
3649 {
3650 *params = (GLfloat)texture->getImmutableLevels();
3651 break;
3652 }
3653 else return error(GL_INVALID_ENUM);
3654 case GL_TEXTURE_MAX_LEVEL:
3655 if(clientVersion >= 3)
3656 {
3657 *params = (GLfloat)texture->getMaxLevel();
3658 break;
3659 }
3660 else return error(GL_INVALID_ENUM);
3661 case GL_TEXTURE_MAX_LOD:
3662 if(clientVersion >= 3)
3663 {
3664 *params = texture->getMaxLOD();
3665 break;
3666 }
3667 else return error(GL_INVALID_ENUM);
3668 case GL_TEXTURE_MIN_LOD:
3669 if(clientVersion >= 3)
3670 {
3671 *params = texture->getMinLOD();
3672 break;
3673 }
3674 else return error(GL_INVALID_ENUM);
3675 case GL_TEXTURE_SWIZZLE_R:
3676 if(clientVersion >= 3)
3677 {
3678 *params = (GLfloat)texture->getSwizzleR();
3679 break;
3680 }
3681 else return error(GL_INVALID_ENUM);
3682 case GL_TEXTURE_SWIZZLE_G:
3683 if(clientVersion >= 3)
3684 {
3685 *params = (GLfloat)texture->getSwizzleG();
3686 break;
3687 }
3688 else return error(GL_INVALID_ENUM);
3689 case GL_TEXTURE_SWIZZLE_B:
3690 if(clientVersion >= 3)
3691 {
3692 *params = (GLfloat)texture->getSwizzleB();
3693 break;
3694 }
3695 else return error(GL_INVALID_ENUM);
3696 case GL_TEXTURE_SWIZZLE_A:
3697 if(clientVersion >= 3)
3698 {
3699 *params = (GLfloat)texture->getSwizzleA();
3700 break;
3701 }
3702 else return error(GL_INVALID_ENUM);
3703 default:
3704 return error(GL_INVALID_ENUM);
3705 }
3706 }
3707}
3708
3709void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3710{
3711 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
3712
3713 es2::Context *context = es2::getContext();
3714
3715 if(context)
3716 {
3717 es2::Texture *texture;
3718
3719 GLint clientVersion = context->getClientVersion();
3720
3721 switch(target)
3722 {
3723 case GL_TEXTURE_2D:
3724 texture = context->getTexture2D();
3725 break;
3726 case GL_TEXTURE_CUBE_MAP:
3727 texture = context->getTextureCubeMap();
3728 break;
3729 case GL_TEXTURE_EXTERNAL_OES:
3730 texture = context->getTextureExternal();
3731 break;
3732 case GL_TEXTURE_2D_ARRAY:
3733 if(clientVersion < 3)
3734 {
3735 return error(GL_INVALID_ENUM);
3736 }
3737 else
3738 {
3739 texture = context->getTexture2DArray();
3740 }
3741 break;
3742 case GL_TEXTURE_3D_OES:
3743 texture = context->getTexture3D();
3744 break;
3745 default:
3746 return error(GL_INVALID_ENUM);
3747 }
3748
3749 switch(pname)
3750 {
3751 case GL_TEXTURE_MAG_FILTER:
3752 *params = texture->getMagFilter();
3753 break;
3754 case GL_TEXTURE_MIN_FILTER:
3755 *params = texture->getMinFilter();
3756 break;
3757 case GL_TEXTURE_WRAP_S:
3758 *params = texture->getWrapS();
3759 break;
3760 case GL_TEXTURE_WRAP_T:
3761 *params = texture->getWrapT();
3762 break;
3763 case GL_TEXTURE_WRAP_R_OES:
3764 *params = texture->getWrapR();
3765 break;
3766 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3767 *params = (GLint)texture->getMaxAnisotropy();
3768 break;
3769 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
3770 *params = 1;
3771 break;
3772 case GL_TEXTURE_BASE_LEVEL:
3773 if(clientVersion >= 3)
3774 {
3775 *params = texture->getBaseLevel();
3776 break;
3777 }
3778 else return error(GL_INVALID_ENUM);
3779 case GL_TEXTURE_COMPARE_FUNC:
3780 if(clientVersion >= 3)
3781 {
3782 *params = (GLint)texture->getCompareFunc();
3783 break;
3784 }
3785 else return error(GL_INVALID_ENUM);
3786 case GL_TEXTURE_COMPARE_MODE:
3787 if(clientVersion >= 3)
3788 {
3789 *params = (GLint)texture->getCompareMode();
3790 break;
3791 }
3792 else return error(GL_INVALID_ENUM);
3793 case GL_TEXTURE_IMMUTABLE_FORMAT:
3794 if(clientVersion >= 3)
3795 {
3796 *params = (GLint)texture->getImmutableFormat();
3797 break;
3798 }
3799 else return error(GL_INVALID_ENUM);
3800 case GL_TEXTURE_IMMUTABLE_LEVELS:
3801 if(clientVersion >= 3)
3802 {
3803 *params = (GLint)texture->getImmutableLevels();
3804 break;
3805 }
3806 else return error(GL_INVALID_ENUM);
3807 case GL_TEXTURE_MAX_LEVEL:
3808 if(clientVersion >= 3)
3809 {
3810 *params = texture->getMaxLevel();
3811 break;
3812 }
3813 else return error(GL_INVALID_ENUM);
3814 case GL_TEXTURE_MAX_LOD:
3815 if(clientVersion >= 3)
3816 {
3817 *params = (GLint)roundf(texture->getMaxLOD());
3818 break;
3819 }
3820 else return error(GL_INVALID_ENUM);
3821 case GL_TEXTURE_MIN_LOD:
3822 if(clientVersion >= 3)
3823 {
3824 *params = (GLint)roundf(texture->getMinLOD());
3825 break;
3826 }
3827 else return error(GL_INVALID_ENUM);
3828 case GL_TEXTURE_SWIZZLE_R:
3829 if(clientVersion >= 3)
3830 {
3831 *params = (GLint)texture->getSwizzleR();
3832 break;
3833 }
3834 else return error(GL_INVALID_ENUM);
3835 case GL_TEXTURE_SWIZZLE_G:
3836 if(clientVersion >= 3)
3837 {
3838 *params = (GLint)texture->getSwizzleG();
3839 break;
3840 }
3841 else return error(GL_INVALID_ENUM);
3842 case GL_TEXTURE_SWIZZLE_B:
3843 if(clientVersion >= 3)
3844 {
3845 *params = (GLint)texture->getSwizzleB();
3846 break;
3847 }
3848 else return error(GL_INVALID_ENUM);
3849 case GL_TEXTURE_SWIZZLE_A:
3850 if(clientVersion >= 3)
3851 {
3852 *params = (GLint)texture->getSwizzleA();
3853 break;
3854 }
3855 else return error(GL_INVALID_ENUM);
3856 default:
3857 return error(GL_INVALID_ENUM);
3858 }
3859 }
3860}
3861
3862void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3863{
3864 TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
3865 program, location, bufSize, params);
3866
3867 if(bufSize < 0)
3868 {
3869 return error(GL_INVALID_VALUE);
3870 }
3871
3872 es2::Context *context = es2::getContext();
3873
3874 if(context)
3875 {
Nicolas Capens0bac2852016-05-07 06:09:58 -04003876 es2::Program *programObject = context->getProgram(program);
3877
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003878 if(!programObject)
3879 {
3880 if(context->getShader(program))
3881 {
3882 return error(GL_INVALID_OPERATION);
3883 }
3884 else
3885 {
3886 return error(GL_INVALID_VALUE);
3887 }
3888 }
3889
3890 if(!programObject->isLinked())
Nicolas Capens0bac2852016-05-07 06:09:58 -04003891 {
3892 return error(GL_INVALID_OPERATION);
3893 }
3894
3895 if(!programObject->getUniformfv(location, &bufSize, params))
3896 {
3897 return error(GL_INVALID_OPERATION);
3898 }
3899 }
3900}
3901
3902void GetUniformfv(GLuint program, GLint location, GLfloat* params)
3903{
3904 TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params);
3905
3906 es2::Context *context = es2::getContext();
3907
3908 if(context)
3909 {
Nicolas Capens0bac2852016-05-07 06:09:58 -04003910 es2::Program *programObject = context->getProgram(program);
3911
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003912 if(!programObject)
3913 {
3914 if(context->getShader(program))
3915 {
3916 return error(GL_INVALID_OPERATION);
3917 }
3918 else
3919 {
3920 return error(GL_INVALID_VALUE);
3921 }
3922 }
3923
3924 if(!programObject->isLinked())
Nicolas Capens0bac2852016-05-07 06:09:58 -04003925 {
3926 return error(GL_INVALID_OPERATION);
3927 }
3928
3929 if(!programObject->getUniformfv(location, nullptr, params))
3930 {
3931 return error(GL_INVALID_OPERATION);
3932 }
3933 }
3934}
3935
3936void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
3937{
3938 TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
3939 program, location, bufSize, params);
3940
3941 if(bufSize < 0)
3942 {
3943 return error(GL_INVALID_VALUE);
3944 }
3945
3946 es2::Context *context = es2::getContext();
3947
3948 if(context)
3949 {
Nicolas Capens0bac2852016-05-07 06:09:58 -04003950 es2::Program *programObject = context->getProgram(program);
3951
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003952 if(!programObject)
Nicolas Capens0bac2852016-05-07 06:09:58 -04003953 {
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003954 if(context->getShader(program))
3955 {
3956 return error(GL_INVALID_OPERATION);
3957 }
3958 else
3959 {
3960 return error(GL_INVALID_VALUE);
3961 }
Nicolas Capens0bac2852016-05-07 06:09:58 -04003962 }
3963
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003964 if(!programObject->isLinked())
Nicolas Capens0bac2852016-05-07 06:09:58 -04003965 {
3966 return error(GL_INVALID_OPERATION);
3967 }
3968
3969 if(!programObject->getUniformiv(location, &bufSize, params))
3970 {
3971 return error(GL_INVALID_OPERATION);
3972 }
3973 }
3974}
3975
3976void GetUniformiv(GLuint program, GLint location, GLint* params)
3977{
3978 TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params);
3979
3980 es2::Context *context = es2::getContext();
3981
3982 if(context)
3983 {
Nicolas Capens0bac2852016-05-07 06:09:58 -04003984 es2::Program *programObject = context->getProgram(program);
3985
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003986 if(!programObject)
Nicolas Capens0bac2852016-05-07 06:09:58 -04003987 {
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003988 if(context->getShader(program))
3989 {
3990 return error(GL_INVALID_OPERATION);
3991 }
3992 else
3993 {
3994 return error(GL_INVALID_VALUE);
3995 }
Nicolas Capens0bac2852016-05-07 06:09:58 -04003996 }
3997
Nicolas Capens7eaa10a2016-06-09 10:01:58 -04003998 if(!programObject->isLinked())
Nicolas Capens0bac2852016-05-07 06:09:58 -04003999 {
4000 return error(GL_INVALID_OPERATION);
4001 }
4002
4003 if(!programObject->getUniformiv(location, nullptr, params))
4004 {
4005 return error(GL_INVALID_OPERATION);
4006 }
4007 }
4008}
4009
4010int GetUniformLocation(GLuint program, const GLchar* name)
4011{
4012 TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
4013
4014 es2::Context *context = es2::getContext();
4015
4016 if(strstr(name, "gl_") == name)
4017 {
4018 return -1;
4019 }
4020
4021 if(context)
4022 {
4023 es2::Program *programObject = context->getProgram(program);
4024
4025 if(!programObject)
4026 {
4027 if(context->getShader(program))
4028 {
4029 return error(GL_INVALID_OPERATION, -1);
4030 }
4031 else
4032 {
4033 return error(GL_INVALID_VALUE, -1);
4034 }
4035 }
4036
4037 if(!programObject->isLinked())
4038 {
4039 return error(GL_INVALID_OPERATION, -1);
4040 }
4041
4042 return programObject->getUniformLocation(name);
4043 }
4044
4045 return -1;
4046}
4047
4048void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4049{
4050 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params);
4051
4052 es2::Context *context = es2::getContext();
4053
4054 if(context)
4055 {
4056 if(index >= es2::MAX_VERTEX_ATTRIBS)
4057 {
4058 return error(GL_INVALID_VALUE);
4059 }
4060
4061 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
4062
4063 GLint clientVersion = context->getClientVersion();
4064
4065 switch(pname)
4066 {
4067 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4068 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4069 break;
4070 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4071 *params = (GLfloat)attribState.mSize;
4072 break;
4073 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4074 *params = (GLfloat)attribState.mStride;
4075 break;
4076 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4077 *params = (GLfloat)attribState.mType;
4078 break;
4079 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4080 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
4081 break;
4082 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4083 *params = (GLfloat)attribState.mBoundBuffer.name();
4084 break;
4085 case GL_CURRENT_VERTEX_ATTRIB:
4086 {
4087 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
4088 for(int i = 0; i < 4; ++i)
4089 {
4090 params[i] = attrib.getCurrentValueF(i);
4091 }
4092 }
4093 break;
4094 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
4095 if(clientVersion >= 3)
4096 {
4097 switch(attribState.mType)
4098 {
4099 case GL_BYTE:
4100 case GL_UNSIGNED_BYTE:
4101 case GL_SHORT:
4102 case GL_UNSIGNED_SHORT:
4103 case GL_INT:
4104 case GL_INT_2_10_10_10_REV:
4105 case GL_UNSIGNED_INT:
4106 case GL_FIXED:
4107 *params = (GLfloat)GL_TRUE;
4108 break;
4109 default:
4110 *params = (GLfloat)GL_FALSE;
4111 break;
4112 }
4113 break;
4114 }
4115 else return error(GL_INVALID_ENUM);
4116 default: return error(GL_INVALID_ENUM);
4117 }
4118 }
4119}
4120
4121void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4122{
4123 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params);
4124
4125 es2::Context *context = es2::getContext();
4126
4127 if(context)
4128 {
4129 if(index >= es2::MAX_VERTEX_ATTRIBS)
4130 {
4131 return error(GL_INVALID_VALUE);
4132 }
4133
4134 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
4135
4136 GLint clientVersion = context->getClientVersion();
4137
4138 switch(pname)
4139 {
4140 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4141 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4142 break;
4143 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4144 *params = attribState.mSize;
4145 break;
4146 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4147 *params = attribState.mStride;
4148 break;
4149 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4150 *params = attribState.mType;
4151 break;
4152 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4153 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
4154 break;
4155 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4156 *params = attribState.mBoundBuffer.name();
4157 break;
4158 case GL_CURRENT_VERTEX_ATTRIB:
4159 {
4160 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
4161 for(int i = 0; i < 4; ++i)
4162 {
4163 float currentValue = attrib.getCurrentValueF(i);
4164 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4165 }
4166 }
4167 break;
4168 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
4169 if(clientVersion >= 3)
4170 {
4171 switch(attribState.mType)
4172 {
4173 case GL_BYTE:
4174 case GL_UNSIGNED_BYTE:
4175 case GL_SHORT:
4176 case GL_UNSIGNED_SHORT:
4177 case GL_INT:
4178 case GL_INT_2_10_10_10_REV:
4179 case GL_UNSIGNED_INT:
4180 case GL_FIXED:
4181 *params = GL_TRUE;
4182 break;
4183 default:
4184 *params = GL_FALSE;
4185 break;
4186 }
4187 break;
4188 }
4189 else return error(GL_INVALID_ENUM);
4190 default: return error(GL_INVALID_ENUM);
4191 }
4192 }
4193}
4194
4195void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
4196{
4197 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer);
4198
4199 es2::Context *context = es2::getContext();
4200
4201 if(context)
4202 {
4203 if(index >= es2::MAX_VERTEX_ATTRIBS)
4204 {
4205 return error(GL_INVALID_VALUE);
4206 }
4207
4208 if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4209 {
4210 return error(GL_INVALID_ENUM);
4211 }
4212
4213 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
4214 }
4215}
4216
4217void Hint(GLenum target, GLenum mode)
4218{
4219 TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
4220
4221 switch(mode)
4222 {
4223 case GL_FASTEST:
4224 case GL_NICEST:
4225 case GL_DONT_CARE:
4226 break;
4227 default:
4228 return error(GL_INVALID_ENUM);
4229 }
4230
4231 es2::Context *context = es2::getContext();
4232 switch(target)
4233 {
4234 case GL_GENERATE_MIPMAP_HINT:
4235 if(context) context->setGenerateMipmapHint(mode);
4236 break;
4237 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4238 if(context) context->setFragmentShaderDerivativeHint(mode);
4239 break;
4240 default:
4241 return error(GL_INVALID_ENUM);
4242 }
4243}
4244
4245GLboolean IsBuffer(GLuint buffer)
4246{
4247 TRACE("(GLuint buffer = %d)", buffer);
4248
4249 es2::Context *context = es2::getContext();
4250
4251 if(context && buffer)
4252 {
4253 es2::Buffer *bufferObject = context->getBuffer(buffer);
4254
4255 if(bufferObject)
4256 {
4257 return GL_TRUE;
4258 }
4259 }
4260
4261 return GL_FALSE;
4262}
4263
4264GLboolean IsEnabled(GLenum cap)
4265{
4266 TRACE("(GLenum cap = 0x%X)", cap);
4267
4268 es2::Context *context = es2::getContext();
4269
4270 if(context)
4271 {
4272 GLint clientVersion = context->getClientVersion();
4273
4274 switch(cap)
4275 {
4276 case GL_CULL_FACE: return context->isCullFaceEnabled();
4277 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4278 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4279 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4280 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4281 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4282 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4283 case GL_BLEND: return context->isBlendEnabled();
4284 case GL_DITHER: return context->isDitherEnabled();
4285 case GL_PRIMITIVE_RESTART_FIXED_INDEX:
4286 if(clientVersion >= 3)
4287 {
4288 return context->isPrimitiveRestartFixedIndexEnabled();
4289 }
4290 else return error(GL_INVALID_ENUM, false);
4291 case GL_RASTERIZER_DISCARD:
4292 if(clientVersion >= 3)
4293 {
4294 return context->isRasterizerDiscardEnabled();
4295 }
4296 else return error(GL_INVALID_ENUM, false);
4297 default:
4298 return error(GL_INVALID_ENUM, false);
4299 }
4300 }
4301
4302 return false;
4303}
4304
4305GLboolean IsFenceNV(GLuint fence)
4306{
4307 TRACE("(GLuint fence = %d)", fence);
4308
4309 es2::Context *context = es2::getContext();
4310
4311 if(context)
4312 {
4313 es2::Fence *fenceObject = context->getFence(fence);
4314
4315 if(!fenceObject)
4316 {
4317 return GL_FALSE;
4318 }
4319
4320 return fenceObject->isFence();
4321 }
4322
4323 return GL_FALSE;
4324}
4325
4326GLboolean IsFramebuffer(GLuint framebuffer)
4327{
4328 TRACE("(GLuint framebuffer = %d)", framebuffer);
4329
4330 es2::Context *context = es2::getContext();
4331
4332 if(context && framebuffer)
4333 {
4334 es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4335
4336 if(framebufferObject)
4337 {
4338 return GL_TRUE;
4339 }
4340 }
4341
4342 return GL_FALSE;
4343}
4344
4345GLboolean IsProgram(GLuint program)
4346{
4347 TRACE("(GLuint program = %d)", program);
4348
4349 es2::Context *context = es2::getContext();
4350
4351 if(context && program)
4352 {
4353 es2::Program *programObject = context->getProgram(program);
4354
4355 if(programObject)
4356 {
4357 return GL_TRUE;
4358 }
4359 }
4360
4361 return GL_FALSE;
4362}
4363
4364GLboolean IsQueryEXT(GLuint name)
4365{
4366 TRACE("(GLuint name = %d)", name);
4367
4368 if(name == 0)
4369 {
4370 return GL_FALSE;
4371 }
4372
4373 es2::Context *context = es2::getContext();
4374
4375 if(context)
4376 {
4377 es2::Query *queryObject = context->getQuery(name);
4378
4379 if(queryObject)
4380 {
4381 return GL_TRUE;
4382 }
4383 }
4384
4385 return GL_FALSE;
4386}
4387
4388GLboolean IsRenderbuffer(GLuint renderbuffer)
4389{
4390 TRACE("(GLuint renderbuffer = %d)", renderbuffer);
4391
4392 es2::Context *context = es2::getContext();
4393
4394 if(context && renderbuffer)
4395 {
4396 es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4397
4398 if(renderbufferObject)
4399 {
4400 return GL_TRUE;
4401 }
4402 }
4403
4404 return GL_FALSE;
4405}
4406
4407GLboolean IsShader(GLuint shader)
4408{
4409 TRACE("(GLuint shader = %d)", shader);
4410
4411 es2::Context *context = es2::getContext();
4412
4413 if(context && shader)
4414 {
4415 es2::Shader *shaderObject = context->getShader(shader);
4416
4417 if(shaderObject)
4418 {
4419 return GL_TRUE;
4420 }
4421 }
4422
4423 return GL_FALSE;
4424}
4425
4426GLboolean IsTexture(GLuint texture)
4427{
4428 TRACE("(GLuint texture = %d)", texture);
4429
4430 es2::Context *context = es2::getContext();
4431
4432 if(context && texture)
4433 {
4434 es2::Texture *textureObject = context->getTexture(texture);
4435
4436 if(textureObject)
4437 {
4438 return GL_TRUE;
4439 }
4440 }
4441
4442 return GL_FALSE;
4443}
4444
4445void LineWidth(GLfloat width)
4446{
4447 TRACE("(GLfloat width = %f)", width);
4448
4449 if(width <= 0.0f)
4450 {
4451 return error(GL_INVALID_VALUE);
4452 }
4453
4454 es2::Context *context = es2::getContext();
4455
4456 if(context)
4457 {
4458 context->setLineWidth(width);
4459 }
4460}
4461
4462void LinkProgram(GLuint program)
4463{
4464 TRACE("(GLuint program = %d)", program);
4465
4466 es2::Context *context = es2::getContext();
4467
4468 if(context)
4469 {
4470 es2::Program *programObject = context->getProgram(program);
4471
4472 if(!programObject)
4473 {
4474 if(context->getShader(program))
4475 {
4476 return error(GL_INVALID_OPERATION);
4477 }
4478 else
4479 {
4480 return error(GL_INVALID_VALUE);
4481 }
4482 }
4483
4484 programObject->link();
4485 }
4486}
4487
4488void PixelStorei(GLenum pname, GLint param)
4489{
4490 TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
4491
4492 es2::Context *context = es2::getContext();
4493
4494 if(context)
4495 {
4496 GLint clientVersion = context->getClientVersion();
4497
4498 switch(pname)
4499 {
4500 case GL_UNPACK_ALIGNMENT:
4501 if(param != 1 && param != 2 && param != 4 && param != 8)
4502 {
4503 return error(GL_INVALID_VALUE);
4504 }
4505 context->setUnpackAlignment(param);
4506 break;
4507 case GL_PACK_ALIGNMENT:
4508 if(param != 1 && param != 2 && param != 4 && param != 8)
4509 {
4510 return error(GL_INVALID_VALUE);
4511 }
4512 context->setPackAlignment(param);
4513 break;
4514 case GL_PACK_ROW_LENGTH:
4515 if(clientVersion >= 3)
4516 {
4517 if(param < 0)
4518 {
4519 return error(GL_INVALID_VALUE);
4520 }
4521 context->setPackRowLength(param);
4522 break;
4523 }
4524 else return error(GL_INVALID_ENUM);
4525 case GL_PACK_SKIP_PIXELS:
4526 if(clientVersion >= 3)
4527 {
4528 if(param < 0)
4529 {
4530 return error(GL_INVALID_VALUE);
4531 }
4532 context->setPackSkipPixels(param);
4533 break;
4534 }
4535 else return error(GL_INVALID_ENUM);
4536 case GL_PACK_SKIP_ROWS:
4537 if(clientVersion >= 3)
4538 {
4539 if(param < 0)
4540 {
4541 return error(GL_INVALID_VALUE);
4542 }
4543 context->setPackSkipRows(param);
4544 break;
4545 }
4546 else return error(GL_INVALID_ENUM);
4547 case GL_UNPACK_ROW_LENGTH:
4548 if(clientVersion >= 3)
4549 {
4550 if(param < 0)
4551 {
4552 return error(GL_INVALID_VALUE);
4553 }
4554 context->setUnpackRowLength(param);
4555 break;
4556 }
4557 else return error(GL_INVALID_ENUM);
4558 case GL_UNPACK_IMAGE_HEIGHT:
4559 if(clientVersion >= 3)
4560 {
4561 if(param < 0)
4562 {
4563 return error(GL_INVALID_VALUE);
4564 }
4565 context->setUnpackImageHeight(param);
4566 break;
4567 }
4568 else return error(GL_INVALID_ENUM);
4569 case GL_UNPACK_SKIP_PIXELS:
4570 if(clientVersion >= 3)
4571 {
4572 if(param < 0)
4573 {
4574 return error(GL_INVALID_VALUE);
4575 }
4576 context->setUnpackSkipPixels(param);
4577 break;
4578 }
4579 else return error(GL_INVALID_ENUM);
4580 case GL_UNPACK_SKIP_ROWS:
4581 if(clientVersion >= 3)
4582 {
4583 if(param < 0)
4584 {
4585 return error(GL_INVALID_VALUE);
4586 }
4587 context->setUnpackSkipRows(param);
4588 break;
4589 }
4590 else return error(GL_INVALID_ENUM);
4591 case GL_UNPACK_SKIP_IMAGES:
4592 if(clientVersion >= 3) {
4593 if(param < 0)
4594 {
4595 return error(GL_INVALID_VALUE);
4596 }
4597 context->setUnpackSkipImages(param);
4598 break;
4599 }
4600 else return error(GL_INVALID_ENUM);
4601 default:
4602 return error(GL_INVALID_ENUM);
4603 }
4604 }
4605}
4606
4607void PolygonOffset(GLfloat factor, GLfloat units)
4608{
4609 TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
4610
4611 es2::Context *context = es2::getContext();
4612
4613 if(context)
4614 {
4615 context->setPolygonOffsetParams(factor, units);
4616 }
4617}
4618
4619void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4620 GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
4621{
4622 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4623 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
4624 x, y, width, height, format, type, bufSize, data);
4625
4626 if(width < 0 || height < 0 || bufSize < 0)
4627 {
4628 return error(GL_INVALID_VALUE);
4629 }
4630
4631 es2::Context *context = es2::getContext();
4632
4633 if(context)
4634 {
4635 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4636 }
4637}
4638
4639void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
4640{
4641 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4642 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
4643 x, y, width, height, format, type, pixels);
4644
4645 if(width < 0 || height < 0)
4646 {
4647 return error(GL_INVALID_VALUE);
4648 }
4649
4650 es2::Context *context = es2::getContext();
4651
4652 if(context)
4653 {
4654 context->readPixels(x, y, width, height, format, type, nullptr, pixels);
4655 }
4656}
4657
4658void ReleaseShaderCompiler(void)
4659{
4660 TRACE("()");
4661
4662 es2::Shader::releaseCompiler();
4663}
4664
Nicolas Capens400667e2017-03-29 14:40:14 -04004665void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Nicolas Capens0bac2852016-05-07 06:09:58 -04004666{
4667 TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
4668 target, samples, internalformat, width, height);
4669
4670 switch(target)
4671 {
4672 case GL_RENDERBUFFER:
4673 break;
4674 default:
4675 return error(GL_INVALID_ENUM);
4676 }
4677
4678 if(width < 0 || height < 0 || samples < 0)
4679 {
4680 return error(GL_INVALID_VALUE);
4681 }
4682
4683 es2::Context *context = es2::getContext();
4684
4685 if(context)
4686 {
4687 if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
4688 height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
4689 samples > es2::IMPLEMENTATION_MAX_SAMPLES)
4690 {
4691 return error(GL_INVALID_VALUE);
4692 }
4693
4694 GLuint handle = context->getRenderbufferName();
4695 if(handle == 0)
4696 {
4697 return error(GL_INVALID_OPERATION);
4698 }
4699
4700 GLint clientVersion = context->getClientVersion();
Nicolas Capens400667e2017-03-29 14:40:14 -04004701
4702 if(IsColorRenderable(internalformat, clientVersion, false))
Nicolas Capens0bac2852016-05-07 06:09:58 -04004703 {
Nicolas Capens0bac2852016-05-07 06:09:58 -04004704 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
Nicolas Capens0bac2852016-05-07 06:09:58 -04004705 }
Nicolas Capens400667e2017-03-29 14:40:14 -04004706 else if(IsDepthRenderable(internalformat, clientVersion) && IsStencilRenderable(internalformat, clientVersion))
4707 {
4708 context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples));
4709 }
4710 else if(IsDepthRenderable(internalformat, clientVersion))
4711 {
4712 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples));
4713 }
4714 else if(IsStencilRenderable(internalformat, clientVersion))
4715 {
4716 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
4717 }
4718 else error(GL_INVALID_ENUM);
Nicolas Capens0bac2852016-05-07 06:09:58 -04004719 }
4720}
4721
Nicolas Capens400667e2017-03-29 14:40:14 -04004722void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
4723{
4724 RenderbufferStorageMultisample(target, samples, internalformat, width, height);
4725}
4726
Nicolas Capens0bac2852016-05-07 06:09:58 -04004727void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4728{
Nicolas Capens400667e2017-03-29 14:40:14 -04004729 RenderbufferStorageMultisample(target, 0, internalformat, width, height);
Nicolas Capens0bac2852016-05-07 06:09:58 -04004730}
4731
4732void SampleCoverage(GLclampf value, GLboolean invert)
4733{
4734 TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
4735
4736 es2::Context* context = es2::getContext();
4737
4738 if(context)
4739 {
4740 context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE);
4741 }
4742}
4743
4744void SetFenceNV(GLuint fence, GLenum condition)
4745{
4746 TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
4747
4748 if(condition != GL_ALL_COMPLETED_NV)
4749 {
4750 return error(GL_INVALID_ENUM);
4751 }
4752
4753 es2::Context *context = es2::getContext();
4754
4755 if(context)
4756 {
4757 es2::Fence *fenceObject = context->getFence(fence);
4758
4759 if(!fenceObject)
4760 {
4761 return error(GL_INVALID_OPERATION);
4762 }
4763
4764 fenceObject->setFence(condition);
4765 }
4766}
4767
4768void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
4769{
4770 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
4771
4772 if(width < 0 || height < 0)
4773 {
4774 return error(GL_INVALID_VALUE);
4775 }
4776
4777 es2::Context* context = es2::getContext();
4778
4779 if(context)
4780 {
4781 context->setScissorParams(x, y, width, height);
4782 }
4783}
4784
4785void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
4786{
4787 TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
4788 "const GLvoid* binary = %p, GLsizei length = %d)",
4789 n, shaders, binaryformat, binary, length);
4790
4791 // No binary shader formats are supported.
4792 return error(GL_INVALID_ENUM);
4793}
4794
4795void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
4796{
4797 TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
4798 shader, count, string, length);
4799
4800 if(count < 0)
4801 {
4802 return error(GL_INVALID_VALUE);
4803 }
4804
4805 es2::Context *context = es2::getContext();
4806
4807 if(context)
4808 {
4809 es2::Shader *shaderObject = context->getShader(shader);
4810
4811 if(!shaderObject)
4812 {
4813 if(context->getProgram(shader))
4814 {
4815 return error(GL_INVALID_OPERATION);
4816 }
4817 else
4818 {
4819 return error(GL_INVALID_VALUE);
4820 }
4821 }
4822
4823 shaderObject->setSource(count, string, length);
4824 }
4825}
4826
4827void StencilFunc(GLenum func, GLint ref, GLuint mask)
4828{
4829 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
4830}
4831
4832void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4833{
4834 TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
4835
4836 switch(face)
4837 {
4838 case GL_FRONT:
4839 case GL_BACK:
4840 case GL_FRONT_AND_BACK:
4841 break;
4842 default:
4843 return error(GL_INVALID_ENUM);
4844 }
4845
4846 switch(func)
4847 {
4848 case GL_NEVER:
4849 case GL_ALWAYS:
4850 case GL_LESS:
4851 case GL_LEQUAL:
4852 case GL_EQUAL:
4853 case GL_GEQUAL:
4854 case GL_GREATER:
4855 case GL_NOTEQUAL:
4856 break;
4857 default:
4858 return error(GL_INVALID_ENUM);
4859 }
4860
4861 es2::Context *context = es2::getContext();
4862
4863 if(context)
4864 {
4865 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
4866 {
4867 context->setStencilParams(func, ref, mask);
4868 }
4869
4870 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
4871 {
4872 context->setStencilBackParams(func, ref, mask);
4873 }
4874 }
4875}
4876
4877void StencilMask(GLuint mask)
4878{
4879 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4880}
4881
4882void StencilMaskSeparate(GLenum face, GLuint mask)
4883{
4884 TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
4885
4886 switch(face)
4887 {
4888 case GL_FRONT:
4889 case GL_BACK:
4890 case GL_FRONT_AND_BACK:
4891 break;
4892 default:
4893 return error(GL_INVALID_ENUM);
4894 }
4895
4896 es2::Context *context = es2::getContext();
4897
4898 if(context)
4899 {
4900 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
4901 {
4902 context->setStencilWritemask(mask);
4903 }
4904
4905 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
4906 {
4907 context->setStencilBackWritemask(mask);
4908 }
4909 }
4910}
4911
4912void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4913{
4914 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4915}
4916
4917void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4918{
4919 TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
4920 face, fail, zfail, zpass);
4921
4922 switch(face)
4923 {
4924 case GL_FRONT:
4925 case GL_BACK:
4926 case GL_FRONT_AND_BACK:
4927 break;
4928 default:
4929 return error(GL_INVALID_ENUM);
4930 }
4931
4932 switch(fail)
4933 {
4934 case GL_ZERO:
4935 case GL_KEEP:
4936 case GL_REPLACE:
4937 case GL_INCR:
4938 case GL_DECR:
4939 case GL_INVERT:
4940 case GL_INCR_WRAP:
4941 case GL_DECR_WRAP:
4942 break;
4943 default:
4944 return error(GL_INVALID_ENUM);
4945 }
4946
4947 switch(zfail)
4948 {
4949 case GL_ZERO:
4950 case GL_KEEP:
4951 case GL_REPLACE:
4952 case GL_INCR:
4953 case GL_DECR:
4954 case GL_INVERT:
4955 case GL_INCR_WRAP:
4956 case GL_DECR_WRAP:
4957 break;
4958 default:
4959 return error(GL_INVALID_ENUM);
4960 }
4961
4962 switch(zpass)
4963 {
4964 case GL_ZERO:
4965 case GL_KEEP:
4966 case GL_REPLACE:
4967 case GL_INCR:
4968 case GL_DECR:
4969 case GL_INVERT:
4970 case GL_INCR_WRAP:
4971 case GL_DECR_WRAP:
4972 break;
4973 default:
4974 return error(GL_INVALID_ENUM);
4975 }
4976
4977 es2::Context *context = es2::getContext();
4978
4979 if(context)
4980 {
4981 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
4982 {
4983 context->setStencilOperations(fail, zfail, zpass);
4984 }
4985
4986 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
4987 {
4988 context->setStencilBackOperations(fail, zfail, zpass);
4989 }
4990 }
4991}
4992
4993GLboolean TestFenceNV(GLuint fence)
4994{
4995 TRACE("(GLuint fence = %d)", fence);
4996
4997 es2::Context *context = es2::getContext();
4998
4999 if(context)
5000 {
5001 es2::Fence *fenceObject = context->getFence(fence);
5002
5003 if(!fenceObject)
5004 {
5005 return error(GL_INVALID_OPERATION, GL_TRUE);
5006 }
5007
5008 return fenceObject->testFence();
5009 }
5010
5011 return GL_TRUE;
5012}
5013
5014void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
Alexis Hetu53f48092016-06-17 14:08:06 -04005015 GLint border, GLenum format, GLenum type, const GLvoid* data)
Nicolas Capens0bac2852016-05-07 06:09:58 -04005016{
5017 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
Alexis Hetu53f48092016-06-17 14:08:06 -04005018 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* data = %p)",
5019 target, level, internalformat, width, height, border, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -04005020
5021 if(!validImageSize(level, width, height))
5022 {
5023 return error(GL_INVALID_VALUE);
5024 }
5025
5026 es2::Context *context = es2::getContext();
5027
5028 if(context)
5029 {
5030 GLint clientVersion = context->getClientVersion();
5031 if(clientVersion < 3)
5032 {
5033 if(internalformat != (GLint)format)
5034 {
5035 return error(GL_INVALID_OPERATION);
5036 }
5037 }
5038
5039 GLenum validationError = ValidateCompressedFormat(format, clientVersion, false);
5040 if(validationError != GL_NONE)
5041 {
5042 return error(validationError);
5043 }
5044
5045 if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
5046 {
5047 return;
5048 }
5049
5050 if(border != 0)
5051 {
5052 return error(GL_INVALID_VALUE);
5053 }
5054
5055 switch(target)
5056 {
5057 case GL_TEXTURE_2D:
5058 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
5059 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
5060 {
5061 return error(GL_INVALID_VALUE);
5062 }
5063 break;
5064 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5065 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5066 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5068 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5069 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5070 if(width != height)
5071 {
5072 return error(GL_INVALID_VALUE);
5073 }
5074
5075 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
5076 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
5077 {
5078 return error(GL_INVALID_VALUE);
5079 }
5080 break;
5081 default:
5082 return error(GL_INVALID_ENUM);
5083 }
5084
5085 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
5086
5087 if(target == GL_TEXTURE_2D)
5088 {
5089 es2::Texture2D *texture = context->getTexture2D();
5090
5091 if(!texture)
5092 {
5093 return error(GL_INVALID_OPERATION);
5094 }
5095
Alexis Hetu53f48092016-06-17 14:08:06 -04005096 texture->setImage(level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04005097 }
5098 else
5099 {
5100 es2::TextureCubeMap *texture = context->getTextureCubeMap();
5101
5102 if(!texture)
5103 {
5104 return error(GL_INVALID_OPERATION);
5105 }
5106
Alexis Hetu53f48092016-06-17 14:08:06 -04005107 texture->setImage(target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04005108 }
5109 }
5110}
5111
5112void TexParameterf(GLenum target, GLenum pname, GLfloat param)
5113{
5114 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
5115
5116 es2::Context *context = es2::getContext();
5117
5118 if(context)
5119 {
5120 es2::Texture *texture;
5121
5122 GLint clientVersion = context->getClientVersion();
5123
5124 switch(target)
5125 {
5126 case GL_TEXTURE_2D:
5127 texture = context->getTexture2D();
5128 break;
5129 case GL_TEXTURE_2D_ARRAY:
5130 if(clientVersion < 3)
5131 {
5132 return error(GL_INVALID_ENUM);
5133 }
5134 else
5135 {
5136 texture = context->getTexture2DArray();
5137 }
5138 break;
5139 case GL_TEXTURE_3D_OES:
5140 texture = context->getTexture3D();
5141 break;
5142 case GL_TEXTURE_CUBE_MAP:
5143 texture = context->getTextureCubeMap();
5144 break;
5145 case GL_TEXTURE_EXTERNAL_OES:
5146 texture = context->getTextureExternal();
5147 break;
5148 default:
5149 return error(GL_INVALID_ENUM);
5150 }
5151
5152 switch(pname)
5153 {
5154 case GL_TEXTURE_WRAP_S:
5155 if(!texture->setWrapS((GLenum)param))
5156 {
5157 return error(GL_INVALID_ENUM);
5158 }
5159 break;
5160 case GL_TEXTURE_WRAP_T:
5161 if(!texture->setWrapT((GLenum)param))
5162 {
5163 return error(GL_INVALID_ENUM);
5164 }
5165 break;
5166 case GL_TEXTURE_WRAP_R_OES:
5167 if(!texture->setWrapR((GLenum)param))
5168 {
5169 return error(GL_INVALID_ENUM);
5170 }
5171 break;
5172 case GL_TEXTURE_MIN_FILTER:
5173 if(!texture->setMinFilter((GLenum)param))
5174 {
5175 return error(GL_INVALID_ENUM);
5176 }
5177 break;
5178 case GL_TEXTURE_MAG_FILTER:
5179 if(!texture->setMagFilter((GLenum)param))
5180 {
5181 return error(GL_INVALID_ENUM);
5182 }
5183 break;
5184 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5185 if(!texture->setMaxAnisotropy(param))
5186 {
5187 return error(GL_INVALID_VALUE);
5188 }
5189 break;
5190 case GL_TEXTURE_BASE_LEVEL:
5191 if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param))))
5192 {
5193 return error(GL_INVALID_VALUE);
5194 }
5195 break;
5196 case GL_TEXTURE_COMPARE_FUNC:
5197 if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
5198 {
5199 return error(GL_INVALID_VALUE);
5200 }
5201 break;
5202 case GL_TEXTURE_COMPARE_MODE:
5203 if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
5204 {
5205 return error(GL_INVALID_VALUE);
5206 }
5207 break;
5208 case GL_TEXTURE_MAX_LEVEL:
5209 if(clientVersion < 3 || !texture->setMaxLevel((GLint)(roundf(param))))
5210 {
5211 return error(GL_INVALID_VALUE);
5212 }
5213 break;
5214 case GL_TEXTURE_MAX_LOD:
5215 if(clientVersion < 3 || !texture->setMaxLOD(param))
5216 {
5217 return error(GL_INVALID_VALUE);
5218 }
5219 break;
5220 case GL_TEXTURE_MIN_LOD:
5221 if(clientVersion < 3 || !texture->setMinLOD(param))
5222 {
5223 return error(GL_INVALID_VALUE);
5224 }
5225 break;
5226 case GL_TEXTURE_SWIZZLE_R:
5227 if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
5228 {
5229 return error(GL_INVALID_VALUE);
5230 }
5231 break;
5232 case GL_TEXTURE_SWIZZLE_G:
5233 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
5234 {
5235 return error(GL_INVALID_VALUE);
5236 }
5237 break;
5238 case GL_TEXTURE_SWIZZLE_B:
5239 if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
5240 {
5241 return error(GL_INVALID_VALUE);
5242 }
5243 break;
5244 case GL_TEXTURE_SWIZZLE_A:
5245 if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
5246 {
5247 return error(GL_INVALID_VALUE);
5248 }
5249 break;
5250 default:
5251 return error(GL_INVALID_ENUM);
5252 }
5253 }
5254}
5255
5256void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5257{
5258 glTexParameterf(target, pname, *params);
5259}
5260
5261void TexParameteri(GLenum target, GLenum pname, GLint param)
5262{
5263 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
5264
5265 es2::Context *context = es2::getContext();
5266
5267 if(context)
5268 {
5269 es2::Texture *texture;
5270
5271 GLint clientVersion = context->getClientVersion();
5272
5273 switch(target)
5274 {
5275 case GL_TEXTURE_2D:
5276 texture = context->getTexture2D();
5277 break;
5278 case GL_TEXTURE_2D_ARRAY:
5279 if(clientVersion < 3)
5280 {
5281 return error(GL_INVALID_ENUM);
5282 }
5283 else
5284 {
5285 texture = context->getTexture2DArray();
5286 }
5287 break;
5288 case GL_TEXTURE_3D_OES:
5289 texture = context->getTexture3D();
5290 break;
5291 case GL_TEXTURE_CUBE_MAP:
5292 texture = context->getTextureCubeMap();
5293 break;
5294 case GL_TEXTURE_EXTERNAL_OES:
5295 texture = context->getTextureExternal();
5296 break;
5297 default:
5298 return error(GL_INVALID_ENUM);
5299 }
5300
5301 switch(pname)
5302 {
5303 case GL_TEXTURE_WRAP_S:
5304 if(!texture->setWrapS((GLenum)param))
5305 {
5306 return error(GL_INVALID_ENUM);
5307 }
5308 break;
5309 case GL_TEXTURE_WRAP_T:
5310 if(!texture->setWrapT((GLenum)param))
5311 {
5312 return error(GL_INVALID_ENUM);
5313 }
5314 break;
5315 case GL_TEXTURE_WRAP_R_OES:
5316 if(!texture->setWrapR((GLenum)param))
5317 {
5318 return error(GL_INVALID_ENUM);
5319 }
5320 break;
5321 case GL_TEXTURE_MIN_FILTER:
5322 if(!texture->setMinFilter((GLenum)param))
5323 {
5324 return error(GL_INVALID_ENUM);
5325 }
5326 break;
5327 case GL_TEXTURE_MAG_FILTER:
5328 if(!texture->setMagFilter((GLenum)param))
5329 {
5330 return error(GL_INVALID_ENUM);
5331 }
5332 break;
5333 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5334 if(!texture->setMaxAnisotropy((GLfloat)param))
5335 {
5336 return error(GL_INVALID_VALUE);
5337 }
5338 break;
5339 case GL_TEXTURE_BASE_LEVEL:
5340 if(clientVersion < 3 || !texture->setBaseLevel(param))
5341 {
5342 return error(GL_INVALID_VALUE);
5343 }
5344 break;
5345 case GL_TEXTURE_COMPARE_FUNC:
5346 if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
5347 {
5348 return error(GL_INVALID_VALUE);
5349 }
5350 break;
5351 case GL_TEXTURE_COMPARE_MODE:
5352 if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
5353 {
5354 return error(GL_INVALID_VALUE);
5355 }
5356 break;
5357 case GL_TEXTURE_MAX_LEVEL:
5358 if(clientVersion < 3 || !texture->setMaxLevel(param))
5359 {
5360 return error(GL_INVALID_VALUE);
5361 }
5362 break;
5363 case GL_TEXTURE_MAX_LOD:
5364 if(clientVersion < 3 || !texture->setMaxLOD((GLfloat)param))
5365 {
5366 return error(GL_INVALID_VALUE);
5367 }
5368 break;
5369 case GL_TEXTURE_MIN_LOD:
5370 if(clientVersion < 3 || !texture->setMinLOD((GLfloat)param))
5371 {
5372 return error(GL_INVALID_VALUE);
5373 }
5374 break;
5375 case GL_TEXTURE_SWIZZLE_R:
5376 if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
5377 {
5378 return error(GL_INVALID_VALUE);
5379 }
5380 break;
5381 case GL_TEXTURE_SWIZZLE_G:
5382 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
5383 {
5384 return error(GL_INVALID_VALUE);
5385 }
5386 break;
5387 case GL_TEXTURE_SWIZZLE_B:
5388 if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
5389 {
5390 return error(GL_INVALID_VALUE);
5391 }
5392 break;
5393 case GL_TEXTURE_SWIZZLE_A:
5394 if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
5395 {
5396 return error(GL_INVALID_VALUE);
5397 }
5398 break;
5399 default:
5400 return error(GL_INVALID_ENUM);
5401 }
5402 }
5403}
5404
5405void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
5406{
5407 glTexParameteri(target, pname, *params);
5408}
5409
5410void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
Alexis Hetu53f48092016-06-17 14:08:06 -04005411 GLenum format, GLenum type, const GLvoid* data)
Nicolas Capens0bac2852016-05-07 06:09:58 -04005412{
5413 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
5414 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
Alexis Hetu53f48092016-06-17 14:08:06 -04005415 "const GLvoid* data = %p)",
5416 target, level, xoffset, yoffset, width, height, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -04005417
5418 if(!es2::IsTextureTarget(target))
5419 {
5420 return error(GL_INVALID_ENUM);
5421 }
5422
5423 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
5424 {
5425 return error(GL_INVALID_VALUE);
5426 }
5427
5428 if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
5429 {
5430 return error(GL_INVALID_VALUE);
5431 }
5432
5433 if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5434 {
5435 return error(GL_INVALID_VALUE);
5436 }
5437
5438 if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
5439 {
5440 return;
5441 }
5442
Alexis Hetu53f48092016-06-17 14:08:06 -04005443 if(width == 0 || height == 0)
Nicolas Capens0bac2852016-05-07 06:09:58 -04005444 {
5445 return;
5446 }
5447
5448 es2::Context *context = es2::getContext();
5449
5450 if(context)
5451 {
5452 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
5453
5454 if(target == GL_TEXTURE_2D)
5455 {
5456 es2::Texture2D *texture = context->getTexture2D();
5457
5458 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
5459
5460 if(validationError == GL_NONE)
5461 {
Alexis Hetu53f48092016-06-17 14:08:06 -04005462 texture->subImage(level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04005463 }
5464 else
5465 {
5466 return error(validationError);
5467 }
5468 }
5469 else if(es2::IsCubemapTextureTarget(target))
5470 {
5471 es2::TextureCubeMap *texture = context->getTextureCubeMap();
5472
5473 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
5474
5475 if(validationError == GL_NONE)
5476 {
Alexis Hetu53f48092016-06-17 14:08:06 -04005477 texture->subImage(target, level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04005478 }
5479 else
5480 {
5481 return error(validationError);
5482 }
5483 }
5484 else UNREACHABLE(target);
5485 }
5486}
5487
5488void Uniform1f(GLint location, GLfloat x)
5489{
5490 glUniform1fv(location, 1, &x);
5491}
5492
5493void Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
5494{
5495 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5496
5497 if(count < 0)
5498 {
5499 return error(GL_INVALID_VALUE);
5500 }
5501
5502 if(location == -1)
5503 {
5504 return;
5505 }
5506
5507 es2::Context *context = es2::getContext();
5508
5509 if(context)
5510 {
5511 es2::Program *program = context->getCurrentProgram();
5512
5513 if(!program)
5514 {
5515 return error(GL_INVALID_OPERATION);
5516 }
5517
5518 if(!program->setUniform1fv(location, count, v))
5519 {
5520 return error(GL_INVALID_OPERATION);
5521 }
5522 }
5523}
5524
5525void Uniform1i(GLint location, GLint x)
5526{
5527 glUniform1iv(location, 1, &x);
5528}
5529
5530void Uniform1iv(GLint location, GLsizei count, const GLint* v)
5531{
5532 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5533
5534 if(count < 0)
5535 {
5536 return error(GL_INVALID_VALUE);
5537 }
5538
5539 if(location == -1)
5540 {
5541 return;
5542 }
5543
5544 es2::Context *context = es2::getContext();
5545
5546 if(context)
5547 {
5548 es2::Program *program = context->getCurrentProgram();
5549
5550 if(!program)
5551 {
5552 return error(GL_INVALID_OPERATION);
5553 }
5554
5555 if(!program->setUniform1iv(location, count, v))
5556 {
5557 return error(GL_INVALID_OPERATION);
5558 }
5559 }
5560}
5561
5562void Uniform2f(GLint location, GLfloat x, GLfloat y)
5563{
5564 GLfloat xy[2] = {x, y};
5565
5566 glUniform2fv(location, 1, (GLfloat*)&xy);
5567}
5568
5569void Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
5570{
5571 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5572
5573 if(count < 0)
5574 {
5575 return error(GL_INVALID_VALUE);
5576 }
5577
5578 if(location == -1)
5579 {
5580 return;
5581 }
5582
5583 es2::Context *context = es2::getContext();
5584
5585 if(context)
5586 {
5587 es2::Program *program = context->getCurrentProgram();
5588
5589 if(!program)
5590 {
5591 return error(GL_INVALID_OPERATION);
5592 }
5593
5594 if(!program->setUniform2fv(location, count, v))
5595 {
5596 return error(GL_INVALID_OPERATION);
5597 }
5598 }
5599}
5600
5601void Uniform2i(GLint location, GLint x, GLint y)
5602{
5603 GLint xy[4] = {x, y};
5604
5605 glUniform2iv(location, 1, (GLint*)&xy);
5606}
5607
5608void Uniform2iv(GLint location, GLsizei count, const GLint* v)
5609{
5610 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5611
5612 if(count < 0)
5613 {
5614 return error(GL_INVALID_VALUE);
5615 }
5616
5617 if(location == -1)
5618 {
5619 return;
5620 }
5621
5622 es2::Context *context = es2::getContext();
5623
5624 if(context)
5625 {
5626 es2::Program *program = context->getCurrentProgram();
5627
5628 if(!program)
5629 {
5630 return error(GL_INVALID_OPERATION);
5631 }
5632
5633 if(!program->setUniform2iv(location, count, v))
5634 {
5635 return error(GL_INVALID_OPERATION);
5636 }
5637 }
5638}
5639
5640void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5641{
5642 GLfloat xyz[3] = {x, y, z};
5643
5644 glUniform3fv(location, 1, (GLfloat*)&xyz);
5645}
5646
5647void Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
5648{
5649 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5650
5651 if(count < 0)
5652 {
5653 return error(GL_INVALID_VALUE);
5654 }
5655
5656 if(location == -1)
5657 {
5658 return;
5659 }
5660
5661 es2::Context *context = es2::getContext();
5662
5663 if(context)
5664 {
5665 es2::Program *program = context->getCurrentProgram();
5666
5667 if(!program)
5668 {
5669 return error(GL_INVALID_OPERATION);
5670 }
5671
5672 if(!program->setUniform3fv(location, count, v))
5673 {
5674 return error(GL_INVALID_OPERATION);
5675 }
5676 }
5677}
5678
5679void Uniform3i(GLint location, GLint x, GLint y, GLint z)
5680{
5681 GLint xyz[3] = {x, y, z};
5682
5683 glUniform3iv(location, 1, (GLint*)&xyz);
5684}
5685
5686void Uniform3iv(GLint location, GLsizei count, const GLint* v)
5687{
5688 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5689
5690 if(count < 0)
5691 {
5692 return error(GL_INVALID_VALUE);
5693 }
5694
5695 if(location == -1)
5696 {
5697 return;
5698 }
5699
5700 es2::Context *context = es2::getContext();
5701
5702 if(context)
5703 {
5704 es2::Program *program = context->getCurrentProgram();
5705
5706 if(!program)
5707 {
5708 return error(GL_INVALID_OPERATION);
5709 }
5710
5711 if(!program->setUniform3iv(location, count, v))
5712 {
5713 return error(GL_INVALID_OPERATION);
5714 }
5715 }
5716}
5717
5718void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5719{
5720 GLfloat xyzw[4] = {x, y, z, w};
5721
5722 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5723}
5724
5725void Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
5726{
5727 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5728
5729 if(count < 0)
5730 {
5731 return error(GL_INVALID_VALUE);
5732 }
5733
5734 if(location == -1)
5735 {
5736 return;
5737 }
5738
5739 es2::Context *context = es2::getContext();
5740
5741 if(context)
5742 {
5743 es2::Program *program = context->getCurrentProgram();
5744
5745 if(!program)
5746 {
5747 return error(GL_INVALID_OPERATION);
5748 }
5749
5750 if(!program->setUniform4fv(location, count, v))
5751 {
5752 return error(GL_INVALID_OPERATION);
5753 }
5754 }
5755}
5756
5757void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5758{
5759 GLint xyzw[4] = {x, y, z, w};
5760
5761 glUniform4iv(location, 1, (GLint*)&xyzw);
5762}
5763
5764void Uniform4iv(GLint location, GLsizei count, const GLint* v)
5765{
5766 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5767
5768 if(count < 0)
5769 {
5770 return error(GL_INVALID_VALUE);
5771 }
5772
5773 if(location == -1)
5774 {
5775 return;
5776 }
5777
5778 es2::Context *context = es2::getContext();
5779
5780 if(context)
5781 {
5782 es2::Program *program = context->getCurrentProgram();
5783
5784 if(!program)
5785 {
5786 return error(GL_INVALID_OPERATION);
5787 }
5788
5789 if(!program->setUniform4iv(location, count, v))
5790 {
5791 return error(GL_INVALID_OPERATION);
5792 }
5793 }
5794}
5795
5796void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5797{
5798 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5799 location, count, transpose, value);
5800
5801 if(count < 0)
5802 {
5803 return error(GL_INVALID_VALUE);
5804 }
5805
5806 if(location == -1)
5807 {
5808 return;
5809 }
5810
5811 es2::Context *context = es2::getContext();
5812
5813 if(context)
5814 {
5815 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5816 {
5817 return error(GL_INVALID_VALUE);
5818 }
5819
5820 es2::Program *program = context->getCurrentProgram();
5821
5822 if(!program)
5823 {
5824 return error(GL_INVALID_OPERATION);
5825 }
5826
5827 if(!program->setUniformMatrix2fv(location, count, transpose, value))
5828 {
5829 return error(GL_INVALID_OPERATION);
5830 }
5831 }
5832}
5833
5834void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5835{
5836 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5837 location, count, transpose, value);
5838
5839 if(count < 0)
5840 {
5841 return error(GL_INVALID_VALUE);
5842 }
5843
5844 if(location == -1)
5845 {
5846 return;
5847 }
5848
5849 es2::Context *context = es2::getContext();
5850
5851 if(context)
5852 {
5853 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5854 {
5855 return error(GL_INVALID_VALUE);
5856 }
5857
5858 es2::Program *program = context->getCurrentProgram();
5859
5860 if(!program)
5861 {
5862 return error(GL_INVALID_OPERATION);
5863 }
5864
5865 if(!program->setUniformMatrix3fv(location, count, transpose, value))
5866 {
5867 return error(GL_INVALID_OPERATION);
5868 }
5869 }
5870}
5871
5872void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5873{
5874 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5875 location, count, transpose, value);
5876
5877 if(count < 0)
5878 {
5879 return error(GL_INVALID_VALUE);
5880 }
5881
5882 if(location == -1)
5883 {
5884 return;
5885 }
5886
5887 es2::Context *context = es2::getContext();
5888
5889 if(context)
5890 {
5891 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5892 {
5893 return error(GL_INVALID_VALUE);
5894 }
5895
5896 es2::Program *program = context->getCurrentProgram();
5897
5898 if(!program)
5899 {
5900 return error(GL_INVALID_OPERATION);
5901 }
5902
5903 if(!program->setUniformMatrix4fv(location, count, transpose, value))
5904 {
5905 return error(GL_INVALID_OPERATION);
5906 }
5907 }
5908}
5909
5910void UseProgram(GLuint program)
5911{
5912 TRACE("(GLuint program = %d)", program);
5913
5914 es2::Context *context = es2::getContext();
5915
5916 if(context)
5917 {
5918 es2::Program *programObject = context->getProgram(program);
5919
5920 if(!programObject && program != 0)
5921 {
5922 if(context->getShader(program))
5923 {
5924 return error(GL_INVALID_OPERATION);
5925 }
5926 else
5927 {
5928 return error(GL_INVALID_VALUE);
5929 }
5930 }
5931
5932 if(program != 0 && !programObject->isLinked())
5933 {
5934 return error(GL_INVALID_OPERATION);
5935 }
5936
5937 context->useProgram(program);
5938 }
5939}
5940
5941void ValidateProgram(GLuint program)
5942{
5943 TRACE("(GLuint program = %d)", program);
5944
5945 es2::Context *context = es2::getContext();
5946
5947 if(context)
5948 {
5949 es2::Program *programObject = context->getProgram(program);
5950
5951 if(!programObject)
5952 {
5953 if(context->getShader(program))
5954 {
5955 return error(GL_INVALID_OPERATION);
5956 }
5957 else
5958 {
5959 return error(GL_INVALID_VALUE);
5960 }
5961 }
5962
5963 programObject->validate();
5964 }
5965}
5966
5967void VertexAttrib1f(GLuint index, GLfloat x)
5968{
5969 TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
5970
5971 if(index >= es2::MAX_VERTEX_ATTRIBS)
5972 {
5973 return error(GL_INVALID_VALUE);
5974 }
5975
5976 es2::Context *context = es2::getContext();
5977
5978 if(context)
5979 {
5980 GLfloat vals[4] = { x, 0, 0, 1 };
5981 context->setVertexAttrib(index, vals);
5982 }
5983}
5984
5985void VertexAttrib1fv(GLuint index, const GLfloat* values)
5986{
5987 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
5988
5989 if(index >= es2::MAX_VERTEX_ATTRIBS)
5990 {
5991 return error(GL_INVALID_VALUE);
5992 }
5993
5994 es2::Context *context = es2::getContext();
5995
5996 if(context)
5997 {
5998 GLfloat vals[4] = { values[0], 0, 0, 1 };
5999 context->setVertexAttrib(index, vals);
6000 }
6001}
6002
6003void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6004{
6005 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
6006
6007 if(index >= es2::MAX_VERTEX_ATTRIBS)
6008 {
6009 return error(GL_INVALID_VALUE);
6010 }
6011
6012 es2::Context *context = es2::getContext();
6013
6014 if(context)
6015 {
6016 GLfloat vals[4] = { x, y, 0, 1 };
6017 context->setVertexAttrib(index, vals);
6018 }
6019}
6020
6021void VertexAttrib2fv(GLuint index, const GLfloat* values)
6022{
6023 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6024
6025 if(index >= es2::MAX_VERTEX_ATTRIBS)
6026 {
6027 return error(GL_INVALID_VALUE);
6028 }
6029
6030 es2::Context *context = es2::getContext();
6031
6032 if(context)
6033 {
6034 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6035 context->setVertexAttrib(index, vals);
6036 }
6037}
6038
6039void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6040{
6041 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
6042
6043 if(index >= es2::MAX_VERTEX_ATTRIBS)
6044 {
6045 return error(GL_INVALID_VALUE);
6046 }
6047
6048 es2::Context *context = es2::getContext();
6049
6050 if(context)
6051 {
6052 GLfloat vals[4] = { x, y, z, 1 };
6053 context->setVertexAttrib(index, vals);
6054 }
6055}
6056
6057void VertexAttrib3fv(GLuint index, const GLfloat* values)
6058{
6059 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6060
6061 if(index >= es2::MAX_VERTEX_ATTRIBS)
6062 {
6063 return error(GL_INVALID_VALUE);
6064 }
6065
6066 es2::Context *context = es2::getContext();
6067
6068 if(context)
6069 {
6070 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6071 context->setVertexAttrib(index, vals);
6072 }
6073}
6074
6075void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6076{
6077 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
6078
6079 if(index >= es2::MAX_VERTEX_ATTRIBS)
6080 {
6081 return error(GL_INVALID_VALUE);
6082 }
6083
6084 es2::Context *context = es2::getContext();
6085
6086 if(context)
6087 {
6088 GLfloat vals[4] = { x, y, z, w };
6089 context->setVertexAttrib(index, vals);
6090 }
6091}
6092
6093void VertexAttrib4fv(GLuint index, const GLfloat* values)
6094{
6095 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6096
6097 if(index >= es2::MAX_VERTEX_ATTRIBS)
6098 {
6099 return error(GL_INVALID_VALUE);
6100 }
6101
6102 es2::Context *context = es2::getContext();
6103
6104 if(context)
6105 {
6106 context->setVertexAttrib(index, values);
6107 }
6108}
6109
6110void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
6111{
6112 TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
6113 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
6114 index, size, type, normalized, stride, ptr);
6115
6116 if(index >= es2::MAX_VERTEX_ATTRIBS)
6117 {
6118 return error(GL_INVALID_VALUE);
6119 }
6120
6121 if(size < 1 || size > 4)
6122 {
6123 return error(GL_INVALID_VALUE);
6124 }
6125
6126 GLint clientVersion = egl::getClientVersion();
6127
6128 switch(type)
6129 {
6130 case GL_BYTE:
6131 case GL_UNSIGNED_BYTE:
6132 case GL_SHORT:
6133 case GL_UNSIGNED_SHORT:
6134 case GL_FIXED:
6135 case GL_FLOAT:
6136 break;
6137 case GL_INT_2_10_10_10_REV:
6138 case GL_UNSIGNED_INT_2_10_10_10_REV:
6139 if(clientVersion >= 3)
6140 {
6141 if(size != 4)
6142 {
6143 return error(GL_INVALID_OPERATION);
6144 }
6145 break;
6146 }
6147 else return error(GL_INVALID_ENUM);
6148 case GL_INT:
6149 case GL_UNSIGNED_INT:
6150 case GL_HALF_FLOAT:
6151 if(clientVersion >= 3)
6152 {
6153 break;
6154 }
6155 else return error(GL_INVALID_ENUM);
6156 default:
6157 return error(GL_INVALID_ENUM);
6158 }
6159
6160 if(stride < 0)
6161 {
6162 return error(GL_INVALID_VALUE);
6163 }
6164
6165 es2::Context *context = es2::getContext();
6166
6167 if(context)
6168 {
6169 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
6170 }
6171}
6172
6173void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
6174{
6175 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
6176
6177 if(width < 0 || height < 0)
6178 {
6179 return error(GL_INVALID_VALUE);
6180 }
6181
6182 es2::Context *context = es2::getContext();
6183
6184 if(context)
6185 {
6186 context->setViewportParams(x, y, width, height);
6187 }
6188}
6189
Alexis Hetub9dda642016-10-06 11:25:32 -04006190static void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter, bool allowPartialDepthStencilBlit)
Nicolas Capens0bac2852016-05-07 06:09:58 -04006191{
6192 TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
6193 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
6194 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
6195 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
6196
6197 switch(filter)
6198 {
6199 case GL_NEAREST:
6200 break;
6201 default:
6202 return error(GL_INVALID_ENUM);
6203 }
6204
6205 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
6206 {
6207 return error(GL_INVALID_VALUE);
6208 }
6209
6210 es2::Context *context = es2::getContext();
6211
6212 if(context)
6213 {
6214 if(context->getReadFramebufferName() == context->getDrawFramebufferName())
6215 {
6216 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
6217 return error(GL_INVALID_OPERATION);
6218 }
6219
Alexis Hetub9dda642016-10-06 11:25:32 -04006220 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, false, allowPartialDepthStencilBlit);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006221 }
6222}
6223
Alexis Hetub9dda642016-10-06 11:25:32 -04006224void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
6225{
6226 BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, true);
6227}
6228
Nicolas Capens0bac2852016-05-07 06:09:58 -04006229void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6230 GLbitfield mask, GLenum filter)
6231{
6232 if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
6233 {
6234 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
6235 return error(GL_INVALID_OPERATION);
6236 }
6237
Alexis Hetub9dda642016-10-06 11:25:32 -04006238 BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, false);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006239}
6240
6241void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
Alexis Hetu53f48092016-06-17 14:08:06 -04006242 GLint border, GLenum format, GLenum type, const GLvoid* data)
Nicolas Capens0bac2852016-05-07 06:09:58 -04006243{
6244 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
6245 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
Alexis Hetu53f48092016-06-17 14:08:06 -04006246 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)",
6247 target, level, internalformat, width, height, depth, border, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006248
6249 switch(target)
6250 {
6251 case GL_TEXTURE_3D_OES:
6252 switch(format)
6253 {
6254 case GL_DEPTH_COMPONENT:
6255 case GL_DEPTH_STENCIL_OES:
6256 return error(GL_INVALID_OPERATION);
6257 default:
6258 break;
6259 }
6260 break;
6261 default:
6262 return error(GL_INVALID_ENUM);
6263 }
6264
6265 if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
6266 {
6267 return;
6268 }
6269
6270 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6271 {
6272 return error(GL_INVALID_VALUE);
6273 }
6274
6275 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
6276 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
6277 {
6278 return error(GL_INVALID_VALUE);
6279 }
6280
6281 if(border != 0)
6282 {
6283 return error(GL_INVALID_VALUE);
6284 }
6285
6286 es2::Context *context = es2::getContext();
6287
6288 if(context)
6289 {
6290 es2::Texture3D *texture = context->getTexture3D();
6291
6292 if(!texture)
6293 {
6294 return error(GL_INVALID_OPERATION);
6295 }
6296
Alexis Hetu53f48092016-06-17 14:08:06 -04006297 texture->setImage(level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04006298 }
6299}
6300
Alexis Hetu53f48092016-06-17 14:08:06 -04006301void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
Nicolas Capens0bac2852016-05-07 06:09:58 -04006302{
6303 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6304 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
Alexis Hetu53f48092016-06-17 14:08:06 -04006305 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)",
6306 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006307
6308 switch(target)
6309 {
6310 case GL_TEXTURE_3D_OES:
6311 break;
6312 default:
6313 return error(GL_INVALID_ENUM);
6314 }
6315
6316 if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
6317 {
6318 return;
6319 }
6320
6321 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6322 {
6323 return error(GL_INVALID_VALUE);
6324 }
6325
6326 if((width < 0) || (height < 0) || (depth < 0))
6327 {
6328 return error(GL_INVALID_VALUE);
6329 }
6330
6331 es2::Context *context = es2::getContext();
6332
6333 if(context)
6334 {
6335 es2::Texture3D *texture = context->getTexture3D();
6336
6337 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
6338
6339 GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
6340 if(validationError == GL_NONE)
6341 {
Alexis Hetu53f48092016-06-17 14:08:06 -04006342 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04006343 }
6344 else
6345 {
6346 return error(validationError);
6347 }
6348 }
6349}
6350
6351void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6352{
6353 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6354 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6355 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6356
6357 switch(target)
6358 {
6359 case GL_TEXTURE_3D_OES:
6360 break;
6361 default:
6362 return error(GL_INVALID_ENUM);
6363 }
6364
6365 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6366 {
6367 return error(GL_INVALID_VALUE);
6368 }
6369
6370 es2::Context *context = es2::getContext();
6371
6372 if(context)
6373 {
6374 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
6375
6376 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
6377 {
6378 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
6379 }
6380
6381 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
6382
6383 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
6384 {
6385 return error(GL_INVALID_OPERATION);
6386 }
6387
6388 es2::Texture3D *texture = context->getTexture3D();
6389
6390 GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
6391
6392 if(validationError != GL_NONE)
6393 {
6394 return error(validationError);
6395 }
6396
6397 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
6398 }
6399}
6400
6401void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
6402{
6403 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
6404 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
6405 target, level, internalformat, width, height, depth, border, imageSize, data);
6406
6407 switch(target)
6408 {
6409 case GL_TEXTURE_3D_OES:
6410 break;
6411 default:
6412 return error(GL_INVALID_ENUM);
6413 }
6414
6415 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6416 {
6417 return error(GL_INVALID_VALUE);
6418 }
6419
6420 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
6421 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0))
6422 {
6423 return error(GL_INVALID_VALUE);
6424 }
6425
6426 switch(internalformat)
6427 {
6428 case GL_DEPTH_COMPONENT:
6429 case GL_DEPTH_COMPONENT16:
6430 case GL_DEPTH_COMPONENT32_OES:
6431 case GL_DEPTH_STENCIL_OES:
6432 case GL_DEPTH24_STENCIL8_OES:
6433 return error(GL_INVALID_OPERATION);
6434 default:
6435 {
6436 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
6437 if(validationError != GL_NONE)
6438 {
6439 return error(validationError);
6440 }
6441 }
6442 }
6443
6444 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
6445 {
6446 return error(GL_INVALID_VALUE);
6447 }
6448
6449 es2::Context *context = es2::getContext();
6450
6451 if(context)
6452 {
6453 es2::Texture3D *texture = context->getTexture3D();
6454
6455 if(!texture)
6456 {
6457 return error(GL_INVALID_OPERATION);
6458 }
6459
6460 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6461 }
6462}
6463
6464void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
6465{
6466 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6467 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6468 "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
6469 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6470
6471 switch(target)
6472 {
6473 case GL_TEXTURE_3D_OES:
6474 break;
6475 default:
6476 return error(GL_INVALID_ENUM);
6477 }
6478
6479 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
6480 {
6481 return error(GL_INVALID_VALUE);
6482 }
6483
6484 if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
6485 {
6486 return error(GL_INVALID_VALUE);
6487 }
6488
6489 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
6490 if(validationError != GL_NONE)
6491 {
6492 return error(validationError);
6493 }
6494
6495 if(width == 0 || height == 0 || depth == 0 || !data)
6496 {
6497 return;
6498 }
6499
6500 es2::Context *context = es2::getContext();
6501
6502 if(context)
6503 {
6504 es2::Texture3D *texture = context->getTexture3D();
6505
6506 if(!texture)
6507 {
6508 return error(GL_INVALID_OPERATION);
6509 }
6510
Alexis Hetu53f48092016-06-17 14:08:06 -04006511 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -04006512 }
6513}
6514
6515void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
6516{
6517 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
6518 "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
6519
6520 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
6521 {
6522 return error(GL_INVALID_ENUM);
6523 }
6524
6525 es2::Context *context = es2::getContext();
6526
6527 if(context)
6528 {
6529 if(texture == 0)
6530 {
6531 textarget = GL_NONE;
6532 }
6533 else
6534 {
6535 es2::Texture *tex = context->getTexture(texture);
6536
6537 if(!tex)
6538 {
6539 return error(GL_INVALID_OPERATION);
6540 }
6541
6542 if(tex->isCompressed(textarget, level))
6543 {
6544 return error(GL_INVALID_OPERATION);
6545 }
6546
6547 switch(textarget)
6548 {
6549 case GL_TEXTURE_3D_OES:
6550 if(tex->getTarget() != GL_TEXTURE_3D_OES)
6551 {
6552 return error(GL_INVALID_OPERATION);
6553 }
6554 break;
6555 default:
6556 return error(GL_INVALID_ENUM);
6557 }
6558
6559 if(level != 0)
6560 {
6561 return error(GL_INVALID_VALUE);
6562 }
6563 }
6564
6565 es2::Framebuffer *framebuffer = nullptr;
6566 GLuint framebufferName = 0;
6567 if(target == GL_READ_FRAMEBUFFER_ANGLE)
6568 {
6569 framebuffer = context->getReadFramebuffer();
6570 framebufferName = context->getReadFramebufferName();
6571 }
6572 else
6573 {
6574 framebuffer = context->getDrawFramebuffer();
6575 framebufferName = context->getDrawFramebufferName();
6576 }
6577
6578 if(framebufferName == 0 || !framebuffer)
6579 {
6580 return error(GL_INVALID_OPERATION);
6581 }
6582
6583 GLint clientVersion = context->getClientVersion();
6584
6585 switch(attachment)
6586 {
6587 case GL_COLOR_ATTACHMENT1:
6588 case GL_COLOR_ATTACHMENT2:
6589 case GL_COLOR_ATTACHMENT3:
6590 case GL_COLOR_ATTACHMENT4:
6591 case GL_COLOR_ATTACHMENT5:
6592 case GL_COLOR_ATTACHMENT6:
6593 case GL_COLOR_ATTACHMENT7:
6594 case GL_COLOR_ATTACHMENT8:
6595 case GL_COLOR_ATTACHMENT9:
6596 case GL_COLOR_ATTACHMENT10:
6597 case GL_COLOR_ATTACHMENT11:
6598 case GL_COLOR_ATTACHMENT12:
6599 case GL_COLOR_ATTACHMENT13:
6600 case GL_COLOR_ATTACHMENT14:
6601 case GL_COLOR_ATTACHMENT15:
6602 case GL_COLOR_ATTACHMENT16:
6603 case GL_COLOR_ATTACHMENT17:
6604 case GL_COLOR_ATTACHMENT18:
6605 case GL_COLOR_ATTACHMENT19:
6606 case GL_COLOR_ATTACHMENT20:
6607 case GL_COLOR_ATTACHMENT21:
6608 case GL_COLOR_ATTACHMENT22:
6609 case GL_COLOR_ATTACHMENT23:
6610 case GL_COLOR_ATTACHMENT24:
6611 case GL_COLOR_ATTACHMENT25:
6612 case GL_COLOR_ATTACHMENT26:
6613 case GL_COLOR_ATTACHMENT27:
6614 case GL_COLOR_ATTACHMENT28:
6615 case GL_COLOR_ATTACHMENT29:
6616 case GL_COLOR_ATTACHMENT30:
6617 case GL_COLOR_ATTACHMENT31:
6618 if(clientVersion < 3)
6619 {
6620 return error(GL_INVALID_ENUM);
6621 }
6622 // fall through
6623 case GL_COLOR_ATTACHMENT0:
6624 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
6625 {
6626 return error(GL_INVALID_ENUM);
6627 }
6628 framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0);
6629 break;
6630 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
6631 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
6632 default:
6633 return error(GL_INVALID_ENUM);
6634 }
6635 }
6636}
6637
6638void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
6639{
6640 if(egl::getClientVersion() == 1)
6641 {
6642 return libGLES_CM->glEGLImageTargetTexture2DOES(target, image);
6643 }
6644
6645 TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
6646
6647 switch(target)
6648 {
6649 case GL_TEXTURE_2D:
6650 case GL_TEXTURE_EXTERNAL_OES:
6651 break;
6652 default:
6653 return error(GL_INVALID_ENUM);
6654 }
6655
Nicolas Capens0bac2852016-05-07 06:09:58 -04006656 es2::Context *context = es2::getContext();
6657
6658 if(context)
6659 {
Nicolas Capens58df2f62016-06-07 14:48:56 -04006660 es2::Texture2D *texture = nullptr;
Nicolas Capens0bac2852016-05-07 06:09:58 -04006661
6662 switch(target)
6663 {
6664 case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
6665 case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
6666 default: UNREACHABLE(target);
6667 }
6668
6669 if(!texture)
6670 {
6671 return error(GL_INVALID_OPERATION);
6672 }
6673
Nicolas Capens58df2f62016-06-07 14:48:56 -04006674 egl::Image *eglImage = context->getSharedImage(image);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006675
Nicolas Capens58df2f62016-06-07 14:48:56 -04006676 if(!eglImage)
6677 {
6678 return error(GL_INVALID_OPERATION);
6679 }
6680
6681 texture->setSharedImage(eglImage);
Nicolas Capens0bac2852016-05-07 06:09:58 -04006682 }
6683}
6684
6685void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
6686{
6687 TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
6688
6689 UNIMPLEMENTED();
6690}
6691
6692GLboolean IsRenderbufferOES(GLuint renderbuffer)
6693{
6694 return IsRenderbuffer(renderbuffer);
6695}
6696
6697void BindRenderbufferOES(GLenum target, GLuint renderbuffer)
6698{
6699 BindRenderbuffer(target, renderbuffer);
6700}
6701
6702void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
6703{
6704 DeleteRenderbuffers(n, renderbuffers);
6705}
6706
6707void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
6708{
6709 GenRenderbuffers(n, renderbuffers);
6710}
6711
6712void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
6713{
6714 RenderbufferStorage(target, internalformat, width, height);
6715}
6716
6717void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
6718{
6719 GetRenderbufferParameteriv(target, pname, params);
6720}
6721
6722GLboolean IsFramebufferOES(GLuint framebuffer)
6723{
6724 return IsFramebuffer(framebuffer);
6725}
6726
6727void BindFramebufferOES(GLenum target, GLuint framebuffer)
6728{
6729 BindFramebuffer(target, framebuffer);
6730}
6731
6732void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
6733{
6734 DeleteFramebuffers(n, framebuffers);
6735}
6736
6737void GenFramebuffersOES(GLsizei n, GLuint* framebuffers)
6738{
6739 GenFramebuffers(n, framebuffers);
6740}
6741
6742GLenum CheckFramebufferStatusOES(GLenum target)
6743{
6744 return CheckFramebufferStatus(target);
6745}
6746
6747void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
6748{
6749 FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
6750}
6751
6752void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
6753{
6754 FramebufferTexture2D(target, attachment, textarget, texture, level);
6755}
6756
6757void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
6758{
6759 GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
6760}
6761
6762void GenerateMipmapOES(GLenum target)
6763{
6764 GenerateMipmap(target);
6765}
6766
6767void DrawBuffersEXT(GLsizei n, const GLenum *bufs)
6768{
6769 TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
6770
6771 if(n < 0 || n > MAX_DRAW_BUFFERS)
6772 {
6773 return error(GL_INVALID_VALUE);
6774 }
6775
6776 es2::Context *context = es2::getContext();
6777
6778 if(context)
6779 {
6780 GLuint drawFramebufferName = context->getDrawFramebufferName();
6781
6782 if((drawFramebufferName == 0) && (n != 1))
6783 {
6784 return error(GL_INVALID_OPERATION);
6785 }
6786
6787 for(unsigned int i = 0; i < (unsigned)n; i++)
6788 {
6789 switch(bufs[i])
6790 {
6791 case GL_BACK:
6792 if(drawFramebufferName != 0)
6793 {
6794 return error(GL_INVALID_OPERATION);
6795 }
6796 break;
6797 case GL_NONE:
6798 break;
6799 case GL_COLOR_ATTACHMENT0_EXT:
6800 case GL_COLOR_ATTACHMENT1_EXT:
6801 case GL_COLOR_ATTACHMENT2_EXT:
6802 case GL_COLOR_ATTACHMENT3_EXT:
6803 case GL_COLOR_ATTACHMENT4_EXT:
6804 case GL_COLOR_ATTACHMENT5_EXT:
6805 case GL_COLOR_ATTACHMENT6_EXT:
6806 case GL_COLOR_ATTACHMENT7_EXT:
6807 case GL_COLOR_ATTACHMENT8_EXT:
6808 case GL_COLOR_ATTACHMENT9_EXT:
6809 case GL_COLOR_ATTACHMENT10_EXT:
6810 case GL_COLOR_ATTACHMENT11_EXT:
6811 case GL_COLOR_ATTACHMENT12_EXT:
6812 case GL_COLOR_ATTACHMENT13_EXT:
6813 case GL_COLOR_ATTACHMENT14_EXT:
6814 case GL_COLOR_ATTACHMENT15_EXT:
6815 {
6816 GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT);
6817
6818 if(index >= MAX_COLOR_ATTACHMENTS)
6819 {
6820 return error(GL_INVALID_OPERATION);
6821 }
6822
6823 if(index != i)
6824 {
6825 return error(GL_INVALID_OPERATION);
6826 }
6827
6828 if(drawFramebufferName == 0)
6829 {
6830 return error(GL_INVALID_OPERATION);
6831 }
6832 }
6833 break;
6834 default:
6835 return error(GL_INVALID_ENUM);
6836 }
6837 }
6838
6839 context->setFramebufferDrawBuffers(n, bufs);
6840 }
6841}
6842
6843}
6844
6845extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname)
6846{
6847 struct Extension
6848 {
6849 const char *name;
6850 __eglMustCastToProperFunctionPointerType address;
6851 };
6852
6853 static const Extension glExtensions[] =
6854 {
6855 #define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
6856
6857 EXTENSION(glTexImage3DOES),
6858 EXTENSION(glBlitFramebufferANGLE),
6859 EXTENSION(glBlitFramebufferNV),
6860 EXTENSION(glRenderbufferStorageMultisampleANGLE),
6861 EXTENSION(glDeleteFencesNV),
6862 EXTENSION(glGenFencesNV),
6863 EXTENSION(glIsFenceNV),
6864 EXTENSION(glTestFenceNV),
6865 EXTENSION(glGetFenceivNV),
6866 EXTENSION(glFinishFenceNV),
6867 EXTENSION(glSetFenceNV),
6868 EXTENSION(glGetGraphicsResetStatusEXT),
6869 EXTENSION(glReadnPixelsEXT),
6870 EXTENSION(glGetnUniformfvEXT),
6871 EXTENSION(glGetnUniformivEXT),
6872 EXTENSION(glGenQueriesEXT),
6873 EXTENSION(glDeleteQueriesEXT),
6874 EXTENSION(glIsQueryEXT),
6875 EXTENSION(glBeginQueryEXT),
6876 EXTENSION(glEndQueryEXT),
6877 EXTENSION(glGetQueryivEXT),
6878 EXTENSION(glGetQueryObjectuivEXT),
6879 EXTENSION(glEGLImageTargetTexture2DOES),
6880 EXTENSION(glEGLImageTargetRenderbufferStorageOES),
6881 EXTENSION(glDrawElementsInstancedEXT),
6882 EXTENSION(glDrawArraysInstancedEXT),
6883 EXTENSION(glVertexAttribDivisorEXT),
6884 EXTENSION(glDrawArraysInstancedANGLE),
6885 EXTENSION(glDrawElementsInstancedANGLE),
6886 EXTENSION(glVertexAttribDivisorANGLE),
6887 EXTENSION(glIsRenderbufferOES),
6888 EXTENSION(glBindRenderbufferOES),
6889 EXTENSION(glDeleteRenderbuffersOES),
6890 EXTENSION(glGenRenderbuffersOES),
6891 EXTENSION(glRenderbufferStorageOES),
6892 EXTENSION(glGetRenderbufferParameterivOES),
6893 EXTENSION(glIsFramebufferOES),
6894 EXTENSION(glBindFramebufferOES),
6895 EXTENSION(glDeleteFramebuffersOES),
6896 EXTENSION(glGenFramebuffersOES),
6897 EXTENSION(glCheckFramebufferStatusOES),
6898 EXTENSION(glFramebufferRenderbufferOES),
6899 EXTENSION(glFramebufferTexture2DOES),
6900 EXTENSION(glGetFramebufferAttachmentParameterivOES),
6901 EXTENSION(glGenerateMipmapOES),
6902 EXTENSION(glDrawBuffersEXT),
6903
6904 #undef EXTENSION
6905 };
6906
6907 for(unsigned int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
6908 {
6909 if(strcmp(procname, glExtensions[ext].name) == 0)
6910 {
6911 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
6912 }
6913 }
6914
6915 return nullptr;
6916}