blob: 40d7012e6786644adc3bcb2df3c70902f10139db [file] [log] [blame]
John Bauman66b8ab22014-05-06 15:57:45 -04001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SYMBOL_TABLE_INCLUDED_
8#define _SYMBOL_TABLE_INCLUDED_
9
10//
11// Symbol table for parsing. Has these design characteristics:
12//
13// * Same symbol table can be used to compile many shaders, to preserve
14// effort of creating and loading with the large numbers of built-in
15// symbols.
16//
17// * Name mangling will be used to give each function a unique name
18// so that symbol table lookups are never ambiguous. This allows
19// a simpler symbol table structure.
20//
21// * Pushing and popping of scope, so symbol table will really be a stack
22// of symbol tables. Searched from the top, with new inserts going into
23// the top.
24//
25// * Constants: Compile time constant symbols will keep their values
26// in the symbol table. The parser can substitute constants at parse
27// time, including doing constant folding and constant propagation.
28//
29// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
30// are tracked in the intermediate representation, not the symbol table.
31//
32
33#include <assert.h>
34
35#include "compiler/InfoSink.h"
36#include "compiler/intermediate.h"
37
38//
39// Symbol base class. (Can build functions or variables out of these...)
40//
41class TSymbol {
42public:
43 POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
44 TSymbol(const TString *n) : name(n) { }
45 virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
46 const TString& getName() const { return *name; }
47 virtual const TString& getMangledName() const { return getName(); }
48 virtual bool isFunction() const { return false; }
49 virtual bool isVariable() const { return false; }
50 void setUniqueId(int id) { uniqueId = id; }
51 int getUniqueId() const { return uniqueId; }
52 virtual void dump(TInfoSink &infoSink) const = 0;
53 TSymbol(const TSymbol&);
54 virtual TSymbol* clone(TStructureMap& remapper) = 0;
55
56protected:
57 const TString *name;
58 unsigned int uniqueId; // For real comparing during code generation
59};
60
61//
62// Variable class, meaning a symbol that's not a function.
63//
64// There could be a separate class heirarchy for Constant variables;
65// Only one of int, bool, or float, (or none) is correct for
66// any particular use, but it's easy to do this way, and doesn't
67// seem worth having separate classes, and "getConst" can't simply return
68// different values for different types polymorphically, so this is
69// just simple and pragmatic.
70//
71class TVariable : public TSymbol {
72public:
73 TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
74 virtual ~TVariable() { }
75 virtual bool isVariable() const { return true; }
76 TType& getType() { return type; }
77 const TType& getType() const { return type; }
78 bool isUserType() const { return userType; }
79 void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
80 void updateArrayInformationType(TType *t) { arrayInformationType = t; }
81 TType* getArrayInformationType() { return arrayInformationType; }
82
83 virtual void dump(TInfoSink &infoSink) const;
84
85 ConstantUnion* getConstPointer()
86 {
87 if (!unionArray)
88 unionArray = new ConstantUnion[type.getObjectSize()];
89
90 return unionArray;
91 }
92
93 ConstantUnion* getConstPointer() const { return unionArray; }
94
95 void shareConstPointer( ConstantUnion *constArray)
96 {
97 if (unionArray == constArray)
98 return;
99
100 delete[] unionArray;
101 unionArray = constArray;
102 }
103 TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
104 virtual TVariable* clone(TStructureMap& remapper);
105
106protected:
107 TType type;
108 bool userType;
109 // we are assuming that Pool Allocator will free the memory allocated to unionArray
110 // when this object is destroyed
111 ConstantUnion *unionArray;
112 TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
113};
114
115//
116// The function sub-class of symbols and the parser will need to
117// share this definition of a function parameter.
118//
119struct TParameter {
120 TString *name;
121 TType* type;
122 void copyParam(const TParameter& param, TStructureMap& remapper)
123 {
124 name = NewPoolTString(param.name->c_str());
125 type = param.type->clone(remapper);
126 }
127};
128
129//
130// The function sub-class of a symbol.
131//
132class TFunction : public TSymbol {
133public:
134 TFunction(TOperator o) :
135 TSymbol(0),
136 returnType(TType(EbtVoid, EbpUndefined)),
137 op(o),
138 defined(false) { }
139 TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
140 TSymbol(name),
141 returnType(retType),
142 mangledName(TFunction::mangleName(*name)),
143 op(tOp),
144 defined(false) { }
145 virtual ~TFunction();
146 virtual bool isFunction() const { return true; }
147
148 static TString mangleName(const TString& name) { return name + '('; }
149 static TString unmangleName(const TString& mangledName)
150 {
151 return TString(mangledName.c_str(), mangledName.find_first_of('('));
152 }
153
154 void addParameter(TParameter& p)
155 {
156 parameters.push_back(p);
157 mangledName = mangledName + p.type->getMangledName();
158 }
159
160 const TString& getMangledName() const { return mangledName; }
161 const TType& getReturnType() const { return returnType; }
162
163 void relateToOperator(TOperator o) { op = o; }
164 TOperator getBuiltInOp() const { return op; }
165
166 void relateToExtension(const TString& ext) { extension = ext; }
167 const TString& getExtension() const { return extension; }
168
169 void setDefined() { defined = true; }
170 bool isDefined() { return defined; }
171
172 int getParamCount() const { return static_cast<int>(parameters.size()); }
173 const TParameter& getParam(int i) const { return parameters[i]; }
174
175 virtual void dump(TInfoSink &infoSink) const;
176 TFunction(const TFunction&, TStructureMap& remapper);
177 virtual TFunction* clone(TStructureMap& remapper);
178
179protected:
180 typedef TVector<TParameter> TParamList;
181 TParamList parameters;
182 TType returnType;
183 TString mangledName;
184 TOperator op;
185 TString extension;
186 bool defined;
187};
188
189
190class TSymbolTableLevel {
191public:
192 typedef TMap<TString, TSymbol*> tLevel;
193 typedef tLevel::const_iterator const_iterator;
194 typedef const tLevel::value_type tLevelPair;
195 typedef std::pair<tLevel::iterator, bool> tInsertResult;
196
197 POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
198 TSymbolTableLevel() { }
199 ~TSymbolTableLevel();
200
201 bool insert(TSymbol& symbol)
202 {
203 //
204 // returning true means symbol was added to the table
205 //
206 tInsertResult result;
207 result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
208
209 return result.second;
210 }
211
212 TSymbol* find(const TString& name) const
213 {
214 tLevel::const_iterator it = level.find(name);
215 if (it == level.end())
216 return 0;
217 else
218 return (*it).second;
219 }
220
221 const_iterator begin() const
222 {
223 return level.begin();
224 }
225
226 const_iterator end() const
227 {
228 return level.end();
229 }
230
231 void relateToOperator(const char* name, TOperator op);
232 void relateToExtension(const char* name, const TString& ext);
233 void dump(TInfoSink &infoSink) const;
234 TSymbolTableLevel* clone(TStructureMap& remapper);
235
236protected:
237 tLevel level;
238};
239
240class TSymbolTable {
241public:
242 TSymbolTable() : uniqueId(0)
243 {
244 //
245 // The symbol table cannot be used until push() is called, but
246 // the lack of an initial call to push() can be used to detect
247 // that the symbol table has not been preloaded with built-ins.
248 //
249 }
250
251 ~TSymbolTable()
252 {
253 // level 0 is always built In symbols, so we never pop that out
254 while (table.size() > 1)
255 pop();
256 }
257
258 //
259 // When the symbol table is initialized with the built-ins, there should
260 // 'push' calls, so that built-ins are at level 0 and the shader
261 // globals are at level 1.
262 //
263 bool isEmpty() { return table.size() == 0; }
264 bool atBuiltInLevel() { return table.size() == 1; }
265 bool atGlobalLevel() { return table.size() <= 2; }
266 void push()
267 {
268 table.push_back(new TSymbolTableLevel);
269 precisionStack.push_back( PrecisionStackLevel() );
270 }
271
272 void pop()
273 {
274 delete table[currentLevel()];
275 table.pop_back();
276 precisionStack.pop_back();
277 }
278
279 bool insert(TSymbol& symbol)
280 {
281 symbol.setUniqueId(++uniqueId);
282 return table[currentLevel()]->insert(symbol);
283 }
284
285 TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
286 {
287 int level = currentLevel();
288 TSymbol* symbol;
289 do {
290 symbol = table[level]->find(name);
291 --level;
292 } while (symbol == 0 && level >= 0);
293 level++;
294 if (builtIn)
295 *builtIn = level == 0;
296 if (sameScope)
297 *sameScope = level == currentLevel();
298 return symbol;
299 }
300
301 TSymbol *findBuiltIn(const TString &name)
302 {
303 return table[0]->find(name);
304 }
305
306 TSymbolTableLevel* getGlobalLevel() {
307 assert(table.size() >= 2);
308 return table[1];
309 }
310
311 TSymbolTableLevel* getOuterLevel() {
312 assert(table.size() >= 2);
313 return table[currentLevel() - 1];
314 }
315
316 void relateToOperator(const char* name, TOperator op) {
317 table[0]->relateToOperator(name, op);
318 }
319 void relateToExtension(const char* name, const TString& ext) {
320 table[0]->relateToExtension(name, ext);
321 }
322 int getMaxSymbolId() { return uniqueId; }
323 void dump(TInfoSink &infoSink) const;
324 void copyTable(const TSymbolTable& copyOf);
325
326 void setDefaultPrecision( TBasicType type, TPrecision prec ){
327 if( type != EbtFloat && type != EbtInt ) return; // Only set default precision for int/float
328 int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
329 precisionStack[indexOfLastElement][type] = prec; // Uses map operator [], overwrites the current value
330 }
331
332 // Searches down the precisionStack for a precision qualifier for the specified TBasicType
333 TPrecision getDefaultPrecision( TBasicType type){
334 if( type != EbtFloat && type != EbtInt ) return EbpUndefined;
335 int level = static_cast<int>(precisionStack.size()) - 1;
336 assert( level >= 0); // Just to be safe. Should not happen.
337 PrecisionStackLevel::iterator it;
338 TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this?
339 while( level >= 0 ){
340 it = precisionStack[level].find( type );
341 if( it != precisionStack[level].end() ){
342 prec = (*it).second;
343 break;
344 }
345 level--;
346 }
347 return prec;
348 }
349
350protected:
351 int currentLevel() const { return static_cast<int>(table.size()) - 1; }
352
353 std::vector<TSymbolTableLevel*> table;
354 typedef std::map< TBasicType, TPrecision > PrecisionStackLevel;
355 std::vector< PrecisionStackLevel > precisionStack;
356 int uniqueId; // for unique identification in code generation
357};
358
359#endif // _SYMBOL_TABLE_INCLUDED_