John Bauman | 66b8ab2 | 2014-05-06 15:57:45 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // Create strings that declare built-in definitions, add built-ins that |
| 9 | // cannot be expressed in the files, and establish mappings between |
| 10 | // built-in functions and operators. |
| 11 | // |
| 12 | |
| 13 | #include "compiler/Initialize.h" |
| 14 | |
| 15 | #include "compiler/intermediate.h" |
| 16 | |
| 17 | //============================================================================ |
| 18 | // |
| 19 | // Prototypes for built-in functions seen by both vertex and fragment shaders. |
| 20 | // |
| 21 | //============================================================================ |
| 22 | static TString BuiltInFunctionsCommon() |
| 23 | { |
| 24 | TString s; |
| 25 | |
| 26 | // |
| 27 | // Angle and Trigonometric Functions. |
| 28 | // |
| 29 | s.append(TString("float radians(float degrees);")); |
| 30 | s.append(TString("vec2 radians(vec2 degrees);")); |
| 31 | s.append(TString("vec3 radians(vec3 degrees);")); |
| 32 | s.append(TString("vec4 radians(vec4 degrees);")); |
| 33 | |
| 34 | s.append(TString("float degrees(float radians);")); |
| 35 | s.append(TString("vec2 degrees(vec2 radians);")); |
| 36 | s.append(TString("vec3 degrees(vec3 radians);")); |
| 37 | s.append(TString("vec4 degrees(vec4 radians);")); |
| 38 | |
| 39 | s.append(TString("float sin(float angle);")); |
| 40 | s.append(TString("vec2 sin(vec2 angle);")); |
| 41 | s.append(TString("vec3 sin(vec3 angle);")); |
| 42 | s.append(TString("vec4 sin(vec4 angle);")); |
| 43 | |
| 44 | s.append(TString("float cos(float angle);")); |
| 45 | s.append(TString("vec2 cos(vec2 angle);")); |
| 46 | s.append(TString("vec3 cos(vec3 angle);")); |
| 47 | s.append(TString("vec4 cos(vec4 angle);")); |
| 48 | |
| 49 | s.append(TString("float tan(float angle);")); |
| 50 | s.append(TString("vec2 tan(vec2 angle);")); |
| 51 | s.append(TString("vec3 tan(vec3 angle);")); |
| 52 | s.append(TString("vec4 tan(vec4 angle);")); |
| 53 | |
| 54 | s.append(TString("float asin(float x);")); |
| 55 | s.append(TString("vec2 asin(vec2 x);")); |
| 56 | s.append(TString("vec3 asin(vec3 x);")); |
| 57 | s.append(TString("vec4 asin(vec4 x);")); |
| 58 | |
| 59 | s.append(TString("float acos(float x);")); |
| 60 | s.append(TString("vec2 acos(vec2 x);")); |
| 61 | s.append(TString("vec3 acos(vec3 x);")); |
| 62 | s.append(TString("vec4 acos(vec4 x);")); |
| 63 | |
| 64 | s.append(TString("float atan(float y, float x);")); |
| 65 | s.append(TString("vec2 atan(vec2 y, vec2 x);")); |
| 66 | s.append(TString("vec3 atan(vec3 y, vec3 x);")); |
| 67 | s.append(TString("vec4 atan(vec4 y, vec4 x);")); |
| 68 | |
| 69 | s.append(TString("float atan(float y_over_x);")); |
| 70 | s.append(TString("vec2 atan(vec2 y_over_x);")); |
| 71 | s.append(TString("vec3 atan(vec3 y_over_x);")); |
| 72 | s.append(TString("vec4 atan(vec4 y_over_x);")); |
| 73 | |
| 74 | // |
| 75 | // Exponential Functions. |
| 76 | // |
| 77 | s.append(TString("float pow(float x, float y);")); |
| 78 | s.append(TString("vec2 pow(vec2 x, vec2 y);")); |
| 79 | s.append(TString("vec3 pow(vec3 x, vec3 y);")); |
| 80 | s.append(TString("vec4 pow(vec4 x, vec4 y);")); |
| 81 | |
| 82 | s.append(TString("float exp(float x);")); |
| 83 | s.append(TString("vec2 exp(vec2 x);")); |
| 84 | s.append(TString("vec3 exp(vec3 x);")); |
| 85 | s.append(TString("vec4 exp(vec4 x);")); |
| 86 | |
| 87 | s.append(TString("float log(float x);")); |
| 88 | s.append(TString("vec2 log(vec2 x);")); |
| 89 | s.append(TString("vec3 log(vec3 x);")); |
| 90 | s.append(TString("vec4 log(vec4 x);")); |
| 91 | |
| 92 | s.append(TString("float exp2(float x);")); |
| 93 | s.append(TString("vec2 exp2(vec2 x);")); |
| 94 | s.append(TString("vec3 exp2(vec3 x);")); |
| 95 | s.append(TString("vec4 exp2(vec4 x);")); |
| 96 | |
| 97 | s.append(TString("float log2(float x);")); |
| 98 | s.append(TString("vec2 log2(vec2 x);")); |
| 99 | s.append(TString("vec3 log2(vec3 x);")); |
| 100 | s.append(TString("vec4 log2(vec4 x);")); |
| 101 | |
| 102 | s.append(TString("float sqrt(float x);")); |
| 103 | s.append(TString("vec2 sqrt(vec2 x);")); |
| 104 | s.append(TString("vec3 sqrt(vec3 x);")); |
| 105 | s.append(TString("vec4 sqrt(vec4 x);")); |
| 106 | |
| 107 | s.append(TString("float inversesqrt(float x);")); |
| 108 | s.append(TString("vec2 inversesqrt(vec2 x);")); |
| 109 | s.append(TString("vec3 inversesqrt(vec3 x);")); |
| 110 | s.append(TString("vec4 inversesqrt(vec4 x);")); |
| 111 | |
| 112 | // |
| 113 | // Common Functions. |
| 114 | // |
| 115 | s.append(TString("float abs(float x);")); |
| 116 | s.append(TString("vec2 abs(vec2 x);")); |
| 117 | s.append(TString("vec3 abs(vec3 x);")); |
| 118 | s.append(TString("vec4 abs(vec4 x);")); |
| 119 | |
| 120 | s.append(TString("float sign(float x);")); |
| 121 | s.append(TString("vec2 sign(vec2 x);")); |
| 122 | s.append(TString("vec3 sign(vec3 x);")); |
| 123 | s.append(TString("vec4 sign(vec4 x);")); |
| 124 | |
| 125 | s.append(TString("float floor(float x);")); |
| 126 | s.append(TString("vec2 floor(vec2 x);")); |
| 127 | s.append(TString("vec3 floor(vec3 x);")); |
| 128 | s.append(TString("vec4 floor(vec4 x);")); |
| 129 | |
| 130 | s.append(TString("float ceil(float x);")); |
| 131 | s.append(TString("vec2 ceil(vec2 x);")); |
| 132 | s.append(TString("vec3 ceil(vec3 x);")); |
| 133 | s.append(TString("vec4 ceil(vec4 x);")); |
| 134 | |
| 135 | s.append(TString("float fract(float x);")); |
| 136 | s.append(TString("vec2 fract(vec2 x);")); |
| 137 | s.append(TString("vec3 fract(vec3 x);")); |
| 138 | s.append(TString("vec4 fract(vec4 x);")); |
| 139 | |
| 140 | s.append(TString("float mod(float x, float y);")); |
| 141 | s.append(TString("vec2 mod(vec2 x, float y);")); |
| 142 | s.append(TString("vec3 mod(vec3 x, float y);")); |
| 143 | s.append(TString("vec4 mod(vec4 x, float y);")); |
| 144 | s.append(TString("vec2 mod(vec2 x, vec2 y);")); |
| 145 | s.append(TString("vec3 mod(vec3 x, vec3 y);")); |
| 146 | s.append(TString("vec4 mod(vec4 x, vec4 y);")); |
| 147 | |
| 148 | s.append(TString("float min(float x, float y);")); |
| 149 | s.append(TString("vec2 min(vec2 x, float y);")); |
| 150 | s.append(TString("vec3 min(vec3 x, float y);")); |
| 151 | s.append(TString("vec4 min(vec4 x, float y);")); |
| 152 | s.append(TString("vec2 min(vec2 x, vec2 y);")); |
| 153 | s.append(TString("vec3 min(vec3 x, vec3 y);")); |
| 154 | s.append(TString("vec4 min(vec4 x, vec4 y);")); |
| 155 | |
| 156 | s.append(TString("float max(float x, float y);")); |
| 157 | s.append(TString("vec2 max(vec2 x, float y);")); |
| 158 | s.append(TString("vec3 max(vec3 x, float y);")); |
| 159 | s.append(TString("vec4 max(vec4 x, float y);")); |
| 160 | s.append(TString("vec2 max(vec2 x, vec2 y);")); |
| 161 | s.append(TString("vec3 max(vec3 x, vec3 y);")); |
| 162 | s.append(TString("vec4 max(vec4 x, vec4 y);")); |
| 163 | |
| 164 | s.append(TString("float clamp(float x, float minVal, float maxVal);")); |
| 165 | s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); |
| 166 | s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); |
| 167 | s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); |
| 168 | s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); |
| 169 | s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); |
| 170 | s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); |
| 171 | |
| 172 | s.append(TString("float mix(float x, float y, float a);")); |
| 173 | s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); |
| 174 | s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); |
| 175 | s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); |
| 176 | s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); |
| 177 | s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); |
| 178 | s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); |
| 179 | |
| 180 | s.append(TString("float step(float edge, float x);")); |
| 181 | s.append(TString("vec2 step(vec2 edge, vec2 x);")); |
| 182 | s.append(TString("vec3 step(vec3 edge, vec3 x);")); |
| 183 | s.append(TString("vec4 step(vec4 edge, vec4 x);")); |
| 184 | s.append(TString("vec2 step(float edge, vec2 x);")); |
| 185 | s.append(TString("vec3 step(float edge, vec3 x);")); |
| 186 | s.append(TString("vec4 step(float edge, vec4 x);")); |
| 187 | |
| 188 | s.append(TString("float smoothstep(float edge0, float edge1, float x);")); |
| 189 | s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); |
| 190 | s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); |
| 191 | s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); |
| 192 | s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); |
| 193 | s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); |
| 194 | s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); |
| 195 | |
| 196 | // |
| 197 | // Geometric Functions. |
| 198 | // |
| 199 | s.append(TString("float length(float x);")); |
| 200 | s.append(TString("float length(vec2 x);")); |
| 201 | s.append(TString("float length(vec3 x);")); |
| 202 | s.append(TString("float length(vec4 x);")); |
| 203 | |
| 204 | s.append(TString("float distance(float p0, float p1);")); |
| 205 | s.append(TString("float distance(vec2 p0, vec2 p1);")); |
| 206 | s.append(TString("float distance(vec3 p0, vec3 p1);")); |
| 207 | s.append(TString("float distance(vec4 p0, vec4 p1);")); |
| 208 | |
| 209 | s.append(TString("float dot(float x, float y);")); |
| 210 | s.append(TString("float dot(vec2 x, vec2 y);")); |
| 211 | s.append(TString("float dot(vec3 x, vec3 y);")); |
| 212 | s.append(TString("float dot(vec4 x, vec4 y);")); |
| 213 | |
| 214 | s.append(TString("vec3 cross(vec3 x, vec3 y);")); |
| 215 | s.append(TString("float normalize(float x);")); |
| 216 | s.append(TString("vec2 normalize(vec2 x);")); |
| 217 | s.append(TString("vec3 normalize(vec3 x);")); |
| 218 | s.append(TString("vec4 normalize(vec4 x);")); |
| 219 | |
| 220 | s.append(TString("float faceforward(float N, float I, float Nref);")); |
| 221 | s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); |
| 222 | s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); |
| 223 | s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); |
| 224 | |
| 225 | s.append(TString("float reflect(float I, float N);")); |
| 226 | s.append(TString("vec2 reflect(vec2 I, vec2 N);")); |
| 227 | s.append(TString("vec3 reflect(vec3 I, vec3 N);")); |
| 228 | s.append(TString("vec4 reflect(vec4 I, vec4 N);")); |
| 229 | |
| 230 | s.append(TString("float refract(float I, float N, float eta);")); |
| 231 | s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); |
| 232 | s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); |
| 233 | s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); |
| 234 | |
| 235 | // |
| 236 | // Matrix Functions. |
| 237 | // |
| 238 | s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); |
| 239 | s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); |
| 240 | s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); |
| 241 | |
| 242 | // |
| 243 | // Vector relational functions. |
| 244 | // |
| 245 | s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); |
| 246 | s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); |
| 247 | s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); |
| 248 | |
| 249 | s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); |
| 250 | s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); |
| 251 | s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); |
| 252 | |
| 253 | s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); |
| 254 | s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); |
| 255 | s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); |
| 256 | |
| 257 | s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); |
| 258 | s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); |
| 259 | s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); |
| 260 | |
| 261 | s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); |
| 262 | s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); |
| 263 | s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); |
| 264 | |
| 265 | s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); |
| 266 | s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); |
| 267 | s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); |
| 268 | |
| 269 | s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); |
| 270 | s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); |
| 271 | s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); |
| 272 | |
| 273 | s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); |
| 274 | s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); |
| 275 | s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); |
| 276 | |
| 277 | s.append(TString("bvec2 equal(vec2 x, vec2 y);")); |
| 278 | s.append(TString("bvec3 equal(vec3 x, vec3 y);")); |
| 279 | s.append(TString("bvec4 equal(vec4 x, vec4 y);")); |
| 280 | |
| 281 | s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); |
| 282 | s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); |
| 283 | s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); |
| 284 | |
| 285 | s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); |
| 286 | s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); |
| 287 | s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); |
| 288 | |
| 289 | s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); |
| 290 | s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); |
| 291 | s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); |
| 292 | |
| 293 | s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); |
| 294 | s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); |
| 295 | s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); |
| 296 | |
| 297 | s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); |
| 298 | s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); |
| 299 | s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); |
| 300 | |
| 301 | s.append(TString("bool any(bvec2 x);")); |
| 302 | s.append(TString("bool any(bvec3 x);")); |
| 303 | s.append(TString("bool any(bvec4 x);")); |
| 304 | |
| 305 | s.append(TString("bool all(bvec2 x);")); |
| 306 | s.append(TString("bool all(bvec3 x);")); |
| 307 | s.append(TString("bool all(bvec4 x);")); |
| 308 | |
| 309 | s.append(TString("bvec2 not(bvec2 x);")); |
| 310 | s.append(TString("bvec3 not(bvec3 x);")); |
| 311 | s.append(TString("bvec4 not(bvec4 x);")); |
| 312 | |
| 313 | // |
| 314 | // Texture Functions. |
| 315 | // |
| 316 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); |
| 317 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); |
| 318 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); |
| 319 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); |
| 320 | |
| 321 | // |
| 322 | // Noise functions. |
| 323 | // |
| 324 | //s.append(TString("float noise1(float x);")); |
| 325 | //s.append(TString("float noise1(vec2 x);")); |
| 326 | //s.append(TString("float noise1(vec3 x);")); |
| 327 | //s.append(TString("float noise1(vec4 x);")); |
| 328 | |
| 329 | //s.append(TString("vec2 noise2(float x);")); |
| 330 | //s.append(TString("vec2 noise2(vec2 x);")); |
| 331 | //s.append(TString("vec2 noise2(vec3 x);")); |
| 332 | //s.append(TString("vec2 noise2(vec4 x);")); |
| 333 | |
| 334 | //s.append(TString("vec3 noise3(float x);")); |
| 335 | //s.append(TString("vec3 noise3(vec2 x);")); |
| 336 | //s.append(TString("vec3 noise3(vec3 x);")); |
| 337 | //s.append(TString("vec3 noise3(vec4 x);")); |
| 338 | |
| 339 | //s.append(TString("vec4 noise4(float x);")); |
| 340 | //s.append(TString("vec4 noise4(vec2 x);")); |
| 341 | //s.append(TString("vec4 noise4(vec3 x);")); |
| 342 | //s.append(TString("vec4 noise4(vec4 x);")); |
| 343 | |
| 344 | return s; |
| 345 | } |
| 346 | |
| 347 | //============================================================================ |
| 348 | // |
| 349 | // Prototypes for built-in functions seen by vertex shaders only. |
| 350 | // |
| 351 | //============================================================================ |
| 352 | static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources) |
| 353 | { |
| 354 | TString s; |
| 355 | |
| 356 | // |
| 357 | // Geometric Functions. |
| 358 | // |
| 359 | //s.append(TString("vec4 ftransform();")); |
| 360 | |
| 361 | // |
| 362 | // Texture Functions. |
| 363 | // |
| 364 | s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); |
| 365 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); |
| 366 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); |
| 367 | s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); |
| 368 | |
| 369 | return s; |
| 370 | } |
| 371 | |
| 372 | //============================================================================ |
| 373 | // |
| 374 | // Prototypes for built-in functions seen by fragment shaders only. |
| 375 | // |
| 376 | //============================================================================ |
| 377 | static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources) |
| 378 | { |
| 379 | TString s; |
| 380 | |
| 381 | // |
| 382 | // Texture Functions. |
| 383 | // |
| 384 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); |
| 385 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); |
| 386 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); |
| 387 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); |
| 388 | |
| 389 | if (resources.OES_standard_derivatives) |
| 390 | { |
| 391 | s.append(TString("float dFdx(float p);")); |
| 392 | s.append(TString("vec2 dFdx(vec2 p);")); |
| 393 | s.append(TString("vec3 dFdx(vec3 p);")); |
| 394 | s.append(TString("vec4 dFdx(vec4 p);")); |
| 395 | |
| 396 | s.append(TString("float dFdy(float p);")); |
| 397 | s.append(TString("vec2 dFdy(vec2 p);")); |
| 398 | s.append(TString("vec3 dFdy(vec3 p);")); |
| 399 | s.append(TString("vec4 dFdy(vec4 p);")); |
| 400 | |
| 401 | s.append(TString("float fwidth(float p);")); |
| 402 | s.append(TString("vec2 fwidth(vec2 p);")); |
| 403 | s.append(TString("vec3 fwidth(vec3 p);")); |
| 404 | s.append(TString("vec4 fwidth(vec4 p);")); |
| 405 | } |
| 406 | |
| 407 | return s; |
| 408 | } |
| 409 | |
| 410 | //============================================================================ |
| 411 | // |
| 412 | // Standard uniforms. |
| 413 | // |
| 414 | //============================================================================ |
| 415 | static TString StandardUniforms() |
| 416 | { |
| 417 | TString s; |
| 418 | |
| 419 | // |
| 420 | // Depth range in window coordinates |
| 421 | // |
| 422 | s.append(TString("struct gl_DepthRangeParameters {")); |
| 423 | s.append(TString(" highp float near;")); // n |
| 424 | s.append(TString(" highp float far;")); // f |
| 425 | s.append(TString(" highp float diff;")); // f - n |
| 426 | s.append(TString("};")); |
| 427 | s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); |
| 428 | |
| 429 | return s; |
| 430 | } |
| 431 | |
| 432 | //============================================================================ |
| 433 | // |
| 434 | // Default precision for vertex shaders. |
| 435 | // |
| 436 | //============================================================================ |
| 437 | static TString DefaultPrecisionVertex() |
| 438 | { |
| 439 | TString s; |
| 440 | |
| 441 | s.append(TString("precision highp int;")); |
| 442 | s.append(TString("precision highp float;")); |
| 443 | |
| 444 | return s; |
| 445 | } |
| 446 | |
| 447 | //============================================================================ |
| 448 | // |
| 449 | // Default precision for fragment shaders. |
| 450 | // |
| 451 | //============================================================================ |
| 452 | static TString DefaultPrecisionFragment() |
| 453 | { |
| 454 | TString s; |
| 455 | |
| 456 | s.append(TString("precision mediump int;")); |
| 457 | // No default precision for float in fragment shaders |
| 458 | |
| 459 | return s; |
| 460 | } |
| 461 | |
| 462 | //============================================================================ |
| 463 | // |
| 464 | // Implementation dependent built-in constants. |
| 465 | // |
| 466 | //============================================================================ |
| 467 | static TString BuiltInConstants(const ShBuiltInResources &resources) |
| 468 | { |
| 469 | TStringStream s; |
| 470 | |
| 471 | s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";"; |
| 472 | s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";"; |
| 473 | |
| 474 | s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; |
| 475 | s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; |
| 476 | s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";"; |
| 477 | s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; |
| 478 | s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";"; |
| 479 | s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";"; |
| 480 | |
| 481 | return s.str(); |
| 482 | } |
| 483 | |
| 484 | void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec, |
| 485 | const ShBuiltInResources& resources) |
| 486 | { |
| 487 | switch (type) { |
| 488 | case SH_FRAGMENT_SHADER: |
| 489 | builtInStrings.push_back(DefaultPrecisionFragment()); |
| 490 | builtInStrings.push_back(BuiltInFunctionsCommon()); |
| 491 | builtInStrings.push_back(BuiltInFunctionsFragment(resources)); |
| 492 | builtInStrings.push_back(StandardUniforms()); |
| 493 | break; |
| 494 | |
| 495 | case SH_VERTEX_SHADER: |
| 496 | builtInStrings.push_back(DefaultPrecisionVertex()); |
| 497 | builtInStrings.push_back(BuiltInFunctionsCommon()); |
| 498 | builtInStrings.push_back(BuiltInFunctionsVertex(resources)); |
| 499 | builtInStrings.push_back(StandardUniforms()); |
| 500 | break; |
| 501 | |
| 502 | default: assert(false && "Language not supported"); |
| 503 | } |
| 504 | |
| 505 | builtInStrings.push_back(BuiltInConstants(resources)); |
| 506 | } |
| 507 | |
| 508 | void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, |
| 509 | const ShBuiltInResources& resources, |
| 510 | TSymbolTable& symbolTable) |
| 511 | { |
| 512 | // |
| 513 | // First, insert some special built-in variables that are not in |
| 514 | // the built-in header files. |
| 515 | // |
| 516 | switch(type) { |
| 517 | case SH_FRAGMENT_SHADER: |
| 518 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); |
| 519 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); |
| 520 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); |
| 521 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); |
| 522 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); |
| 523 | break; |
| 524 | case SH_VERTEX_SHADER: |
| 525 | symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); |
| 526 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); |
| 527 | break; |
| 528 | default: assert(false && "Language not supported"); |
| 529 | } |
| 530 | |
| 531 | // |
| 532 | // Next, identify which built-ins from the already loaded headers have |
| 533 | // a mapping to an operator. Those that are not identified as such are |
| 534 | // expected to be resolved through a library of functions, versus as |
| 535 | // operations. |
| 536 | // |
| 537 | symbolTable.relateToOperator("not", EOpVectorLogicalNot); |
| 538 | |
| 539 | symbolTable.relateToOperator("matrixCompMult", EOpMul); |
| 540 | |
| 541 | symbolTable.relateToOperator("equal", EOpVectorEqual); |
| 542 | symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); |
| 543 | symbolTable.relateToOperator("lessThan", EOpLessThan); |
| 544 | symbolTable.relateToOperator("greaterThan", EOpGreaterThan); |
| 545 | symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); |
| 546 | symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); |
| 547 | |
| 548 | symbolTable.relateToOperator("radians", EOpRadians); |
| 549 | symbolTable.relateToOperator("degrees", EOpDegrees); |
| 550 | symbolTable.relateToOperator("sin", EOpSin); |
| 551 | symbolTable.relateToOperator("cos", EOpCos); |
| 552 | symbolTable.relateToOperator("tan", EOpTan); |
| 553 | symbolTable.relateToOperator("asin", EOpAsin); |
| 554 | symbolTable.relateToOperator("acos", EOpAcos); |
| 555 | symbolTable.relateToOperator("atan", EOpAtan); |
| 556 | |
| 557 | symbolTable.relateToOperator("pow", EOpPow); |
| 558 | symbolTable.relateToOperator("exp2", EOpExp2); |
| 559 | symbolTable.relateToOperator("log", EOpLog); |
| 560 | symbolTable.relateToOperator("exp", EOpExp); |
| 561 | symbolTable.relateToOperator("log2", EOpLog2); |
| 562 | symbolTable.relateToOperator("sqrt", EOpSqrt); |
| 563 | symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); |
| 564 | |
| 565 | symbolTable.relateToOperator("abs", EOpAbs); |
| 566 | symbolTable.relateToOperator("sign", EOpSign); |
| 567 | symbolTable.relateToOperator("floor", EOpFloor); |
| 568 | symbolTable.relateToOperator("ceil", EOpCeil); |
| 569 | symbolTable.relateToOperator("fract", EOpFract); |
| 570 | symbolTable.relateToOperator("mod", EOpMod); |
| 571 | symbolTable.relateToOperator("min", EOpMin); |
| 572 | symbolTable.relateToOperator("max", EOpMax); |
| 573 | symbolTable.relateToOperator("clamp", EOpClamp); |
| 574 | symbolTable.relateToOperator("mix", EOpMix); |
| 575 | symbolTable.relateToOperator("step", EOpStep); |
| 576 | symbolTable.relateToOperator("smoothstep", EOpSmoothStep); |
| 577 | |
| 578 | symbolTable.relateToOperator("length", EOpLength); |
| 579 | symbolTable.relateToOperator("distance", EOpDistance); |
| 580 | symbolTable.relateToOperator("dot", EOpDot); |
| 581 | symbolTable.relateToOperator("cross", EOpCross); |
| 582 | symbolTable.relateToOperator("normalize", EOpNormalize); |
| 583 | symbolTable.relateToOperator("faceforward", EOpFaceForward); |
| 584 | symbolTable.relateToOperator("reflect", EOpReflect); |
| 585 | symbolTable.relateToOperator("refract", EOpRefract); |
| 586 | |
| 587 | symbolTable.relateToOperator("any", EOpAny); |
| 588 | symbolTable.relateToOperator("all", EOpAll); |
| 589 | |
| 590 | // Map language-specific operators. |
| 591 | switch(type) { |
| 592 | case SH_VERTEX_SHADER: |
| 593 | break; |
| 594 | case SH_FRAGMENT_SHADER: |
| 595 | if (resources.OES_standard_derivatives) { |
| 596 | symbolTable.relateToOperator("dFdx", EOpDFdx); |
| 597 | symbolTable.relateToOperator("dFdy", EOpDFdy); |
| 598 | symbolTable.relateToOperator("fwidth", EOpFwidth); |
| 599 | |
| 600 | symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives"); |
| 601 | symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives"); |
| 602 | symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives"); |
| 603 | } |
| 604 | break; |
| 605 | default: break; |
| 606 | } |
| 607 | |
| 608 | // Finally add resource-specific variables. |
| 609 | switch(type) |
| 610 | { |
| 611 | case SH_FRAGMENT_SHADER: |
| 612 | { |
| 613 | // Set up gl_FragData. The array size. |
| 614 | TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true); |
| 615 | fragData.setArraySize(resources.MaxDrawBuffers); |
| 616 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); |
| 617 | } |
| 618 | break; |
| 619 | default: break; |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | void InitExtensionBehavior(const ShBuiltInResources& resources, |
| 624 | TExtensionBehavior& extBehavior) |
| 625 | { |
| 626 | if (resources.OES_standard_derivatives) |
| 627 | extBehavior["GL_OES_standard_derivatives"] = EBhUndefined; |
| 628 | } |