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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
John Bauman89401822014-05-06 15:04:28 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
John Bauman89401822014-05-06 15:04:28 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
John Bauman89401822014-05-06 15:04:28 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
John Bauman89401822014-05-06 15:04:28 -040014
15#include "VertexProgram.hpp"
16
John Bauman89401822014-05-06 15:04:28 -040017#include "VertexShader.hpp"
John Bauman89401822014-05-06 15:04:28 -040018#include "SamplerCore.hpp"
Nicolas Capens708c24b2017-10-26 13:07:10 -040019#include "Renderer/Renderer.hpp"
20#include "Renderer/Vertex.hpp"
21#include "Common/Half.hpp"
22#include "Common/Debug.hpp"
John Bauman89401822014-05-06 15:04:28 -040023
John Bauman89401822014-05-06 15:04:28 -040024namespace sw
25{
Nicolas Capens7551ac62016-01-20 17:11:53 -050026 VertexProgram::VertexProgram(const VertexProcessor::State &state, const VertexShader *shader)
27 : VertexRoutine(state, shader), shader(shader), r(shader->dynamicallyIndexedTemporaries)
John Bauman89401822014-05-06 15:04:28 -040028 {
John Bauman89401822014-05-06 15:04:28 -040029 ifDepth = 0;
30 loopRepDepth = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040031 currentLabel = -1;
32 whileTest = false;
John Bauman89401822014-05-06 15:04:28 -040033
34 for(int i = 0; i < 2048; i++)
35 {
36 labelBlock[i] = 0;
37 }
Nicolas Capens7551ac62016-01-20 17:11:53 -050038
39 loopDepth = -1;
40 enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
41
42 if(shader && shader->containsBreakInstruction())
43 {
44 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
45 }
46
47 if(shader && shader->containsContinueInstruction())
48 {
49 enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
50 }
51
Alexis Hetu02ad0aa2016-08-02 11:18:14 -040052 if(shader->isInstanceIdDeclared())
Nicolas Capens7551ac62016-01-20 17:11:53 -050053 {
54 instanceID = *Pointer<Int>(data + OFFSET(DrawData,instanceID));
55 }
John Bauman89401822014-05-06 15:04:28 -040056 }
57
58 VertexProgram::~VertexProgram()
59 {
John Bauman89401822014-05-06 15:04:28 -040060 }
61
Alexis Hetu877ddfc2017-07-25 17:48:00 -040062 void VertexProgram::pipeline(UInt& index)
John Bauman89401822014-05-06 15:04:28 -040063 {
John Bauman89401822014-05-06 15:04:28 -040064 if(!state.preTransformed)
65 {
Alexis Hetu877ddfc2017-07-25 17:48:00 -040066 program(index);
John Bauman89401822014-05-06 15:04:28 -040067 }
68 else
69 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -050070 passThrough();
John Bauman89401822014-05-06 15:04:28 -040071 }
72 }
73
Alexis Hetu877ddfc2017-07-25 17:48:00 -040074 void VertexProgram::program(UInt& index)
John Bauman89401822014-05-06 15:04:28 -040075 {
John Bauman19bac1e2014-05-06 15:23:49 -040076 // shader->print("VertexShader-%0.8X.txt", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -040077
Alexis Hetu53ad4af2017-12-06 14:49:07 -050078 unsigned short shaderModel = shader->getShaderModel();
John Bauman89401822014-05-06 15:04:28 -040079
Nicolas Capens7551ac62016-01-20 17:11:53 -050080 enableIndex = 0;
81 stackIndex = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040082
Nicolas Capens4677a5f2014-05-06 16:42:26 -040083 if(shader->containsLeaveInstruction())
84 {
Nicolas Capens7551ac62016-01-20 17:11:53 -050085 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
Nicolas Capens4677a5f2014-05-06 16:42:26 -040086 }
87
Alexis Hetu877ddfc2017-07-25 17:48:00 -040088 if(shader->isVertexIdDeclared())
89 {
90 if(state.textureSampling)
91 {
92 vertexID = Int4(index);
93 }
94 else
95 {
96 vertexID = Insert(vertexID, As<Int>(index), 0);
97 vertexID = Insert(vertexID, As<Int>(index + 1), 1);
98 vertexID = Insert(vertexID, As<Int>(index + 2), 2);
99 vertexID = Insert(vertexID, As<Int>(index + 3), 3);
100 }
101 }
102
John Bauman19bac1e2014-05-06 15:23:49 -0400103 // Create all call site return blocks up front
Alexis Hetu903e0252014-11-25 14:25:32 -0500104 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -0400105 {
John Bauman19bac1e2014-05-06 15:23:49 -0400106 const Shader::Instruction *instruction = shader->getInstruction(i);
107 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -0400108
John Bauman19bac1e2014-05-06 15:23:49 -0400109 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
110 {
111 const Dst &dst = instruction->dst;
John Bauman89401822014-05-06 15:04:28 -0400112
John Bauman19bac1e2014-05-06 15:23:49 -0400113 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
114 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
115 }
116 }
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500117
Alexis Hetu903e0252014-11-25 14:25:32 -0500118 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman19bac1e2014-05-06 15:23:49 -0400119 {
120 const Shader::Instruction *instruction = shader->getInstruction(i);
121 Shader::Opcode opcode = instruction->opcode;
122
123 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -0400124 {
125 continue;
126 }
127
John Bauman19bac1e2014-05-06 15:23:49 -0400128 Dst dst = instruction->dst;
129 Src src0 = instruction->src[0];
130 Src src1 = instruction->src[1];
131 Src src2 = instruction->src[2];
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400132 Src src3 = instruction->src[3];
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400133 Src src4 = instruction->src[4];
John Bauman89401822014-05-06 15:04:28 -0400134
John Bauman19bac1e2014-05-06 15:23:49 -0400135 bool predicate = instruction->predicate;
John Bauman19bac1e2014-05-06 15:23:49 -0400136 Control control = instruction->control;
137 bool integer = dst.type == Shader::PARAMETER_ADDR;
138 bool pp = dst.partialPrecision;
John Bauman89401822014-05-06 15:04:28 -0400139
John Bauman19bac1e2014-05-06 15:23:49 -0400140 Vector4f d;
141 Vector4f s0;
142 Vector4f s1;
143 Vector4f s2;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400144 Vector4f s3;
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400145 Vector4f s4;
John Bauman89401822014-05-06 15:04:28 -0400146
Nicolas Capensc2534f42016-04-04 11:13:24 -0400147 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0);
148 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1);
149 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2);
150 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegister(src3);
151 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegister(src4);
John Bauman89401822014-05-06 15:04:28 -0400152
153 switch(opcode)
154 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500155 case Shader::OPCODE_VS_1_0: break;
156 case Shader::OPCODE_VS_1_1: break;
157 case Shader::OPCODE_VS_2_0: break;
158 case Shader::OPCODE_VS_2_x: break;
159 case Shader::OPCODE_VS_2_sw: break;
160 case Shader::OPCODE_VS_3_0: break;
161 case Shader::OPCODE_VS_3_sw: break;
162 case Shader::OPCODE_DCL: break;
163 case Shader::OPCODE_DEF: break;
164 case Shader::OPCODE_DEFI: break;
165 case Shader::OPCODE_DEFB: break;
166 case Shader::OPCODE_NOP: break;
167 case Shader::OPCODE_ABS: abs(d, s0); break;
Alexis Hetu0f448072016-03-18 10:56:08 -0400168 case Shader::OPCODE_IABS: iabs(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500169 case Shader::OPCODE_ADD: add(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400170 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500171 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
172 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
173 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
174 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
175 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
176 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
177 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
178 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
179 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
180 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
181 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
182 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
183 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
184 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
185 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
186 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
187 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400188 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
189 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
190 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500191 case Shader::OPCODE_ATT: att(d, s0, s1); break;
192 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
193 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
Alexis Hetu53ad4af2017-12-06 14:49:07 -0500194 case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500195 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
196 case Shader::OPCODE_FRC: frc(d, s0); break;
John Bauman19bac1e2014-05-06 15:23:49 -0400197 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
198 case Shader::OPCODE_FLOOR: floor(d, s0); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -0400199 case Shader::OPCODE_ROUND: round(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500200 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
John Bauman19bac1e2014-05-06 15:23:49 -0400201 case Shader::OPCODE_CEIL: ceil(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500202 case Shader::OPCODE_LIT: lit(d, s0); break;
203 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
204 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
Alexis Hetu53ad4af2017-12-06 14:49:07 -0500205 case Shader::OPCODE_LOGP: logp(d, s0, shaderModel); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500206 case Shader::OPCODE_LOG: log(d, s0, pp); break;
207 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
208 case Shader::OPCODE_STEP: step(d, s0, s1); break;
209 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
Alexis Hetu8ef6d102017-11-09 15:49:09 -0500210 case Shader::OPCODE_ISINF: isinf(d, s0); break;
211 case Shader::OPCODE_ISNAN: isnan(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400212 case Shader::OPCODE_FLOATBITSTOINT:
213 case Shader::OPCODE_FLOATBITSTOUINT:
214 case Shader::OPCODE_INTBITSTOFLOAT:
215 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
Alexis Hetu9cde9742016-04-06 13:03:38 -0400216 case Shader::OPCODE_PACKSNORM2x16: packSnorm2x16(d, s0); break;
217 case Shader::OPCODE_PACKUNORM2x16: packUnorm2x16(d, s0); break;
Alexis Hetuffb35eb2016-04-06 18:05:00 -0400218 case Shader::OPCODE_PACKHALF2x16: packHalf2x16(d, s0); break;
Alexis Hetu9cde9742016-04-06 13:03:38 -0400219 case Shader::OPCODE_UNPACKSNORM2x16: unpackSnorm2x16(d, s0); break;
220 case Shader::OPCODE_UNPACKUNORM2x16: unpackUnorm2x16(d, s0); break;
Alexis Hetuffb35eb2016-04-06 18:05:00 -0400221 case Shader::OPCODE_UNPACKHALF2x16: unpackHalf2x16(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500222 case Shader::OPCODE_M3X2: M3X2(d, s0, src1); break;
223 case Shader::OPCODE_M3X3: M3X3(d, s0, src1); break;
224 case Shader::OPCODE_M3X4: M3X4(d, s0, src1); break;
225 case Shader::OPCODE_M4X3: M4X3(d, s0, src1); break;
226 case Shader::OPCODE_M4X4: M4X4(d, s0, src1); break;
227 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
228 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
229 case Shader::OPCODE_MAX: max(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400230 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
231 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500232 case Shader::OPCODE_MIN: min(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400233 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
234 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500235 case Shader::OPCODE_MOV: mov(d, s0, integer); break;
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400236 case Shader::OPCODE_MOVA: mov(d, s0, true); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400237 case Shader::OPCODE_NEG: neg(d, s0); break;
238 case Shader::OPCODE_INEG: ineg(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500239 case Shader::OPCODE_F2B: f2b(d, s0); break;
240 case Shader::OPCODE_B2F: b2f(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400241 case Shader::OPCODE_F2I: f2i(d, s0); break;
242 case Shader::OPCODE_I2F: i2f(d, s0); break;
243 case Shader::OPCODE_F2U: f2u(d, s0); break;
244 case Shader::OPCODE_U2F: u2f(d, s0); break;
245 case Shader::OPCODE_I2B: i2b(d, s0); break;
246 case Shader::OPCODE_B2I: b2i(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500247 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400248 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500249 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
250 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
251 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
252 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
253 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
254 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
255 case Shader::OPCODE_DIV: div(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400256 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
257 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500258 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400259 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
260 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
261 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500262 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
263 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
264 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
265 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
266 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
267 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
268 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
269 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
270 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
271 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
272 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
273 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
274 case Shader::OPCODE_SGE: step(d, s1, s0); break;
275 case Shader::OPCODE_SGN: sgn(d, s0); break;
Alexis Hetu0f448072016-03-18 10:56:08 -0400276 case Shader::OPCODE_ISGN: isgn(d, s0); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500277 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
278 case Shader::OPCODE_COS: cos(d, s0, pp); break;
279 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
280 case Shader::OPCODE_TAN: tan(d, s0); break;
281 case Shader::OPCODE_ACOS: acos(d, s0); break;
282 case Shader::OPCODE_ASIN: asin(d, s0); break;
283 case Shader::OPCODE_ATAN: atan(d, s0); break;
284 case Shader::OPCODE_ATAN2: atan2(d, s0, s1); break;
285 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
286 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
287 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
288 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
289 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
290 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
291 case Shader::OPCODE_SLT: slt(d, s0, s1); break;
292 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400293 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500294 case Shader::OPCODE_BREAK: BREAK(); break;
295 case Shader::OPCODE_BREAKC: BREAKC(s0, s1, control); break;
296 case Shader::OPCODE_BREAKP: BREAKP(src0); break;
297 case Shader::OPCODE_CONTINUE: CONTINUE(); break;
298 case Shader::OPCODE_TEST: TEST(); break;
299 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break;
300 case Shader::OPCODE_CALLNZ: CALLNZ(dst.label, dst.callSite, src0); break;
301 case Shader::OPCODE_ELSE: ELSE(); break;
302 case Shader::OPCODE_ENDIF: ENDIF(); break;
303 case Shader::OPCODE_ENDLOOP: ENDLOOP(); break;
304 case Shader::OPCODE_ENDREP: ENDREP(); break;
305 case Shader::OPCODE_ENDWHILE: ENDWHILE(); break;
Alexis Hetu9aa83a92016-05-02 17:34:46 -0400306 case Shader::OPCODE_ENDSWITCH: ENDSWITCH(); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500307 case Shader::OPCODE_IF: IF(src0); break;
308 case Shader::OPCODE_IFC: IFC(s0, s1, control); break;
309 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
310 case Shader::OPCODE_LOOP: LOOP(src1); break;
311 case Shader::OPCODE_REP: REP(src0); break;
312 case Shader::OPCODE_WHILE: WHILE(src0); break;
Alexis Hetu9aa83a92016-05-02 17:34:46 -0400313 case Shader::OPCODE_SWITCH: SWITCH(); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500314 case Shader::OPCODE_RET: RET(); break;
315 case Shader::OPCODE_LEAVE: LEAVE(); break;
316 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
317 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400318 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500319 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
320 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
321 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
322 case Shader::OPCODE_ALL: all(d.x, s0); break;
323 case Shader::OPCODE_ANY: any(d.x, s0); break;
Alexis Hetu24f454e2016-08-31 17:22:13 -0400324 case Shader::OPCODE_NOT: bitwise_not(d, s0); break;
325 case Shader::OPCODE_OR: bitwise_or(d, s0, s1); break;
326 case Shader::OPCODE_XOR: bitwise_xor(d, s0, s1); break;
327 case Shader::OPCODE_AND: bitwise_and(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400328 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
329 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
Nicolas Capensa0b57832017-11-07 13:07:53 -0500330 case Shader::OPCODE_TEXLDL: TEXLOD(d, s0, src1, s0.w); break;
331 case Shader::OPCODE_TEXLOD: TEXLOD(d, s0, src1, s2.x); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500332 case Shader::OPCODE_TEX: TEX(d, s0, src1); break;
Meng-Lin Wu2337a192016-06-01 13:54:07 -0400333 case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2); break;
Nicolas Capensa0b57832017-11-07 13:07:53 -0500334 case Shader::OPCODE_TEXLODOFFSET: TEXLODOFFSET(d, s0, src1, s2, s3.x); break;
335 case Shader::OPCODE_TEXELFETCH: TEXELFETCH(d, s0, src1, s2.x); break;
336 case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCHOFFSET(d, s0, src1, s2, s3.x); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500337 case Shader::OPCODE_TEXGRAD: TEXGRAD(d, s0, src1, s2, s3); break;
Nicolas Capensa0b57832017-11-07 13:07:53 -0500338 case Shader::OPCODE_TEXGRADOFFSET: TEXGRADOFFSET(d, s0, src1, s2, s3, s4); break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500339 case Shader::OPCODE_TEXSIZE: TEXSIZE(d, s0.x, src1); break;
340 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -0400341 default:
342 ASSERT(false);
343 }
344
John Bauman19bac1e2014-05-06 15:23:49 -0400345 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_NOP)
John Bauman89401822014-05-06 15:04:28 -0400346 {
John Bauman19bac1e2014-05-06 15:23:49 -0400347 if(dst.saturate)
John Bauman89401822014-05-06 15:04:28 -0400348 {
John Bauman19bac1e2014-05-06 15:23:49 -0400349 if(dst.x) d.x = Max(d.x, Float4(0.0f));
350 if(dst.y) d.y = Max(d.y, Float4(0.0f));
351 if(dst.z) d.z = Max(d.z, Float4(0.0f));
352 if(dst.w) d.w = Max(d.w, Float4(0.0f));
John Bauman89401822014-05-06 15:04:28 -0400353
John Bauman19bac1e2014-05-06 15:23:49 -0400354 if(dst.x) d.x = Min(d.x, Float4(1.0f));
355 if(dst.y) d.y = Min(d.y, Float4(1.0f));
356 if(dst.z) d.z = Min(d.z, Float4(1.0f));
357 if(dst.w) d.w = Min(d.w, Float4(1.0f));
358 }
359
Nicolas Capensc6e8ab12014-05-06 23:31:07 -0400360 if(instruction->isPredicated())
John Bauman19bac1e2014-05-06 15:23:49 -0400361 {
362 Vector4f pDst; // FIXME: Rename
363
364 switch(dst.type)
John Bauman89401822014-05-06 15:04:28 -0400365 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500366 case Shader::PARAMETER_VOID: break;
John Bauman19bac1e2014-05-06 15:23:49 -0400367 case Shader::PARAMETER_TEMP:
368 if(dst.rel.type == Shader::PARAMETER_VOID)
369 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500370 if(dst.x) pDst.x = r[dst.index].x;
371 if(dst.y) pDst.y = r[dst.index].y;
372 if(dst.z) pDst.z = r[dst.index].z;
373 if(dst.w) pDst.w = r[dst.index].w;
John Bauman19bac1e2014-05-06 15:23:49 -0400374 }
375 else
376 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500377 Int a = relativeAddress(dst);
John Bauman19bac1e2014-05-06 15:23:49 -0400378
Nicolas Capens7551ac62016-01-20 17:11:53 -0500379 if(dst.x) pDst.x = r[dst.index + a].x;
380 if(dst.y) pDst.y = r[dst.index + a].y;
381 if(dst.z) pDst.z = r[dst.index + a].z;
382 if(dst.w) pDst.w = r[dst.index + a].w;
John Bauman19bac1e2014-05-06 15:23:49 -0400383 }
384 break;
Nicolas Capens7551ac62016-01-20 17:11:53 -0500385 case Shader::PARAMETER_ADDR: pDst = a0; break;
John Bauman19bac1e2014-05-06 15:23:49 -0400386 case Shader::PARAMETER_RASTOUT:
387 switch(dst.index)
John Bauman89401822014-05-06 15:04:28 -0400388 {
389 case 0:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500390 if(dst.x) pDst.x = o[Pos].x;
391 if(dst.y) pDst.y = o[Pos].y;
392 if(dst.z) pDst.z = o[Pos].z;
393 if(dst.w) pDst.w = o[Pos].w;
John Bauman89401822014-05-06 15:04:28 -0400394 break;
395 case 1:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500396 pDst.x = o[Fog].x;
John Bauman89401822014-05-06 15:04:28 -0400397 break;
398 case 2:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500399 pDst.x = o[Pts].y;
John Bauman89401822014-05-06 15:04:28 -0400400 break;
401 default:
402 ASSERT(false);
403 }
404 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400405 case Shader::PARAMETER_ATTROUT:
Nicolas Capens995ddea2016-05-17 11:48:56 -0400406 if(dst.x) pDst.x = o[C0 + dst.index].x;
407 if(dst.y) pDst.y = o[C0 + dst.index].y;
408 if(dst.z) pDst.z = o[C0 + dst.index].z;
409 if(dst.w) pDst.w = o[C0 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -0400410 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400411 case Shader::PARAMETER_TEXCRDOUT:
412 // case Shader::PARAMETER_OUTPUT:
Alexis Hetu53ad4af2017-12-06 14:49:07 -0500413 if(shaderModel < 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400414 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500415 if(dst.x) pDst.x = o[T0 + dst.index].x;
416 if(dst.y) pDst.y = o[T0 + dst.index].y;
417 if(dst.z) pDst.z = o[T0 + dst.index].z;
418 if(dst.w) pDst.w = o[T0 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -0400419 }
420 else
421 {
John Bauman19bac1e2014-05-06 15:23:49 -0400422 if(dst.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -0400423 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500424 if(dst.x) pDst.x = o[dst.index].x;
425 if(dst.y) pDst.y = o[dst.index].y;
426 if(dst.z) pDst.z = o[dst.index].z;
427 if(dst.w) pDst.w = o[dst.index].w;
John Bauman89401822014-05-06 15:04:28 -0400428 }
John Bauman19bac1e2014-05-06 15:23:49 -0400429 else
430 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500431 Int a = relativeAddress(dst);
John Bauman19bac1e2014-05-06 15:23:49 -0400432
Nicolas Capens7551ac62016-01-20 17:11:53 -0500433 if(dst.x) pDst.x = o[dst.index + a].x;
434 if(dst.y) pDst.y = o[dst.index + a].y;
435 if(dst.z) pDst.z = o[dst.index + a].z;
436 if(dst.w) pDst.w = o[dst.index + a].w;
John Bauman89401822014-05-06 15:04:28 -0400437 }
438 }
439 break;
Nicolas Capens7551ac62016-01-20 17:11:53 -0500440 case Shader::PARAMETER_LABEL: break;
441 case Shader::PARAMETER_PREDICATE: pDst = p0; break;
442 case Shader::PARAMETER_INPUT: break;
John Bauman89401822014-05-06 15:04:28 -0400443 default:
444 ASSERT(false);
445 }
446
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500447 Int4 enable = enableMask(instruction);
John Bauman89401822014-05-06 15:04:28 -0400448
449 Int4 xEnable = enable;
450 Int4 yEnable = enable;
451 Int4 zEnable = enable;
452 Int4 wEnable = enable;
453
454 if(predicate)
455 {
John Bauman19bac1e2014-05-06 15:23:49 -0400456 unsigned char pSwizzle = instruction->predicateSwizzle;
John Bauman89401822014-05-06 15:04:28 -0400457
Nicolas Capens7551ac62016-01-20 17:11:53 -0500458 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03];
459 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03];
460 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03];
461 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03];
John Bauman89401822014-05-06 15:04:28 -0400462
John Bauman19bac1e2014-05-06 15:23:49 -0400463 if(!instruction->predicateNot)
John Bauman89401822014-05-06 15:04:28 -0400464 {
John Bauman19bac1e2014-05-06 15:23:49 -0400465 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
466 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
467 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
468 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
John Bauman89401822014-05-06 15:04:28 -0400469 }
470 else
471 {
John Bauman19bac1e2014-05-06 15:23:49 -0400472 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
473 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
474 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
475 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
John Bauman89401822014-05-06 15:04:28 -0400476 }
477 }
478
John Bauman19bac1e2014-05-06 15:23:49 -0400479 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
480 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
481 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
482 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
John Bauman89401822014-05-06 15:04:28 -0400483
John Bauman19bac1e2014-05-06 15:23:49 -0400484 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
485 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
486 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
487 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
John Bauman89401822014-05-06 15:04:28 -0400488 }
489
John Bauman19bac1e2014-05-06 15:23:49 -0400490 switch(dst.type)
John Bauman89401822014-05-06 15:04:28 -0400491 {
John Bauman19bac1e2014-05-06 15:23:49 -0400492 case Shader::PARAMETER_VOID:
John Bauman89401822014-05-06 15:04:28 -0400493 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400494 case Shader::PARAMETER_TEMP:
495 if(dst.rel.type == Shader::PARAMETER_VOID)
496 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500497 if(dst.x) r[dst.index].x = d.x;
498 if(dst.y) r[dst.index].y = d.y;
499 if(dst.z) r[dst.index].z = d.z;
500 if(dst.w) r[dst.index].w = d.w;
John Bauman19bac1e2014-05-06 15:23:49 -0400501 }
502 else
503 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500504 Int a = relativeAddress(dst);
John Bauman19bac1e2014-05-06 15:23:49 -0400505
Nicolas Capens7551ac62016-01-20 17:11:53 -0500506 if(dst.x) r[dst.index + a].x = d.x;
507 if(dst.y) r[dst.index + a].y = d.y;
508 if(dst.z) r[dst.index + a].z = d.z;
509 if(dst.w) r[dst.index + a].w = d.w;
John Bauman19bac1e2014-05-06 15:23:49 -0400510 }
John Bauman89401822014-05-06 15:04:28 -0400511 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400512 case Shader::PARAMETER_ADDR:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500513 if(dst.x) a0.x = d.x;
514 if(dst.y) a0.y = d.y;
515 if(dst.z) a0.z = d.z;
516 if(dst.w) a0.w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400517 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400518 case Shader::PARAMETER_RASTOUT:
519 switch(dst.index)
John Bauman89401822014-05-06 15:04:28 -0400520 {
521 case 0:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500522 if(dst.x) o[Pos].x = d.x;
523 if(dst.y) o[Pos].y = d.y;
524 if(dst.z) o[Pos].z = d.z;
525 if(dst.w) o[Pos].w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400526 break;
527 case 1:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500528 o[Fog].x = d.x;
John Bauman89401822014-05-06 15:04:28 -0400529 break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500530 case 2:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500531 o[Pts].y = d.x;
John Bauman89401822014-05-06 15:04:28 -0400532 break;
533 default: ASSERT(false);
534 }
535 break;
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500536 case Shader::PARAMETER_ATTROUT:
Nicolas Capens995ddea2016-05-17 11:48:56 -0400537 if(dst.x) o[C0 + dst.index].x = d.x;
538 if(dst.y) o[C0 + dst.index].y = d.y;
539 if(dst.z) o[C0 + dst.index].z = d.z;
540 if(dst.w) o[C0 + dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400541 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400542 case Shader::PARAMETER_TEXCRDOUT:
543 // case Shader::PARAMETER_OUTPUT:
Alexis Hetu53ad4af2017-12-06 14:49:07 -0500544 if(shaderModel < 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400545 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500546 if(dst.x) o[T0 + dst.index].x = d.x;
547 if(dst.y) o[T0 + dst.index].y = d.y;
548 if(dst.z) o[T0 + dst.index].z = d.z;
549 if(dst.w) o[T0 + dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400550 }
551 else
552 {
John Bauman19bac1e2014-05-06 15:23:49 -0400553 if(dst.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -0400554 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500555 if(dst.x) o[dst.index].x = d.x;
556 if(dst.y) o[dst.index].y = d.y;
557 if(dst.z) o[dst.index].z = d.z;
558 if(dst.w) o[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400559 }
John Bauman19bac1e2014-05-06 15:23:49 -0400560 else
561 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500562 Int a = relativeAddress(dst);
John Bauman19bac1e2014-05-06 15:23:49 -0400563
Nicolas Capens7551ac62016-01-20 17:11:53 -0500564 if(dst.x) o[dst.index + a].x = d.x;
565 if(dst.y) o[dst.index + a].y = d.y;
566 if(dst.z) o[dst.index + a].z = d.z;
567 if(dst.w) o[dst.index + a].w = d.w;
John Bauman89401822014-05-06 15:04:28 -0400568 }
569 }
570 break;
Nicolas Capens7551ac62016-01-20 17:11:53 -0500571 case Shader::PARAMETER_LABEL: break;
572 case Shader::PARAMETER_PREDICATE: p0 = d; break;
573 case Shader::PARAMETER_INPUT: break;
John Bauman89401822014-05-06 15:04:28 -0400574 default:
575 ASSERT(false);
576 }
577 }
578 }
579
John Bauman19bac1e2014-05-06 15:23:49 -0400580 if(currentLabel != -1)
John Bauman89401822014-05-06 15:04:28 -0400581 {
582 Nucleus::setInsertBlock(returnBlock);
583 }
584 }
585
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500586 void VertexProgram::passThrough()
John Bauman89401822014-05-06 15:04:28 -0400587 {
John Bauman19bac1e2014-05-06 15:23:49 -0400588 if(shader)
John Bauman89401822014-05-06 15:04:28 -0400589 {
Nicolas Capensec0936c2016-05-18 12:32:02 -0400590 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++)
John Bauman89401822014-05-06 15:04:28 -0400591 {
Alexis Hetu02ad0aa2016-08-02 11:18:14 -0400592 unsigned char usage = shader->getOutput(i, 0).usage;
John Bauman89401822014-05-06 15:04:28 -0400593
594 switch(usage)
595 {
596 case 0xFF:
597 continue;
John Bauman19bac1e2014-05-06 15:23:49 -0400598 case Shader::USAGE_PSIZE:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500599 o[i].y = v[i].x;
John Bauman89401822014-05-06 15:04:28 -0400600 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400601 case Shader::USAGE_TEXCOORD:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500602 o[i].x = v[i].x;
603 o[i].y = v[i].y;
604 o[i].z = v[i].z;
605 o[i].w = v[i].w;
John Bauman89401822014-05-06 15:04:28 -0400606 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400607 case Shader::USAGE_POSITION:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500608 o[i].x = v[i].x;
609 o[i].y = v[i].y;
610 o[i].z = v[i].z;
611 o[i].w = v[i].w;
John Bauman89401822014-05-06 15:04:28 -0400612 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400613 case Shader::USAGE_COLOR:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500614 o[i].x = v[i].x;
615 o[i].y = v[i].y;
616 o[i].z = v[i].z;
617 o[i].w = v[i].w;
John Bauman89401822014-05-06 15:04:28 -0400618 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400619 case Shader::USAGE_FOG:
Nicolas Capens7551ac62016-01-20 17:11:53 -0500620 o[i].x = v[i].x;
John Bauman89401822014-05-06 15:04:28 -0400621 break;
622 default:
623 ASSERT(false);
624 }
625 }
626 }
627 else
628 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500629 o[Pos].x = v[PositionT].x;
630 o[Pos].y = v[PositionT].y;
631 o[Pos].z = v[PositionT].z;
632 o[Pos].w = v[PositionT].w;
John Bauman89401822014-05-06 15:04:28 -0400633
634 for(int i = 0; i < 2; i++)
635 {
Nicolas Capens995ddea2016-05-17 11:48:56 -0400636 o[C0 + i].x = v[Color0 + i].x;
637 o[C0 + i].y = v[Color0 + i].y;
638 o[C0 + i].z = v[Color0 + i].z;
639 o[C0 + i].w = v[Color0 + i].w;
John Bauman89401822014-05-06 15:04:28 -0400640 }
641
642 for(int i = 0; i < 8; i++)
643 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500644 o[T0 + i].x = v[TexCoord0 + i].x;
645 o[T0 + i].y = v[TexCoord0 + i].y;
646 o[T0 + i].z = v[TexCoord0 + i].z;
647 o[T0 + i].w = v[TexCoord0 + i].w;
John Bauman89401822014-05-06 15:04:28 -0400648 }
649
Nicolas Capens7551ac62016-01-20 17:11:53 -0500650 o[Pts].y = v[PointSize].x;
John Bauman89401822014-05-06 15:04:28 -0400651 }
652 }
653
Nicolas Capensc2534f42016-04-04 11:13:24 -0400654 Vector4f VertexProgram::fetchRegister(const Src &src, unsigned int offset)
John Bauman89401822014-05-06 15:04:28 -0400655 {
John Bauman19bac1e2014-05-06 15:23:49 -0400656 Vector4f reg;
Nicolas Capens5d961882016-01-01 23:18:14 -0500657 unsigned int i = src.index + offset;
John Bauman89401822014-05-06 15:04:28 -0400658
John Bauman89401822014-05-06 15:04:28 -0400659 switch(src.type)
660 {
John Bauman19bac1e2014-05-06 15:23:49 -0400661 case Shader::PARAMETER_TEMP:
662 if(src.rel.type == Shader::PARAMETER_VOID)
663 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500664 reg = r[i];
John Bauman19bac1e2014-05-06 15:23:49 -0400665 }
666 else
667 {
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400668 reg = r[i + relativeAddress(src, src.bufferIndex)];
John Bauman19bac1e2014-05-06 15:23:49 -0400669 }
670 break;
671 case Shader::PARAMETER_CONST:
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500672 reg = readConstant(src, offset);
John Bauman19bac1e2014-05-06 15:23:49 -0400673 break;
674 case Shader::PARAMETER_INPUT:
Nicolas Capens0bac2852016-05-07 06:09:58 -0400675 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman19bac1e2014-05-06 15:23:49 -0400676 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500677 reg = v[i];
John Bauman19bac1e2014-05-06 15:23:49 -0400678 }
679 else
680 {
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400681 reg = v[i + relativeAddress(src, src.bufferIndex)];
John Bauman19bac1e2014-05-06 15:23:49 -0400682 }
Nicolas Capens0bac2852016-05-07 06:09:58 -0400683 break;
Nicolas Capens7551ac62016-01-20 17:11:53 -0500684 case Shader::PARAMETER_VOID: return r[0]; // Dummy
John Bauman19bac1e2014-05-06 15:23:49 -0400685 case Shader::PARAMETER_FLOAT4LITERAL:
686 reg.x = Float4(src.value[0]);
687 reg.y = Float4(src.value[1]);
688 reg.z = Float4(src.value[2]);
689 reg.w = Float4(src.value[3]);
690 break;
Nicolas Capens7551ac62016-01-20 17:11:53 -0500691 case Shader::PARAMETER_ADDR: reg = a0; break;
692 case Shader::PARAMETER_CONSTBOOL: return r[0]; // Dummy
693 case Shader::PARAMETER_CONSTINT: return r[0]; // Dummy
694 case Shader::PARAMETER_LOOP: return r[0]; // Dummy
695 case Shader::PARAMETER_PREDICATE: return r[0]; // Dummy
John Bauman19bac1e2014-05-06 15:23:49 -0400696 case Shader::PARAMETER_SAMPLER:
697 if(src.rel.type == Shader::PARAMETER_VOID)
698 {
699 reg.x = As<Float4>(Int4(i));
700 }
701 else if(src.rel.type == Shader::PARAMETER_TEMP)
702 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500703 reg.x = As<Float4>(Int4(i) + As<Int4>(r[src.rel.index].x));
John Bauman19bac1e2014-05-06 15:23:49 -0400704 }
705 return reg;
706 case Shader::PARAMETER_OUTPUT:
Nicolas Capens0bac2852016-05-07 06:09:58 -0400707 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman19bac1e2014-05-06 15:23:49 -0400708 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500709 reg = o[i];
John Bauman19bac1e2014-05-06 15:23:49 -0400710 }
711 else
712 {
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400713 reg = o[i + relativeAddress(src, src.bufferIndex)];
John Bauman19bac1e2014-05-06 15:23:49 -0400714 }
715 break;
Alexis Hetudd8df682015-06-05 17:08:39 -0400716 case Shader::PARAMETER_MISCTYPE:
Alexis Hetu877ddfc2017-07-25 17:48:00 -0400717 if(src.index == Shader::InstanceIDIndex)
718 {
719 reg.x = As<Float>(instanceID);
720 }
721 else if(src.index == Shader::VertexIDIndex)
722 {
723 reg.x = As<Float4>(vertexID);
724 }
725 else ASSERT(false);
Alexis Hetudd8df682015-06-05 17:08:39 -0400726 return reg;
John Bauman89401822014-05-06 15:04:28 -0400727 default:
728 ASSERT(false);
729 }
730
John Bauman66b8ab22014-05-06 15:57:45 -0400731 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
732 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
733 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
734 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -0400735
John Bauman66b8ab22014-05-06 15:57:45 -0400736 Vector4f mod;
John Bauman89401822014-05-06 15:04:28 -0400737
738 switch(src.modifier)
739 {
John Bauman19bac1e2014-05-06 15:23:49 -0400740 case Shader::MODIFIER_NONE:
John Bauman66b8ab22014-05-06 15:57:45 -0400741 mod.x = x;
742 mod.y = y;
743 mod.z = z;
744 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -0400745 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400746 case Shader::MODIFIER_NEGATE:
John Bauman66b8ab22014-05-06 15:57:45 -0400747 mod.x = -x;
748 mod.y = -y;
749 mod.z = -z;
750 mod.w = -w;
John Bauman89401822014-05-06 15:04:28 -0400751 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400752 case Shader::MODIFIER_ABS:
John Bauman66b8ab22014-05-06 15:57:45 -0400753 mod.x = Abs(x);
754 mod.y = Abs(y);
755 mod.z = Abs(z);
756 mod.w = Abs(w);
John Bauman89401822014-05-06 15:04:28 -0400757 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400758 case Shader::MODIFIER_ABS_NEGATE:
John Bauman66b8ab22014-05-06 15:57:45 -0400759 mod.x = -Abs(x);
760 mod.y = -Abs(y);
761 mod.z = -Abs(z);
762 mod.w = -Abs(w);
John Bauman89401822014-05-06 15:04:28 -0400763 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400764 case Shader::MODIFIER_NOT:
John Bauman66b8ab22014-05-06 15:57:45 -0400765 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
766 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
767 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
768 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
John Bauman89401822014-05-06 15:04:28 -0400769 break;
770 default:
771 ASSERT(false);
772 }
773
774 return mod;
775 }
776
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400777 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index)
778 {
779 if(bufferIndex == -1)
780 {
781 return data + OFFSET(DrawData, vs.c[index]);
782 }
783 else
784 {
785 return *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, vs.u[bufferIndex])) + index;
786 }
787 }
788
789 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offset)
790 {
791 return uniformAddress(bufferIndex, index) + offset * sizeof(float4);
792 }
793
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500794 Vector4f VertexProgram::readConstant(const Src &src, unsigned int offset)
John Bauman89401822014-05-06 15:04:28 -0400795 {
John Bauman19bac1e2014-05-06 15:23:49 -0400796 Vector4f c;
Nicolas Capens5d961882016-01-01 23:18:14 -0500797 unsigned int i = src.index + offset;
John Bauman19bac1e2014-05-06 15:23:49 -0400798
799 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
800 {
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400801 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i));
John Bauman19bac1e2014-05-06 15:23:49 -0400802
803 c.x = c.x.xxxx;
804 c.y = c.y.yyyy;
805 c.z = c.z.zzzz;
806 c.w = c.w.wwww;
807
Nicolas Capenseafdb222015-05-15 15:24:08 -0400808 if(shader->containsDefineInstruction()) // Constant may be known at compile time
John Bauman19bac1e2014-05-06 15:23:49 -0400809 {
Alexis Hetu903e0252014-11-25 14:25:32 -0500810 for(size_t j = 0; j < shader->getLength(); j++)
John Bauman19bac1e2014-05-06 15:23:49 -0400811 {
812 const Shader::Instruction &instruction = *shader->getInstruction(j);
813
814 if(instruction.opcode == Shader::OPCODE_DEF)
815 {
816 if(instruction.dst.index == i)
817 {
818 c.x = Float4(instruction.src[0].value[0]);
819 c.y = Float4(instruction.src[0].value[1]);
820 c.z = Float4(instruction.src[0].value[2]);
821 c.w = Float4(instruction.src[0].value[3]);
822
823 break;
824 }
825 }
826 }
827 }
828 }
829 else if(src.rel.type == Shader::PARAMETER_LOOP)
830 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500831 Int loopCounter = aL[loopDepth];
John Bauman19bac1e2014-05-06 15:23:49 -0400832
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400833 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter));
John Bauman19bac1e2014-05-06 15:23:49 -0400834
835 c.x = c.x.xxxx;
836 c.y = c.y.yyyy;
837 c.z = c.z.zzzz;
838 c.w = c.w.wwww;
839 }
840 else
841 {
842 if(src.rel.deterministic)
843 {
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400844 Int a = relativeAddress(src, src.bufferIndex);
Nicolas Capensc2534f42016-04-04 11:13:24 -0400845
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400846 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a));
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500847
John Bauman19bac1e2014-05-06 15:23:49 -0400848 c.x = c.x.xxxx;
849 c.y = c.y.yyyy;
850 c.z = c.z.zzzz;
851 c.w = c.w.wwww;
852 }
853 else
854 {
855 int component = src.rel.swizzle & 0x03;
856 Float4 a;
857
858 switch(src.rel.type)
859 {
Nicolas Capens32980ac2016-08-15 15:33:58 -0400860 case Shader::PARAMETER_ADDR: a = a0[component]; break;
861 case Shader::PARAMETER_TEMP: a = r[src.rel.index][component]; break;
862 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break;
863 case Shader::PARAMETER_OUTPUT: a = o[src.rel.index][component]; break;
864 case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index) + component * sizeof(float)); break;
Alexis Hetu877ddfc2017-07-25 17:48:00 -0400865 case Shader::PARAMETER_MISCTYPE:
866 if(src.rel.index == Shader::InstanceIDIndex)
867 {
868 a = As<Float4>(Int4(instanceID)); break;
869 }
870 else if(src.rel.index == Shader::VertexIDIndex)
871 {
872 a = As<Float4>(vertexID); break;
873 }
874 else ASSERT(false);
875 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400876 default: ASSERT(false);
877 }
878
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400879 Int4 index = Int4(i) + As<Int4>(a) * Int4(src.rel.scale);
John Bauman19bac1e2014-05-06 15:23:49 -0400880
Alexis Hetu028f41b2016-01-13 14:40:47 -0500881 index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0}
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500882
John Bauman19bac1e2014-05-06 15:23:49 -0400883 Int index0 = Extract(index, 0);
884 Int index1 = Extract(index, 1);
885 Int index2 = Extract(index, 2);
886 Int index3 = Extract(index, 3);
887
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400888 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16);
889 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16);
890 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16);
891 c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index3), 16);
John Bauman19bac1e2014-05-06 15:23:49 -0400892
893 transpose4x4(c.x, c.y, c.z, c.w);
894 }
895 }
896
897 return c;
898 }
899
Alexis Hetu2c2a7b22015-10-27 16:12:11 -0400900 Int VertexProgram::relativeAddress(const Shader::Parameter &var, int bufferIndex)
John Bauman19bac1e2014-05-06 15:23:49 -0400901 {
902 ASSERT(var.rel.deterministic);
903
904 if(var.rel.type == Shader::PARAMETER_TEMP)
905 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500906 return As<Int>(Extract(r[var.rel.index].x, 0)) * var.rel.scale;
John Bauman19bac1e2014-05-06 15:23:49 -0400907 }
908 else if(var.rel.type == Shader::PARAMETER_INPUT)
909 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500910 return As<Int>(Extract(v[var.rel.index].x, 0)) * var.rel.scale;
John Bauman19bac1e2014-05-06 15:23:49 -0400911 }
912 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
913 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500914 return As<Int>(Extract(o[var.rel.index].x, 0)) * var.rel.scale;
John Bauman19bac1e2014-05-06 15:23:49 -0400915 }
916 else if(var.rel.type == Shader::PARAMETER_CONST)
917 {
Alexis Hetu48be7352016-02-10 14:32:34 -0500918 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale;
John Bauman19bac1e2014-05-06 15:23:49 -0400919 }
Nicolas Capens907700d2016-01-20 17:09:28 -0500920 else if(var.rel.type == Shader::PARAMETER_LOOP)
921 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500922 return aL[loopDepth];
Nicolas Capens907700d2016-01-20 17:09:28 -0500923 }
John Bauman19bac1e2014-05-06 15:23:49 -0400924 else ASSERT(false);
925
926 return 0;
927 }
928
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500929 Int4 VertexProgram::enableMask(const Shader::Instruction *instruction)
John Bauman19bac1e2014-05-06 15:23:49 -0400930 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500931 Int4 enable = instruction->analysisBranch ? Int4(enableStack[enableIndex]) : Int4(0xFFFFFFFF);
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500932
John Baumand4ae8632014-05-06 16:18:33 -0400933 if(!whileTest)
John Bauman19bac1e2014-05-06 15:23:49 -0400934 {
John Baumand4ae8632014-05-06 16:18:33 -0400935 if(shader->containsBreakInstruction() && instruction->analysisBreak)
936 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500937 enable &= enableBreak;
John Baumand4ae8632014-05-06 16:18:33 -0400938 }
John Bauman19bac1e2014-05-06 15:23:49 -0400939
John Baumand4ae8632014-05-06 16:18:33 -0400940 if(shader->containsContinueInstruction() && instruction->analysisContinue)
941 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500942 enable &= enableContinue;
John Baumand4ae8632014-05-06 16:18:33 -0400943 }
John Bauman19bac1e2014-05-06 15:23:49 -0400944
John Baumand4ae8632014-05-06 16:18:33 -0400945 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
946 {
Nicolas Capens7551ac62016-01-20 17:11:53 -0500947 enable &= enableLeave;
John Baumand4ae8632014-05-06 16:18:33 -0400948 }
John Bauman19bac1e2014-05-06 15:23:49 -0400949 }
950
951 return enable;
952 }
953
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500954 void VertexProgram::M3X2(Vector4f &dst, Vector4f &src0, Src &src1)
John Bauman19bac1e2014-05-06 15:23:49 -0400955 {
Nicolas Capensc2534f42016-04-04 11:13:24 -0400956 Vector4f row0 = fetchRegister(src1, 0);
957 Vector4f row1 = fetchRegister(src1, 1);
John Bauman89401822014-05-06 15:04:28 -0400958
959 dst.x = dot3(src0, row0);
960 dst.y = dot3(src0, row1);
961 }
962
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500963 void VertexProgram::M3X3(Vector4f &dst, Vector4f &src0, Src &src1)
John Bauman89401822014-05-06 15:04:28 -0400964 {
Nicolas Capensc2534f42016-04-04 11:13:24 -0400965 Vector4f row0 = fetchRegister(src1, 0);
966 Vector4f row1 = fetchRegister(src1, 1);
967 Vector4f row2 = fetchRegister(src1, 2);
John Bauman89401822014-05-06 15:04:28 -0400968
969 dst.x = dot3(src0, row0);
970 dst.y = dot3(src0, row1);
971 dst.z = dot3(src0, row2);
972 }
973
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500974 void VertexProgram::M3X4(Vector4f &dst, Vector4f &src0, Src &src1)
John Bauman89401822014-05-06 15:04:28 -0400975 {
Nicolas Capensc2534f42016-04-04 11:13:24 -0400976 Vector4f row0 = fetchRegister(src1, 0);
977 Vector4f row1 = fetchRegister(src1, 1);
978 Vector4f row2 = fetchRegister(src1, 2);
979 Vector4f row3 = fetchRegister(src1, 3);
John Bauman89401822014-05-06 15:04:28 -0400980
981 dst.x = dot3(src0, row0);
982 dst.y = dot3(src0, row1);
983 dst.z = dot3(src0, row2);
984 dst.w = dot3(src0, row3);
985 }
986
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500987 void VertexProgram::M4X3(Vector4f &dst, Vector4f &src0, Src &src1)
John Bauman89401822014-05-06 15:04:28 -0400988 {
Nicolas Capensc2534f42016-04-04 11:13:24 -0400989 Vector4f row0 = fetchRegister(src1, 0);
990 Vector4f row1 = fetchRegister(src1, 1);
991 Vector4f row2 = fetchRegister(src1, 2);
John Bauman89401822014-05-06 15:04:28 -0400992
993 dst.x = dot4(src0, row0);
994 dst.y = dot4(src0, row1);
995 dst.z = dot4(src0, row2);
996 }
997
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500998 void VertexProgram::M4X4(Vector4f &dst, Vector4f &src0, Src &src1)
John Bauman89401822014-05-06 15:04:28 -0400999 {
Nicolas Capensc2534f42016-04-04 11:13:24 -04001000 Vector4f row0 = fetchRegister(src1, 0);
1001 Vector4f row1 = fetchRegister(src1, 1);
1002 Vector4f row2 = fetchRegister(src1, 2);
1003 Vector4f row3 = fetchRegister(src1, 3);
John Bauman89401822014-05-06 15:04:28 -04001004
1005 dst.x = dot4(src0, row0);
1006 dst.y = dot4(src0, row1);
1007 dst.z = dot4(src0, row2);
1008 dst.w = dot4(src0, row3);
1009 }
1010
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001011 void VertexProgram::BREAK()
John Bauman89401822014-05-06 15:04:28 -04001012 {
Nicolas Capens6d123312018-01-08 12:57:52 -05001013 enableBreak = enableBreak & ~enableStack[enableIndex];
John Bauman89401822014-05-06 15:04:28 -04001014 }
1015
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001016 void VertexProgram::BREAKC(Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04001017 {
1018 Int4 condition;
1019
1020 switch(control)
1021 {
Nicolas Capensac6d5052018-01-05 15:34:00 -05001022 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1023 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1024 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1025 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1026 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1027 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04001028 default:
1029 ASSERT(false);
1030 }
1031
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001032 BREAK(condition);
John Bauman89401822014-05-06 15:04:28 -04001033 }
1034
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001035 void VertexProgram::BREAKP(const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
John Bauman89401822014-05-06 15:04:28 -04001036 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001037 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
John Bauman89401822014-05-06 15:04:28 -04001038
John Bauman19bac1e2014-05-06 15:23:49 -04001039 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04001040 {
1041 condition = ~condition;
1042 }
1043
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001044 BREAK(condition);
John Bauman19bac1e2014-05-06 15:23:49 -04001045 }
1046
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001047 void VertexProgram::BREAK(Int4 &condition)
John Bauman19bac1e2014-05-06 15:23:49 -04001048 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001049 condition &= enableStack[enableIndex];
John Bauman89401822014-05-06 15:04:28 -04001050
Nicolas Capens7551ac62016-01-20 17:11:53 -05001051 enableBreak = enableBreak & ~condition;
John Bauman89401822014-05-06 15:04:28 -04001052 }
1053
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001054 void VertexProgram::CONTINUE()
John Bauman19bac1e2014-05-06 15:23:49 -04001055 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001056 enableContinue = enableContinue & ~enableStack[enableIndex];
John Bauman19bac1e2014-05-06 15:23:49 -04001057 }
1058
1059 void VertexProgram::TEST()
1060 {
1061 whileTest = true;
1062 }
1063
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001064 void VertexProgram::CALL(int labelIndex, int callSiteIndex)
John Bauman89401822014-05-06 15:04:28 -04001065 {
1066 if(!labelBlock[labelIndex])
1067 {
1068 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1069 }
1070
John Bauman19bac1e2014-05-06 15:23:49 -04001071 if(callRetBlock[labelIndex].size() > 1)
1072 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001073 callStack[stackIndex++] = UInt(callSiteIndex);
John Bauman19bac1e2014-05-06 15:23:49 -04001074 }
John Bauman89401822014-05-06 15:04:28 -04001075
Nicolas Capens7551ac62016-01-20 17:11:53 -05001076 Int4 restoreLeave = enableLeave;
John Bauman89401822014-05-06 15:04:28 -04001077
1078 Nucleus::createBr(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04001079 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1080
Nicolas Capens7551ac62016-01-20 17:11:53 -05001081 enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04001082 }
1083
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001084 void VertexProgram::CALLNZ(int labelIndex, int callSiteIndex, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04001085 {
John Bauman19bac1e2014-05-06 15:23:49 -04001086 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04001087 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001088 CALLNZb(labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04001089 }
John Bauman19bac1e2014-05-06 15:23:49 -04001090 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04001091 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001092 CALLNZp(labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04001093 }
1094 else ASSERT(false);
1095 }
1096
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001097 void VertexProgram::CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04001098 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001099 Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData,vs.b[boolRegister.index])) != Byte(0)); // FIXME
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001100
John Bauman19bac1e2014-05-06 15:23:49 -04001101 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04001102 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001103 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04001104 }
1105
1106 if(!labelBlock[labelIndex])
1107 {
1108 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1109 }
1110
John Bauman19bac1e2014-05-06 15:23:49 -04001111 if(callRetBlock[labelIndex].size() > 1)
1112 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001113 callStack[stackIndex++] = UInt(callSiteIndex);
John Bauman19bac1e2014-05-06 15:23:49 -04001114 }
John Bauman89401822014-05-06 15:04:28 -04001115
Nicolas Capens7551ac62016-01-20 17:11:53 -05001116 Int4 restoreLeave = enableLeave;
John Bauman89401822014-05-06 15:04:28 -04001117
John Bauman19bac1e2014-05-06 15:23:49 -04001118 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1119 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1120
Nicolas Capens7551ac62016-01-20 17:11:53 -05001121 enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04001122 }
1123
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001124 void VertexProgram::CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04001125 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001126 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
John Bauman89401822014-05-06 15:04:28 -04001127
John Bauman19bac1e2014-05-06 15:23:49 -04001128 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04001129 {
1130 condition = ~condition;
1131 }
1132
Nicolas Capens7551ac62016-01-20 17:11:53 -05001133 condition &= enableStack[enableIndex];
John Bauman89401822014-05-06 15:04:28 -04001134
1135 if(!labelBlock[labelIndex])
1136 {
1137 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1138 }
1139
John Bauman19bac1e2014-05-06 15:23:49 -04001140 if(callRetBlock[labelIndex].size() > 1)
1141 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001142 callStack[stackIndex++] = UInt(callSiteIndex);
John Bauman19bac1e2014-05-06 15:23:49 -04001143 }
John Bauman89401822014-05-06 15:04:28 -04001144
Nicolas Capens7551ac62016-01-20 17:11:53 -05001145 enableIndex++;
1146 enableStack[enableIndex] = condition;
1147 Int4 restoreLeave = enableLeave;
John Bauman89401822014-05-06 15:04:28 -04001148
John Bauman19bac1e2014-05-06 15:23:49 -04001149 Bool notAllFalse = SignMask(condition) != 0;
1150 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1151 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
John Bauman89401822014-05-06 15:04:28 -04001152
Nicolas Capens7551ac62016-01-20 17:11:53 -05001153 enableIndex--;
1154 enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04001155 }
1156
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001157 void VertexProgram::ELSE()
John Bauman89401822014-05-06 15:04:28 -04001158 {
1159 ifDepth--;
1160
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001161 BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1162 BasicBlock *endBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001163
1164 if(isConditionalIf[ifDepth])
1165 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001166 Int4 condition = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
John Bauman19bac1e2014-05-06 15:23:49 -04001167 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04001168
1169 branch(notAllFalse, falseBlock, endBlock);
1170
Nicolas Capens7551ac62016-01-20 17:11:53 -05001171 enableStack[enableIndex] = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
John Bauman89401822014-05-06 15:04:28 -04001172 }
1173 else
1174 {
1175 Nucleus::createBr(endBlock);
1176 Nucleus::setInsertBlock(falseBlock);
1177 }
1178
1179 ifFalseBlock[ifDepth] = endBlock;
1180
1181 ifDepth++;
1182 }
1183
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001184 void VertexProgram::ENDIF()
John Bauman89401822014-05-06 15:04:28 -04001185 {
1186 ifDepth--;
1187
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001188 BasicBlock *endBlock = ifFalseBlock[ifDepth];
John Bauman89401822014-05-06 15:04:28 -04001189
1190 Nucleus::createBr(endBlock);
1191 Nucleus::setInsertBlock(endBlock);
1192
1193 if(isConditionalIf[ifDepth])
1194 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001195 enableIndex--;
John Bauman89401822014-05-06 15:04:28 -04001196 }
1197 }
1198
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001199 void VertexProgram::ENDLOOP()
John Bauman89401822014-05-06 15:04:28 -04001200 {
1201 loopRepDepth--;
1202
Nicolas Capens7551ac62016-01-20 17:11:53 -05001203 aL[loopDepth] = aL[loopDepth] + increment[loopDepth]; // FIXME: +=
John Bauman89401822014-05-06 15:04:28 -04001204
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001205 BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1206 BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
John Bauman89401822014-05-06 15:04:28 -04001207
1208 Nucleus::createBr(testBlock);
1209 Nucleus::setInsertBlock(endBlock);
1210
Nicolas Capens7551ac62016-01-20 17:11:53 -05001211 loopDepth--;
1212 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
John Bauman89401822014-05-06 15:04:28 -04001213 }
1214
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001215 void VertexProgram::ENDREP()
John Bauman19bac1e2014-05-06 15:23:49 -04001216 {
1217 loopRepDepth--;
1218
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001219 BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1220 BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
John Bauman19bac1e2014-05-06 15:23:49 -04001221
1222 Nucleus::createBr(testBlock);
1223 Nucleus::setInsertBlock(endBlock);
1224
Nicolas Capens7551ac62016-01-20 17:11:53 -05001225 loopDepth--;
1226 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
John Bauman19bac1e2014-05-06 15:23:49 -04001227 }
1228
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001229 void VertexProgram::ENDWHILE()
John Bauman19bac1e2014-05-06 15:23:49 -04001230 {
1231 loopRepDepth--;
1232
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001233 BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1234 BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
John Bauman19bac1e2014-05-06 15:23:49 -04001235
1236 Nucleus::createBr(testBlock);
1237 Nucleus::setInsertBlock(endBlock);
1238
Nicolas Capens7551ac62016-01-20 17:11:53 -05001239 enableIndex--;
John Bauman19bac1e2014-05-06 15:23:49 -04001240 whileTest = false;
1241 }
1242
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001243 void VertexProgram::ENDSWITCH()
1244 {
1245 loopRepDepth--;
1246
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001247 BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
Nicolas Capensec0936c2016-05-18 12:32:02 -04001248
Nicolas Capensac6d5052018-01-05 15:34:00 -05001249 Nucleus::createBr(endBlock);
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001250 Nucleus::setInsertBlock(endBlock);
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001251 }
1252
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001253 void VertexProgram::IF(const Src &src)
John Bauman89401822014-05-06 15:04:28 -04001254 {
John Bauman19bac1e2014-05-06 15:23:49 -04001255 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04001256 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001257 IFb(src);
John Bauman89401822014-05-06 15:04:28 -04001258 }
John Bauman19bac1e2014-05-06 15:23:49 -04001259 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04001260 {
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001261 IFp(src);
John Bauman89401822014-05-06 15:04:28 -04001262 }
John Bauman19bac1e2014-05-06 15:23:49 -04001263 else
1264 {
Nicolas Capensc2534f42016-04-04 11:13:24 -04001265 Int4 condition = As<Int4>(fetchRegister(src).x);
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001266 IF(condition);
John Bauman19bac1e2014-05-06 15:23:49 -04001267 }
John Bauman89401822014-05-06 15:04:28 -04001268 }
1269
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001270 void VertexProgram::IFb(const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04001271 {
1272 ASSERT(ifDepth < 24 + 4);
1273
Nicolas Capens7551ac62016-01-20 17:11:53 -05001274 Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData,vs.b[boolRegister.index])) != Byte(0)); // FIXME
John Bauman89401822014-05-06 15:04:28 -04001275
John Bauman19bac1e2014-05-06 15:23:49 -04001276 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04001277 {
John Bauman19bac1e2014-05-06 15:23:49 -04001278 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04001279 }
1280
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001281 BasicBlock *trueBlock = Nucleus::createBasicBlock();
1282 BasicBlock *falseBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001283
1284 branch(condition, trueBlock, falseBlock);
1285
1286 isConditionalIf[ifDepth] = false;
1287 ifFalseBlock[ifDepth] = falseBlock;
1288
1289 ifDepth++;
1290 }
1291
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001292 void VertexProgram::IFp(const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04001293 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001294 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
John Bauman89401822014-05-06 15:04:28 -04001295
John Bauman19bac1e2014-05-06 15:23:49 -04001296 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04001297 {
1298 condition = ~condition;
1299 }
1300
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001301 IF(condition);
John Bauman89401822014-05-06 15:04:28 -04001302 }
1303
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001304 void VertexProgram::IFC(Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04001305 {
1306 Int4 condition;
1307
1308 switch(control)
1309 {
Nicolas Capensac6d5052018-01-05 15:34:00 -05001310 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1311 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1312 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1313 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1314 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1315 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04001316 default:
1317 ASSERT(false);
1318 }
1319
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001320 IF(condition);
John Bauman19bac1e2014-05-06 15:23:49 -04001321 }
1322
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001323 void VertexProgram::IF(Int4 &condition)
John Bauman19bac1e2014-05-06 15:23:49 -04001324 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001325 condition &= enableStack[enableIndex];
John Bauman89401822014-05-06 15:04:28 -04001326
Nicolas Capens7551ac62016-01-20 17:11:53 -05001327 enableIndex++;
1328 enableStack[enableIndex] = condition;
John Bauman89401822014-05-06 15:04:28 -04001329
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001330 BasicBlock *trueBlock = Nucleus::createBasicBlock();
1331 BasicBlock *falseBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001332
John Bauman19bac1e2014-05-06 15:23:49 -04001333 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04001334
1335 branch(notAllFalse, trueBlock, falseBlock);
1336
1337 isConditionalIf[ifDepth] = true;
1338 ifFalseBlock[ifDepth] = falseBlock;
1339
1340 ifDepth++;
John Bauman89401822014-05-06 15:04:28 -04001341 }
1342
1343 void VertexProgram::LABEL(int labelIndex)
1344 {
John Bauman19bac1e2014-05-06 15:23:49 -04001345 if(!labelBlock[labelIndex])
1346 {
1347 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1348 }
1349
John Bauman89401822014-05-06 15:04:28 -04001350 Nucleus::setInsertBlock(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04001351 currentLabel = labelIndex;
John Bauman89401822014-05-06 15:04:28 -04001352 }
1353
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001354 void VertexProgram::LOOP(const Src &integerRegister)
John Bauman89401822014-05-06 15:04:28 -04001355 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001356 loopDepth++;
John Bauman89401822014-05-06 15:04:28 -04001357
Nicolas Capens7551ac62016-01-20 17:11:53 -05001358 iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData,vs.i[integerRegister.index][0]));
1359 aL[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData,vs.i[integerRegister.index][1]));
1360 increment[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData,vs.i[integerRegister.index][2]));
John Bauman89401822014-05-06 15:04:28 -04001361
1362 // FIXME: Compiles to two instructions?
Nicolas Capens7551ac62016-01-20 17:11:53 -05001363 If(increment[loopDepth] == 0)
John Bauman89401822014-05-06 15:04:28 -04001364 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001365 increment[loopDepth] = 1;
John Bauman89401822014-05-06 15:04:28 -04001366 }
1367
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001368 BasicBlock *loopBlock = Nucleus::createBasicBlock();
1369 BasicBlock *testBlock = Nucleus::createBasicBlock();
1370 BasicBlock *endBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001371
1372 loopRepTestBlock[loopRepDepth] = testBlock;
1373 loopRepEndBlock[loopRepDepth] = endBlock;
1374
1375 // FIXME: jump(testBlock)
1376 Nucleus::createBr(testBlock);
1377 Nucleus::setInsertBlock(testBlock);
1378
Nicolas Capens7551ac62016-01-20 17:11:53 -05001379 branch(iteration[loopDepth] > 0, loopBlock, endBlock);
John Bauman89401822014-05-06 15:04:28 -04001380 Nucleus::setInsertBlock(loopBlock);
1381
Nicolas Capens7551ac62016-01-20 17:11:53 -05001382 iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001383
John Bauman89401822014-05-06 15:04:28 -04001384 loopRepDepth++;
John Bauman89401822014-05-06 15:04:28 -04001385 }
1386
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001387 void VertexProgram::REP(const Src &integerRegister)
John Bauman89401822014-05-06 15:04:28 -04001388 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001389 loopDepth++;
John Bauman89401822014-05-06 15:04:28 -04001390
Nicolas Capens7551ac62016-01-20 17:11:53 -05001391 iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData,vs.i[integerRegister.index][0]));
1392 aL[loopDepth] = aL[loopDepth - 1];
John Bauman89401822014-05-06 15:04:28 -04001393
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001394 BasicBlock *loopBlock = Nucleus::createBasicBlock();
1395 BasicBlock *testBlock = Nucleus::createBasicBlock();
1396 BasicBlock *endBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001397
1398 loopRepTestBlock[loopRepDepth] = testBlock;
1399 loopRepEndBlock[loopRepDepth] = endBlock;
1400
1401 // FIXME: jump(testBlock)
1402 Nucleus::createBr(testBlock);
1403 Nucleus::setInsertBlock(testBlock);
1404
Nicolas Capens7551ac62016-01-20 17:11:53 -05001405 branch(iteration[loopDepth] > 0, loopBlock, endBlock);
John Bauman89401822014-05-06 15:04:28 -04001406 Nucleus::setInsertBlock(loopBlock);
1407
Nicolas Capens7551ac62016-01-20 17:11:53 -05001408 iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
John Bauman89401822014-05-06 15:04:28 -04001409
1410 loopRepDepth++;
John Bauman89401822014-05-06 15:04:28 -04001411 }
1412
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001413 void VertexProgram::WHILE(const Src &temporaryRegister)
John Bauman19bac1e2014-05-06 15:23:49 -04001414 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001415 enableIndex++;
John Bauman19bac1e2014-05-06 15:23:49 -04001416
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001417 BasicBlock *loopBlock = Nucleus::createBasicBlock();
1418 BasicBlock *testBlock = Nucleus::createBasicBlock();
1419 BasicBlock *endBlock = Nucleus::createBasicBlock();
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001420
John Bauman19bac1e2014-05-06 15:23:49 -04001421 loopRepTestBlock[loopRepDepth] = testBlock;
1422 loopRepEndBlock[loopRepDepth] = endBlock;
1423
Nicolas Capens7551ac62016-01-20 17:11:53 -05001424 Int4 restoreBreak = enableBreak;
1425 Int4 restoreContinue = enableContinue;
John Bauman19bac1e2014-05-06 15:23:49 -04001426
Nicolas Capensd6bcc112018-01-08 14:09:51 -05001427 // TODO: jump(testBlock)
John Bauman19bac1e2014-05-06 15:23:49 -04001428 Nucleus::createBr(testBlock);
1429 Nucleus::setInsertBlock(testBlock);
Nicolas Capens7551ac62016-01-20 17:11:53 -05001430 enableContinue = restoreContinue;
John Bauman19bac1e2014-05-06 15:23:49 -04001431
Nicolas Capensc2534f42016-04-04 11:13:24 -04001432 const Vector4f &src = fetchRegister(temporaryRegister);
John Bauman19bac1e2014-05-06 15:23:49 -04001433 Int4 condition = As<Int4>(src.x);
Nicolas Capens7551ac62016-01-20 17:11:53 -05001434 condition &= enableStack[enableIndex - 1];
Nicolas Capens2ff29482016-04-28 15:28:02 -04001435 if(shader->containsLeaveInstruction()) condition &= enableLeave;
Nicolas Capens6d123312018-01-08 12:57:52 -05001436 if(shader->containsBreakInstruction()) condition &= enableBreak;
Nicolas Capens7551ac62016-01-20 17:11:53 -05001437 enableStack[enableIndex] = condition;
John Bauman19bac1e2014-05-06 15:23:49 -04001438
1439 Bool notAllFalse = SignMask(condition) != 0;
1440 branch(notAllFalse, loopBlock, endBlock);
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001441
John Bauman19bac1e2014-05-06 15:23:49 -04001442 Nucleus::setInsertBlock(endBlock);
Nicolas Capens7551ac62016-01-20 17:11:53 -05001443 enableBreak = restoreBreak;
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001444
John Bauman19bac1e2014-05-06 15:23:49 -04001445 Nucleus::setInsertBlock(loopBlock);
1446
1447 loopRepDepth++;
John Bauman19bac1e2014-05-06 15:23:49 -04001448 }
1449
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001450 void VertexProgram::SWITCH()
1451 {
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001452 BasicBlock *endBlock = Nucleus::createBasicBlock();
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001453
1454 loopRepTestBlock[loopRepDepth] = nullptr;
1455 loopRepEndBlock[loopRepDepth] = endBlock;
1456
Nicolas Capensd6bcc112018-01-08 14:09:51 -05001457 Int4 restoreBreak = enableBreak;
1458
1459 BasicBlock *currentBlock = Nucleus::getInsertBlock();
1460
1461 Nucleus::setInsertBlock(endBlock);
1462 enableBreak = restoreBreak;
1463
1464 Nucleus::setInsertBlock(currentBlock);
1465
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001466 loopRepDepth++;
Alexis Hetu9aa83a92016-05-02 17:34:46 -04001467 }
1468
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001469 void VertexProgram::RET()
John Bauman89401822014-05-06 15:04:28 -04001470 {
John Bauman19bac1e2014-05-06 15:23:49 -04001471 if(currentLabel == -1)
John Bauman89401822014-05-06 15:04:28 -04001472 {
1473 returnBlock = Nucleus::createBasicBlock();
1474 Nucleus::createBr(returnBlock);
John Bauman89401822014-05-06 15:04:28 -04001475 }
1476 else
1477 {
Nicolas Capensc8b67a42016-09-25 15:02:52 -04001478 BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04001479
John Bauman19bac1e2014-05-06 15:23:49 -04001480 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
John Bauman89401822014-05-06 15:04:28 -04001481 {
John Bauman19bac1e2014-05-06 15:23:49 -04001482 // FIXME: Encapsulate
Nicolas Capens7551ac62016-01-20 17:11:53 -05001483 UInt index = callStack[--stackIndex];
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001484
Nicolas Capens19336542016-09-26 10:32:29 -04001485 Value *value = index.loadValue();
Nicolas Capensb98fe5c2016-11-09 12:24:06 -05001486 SwitchCases *switchCases = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
John Bauman19bac1e2014-05-06 15:23:49 -04001487
1488 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1489 {
Nicolas Capensb98fe5c2016-11-09 12:24:06 -05001490 Nucleus::addSwitchCase(switchCases, i, callRetBlock[currentLabel][i]);
John Bauman19bac1e2014-05-06 15:23:49 -04001491 }
1492 }
1493 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1494 {
1495 Nucleus::createBr(callRetBlock[currentLabel][0]);
1496 }
1497 else // Function isn't called
1498 {
1499 Nucleus::createBr(unreachableBlock);
John Bauman89401822014-05-06 15:04:28 -04001500 }
1501
1502 Nucleus::setInsertBlock(unreachableBlock);
1503 Nucleus::createUnreachable();
1504 }
1505 }
1506
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001507 void VertexProgram::LEAVE()
John Bauman89401822014-05-06 15:04:28 -04001508 {
Nicolas Capens7551ac62016-01-20 17:11:53 -05001509 enableLeave = enableLeave & ~enableStack[enableIndex];
John Bauman89401822014-05-06 15:04:28 -04001510
John Bauman19bac1e2014-05-06 15:23:49 -04001511 // FIXME: Return from function if all instances left
1512 // FIXME: Use enableLeave in other control-flow constructs
1513 }
John Bauman89401822014-05-06 15:04:28 -04001514
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001515 void VertexProgram::TEX(Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman19bac1e2014-05-06 15:23:49 -04001516 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001517 dst = sampleTexture(src1, src0, (src0.x), (src0), (src0), (src0), Base);
John Bauman19bac1e2014-05-06 15:23:49 -04001518 }
1519
Nicolas Capensa0b57832017-11-07 13:07:53 -05001520 void VertexProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001521 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001522 dst = sampleTexture(src1, src0, (src0.x), (src0), (src0), offset, {Base, Offset});
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001523 }
1524
Nicolas Capensa0b57832017-11-07 13:07:53 -05001525 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001526 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001527 dst = sampleTexture(src1, src0, lod, (src0), (src0), (src0), Lod);
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001528 }
1529
Nicolas Capensa0b57832017-11-07 13:07:53 -05001530 void VertexProgram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001531 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001532 dst = sampleTexture(src1, src0, lod, (src0), (src0), offset, {Lod, Offset});
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001533 }
1534
Nicolas Capensa0b57832017-11-07 13:07:53 -05001535 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001536 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001537 dst = sampleTexture(src1, src0, lod, (src0), (src0), (src0), Fetch);
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001538 }
1539
Nicolas Capensa0b57832017-11-07 13:07:53 -05001540 void VertexProgram::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001541 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001542 dst = sampleTexture(src1, src0, lod, (src0), (src0), offset, {Fetch, Offset});
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001543 }
1544
Nicolas Capensa0b57832017-11-07 13:07:53 -05001545 void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy)
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001546 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001547 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad);
1548 }
1549
1550 void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy, Vector4f &offset)
1551 {
1552 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset});
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001553 }
1554
Nicolas Capensb4fb3672016-01-15 17:02:41 -05001555 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1)
Alexis Hetu9bcb31d2015-07-22 17:03:26 -04001556 {
Alexis Hetuda163ed2018-01-03 16:36:14 -05001557 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + src1.index * sizeof(Texture);
Nicolas Capens89a218b2017-11-07 13:05:20 -05001558 dst = SamplerCore::textureSize(texture, lod);
Alexis Hetu9bcb31d2015-07-22 17:03:26 -04001559 }
1560
Nicolas Capensa0b57832017-11-07 13:07:53 -05001561 Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
John Bauman19bac1e2014-05-06 15:23:49 -04001562 {
Nicolas Capensc2534f42016-04-04 11:13:24 -04001563 Vector4f tmp;
1564
John Bauman19bac1e2014-05-06 15:23:49 -04001565 if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID)
1566 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001567 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function);
John Bauman19bac1e2014-05-06 15:23:49 -04001568 }
1569 else
1570 {
Nicolas Capensc2534f42016-04-04 11:13:24 -04001571 Int index = As<Int>(Float(fetchRegister(s).x.x));
John Bauman19bac1e2014-05-06 15:23:49 -04001572
Nicolas Capensc2534f42016-04-04 11:13:24 -04001573 for(int i = 0; i < VERTEX_TEXTURE_IMAGE_UNITS; i++)
John Bauman19bac1e2014-05-06 15:23:49 -04001574 {
1575 if(shader->usesSampler(i))
1576 {
1577 If(index == i)
1578 {
Nicolas Capensa0b57832017-11-07 13:07:53 -05001579 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function);
John Bauman19bac1e2014-05-06 15:23:49 -04001580 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
1581 }
1582 }
1583 }
1584 }
Nicolas Capensc2534f42016-04-04 11:13:24 -04001585
Nicolas Capens89a218b2017-11-07 13:05:20 -05001586 Vector4f c;
Nicolas Capensc2534f42016-04-04 11:13:24 -04001587 c.x = tmp[(s.swizzle >> 0) & 0x3];
1588 c.y = tmp[(s.swizzle >> 2) & 0x3];
1589 c.z = tmp[(s.swizzle >> 4) & 0x3];
1590 c.w = tmp[(s.swizzle >> 6) & 0x3];
Nicolas Capens89a218b2017-11-07 13:05:20 -05001591
1592 return c;
1593 }
1594
Nicolas Capensa0b57832017-11-07 13:07:53 -05001595 Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
Nicolas Capens89a218b2017-11-07 13:05:20 -05001596 {
1597 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + sampler * sizeof(Texture);
Nicolas Capensa0b57832017-11-07 13:07:53 -05001598 return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, function);
John Bauman19bac1e2014-05-06 15:23:49 -04001599 }
John Bauman89401822014-05-06 15:04:28 -04001600}