commit | e4b1b1d8063673537b113beafff48b58ced93f6f | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Tue Feb 17 17:26:01 2015 -0500 |
committer | Nicolas Capens <capn@google.com> | Mon Feb 23 21:26:16 2015 +0000 |
tree | 2a84e3ca4afd360f6716cdd0857e2096b55335fb | |
parent | 3c20f806dd9b3492c7ab102858f84f7cfd73133e [diff] [blame] |
Implement shader compiler support for uint vectors. Bug 19331817 Change-Id: Ib85c82f7490a5e48830fb496cddbb5aa6837dfb2 Reviewed-on: https://swiftshader-review.googlesource.com/2313 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/Intermediate.cpp b/src/OpenGL/compiler/Intermediate.cpp index 7193e34..277c4a3 100644 --- a/src/OpenGL/compiler/Intermediate.cpp +++ b/src/OpenGL/compiler/Intermediate.cpp
@@ -601,6 +601,9 @@ case EOpConstructIVec3: case EOpConstructIVec4: case EOpConstructInt: + case EOpConstructUVec2: + case EOpConstructUVec3: + case EOpConstructUVec4: case EOpConstructUInt: case EOpConstructBVec2: case EOpConstructBVec3: