Remove the Radiance compiler copy and use OpenGL's instead.

Bug 18591036

Change-Id: I17158acfa126490e28076052e5937d1deafd96c1
Reviewed-on: https://swiftshader-review.googlesource.com/1691
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/ValidateLimitations.cpp b/src/OpenGL/compiler/ValidateLimitations.cpp
index 9219cd1..8c93171 100644
--- a/src/OpenGL/compiler/ValidateLimitations.cpp
+++ b/src/OpenGL/compiler/ValidateLimitations.cpp
@@ -4,10 +4,10 @@
 // found in the LICENSE file.
 //
 
-#include "compiler/ValidateLimitations.h"
-#include "compiler/InfoSink.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/ParseHelper.h"
+#include "ValidateLimitations.h"
+#include "InfoSink.h"
+#include "InitializeParseContext.h"
+#include "ParseHelper.h"
 
 namespace {
 bool IsLoopIndex(const TIntermSymbol* symbol, const TLoopStack& stack) {