Remove the Radiance compiler copy and use OpenGL's instead.
Bug 18591036
Change-Id: I17158acfa126490e28076052e5937d1deafd96c1
Reviewed-on: https://swiftshader-review.googlesource.com/1691
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/Compiler.cpp b/src/OpenGL/compiler/Compiler.cpp
index 26e685b..0086577 100644
--- a/src/OpenGL/compiler/Compiler.cpp
+++ b/src/OpenGL/compiler/Compiler.cpp
@@ -4,12 +4,12 @@
// found in the LICENSE file.
//
-#include "compiler/AnalyzeCallDepth.h"
-#include "compiler/Initialize.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/ParseHelper.h"
-#include "compiler/ShHandle.h"
-#include "compiler/ValidateLimitations.h"
+#include "AnalyzeCallDepth.h"
+#include "Initialize.h"
+#include "InitializeParseContext.h"
+#include "ParseHelper.h"
+#include "ShHandle.h"
+#include "ValidateLimitations.h"
namespace
{