Remove the Radiance compiler copy and use OpenGL's instead.

Bug 18591036

Change-Id: I17158acfa126490e28076052e5937d1deafd96c1
Reviewed-on: https://swiftshader-review.googlesource.com/1691
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/AnalyzeCallDepth.cpp b/src/OpenGL/compiler/AnalyzeCallDepth.cpp
index 9039916..fedd552 100644
--- a/src/OpenGL/compiler/AnalyzeCallDepth.cpp
+++ b/src/OpenGL/compiler/AnalyzeCallDepth.cpp
@@ -4,7 +4,7 @@
 // found in the LICENSE file.

 //

 

-#include "compiler/AnalyzeCallDepth.h"

+#include "AnalyzeCallDepth.h"

 

 AnalyzeCallDepth::FunctionNode::FunctionNode(TIntermAggregate *node) : node(node)

 {