commit | 3c20f806dd9b3492c7ab102858f84f7cfd73133e | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Tue Feb 17 17:17:20 2015 -0500 |
committer | Nicolas Capens <capn@google.com> | Mon Feb 23 21:24:04 2015 +0000 |
tree | bddfdce621a35989920f063e58c47e6db10ee66a | |
parent | 309a1d98079dbbfaf9713f805901d3022ab398ef [diff] [blame] |
Implement shader compiler support for uint scalars. Bug 19331817 Change-Id: Ie901756ef4fdbab1dfa6ae01c77104fc84de247f Reviewed-on: https://swiftshader-review.googlesource.com/2312 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/SymbolTable.cpp b/src/OpenGL/compiler/SymbolTable.cpp index 873fda5..d0cd43d 100644 --- a/src/OpenGL/compiler/SymbolTable.cpp +++ b/src/OpenGL/compiler/SymbolTable.cpp
@@ -49,6 +49,7 @@ switch (type) { case EbtFloat: mangledName += 'f'; break; case EbtInt: mangledName += 'i'; break; + case EbtUInt: mangledName += 'u'; break; case EbtBool: mangledName += 'b'; break; case EbtSampler2D: mangledName += "s2"; break; case EbtSamplerCube: mangledName += "sC"; break;