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Omar Sandoval88459642016-09-17 08:38:44 -06001/*
2 * Fast and scalable bitmaps.
3 *
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20#ifndef __LINUX_SCALE_BITMAP_H
21#define __LINUX_SCALE_BITMAP_H
22
23#include <linux/kernel.h>
24#include <linux/slab.h>
25
26/**
27 * struct sbitmap_word - Word in a &struct sbitmap.
28 */
29struct sbitmap_word {
30 /**
31 * @word: The bitmap word itself.
32 */
33 unsigned long word;
34
35 /**
36 * @depth: Number of bits being used in @word.
37 */
38 unsigned long depth;
39} ____cacheline_aligned_in_smp;
40
41/**
42 * struct sbitmap - Scalable bitmap.
43 *
44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45 * trades off higher memory usage for better scalability.
46 */
47struct sbitmap {
48 /**
49 * @depth: Number of bits used in the whole bitmap.
50 */
51 unsigned int depth;
52
53 /**
54 * @shift: log2(number of bits used per word)
55 */
56 unsigned int shift;
57
58 /**
59 * @map_nr: Number of words (cachelines) being used for the bitmap.
60 */
61 unsigned int map_nr;
62
63 /**
64 * @map: Allocated bitmap.
65 */
66 struct sbitmap_word *map;
67};
68
69#define SBQ_WAIT_QUEUES 8
70#define SBQ_WAKE_BATCH 8
71
72/**
73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
74 */
75struct sbq_wait_state {
76 /**
77 * @wait_cnt: Number of frees remaining before we wake up.
78 */
79 atomic_t wait_cnt;
80
81 /**
82 * @wait: Wait queue.
83 */
84 wait_queue_head_t wait;
85} ____cacheline_aligned_in_smp;
86
87/**
88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
89 * bits.
90 *
91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93 * scalability wall when we run out of free bits and have to start putting tasks
94 * to sleep.
95 */
96struct sbitmap_queue {
97 /**
98 * @sb: Scalable bitmap.
99 */
100 struct sbitmap sb;
101
Omar Sandoval40aabb62016-09-17 01:28:23 -0700102 /*
103 * @alloc_hint: Cache of last successfully allocated or freed bit.
104 *
105 * This is per-cpu, which allows multiple users to stick to different
106 * cachelines until the map is exhausted.
107 */
108 unsigned int __percpu *alloc_hint;
109
Omar Sandoval88459642016-09-17 08:38:44 -0600110 /**
111 * @wake_batch: Number of bits which must be freed before we wake up any
112 * waiters.
113 */
114 unsigned int wake_batch;
115
116 /**
117 * @wake_index: Next wait queue in @ws to wake up.
118 */
119 atomic_t wake_index;
120
121 /**
122 * @ws: Wait queues.
123 */
124 struct sbq_wait_state *ws;
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700125
126 /**
127 * @round_robin: Allocate bits in strict round-robin order.
128 */
129 bool round_robin;
Omar Sandoval88459642016-09-17 08:38:44 -0600130};
131
132/**
133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
134 * @sb: Bitmap to initialize.
135 * @depth: Number of bits to allocate.
136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
137 * given, a good default is chosen.
138 * @flags: Allocation flags.
139 * @node: Memory node to allocate on.
140 *
141 * Return: Zero on success or negative errno on failure.
142 */
143int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
144 gfp_t flags, int node);
145
146/**
147 * sbitmap_free() - Free memory used by a &struct sbitmap.
148 * @sb: Bitmap to free.
149 */
150static inline void sbitmap_free(struct sbitmap *sb)
151{
152 kfree(sb->map);
153 sb->map = NULL;
154}
155
156/**
157 * sbitmap_resize() - Resize a &struct sbitmap.
158 * @sb: Bitmap to resize.
159 * @depth: New number of bits to resize to.
160 *
161 * Doesn't reallocate anything. It's up to the caller to ensure that the new
162 * depth doesn't exceed the depth that the sb was initialized with.
163 */
164void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
165
166/**
167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
168 * @sb: Bitmap to allocate from.
169 * @alloc_hint: Hint for where to start searching for a free bit.
170 * @round_robin: If true, be stricter about allocation order; always allocate
171 * starting from the last allocated bit. This is less efficient
172 * than the default behavior (false).
173 *
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800174 * This operation provides acquire barrier semantics if it succeeds.
175 *
Omar Sandoval88459642016-09-17 08:38:44 -0600176 * Return: Non-negative allocated bit number if successful, -1 otherwise.
177 */
178int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
179
180/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700181 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
182 * limiting the depth used from each word.
183 * @sb: Bitmap to allocate from.
184 * @alloc_hint: Hint for where to start searching for a free bit.
185 * @shallow_depth: The maximum number of bits to allocate from a single word.
186 *
187 * This rather specific operation allows for having multiple users with
188 * different allocation limits. E.g., there can be a high-priority class that
189 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
190 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
191 * class can only allocate half of the total bits in the bitmap, preventing it
192 * from starving out the high-priority class.
193 *
194 * Return: Non-negative allocated bit number if successful, -1 otherwise.
195 */
196int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
197 unsigned long shallow_depth);
198
199/**
Omar Sandoval88459642016-09-17 08:38:44 -0600200 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
201 * @sb: Bitmap to check.
202 *
203 * Return: true if any bit in the bitmap is set, false otherwise.
204 */
205bool sbitmap_any_bit_set(const struct sbitmap *sb);
206
207/**
208 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
209 * sbitmap.
210 * @sb: Bitmap to check.
211 *
212 * Return: true if any bit in the bitmap is clear, false otherwise.
213 */
214bool sbitmap_any_bit_clear(const struct sbitmap *sb);
215
Ming Lei7930d0a2017-10-14 17:22:27 +0800216#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
217#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
218
Omar Sandoval88459642016-09-17 08:38:44 -0600219typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
220
221/**
Ming Lei7930d0a2017-10-14 17:22:27 +0800222 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
223 * @start: Where to start the iteration.
Omar Sandoval88459642016-09-17 08:38:44 -0600224 * @sb: Bitmap to iterate over.
225 * @fn: Callback. Should return true to continue or false to break early.
226 * @data: Pointer to pass to callback.
227 *
228 * This is inline even though it's non-trivial so that the function calls to the
229 * callback will hopefully get optimized away.
230 */
Ming Lei7930d0a2017-10-14 17:22:27 +0800231static inline void __sbitmap_for_each_set(struct sbitmap *sb,
232 unsigned int start,
233 sb_for_each_fn fn, void *data)
Omar Sandoval88459642016-09-17 08:38:44 -0600234{
Ming Lei7930d0a2017-10-14 17:22:27 +0800235 unsigned int index;
236 unsigned int nr;
237 unsigned int scanned = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600238
Ming Lei7930d0a2017-10-14 17:22:27 +0800239 if (start >= sb->depth)
240 start = 0;
241 index = SB_NR_TO_INDEX(sb, start);
242 nr = SB_NR_TO_BIT(sb, start);
Omar Sandoval88459642016-09-17 08:38:44 -0600243
Ming Lei7930d0a2017-10-14 17:22:27 +0800244 while (scanned < sb->depth) {
245 struct sbitmap_word *word = &sb->map[index];
246 unsigned int depth = min_t(unsigned int, word->depth - nr,
247 sb->depth - scanned);
248
249 scanned += depth;
Omar Sandoval88459642016-09-17 08:38:44 -0600250 if (!word->word)
Ming Lei7930d0a2017-10-14 17:22:27 +0800251 goto next;
Omar Sandoval88459642016-09-17 08:38:44 -0600252
Ming Lei7930d0a2017-10-14 17:22:27 +0800253 /*
254 * On the first iteration of the outer loop, we need to add the
255 * bit offset back to the size of the word for find_next_bit().
256 * On all other iterations, nr is zero, so this is a noop.
257 */
258 depth += nr;
Omar Sandoval88459642016-09-17 08:38:44 -0600259 while (1) {
Ming Lei7930d0a2017-10-14 17:22:27 +0800260 nr = find_next_bit(&word->word, depth, nr);
261 if (nr >= depth)
Omar Sandoval88459642016-09-17 08:38:44 -0600262 break;
Ming Lei7930d0a2017-10-14 17:22:27 +0800263 if (!fn(sb, (index << sb->shift) + nr, data))
Omar Sandoval88459642016-09-17 08:38:44 -0600264 return;
265
266 nr++;
267 }
Ming Lei7930d0a2017-10-14 17:22:27 +0800268next:
269 nr = 0;
270 if (++index >= sb->map_nr)
271 index = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600272 }
273}
274
Ming Lei7930d0a2017-10-14 17:22:27 +0800275/**
276 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
277 * @sb: Bitmap to iterate over.
278 * @fn: Callback. Should return true to continue or false to break early.
279 * @data: Pointer to pass to callback.
280 */
281static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
282 void *data)
283{
284 __sbitmap_for_each_set(sb, 0, fn, data);
285}
Omar Sandoval88459642016-09-17 08:38:44 -0600286
287static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
288 unsigned int bitnr)
289{
290 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
291}
292
293/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
294
295static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
296{
297 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
298}
299
300static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
301{
302 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
303}
304
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800305static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
306 unsigned int bitnr)
307{
308 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
309}
310
Omar Sandoval88459642016-09-17 08:38:44 -0600311static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
312{
313 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
314}
315
316unsigned int sbitmap_weight(const struct sbitmap *sb);
317
318/**
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800319 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
320 * @sb: Bitmap to show.
321 * @m: struct seq_file to write to.
322 *
323 * This is intended for debugging. The format may change at any time.
324 */
325void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
326
327/**
328 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
329 * seq_file.
330 * @sb: Bitmap to show.
331 * @m: struct seq_file to write to.
332 *
333 * This is intended for debugging. The output isn't guaranteed to be internally
334 * consistent.
335 */
336void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
337
338/**
Omar Sandoval88459642016-09-17 08:38:44 -0600339 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
340 * memory node.
341 * @sbq: Bitmap queue to initialize.
342 * @depth: See sbitmap_init_node().
343 * @shift: See sbitmap_init_node().
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700344 * @round_robin: See sbitmap_get().
Omar Sandoval88459642016-09-17 08:38:44 -0600345 * @flags: Allocation flags.
346 * @node: Memory node to allocate on.
347 *
348 * Return: Zero on success or negative errno on failure.
349 */
350int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700351 int shift, bool round_robin, gfp_t flags, int node);
Omar Sandoval88459642016-09-17 08:38:44 -0600352
353/**
354 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
355 *
356 * @sbq: Bitmap queue to free.
357 */
358static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
359{
360 kfree(sbq->ws);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700361 free_percpu(sbq->alloc_hint);
Omar Sandoval88459642016-09-17 08:38:44 -0600362 sbitmap_free(&sbq->sb);
363}
364
365/**
366 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
367 * @sbq: Bitmap queue to resize.
368 * @depth: New number of bits to resize to.
369 *
370 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
371 * some extra work on the &struct sbitmap_queue, so it's not safe to just
372 * resize the underlying &struct sbitmap.
373 */
374void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
375
376/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700377 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
378 * sbitmap_queue with preemption already disabled.
379 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700380 *
381 * Return: Non-negative allocated bit number if successful, -1 otherwise.
382 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700383int __sbitmap_queue_get(struct sbitmap_queue *sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700384
385/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700386 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
387 * sbitmap_queue, limiting the depth used from each word, with preemption
388 * already disabled.
389 * @sbq: Bitmap queue to allocate from.
390 * @shallow_depth: The maximum number of bits to allocate from a single word.
391 * See sbitmap_get_shallow().
392 *
393 * Return: Non-negative allocated bit number if successful, -1 otherwise.
394 */
395int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
396 unsigned int shallow_depth);
397
398/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700399 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
400 * sbitmap_queue.
401 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700402 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
403 * sbitmap_queue_clear()).
404 *
405 * Return: Non-negative allocated bit number if successful, -1 otherwise.
406 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700407static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
Omar Sandoval40aabb62016-09-17 01:28:23 -0700408 unsigned int *cpu)
409{
410 int nr;
411
412 *cpu = get_cpu();
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700413 nr = __sbitmap_queue_get(sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700414 put_cpu();
415 return nr;
416}
417
418/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700419 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
420 * sbitmap_queue, limiting the depth used from each word.
421 * @sbq: Bitmap queue to allocate from.
422 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
423 * sbitmap_queue_clear()).
424 * @shallow_depth: The maximum number of bits to allocate from a single word.
425 * See sbitmap_get_shallow().
426 *
427 * Return: Non-negative allocated bit number if successful, -1 otherwise.
428 */
429static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
430 unsigned int *cpu,
431 unsigned int shallow_depth)
432{
433 int nr;
434
435 *cpu = get_cpu();
436 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
437 put_cpu();
438 return nr;
439}
440
441/**
Omar Sandoval88459642016-09-17 08:38:44 -0600442 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
443 * &struct sbitmap_queue.
444 * @sbq: Bitmap to free from.
445 * @nr: Bit number to free.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700446 * @cpu: CPU the bit was allocated on.
Omar Sandoval88459642016-09-17 08:38:44 -0600447 */
Omar Sandoval40aabb62016-09-17 01:28:23 -0700448void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700449 unsigned int cpu);
Omar Sandoval88459642016-09-17 08:38:44 -0600450
451static inline int sbq_index_inc(int index)
452{
453 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
454}
455
456static inline void sbq_index_atomic_inc(atomic_t *index)
457{
458 int old = atomic_read(index);
459 int new = sbq_index_inc(old);
460 atomic_cmpxchg(index, old, new);
461}
462
463/**
464 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
465 * sbitmap_queue.
466 * @sbq: Bitmap queue to wait on.
467 * @wait_index: A counter per "user" of @sbq.
468 */
469static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
470 atomic_t *wait_index)
471{
472 struct sbq_wait_state *ws;
473
474 ws = &sbq->ws[atomic_read(wait_index)];
475 sbq_index_atomic_inc(wait_index);
476 return ws;
477}
478
479/**
480 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
481 * sbitmap_queue.
482 * @sbq: Bitmap queue to wake up.
483 */
484void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
485
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800486/**
487 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
488 * seq_file.
489 * @sbq: Bitmap queue to show.
490 * @m: struct seq_file to write to.
491 *
492 * This is intended for debugging. The format may change at any time.
493 */
494void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
495
Omar Sandoval88459642016-09-17 08:38:44 -0600496#endif /* __LINUX_SCALE_BITMAP_H */