blob: 81359d45751e6e23c689cbc9e465f4723988dd77 [file] [log] [blame]
Omar Sandoval88459642016-09-17 08:38:44 -06001/*
2 * Fast and scalable bitmaps.
3 *
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20#ifndef __LINUX_SCALE_BITMAP_H
21#define __LINUX_SCALE_BITMAP_H
22
23#include <linux/kernel.h>
24#include <linux/slab.h>
25
Arnd Bergmann14b470b2018-07-06 22:19:07 +020026struct seq_file;
27
Omar Sandoval88459642016-09-17 08:38:44 -060028/**
29 * struct sbitmap_word - Word in a &struct sbitmap.
30 */
31struct sbitmap_word {
32 /**
Jens Axboeea86ea22018-11-30 13:18:06 -070033 * @depth: Number of bits being used in @word/@cleared
Omar Sandoval88459642016-09-17 08:38:44 -060034 */
35 unsigned long depth;
Jens Axboeea86ea22018-11-30 13:18:06 -070036
37 /**
38 * @word: word holding free bits
39 */
40 unsigned long word ____cacheline_aligned_in_smp;
41
42 /**
43 * @cleared: word holding cleared bits
44 */
45 unsigned long cleared ____cacheline_aligned_in_smp;
46
47 /**
48 * @swap_lock: Held while swapping word <-> cleared
49 */
50 spinlock_t swap_lock;
Omar Sandoval88459642016-09-17 08:38:44 -060051} ____cacheline_aligned_in_smp;
52
53/**
54 * struct sbitmap - Scalable bitmap.
55 *
56 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
57 * trades off higher memory usage for better scalability.
58 */
59struct sbitmap {
60 /**
61 * @depth: Number of bits used in the whole bitmap.
62 */
63 unsigned int depth;
64
65 /**
66 * @shift: log2(number of bits used per word)
67 */
68 unsigned int shift;
69
70 /**
71 * @map_nr: Number of words (cachelines) being used for the bitmap.
72 */
73 unsigned int map_nr;
74
75 /**
76 * @map: Allocated bitmap.
77 */
78 struct sbitmap_word *map;
79};
80
81#define SBQ_WAIT_QUEUES 8
82#define SBQ_WAKE_BATCH 8
83
84/**
85 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
86 */
87struct sbq_wait_state {
88 /**
89 * @wait_cnt: Number of frees remaining before we wake up.
90 */
91 atomic_t wait_cnt;
92
93 /**
94 * @wait: Wait queue.
95 */
96 wait_queue_head_t wait;
97} ____cacheline_aligned_in_smp;
98
99/**
100 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
101 * bits.
102 *
103 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
104 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
105 * scalability wall when we run out of free bits and have to start putting tasks
106 * to sleep.
107 */
108struct sbitmap_queue {
109 /**
110 * @sb: Scalable bitmap.
111 */
112 struct sbitmap sb;
113
Omar Sandoval40aabb62016-09-17 01:28:23 -0700114 /*
115 * @alloc_hint: Cache of last successfully allocated or freed bit.
116 *
117 * This is per-cpu, which allows multiple users to stick to different
118 * cachelines until the map is exhausted.
119 */
120 unsigned int __percpu *alloc_hint;
121
Omar Sandoval88459642016-09-17 08:38:44 -0600122 /**
123 * @wake_batch: Number of bits which must be freed before we wake up any
124 * waiters.
125 */
126 unsigned int wake_batch;
127
128 /**
129 * @wake_index: Next wait queue in @ws to wake up.
130 */
131 atomic_t wake_index;
132
133 /**
134 * @ws: Wait queues.
135 */
136 struct sbq_wait_state *ws;
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700137
138 /**
139 * @round_robin: Allocate bits in strict round-robin order.
140 */
141 bool round_robin;
Omar Sandovala3275532018-05-09 17:16:31 -0700142
143 /**
144 * @min_shallow_depth: The minimum shallow depth which may be passed to
145 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
146 */
147 unsigned int min_shallow_depth;
Omar Sandoval88459642016-09-17 08:38:44 -0600148};
149
150/**
151 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
152 * @sb: Bitmap to initialize.
153 * @depth: Number of bits to allocate.
154 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
155 * given, a good default is chosen.
156 * @flags: Allocation flags.
157 * @node: Memory node to allocate on.
158 *
159 * Return: Zero on success or negative errno on failure.
160 */
161int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
162 gfp_t flags, int node);
163
164/**
165 * sbitmap_free() - Free memory used by a &struct sbitmap.
166 * @sb: Bitmap to free.
167 */
168static inline void sbitmap_free(struct sbitmap *sb)
169{
170 kfree(sb->map);
171 sb->map = NULL;
172}
173
174/**
175 * sbitmap_resize() - Resize a &struct sbitmap.
176 * @sb: Bitmap to resize.
177 * @depth: New number of bits to resize to.
178 *
179 * Doesn't reallocate anything. It's up to the caller to ensure that the new
180 * depth doesn't exceed the depth that the sb was initialized with.
181 */
182void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
183
184/**
185 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
186 * @sb: Bitmap to allocate from.
187 * @alloc_hint: Hint for where to start searching for a free bit.
188 * @round_robin: If true, be stricter about allocation order; always allocate
189 * starting from the last allocated bit. This is less efficient
190 * than the default behavior (false).
191 *
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800192 * This operation provides acquire barrier semantics if it succeeds.
193 *
Omar Sandoval88459642016-09-17 08:38:44 -0600194 * Return: Non-negative allocated bit number if successful, -1 otherwise.
195 */
196int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
197
198/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700199 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
200 * limiting the depth used from each word.
201 * @sb: Bitmap to allocate from.
202 * @alloc_hint: Hint for where to start searching for a free bit.
203 * @shallow_depth: The maximum number of bits to allocate from a single word.
204 *
205 * This rather specific operation allows for having multiple users with
206 * different allocation limits. E.g., there can be a high-priority class that
207 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
208 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
209 * class can only allocate half of the total bits in the bitmap, preventing it
210 * from starving out the high-priority class.
211 *
212 * Return: Non-negative allocated bit number if successful, -1 otherwise.
213 */
214int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
215 unsigned long shallow_depth);
216
217/**
Omar Sandoval88459642016-09-17 08:38:44 -0600218 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
219 * @sb: Bitmap to check.
220 *
221 * Return: true if any bit in the bitmap is set, false otherwise.
222 */
223bool sbitmap_any_bit_set(const struct sbitmap *sb);
224
225/**
226 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
227 * sbitmap.
228 * @sb: Bitmap to check.
229 *
230 * Return: true if any bit in the bitmap is clear, false otherwise.
231 */
232bool sbitmap_any_bit_clear(const struct sbitmap *sb);
233
Ming Lei7930d0a2017-10-14 17:22:27 +0800234#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
235#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
236
Omar Sandoval88459642016-09-17 08:38:44 -0600237typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
238
239/**
Ming Lei7930d0a2017-10-14 17:22:27 +0800240 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
241 * @start: Where to start the iteration.
Omar Sandoval88459642016-09-17 08:38:44 -0600242 * @sb: Bitmap to iterate over.
243 * @fn: Callback. Should return true to continue or false to break early.
244 * @data: Pointer to pass to callback.
245 *
246 * This is inline even though it's non-trivial so that the function calls to the
247 * callback will hopefully get optimized away.
248 */
Ming Lei7930d0a2017-10-14 17:22:27 +0800249static inline void __sbitmap_for_each_set(struct sbitmap *sb,
250 unsigned int start,
251 sb_for_each_fn fn, void *data)
Omar Sandoval88459642016-09-17 08:38:44 -0600252{
Ming Lei7930d0a2017-10-14 17:22:27 +0800253 unsigned int index;
254 unsigned int nr;
255 unsigned int scanned = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600256
Ming Lei7930d0a2017-10-14 17:22:27 +0800257 if (start >= sb->depth)
258 start = 0;
259 index = SB_NR_TO_INDEX(sb, start);
260 nr = SB_NR_TO_BIT(sb, start);
Omar Sandoval88459642016-09-17 08:38:44 -0600261
Ming Lei7930d0a2017-10-14 17:22:27 +0800262 while (scanned < sb->depth) {
263 struct sbitmap_word *word = &sb->map[index];
264 unsigned int depth = min_t(unsigned int, word->depth - nr,
265 sb->depth - scanned);
266
267 scanned += depth;
Omar Sandoval88459642016-09-17 08:38:44 -0600268 if (!word->word)
Ming Lei7930d0a2017-10-14 17:22:27 +0800269 goto next;
Omar Sandoval88459642016-09-17 08:38:44 -0600270
Ming Lei7930d0a2017-10-14 17:22:27 +0800271 /*
272 * On the first iteration of the outer loop, we need to add the
273 * bit offset back to the size of the word for find_next_bit().
274 * On all other iterations, nr is zero, so this is a noop.
275 */
276 depth += nr;
Omar Sandoval88459642016-09-17 08:38:44 -0600277 while (1) {
Ming Lei7930d0a2017-10-14 17:22:27 +0800278 nr = find_next_bit(&word->word, depth, nr);
279 if (nr >= depth)
Omar Sandoval88459642016-09-17 08:38:44 -0600280 break;
Ming Lei7930d0a2017-10-14 17:22:27 +0800281 if (!fn(sb, (index << sb->shift) + nr, data))
Omar Sandoval88459642016-09-17 08:38:44 -0600282 return;
283
284 nr++;
285 }
Ming Lei7930d0a2017-10-14 17:22:27 +0800286next:
287 nr = 0;
288 if (++index >= sb->map_nr)
289 index = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600290 }
291}
292
Ming Lei7930d0a2017-10-14 17:22:27 +0800293/**
294 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
295 * @sb: Bitmap to iterate over.
296 * @fn: Callback. Should return true to continue or false to break early.
297 * @data: Pointer to pass to callback.
298 */
299static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
300 void *data)
301{
302 __sbitmap_for_each_set(sb, 0, fn, data);
303}
Omar Sandoval88459642016-09-17 08:38:44 -0600304
305static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
306 unsigned int bitnr)
307{
308 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
309}
310
311/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
312
313static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
314{
315 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
316}
317
318static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
319{
320 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
321}
322
Jens Axboeea86ea22018-11-30 13:18:06 -0700323/*
324 * This one is special, since it doesn't actually clear the bit, rather it
325 * sets the corresponding bit in the ->cleared mask instead. Paired with
326 * the caller doing sbitmap_batch_clear() if a given index is full, which
327 * will clear the previously freed entries in the corresponding ->word.
328 */
329static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
330{
331 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
332
333 set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
334}
335
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800336static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
337 unsigned int bitnr)
338{
339 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
340}
341
Omar Sandoval88459642016-09-17 08:38:44 -0600342static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
343{
344 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
345}
346
Omar Sandoval88459642016-09-17 08:38:44 -0600347/**
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800348 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
349 * @sb: Bitmap to show.
350 * @m: struct seq_file to write to.
351 *
352 * This is intended for debugging. The format may change at any time.
353 */
354void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
355
356/**
357 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
358 * seq_file.
359 * @sb: Bitmap to show.
360 * @m: struct seq_file to write to.
361 *
362 * This is intended for debugging. The output isn't guaranteed to be internally
363 * consistent.
364 */
365void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
366
367/**
Omar Sandoval88459642016-09-17 08:38:44 -0600368 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
369 * memory node.
370 * @sbq: Bitmap queue to initialize.
371 * @depth: See sbitmap_init_node().
372 * @shift: See sbitmap_init_node().
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700373 * @round_robin: See sbitmap_get().
Omar Sandoval88459642016-09-17 08:38:44 -0600374 * @flags: Allocation flags.
375 * @node: Memory node to allocate on.
376 *
377 * Return: Zero on success or negative errno on failure.
378 */
379int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700380 int shift, bool round_robin, gfp_t flags, int node);
Omar Sandoval88459642016-09-17 08:38:44 -0600381
382/**
383 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
384 *
385 * @sbq: Bitmap queue to free.
386 */
387static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
388{
389 kfree(sbq->ws);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700390 free_percpu(sbq->alloc_hint);
Omar Sandoval88459642016-09-17 08:38:44 -0600391 sbitmap_free(&sbq->sb);
392}
393
394/**
395 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
396 * @sbq: Bitmap queue to resize.
397 * @depth: New number of bits to resize to.
398 *
399 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
400 * some extra work on the &struct sbitmap_queue, so it's not safe to just
401 * resize the underlying &struct sbitmap.
402 */
403void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
404
405/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700406 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
407 * sbitmap_queue with preemption already disabled.
408 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700409 *
410 * Return: Non-negative allocated bit number if successful, -1 otherwise.
411 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700412int __sbitmap_queue_get(struct sbitmap_queue *sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700413
414/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700415 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
416 * sbitmap_queue, limiting the depth used from each word, with preemption
417 * already disabled.
418 * @sbq: Bitmap queue to allocate from.
419 * @shallow_depth: The maximum number of bits to allocate from a single word.
420 * See sbitmap_get_shallow().
421 *
Omar Sandovala3275532018-05-09 17:16:31 -0700422 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
423 * initializing @sbq.
424 *
Omar Sandovalc05e6672017-04-14 00:59:58 -0700425 * Return: Non-negative allocated bit number if successful, -1 otherwise.
426 */
427int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
428 unsigned int shallow_depth);
429
430/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700431 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
432 * sbitmap_queue.
433 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700434 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
435 * sbitmap_queue_clear()).
436 *
437 * Return: Non-negative allocated bit number if successful, -1 otherwise.
438 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700439static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
Omar Sandoval40aabb62016-09-17 01:28:23 -0700440 unsigned int *cpu)
441{
442 int nr;
443
444 *cpu = get_cpu();
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700445 nr = __sbitmap_queue_get(sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700446 put_cpu();
447 return nr;
448}
449
450/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700451 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
452 * sbitmap_queue, limiting the depth used from each word.
453 * @sbq: Bitmap queue to allocate from.
454 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
455 * sbitmap_queue_clear()).
456 * @shallow_depth: The maximum number of bits to allocate from a single word.
457 * See sbitmap_get_shallow().
458 *
Omar Sandovala3275532018-05-09 17:16:31 -0700459 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
460 * initializing @sbq.
461 *
Omar Sandovalc05e6672017-04-14 00:59:58 -0700462 * Return: Non-negative allocated bit number if successful, -1 otherwise.
463 */
464static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
465 unsigned int *cpu,
466 unsigned int shallow_depth)
467{
468 int nr;
469
470 *cpu = get_cpu();
471 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
472 put_cpu();
473 return nr;
474}
475
476/**
Omar Sandovala3275532018-05-09 17:16:31 -0700477 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
478 * minimum shallow depth that will be used.
479 * @sbq: Bitmap queue in question.
480 * @min_shallow_depth: The minimum shallow depth that will be passed to
481 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
482 *
483 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
484 * depends on the depth of the bitmap. Since the shallow allocation functions
485 * effectively operate with a different depth, the shallow depth must be taken
486 * into account when calculating the batch size. This function must be called
487 * with the minimum shallow depth that will be used. Failure to do so can result
488 * in missed wakeups.
489 */
490void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
491 unsigned int min_shallow_depth);
492
493/**
Omar Sandoval88459642016-09-17 08:38:44 -0600494 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
495 * &struct sbitmap_queue.
496 * @sbq: Bitmap to free from.
497 * @nr: Bit number to free.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700498 * @cpu: CPU the bit was allocated on.
Omar Sandoval88459642016-09-17 08:38:44 -0600499 */
Omar Sandoval40aabb62016-09-17 01:28:23 -0700500void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700501 unsigned int cpu);
Omar Sandoval88459642016-09-17 08:38:44 -0600502
503static inline int sbq_index_inc(int index)
504{
505 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
506}
507
508static inline void sbq_index_atomic_inc(atomic_t *index)
509{
510 int old = atomic_read(index);
511 int new = sbq_index_inc(old);
512 atomic_cmpxchg(index, old, new);
513}
514
515/**
516 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
517 * sbitmap_queue.
518 * @sbq: Bitmap queue to wait on.
519 * @wait_index: A counter per "user" of @sbq.
520 */
521static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
522 atomic_t *wait_index)
523{
524 struct sbq_wait_state *ws;
525
526 ws = &sbq->ws[atomic_read(wait_index)];
527 sbq_index_atomic_inc(wait_index);
528 return ws;
529}
530
531/**
532 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
533 * sbitmap_queue.
534 * @sbq: Bitmap queue to wake up.
535 */
536void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
537
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800538/**
Ming Leie6fc4642018-05-24 11:00:39 -0600539 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
540 * on a &struct sbitmap_queue.
541 * @sbq: Bitmap queue to wake up.
542 */
543void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
544
545/**
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800546 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
547 * seq_file.
548 * @sbq: Bitmap queue to show.
549 * @m: struct seq_file to write to.
550 *
551 * This is intended for debugging. The format may change at any time.
552 */
553void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
554
Omar Sandoval88459642016-09-17 08:38:44 -0600555#endif /* __LINUX_SCALE_BITMAP_H */