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Corentin Wallez4a9ef4e2018-07-18 11:40:26 +02001// Copyright 2017 The Dawn Authors
Corentin Wallezf07e3bd2017-04-20 14:38:20 -04002//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
Corentin Wallez9347e8f2017-06-19 13:15:13 -040015#include "SampleUtils.h"
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040016
Yan, Shaoboa4924272018-12-10 19:47:22 +000017#include "utils/ComboRenderPipelineDescriptor.h"
Corentin Wallez134e0802017-07-17 17:13:57 -040018#include "utils/SystemUtils.h"
Corentin Wallez04863c42019-10-25 11:36:47 +000019#include "utils/WGPUHelpers.h"
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040020
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040021#include <array>
22#include <cstring>
23#include <random>
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040024
25#include <glm/glm.hpp>
26
Corentin Wallez04863c42019-10-25 11:36:47 +000027wgpu::Device device;
28wgpu::Queue queue;
29wgpu::SwapChain swapchain;
30wgpu::TextureView depthStencilView;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040031
Corentin Wallez04863c42019-10-25 11:36:47 +000032wgpu::Buffer modelBuffer;
33std::array<wgpu::Buffer, 2> particleBuffers;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040034
Corentin Wallez04863c42019-10-25 11:36:47 +000035wgpu::RenderPipeline renderPipeline;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040036
Corentin Wallez04863c42019-10-25 11:36:47 +000037wgpu::Buffer updateParams;
38wgpu::ComputePipeline updatePipeline;
39std::array<wgpu::BindGroup, 2> updateBGs;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040040
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040041size_t pingpong = 0;
42
43static const uint32_t kNumParticles = 1000;
44
45struct Particle {
46 glm::vec2 pos;
47 glm::vec2 vel;
48};
49
50struct SimParams {
51 float deltaT;
52 float rule1Distance;
53 float rule2Distance;
54 float rule3Distance;
55 float rule1Scale;
56 float rule2Scale;
57 float rule3Scale;
58 int particleCount;
59};
60
61void initBuffers() {
62 glm::vec2 model[3] = {
63 {-0.01, -0.02},
64 {0.01, -0.02},
65 {0.00, 0.02},
66 };
Corentin Wallez9e9e29f2019-08-27 08:21:39 +000067 modelBuffer =
Corentin Wallez04863c42019-10-25 11:36:47 +000068 utils::CreateBufferFromData(device, model, sizeof(model), wgpu::BufferUsage::Vertex);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040069
Kai Ninomiya2afea0c2020-07-10 20:33:08 +000070 SimParams params = {0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles};
Corentin Wallez9e9e29f2019-08-27 08:21:39 +000071 updateParams =
Corentin Wallez04863c42019-10-25 11:36:47 +000072 utils::CreateBufferFromData(device, &params, sizeof(params), wgpu::BufferUsage::Uniform);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040073
74 std::vector<Particle> initialParticles(kNumParticles);
75 {
76 std::mt19937 generator;
77 std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
Kai Ninomiya2afea0c2020-07-10 20:33:08 +000078 for (auto& p : initialParticles) {
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040079 p.pos = glm::vec2(dist(generator), dist(generator));
80 p.vel = glm::vec2(dist(generator), dist(generator)) * 0.1f;
81 }
82 }
83
Kai Ninomiya78c8b832017-07-21 17:00:22 -070084 for (size_t i = 0; i < 2; i++) {
Corentin Wallez04863c42019-10-25 11:36:47 +000085 wgpu::BufferDescriptor descriptor;
Corentin Wallez82b65732018-08-22 15:37:29 +020086 descriptor.size = sizeof(Particle) * kNumParticles;
Corentin Wallez9e9e29f2019-08-27 08:21:39 +000087 descriptor.usage =
Corentin Wallez04863c42019-10-25 11:36:47 +000088 wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Storage;
Corentin Wallez82b65732018-08-22 15:37:29 +020089 particleBuffers[i] = device.CreateBuffer(&descriptor);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040090
Corentin Wallez47a33412020-06-02 09:24:39 +000091 queue.WriteBuffer(particleBuffers[i], 0,
92 reinterpret_cast<uint8_t*>(initialParticles.data()),
93 sizeof(Particle) * kNumParticles);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040094 }
95}
96
97void initRender() {
shrekshao7faa3622021-01-12 23:56:54 +000098 wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
Corentin Wallez4814bdb2020-11-26 16:39:46 +000099 [[location(0)]] var<in> a_particlePos : vec2<f32>;
100 [[location(1)]] var<in> a_particleVel : vec2<f32>;
101 [[location(2)]] var<in> a_pos : vec2<f32>;
102 [[builtin(position)]] var<out> Position : vec4<f32>;
103
104 [[stage(vertex)]]
105 fn main() -> void {
106 var angle : f32 = -atan2(a_particleVel.x, a_particleVel.y);
107 var pos : vec2<f32> = vec2<f32>(
108 (a_pos.x * cos(angle)) - (a_pos.y * sin(angle)),
109 (a_pos.x * sin(angle)) + (a_pos.y * cos(angle)));
110 Position = vec4<f32>(pos + a_particlePos, 0.0, 1.0);
111 return;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400112 }
113 )");
114
shrekshao7faa3622021-01-12 23:56:54 +0000115 wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000116 [[location(0)]] var<out> FragColor : vec4<f32>;
117 [[stage(fragment)]]
118 fn main() -> void {
119 FragColor = vec4<f32>(1.0, 1.0, 1.0, 1.0);
120 return;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400121 }
122 )");
123
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700124 depthStencilView = CreateDefaultDepthStencilView(device);
125
Corentin Wallez9895c272021-03-18 16:46:58 +0000126 utils::ComboRenderPipelineDescriptor2 descriptor;
Yunchao He889d7432019-03-27 18:08:50 +0000127
Corentin Wallez9895c272021-03-18 16:46:58 +0000128 descriptor.vertex.module = vsModule;
129 descriptor.vertex.bufferCount = 2;
130 descriptor.cBuffers[0].arrayStride = sizeof(Particle);
131 descriptor.cBuffers[0].stepMode = wgpu::InputStepMode::Instance;
132 descriptor.cBuffers[0].attributeCount = 2;
133 descriptor.cAttributes[0].offset = offsetof(Particle, pos);
134 descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x2;
135 descriptor.cAttributes[1].shaderLocation = 1;
136 descriptor.cAttributes[1].offset = offsetof(Particle, vel);
137 descriptor.cAttributes[1].format = wgpu::VertexFormat::Float32x2;
138 descriptor.cBuffers[1].arrayStride = sizeof(glm::vec2);
139 descriptor.cBuffers[1].attributeCount = 1;
140 descriptor.cBuffers[1].attributes = &descriptor.cAttributes[2];
141 descriptor.cAttributes[2].shaderLocation = 2;
142 descriptor.cAttributes[2].format = wgpu::VertexFormat::Float32x2;
Yan, Shaoboa4924272018-12-10 19:47:22 +0000143
Corentin Wallez9895c272021-03-18 16:46:58 +0000144 descriptor.cFragment.module = fsModule;
145 descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth24PlusStencil8);
146 descriptor.cTargets[0].format = GetPreferredSwapChainTextureFormat();
147
148 renderPipeline = device.CreateRenderPipeline2(&descriptor);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400149}
150
151void initSim() {
dan sinclaire6ca2542021-01-12 22:11:14 +0000152 wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
Stephen Whited6754472021-02-23 20:30:39 +0000153 struct Particle {
Ben Claytonc5686842021-03-17 09:48:19 +0000154 pos : vec2<f32>;
155 vel : vec2<f32>;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400156 };
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000157 [[block]] struct SimParams {
Ben Claytonc5686842021-03-17 09:48:19 +0000158 deltaT : f32;
159 rule1Distance : f32;
160 rule2Distance : f32;
161 rule3Distance : f32;
162 rule1Scale : f32;
163 rule2Scale : f32;
164 rule3Scale : f32;
165 particleCount : u32;
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000166 };
167 [[block]] struct Particles {
Ben Claytonc5686842021-03-17 09:48:19 +0000168 particles : array<Particle>;
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000169 };
dan sinclair0f9c2d72021-01-19 14:18:51 +0000170 [[binding(0), group(0)]] var<uniform> params : SimParams;
Ryan Harrisonbbabda32021-03-18 17:20:48 +0000171 [[binding(1), group(0)]] var<storage> particlesA : [[access(read)]] Particles;
172 [[binding(2), group(0)]] var<storage> particlesB : [[access(read_write)]] Particles;
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000173 [[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400174
dan sinclaire6ca2542021-01-12 22:11:14 +0000175 // https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000176 [[stage(compute)]]
177 fn main() -> void {
178 var index : u32 = GlobalInvocationID.x;
179 if (index >= params.particleCount) {
180 return;
181 }
182 var vPos : vec2<f32> = particlesA.particles[index].pos;
183 var vVel : vec2<f32> = particlesA.particles[index].vel;
184 var cMass : vec2<f32> = vec2<f32>(0.0, 0.0);
185 var cVel : vec2<f32> = vec2<f32>(0.0, 0.0);
186 var colVel : vec2<f32> = vec2<f32>(0.0, 0.0);
187 var cMassCount : u32 = 0u;
188 var cVelCount : u32 = 0u;
189 var pos : vec2<f32>;
190 var vel : vec2<f32>;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400191
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000192 for (var i : u32 = 0u; i < params.particleCount; i = i + 1u) {
193 if (i == index) {
194 continue;
195 }
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400196
Kai Ninomiya7883e7e2018-07-10 11:01:28 -0700197 pos = particlesA.particles[i].pos.xy;
198 vel = particlesA.particles[i].vel.xy;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400199 if (distance(pos, vPos) < params.rule1Distance) {
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000200 cMass = cMass + pos;
201 cMassCount = cMassCount + 1u;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400202 }
203 if (distance(pos, vPos) < params.rule2Distance) {
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000204 colVel = colVel - (pos - vPos);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400205 }
206 if (distance(pos, vPos) < params.rule3Distance) {
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000207 cVel = cVel + vel;
208 cVelCount = cVelCount + 1u;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400209 }
210 }
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000211
212 if (cMassCount > 0u) {
213 cMass = (cMass / vec2<f32>(f32(cMassCount), f32(cMassCount))) - vPos;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400214 }
215
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000216 if (cVelCount > 0u) {
217 cVel = cVel / vec2<f32>(f32(cVelCount), f32(cVelCount));
218 }
219 vVel = vVel + (cMass * params.rule1Scale) + (colVel * params.rule2Scale) +
220 (cVel * params.rule3Scale);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400221
dan sinclaire6ca2542021-01-12 22:11:14 +0000222 // clamp velocity for a more pleasing simulation
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400223 vVel = normalize(vVel) * clamp(length(vVel), 0.0, 0.1);
dan sinclaire6ca2542021-01-12 22:11:14 +0000224 // kinematic update
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000225 vPos = vPos + (vVel * params.deltaT);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400226
dan sinclaire6ca2542021-01-12 22:11:14 +0000227 // Wrap around boundary
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000228 if (vPos.x < -1.0) {
229 vPos.x = 1.0;
230 }
231 if (vPos.x > 1.0) {
232 vPos.x = -1.0;
233 }
234 if (vPos.y < -1.0) {
235 vPos.y = 1.0;
236 }
237 if (vPos.y > 1.0) {
238 vPos.y = -1.0;
239 }
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400240
dan sinclaire6ca2542021-01-12 22:11:14 +0000241 // Write back
Kai Ninomiya7883e7e2018-07-10 11:01:28 -0700242 particlesB.particles[index].pos = vPos;
Kai Ninomiya7883e7e2018-07-10 11:01:28 -0700243 particlesB.particles[index].vel = vVel;
Corentin Wallez4814bdb2020-11-26 16:39:46 +0000244 return;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400245 }
246 )");
247
Kai Ninomiya234becf2018-07-10 12:23:50 -0700248 auto bgl = utils::MakeBindGroupLayout(
249 device, {
Corentin Wallez9895c272021-03-18 16:46:58 +0000250 {0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform},
251 {1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage},
252 {2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage},
Kai Ninomiya234becf2018-07-10 12:23:50 -0700253 });
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400254
Corentin Wallez04863c42019-10-25 11:36:47 +0000255 wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400256
Corentin Wallez04863c42019-10-25 11:36:47 +0000257 wgpu::ComputePipelineDescriptor csDesc;
Corentin Wallezaa7109c2018-10-25 10:42:49 +0000258 csDesc.layout = pl;
Corentin Walleza900cce2019-09-05 09:41:17 +0000259 csDesc.computeStage.module = module;
260 csDesc.computeStage.entryPoint = "main";
Corentin Wallez8e335a52018-08-27 23:12:56 +0200261 updatePipeline = device.CreateComputePipeline(&csDesc);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400262
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400263 for (uint32_t i = 0; i < 2; ++i) {
Kai Ninomiya2afea0c2020-07-10 20:33:08 +0000264 updateBGs[i] = utils::MakeBindGroup(
265 device, bgl,
266 {
267 {0, updateParams, 0, sizeof(SimParams)},
268 {1, particleBuffers[i], 0, kNumParticles * sizeof(Particle)},
269 {2, particleBuffers[(i + 1) % 2], 0, kNumParticles * sizeof(Particle)},
270 });
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400271 }
272}
273
Corentin Wallez604072b2019-11-12 18:30:11 +0000274wgpu::CommandBuffer createCommandBuffer(const wgpu::TextureView backbufferView, size_t i) {
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700275 auto& bufferDst = particleBuffers[(i + 1) % 2];
Corentin Wallez04863c42019-10-25 11:36:47 +0000276 wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400277
Corentin Wallez82fbccb2018-09-21 00:24:37 +0000278 {
Corentin Wallez04863c42019-10-25 11:36:47 +0000279 wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
Yan, Shaobo300eec02018-12-21 10:40:26 +0000280 pass.SetPipeline(updatePipeline);
Corentin Wallez70c8c102019-10-09 16:08:42 +0000281 pass.SetBindGroup(0, updateBGs[i]);
Corentin Wallez3da19b82020-03-31 16:23:35 +0000282 pass.Dispatch(kNumParticles);
Corentin Wallez82fbccb2018-09-21 00:24:37 +0000283 pass.EndPass();
284 }
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400285
Corentin Wallez82fbccb2018-09-21 00:24:37 +0000286 {
Corentin Wallez604072b2019-11-12 18:30:11 +0000287 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView);
Corentin Wallez04863c42019-10-25 11:36:47 +0000288 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
Yan, Shaobo300eec02018-12-21 10:40:26 +0000289 pass.SetPipeline(renderPipeline);
François Beaufort91b21422019-10-10 07:29:58 +0000290 pass.SetVertexBuffer(0, bufferDst);
291 pass.SetVertexBuffer(1, modelBuffer);
Corentin Wallez67b1ad72020-03-31 16:21:35 +0000292 pass.Draw(3, kNumParticles);
Corentin Wallez82fbccb2018-09-21 00:24:37 +0000293 pass.EndPass();
294 }
295
Corentin Walleze1f0d4e2019-02-15 12:54:08 +0000296 return encoder.Finish();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400297}
298
299void init() {
Corentin Wallez39039fa2018-07-18 14:06:10 +0200300 device = CreateCppDawnDevice();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400301
Corentin Wallez6d315da2021-02-04 15:33:42 +0000302 queue = device.GetQueue();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700303 swapchain = GetSwapChain(device);
Corentin Wallez6b087812020-10-27 15:35:56 +0000304 swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::RenderAttachment,
Corentin Wallez9e9e29f2019-08-27 08:21:39 +0000305 640, 480);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400306
307 initBuffers();
308 initRender();
309 initSim();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400310}
311
312void frame() {
Corentin Wallez604072b2019-11-12 18:30:11 +0000313 wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700314
Corentin Wallez604072b2019-11-12 18:30:11 +0000315 wgpu::CommandBuffer commandBuffer = createCommandBuffer(backbufferView, pingpong);
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700316 queue.Submit(1, &commandBuffer);
Corentin Wallez604072b2019-11-12 18:30:11 +0000317 swapchain.Present();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700318 DoFlush();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400319
320 pingpong = (pingpong + 1) % 2;
321}
322
323int main(int argc, const char* argv[]) {
Corentin Wallez9347e8f2017-06-19 13:15:13 -0400324 if (!InitSample(argc, argv)) {
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400325 return 1;
326 }
327 init();
328
329 while (!ShouldQuit()) {
330 frame();
Corentin Wallez134e0802017-07-17 17:13:57 -0400331 utils::USleep(16000);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400332 }
333
334 // TODO release stuff
335}