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Austin Eng376f1c62017-05-30 20:03:44 -04001// Copyright 2017 The NXT Authors
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
Corentin Wallez9347e8f2017-06-19 13:15:13 -040015#include "SampleUtils.h"
Austin Eng376f1c62017-05-30 20:03:44 -040016
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040017#include "utils/NXTHelpers.h"
Corentin Wallez134e0802017-07-17 17:13:57 -040018#include "utils/SystemUtils.h"
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040019
Austin Eng376f1c62017-05-30 20:03:44 -040020#include <vector>
21#include <glm/glm/glm.hpp>
22#include <glm/glm/gtc/matrix_transform.hpp>
23#include <glm/glm/gtc/type_ptr.hpp>
24
25nxt::Device device;
26
27nxt::Buffer indexBuffer;
28nxt::Buffer vertexBuffer;
29nxt::Buffer planeBuffer;
30nxt::Buffer cameraBuffer;
31nxt::Buffer transformBuffer[2];
32
33nxt::BindGroup cameraBindGroup;
34nxt::BindGroup bindGroup[2];
35nxt::BindGroup cubeTransformBindGroup[2];
36
37nxt::Queue queue;
Kai Ninomiyac16a67a2017-07-27 18:30:57 -070038nxt::SwapChain swapchain;
39nxt::TextureView depthStencilView;
Corentin Wallez66ff4472017-07-14 11:32:57 -040040nxt::RenderPipeline pipeline;
41nxt::RenderPipeline planePipeline;
42nxt::RenderPipeline reflectionPipeline;
Austin Eng376f1c62017-05-30 20:03:44 -040043nxt::RenderPass renderpass;
Austin Eng376f1c62017-05-30 20:03:44 -040044
45void initBuffers() {
46 static const uint32_t indexData[6*6] = {
47 0, 1, 2,
48 0, 2, 3,
49
50 4, 5, 6,
51 4, 6, 7,
52
53 8, 9, 10,
54 8, 10, 11,
55
56 12, 13, 14,
57 12, 14, 15,
58
59 16, 17, 18,
60 16, 18, 19,
61
62 20, 21, 22,
63 20, 22, 23
64 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040065 indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
Austin Eng376f1c62017-05-30 20:03:44 -040066
67 static const float vertexData[6 * 4 * 6] = {
68 -1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
69 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
70 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
71 -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
72
73 -1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
74 -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
75 1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
76 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
77
78 -1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
79 -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
80 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
81 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
82
83 -1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
84 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
85 1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
86 -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
87
88 1.0, -1.0, -1.0, 0.0, 1.0, 1.0,
89 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
90 1.0, 1.0, 1.0, 0.0, 1.0, 1.0,
91 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
92
93 -1.0, -1.0, -1.0, 1.0, 1.0, 1.0,
94 -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
95 -1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
96 -1.0, 1.0, -1.0, 1.0, 1.0, 1.0
97 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040098 vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -040099
100 static const float planeData[6 * 4] = {
101 -2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
102 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
103 2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
104 -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
105 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400106 planeBuffer = utils::CreateFrozenBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -0400107}
108
Austin Eng58c76b32017-06-02 14:31:53 -0400109struct CameraData {
Austin Eng376f1c62017-05-30 20:03:44 -0400110 glm::mat4 view;
111 glm::mat4 proj;
112} cameraData;
113
114void init() {
115 device = CreateCppNXTDevice();
116
117 queue = device.CreateQueueBuilder().GetResult();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700118 swapchain = GetSwapChain(device);
Corentin Wallez2e31e8f2017-09-21 12:54:53 -0400119 swapchain.Configure(GetPreferredSwapChainTextureFormat(),
120 nxt::TextureUsageBit::OutputAttachment, 640, 480);
Austin Eng376f1c62017-05-30 20:03:44 -0400121
122 initBuffers();
123
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400124 nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400125 #version 450
126 layout(set = 0, binding = 0) uniform cameraData {
127 mat4 view;
128 mat4 proj;
129 } camera;
130 layout(set = 0, binding = 1) uniform modelData {
131 mat4 modelMatrix;
132 };
133 layout(location = 0) in vec3 pos;
134 layout(location = 1) in vec3 col;
135 layout(location = 2) out vec3 f_col;
136 void main() {
137 f_col = col;
138 gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
139 })"
140 );
141
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400142 nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400143 #version 450
144 layout(location = 2) in vec3 f_col;
145 out vec4 fragColor;
146 void main() {
147 fragColor = vec4(f_col, 1.0);
148 })"
149 );
150
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400151 nxt::ShaderModule fsReflectionModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400152 #version 450
153 layout(location = 2) in vec3 f_col;
154 out vec4 fragColor;
155 void main() {
156 fragColor = vec4(mix(f_col, vec3(0.5, 0.5, 0.5), 0.5), 1.0);
157 })"
158 );
159
160 auto inputState = device.CreateInputStateBuilder()
161 .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32, 0)
162 .SetAttribute(1, 0, nxt::VertexFormat::FloatR32G32B32, 3 * sizeof(float))
163 .SetInput(0, 6 * sizeof(float), nxt::InputStepMode::Vertex)
Austin Eng376f1c62017-05-30 20:03:44 -0400164 .GetResult();
165
166 nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
167 .SetBindingsType(nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer, 0, 2)
168 .GetResult();
169
170 nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
171 .SetBindGroupLayout(0, bgl)
172 .GetResult();
173
174 cameraBuffer = device.CreateBufferBuilder()
Austin Eng39c901d2017-06-12 17:33:44 -0400175 .SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
176 .SetInitialUsage(nxt::BufferUsageBit::TransferDst)
Austin Eng58c76b32017-06-02 14:31:53 -0400177 .SetSize(sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400178 .GetResult();
179
180 glm::mat4 transform(1.0);
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400181 transformBuffer[0] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400182
183 transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400184 transformBuffer[1] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400185
186 nxt::BufferView cameraBufferView = cameraBuffer.CreateBufferViewBuilder()
Austin Eng58c76b32017-06-02 14:31:53 -0400187 .SetExtent(0, sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400188 .GetResult();
189
190 nxt::BufferView transformBufferView[2] = {
191 transformBuffer[0].CreateBufferViewBuilder()
192 .SetExtent(0, sizeof(glm::mat4))
193 .GetResult(),
194 transformBuffer[1].CreateBufferViewBuilder()
195 .SetExtent(0, sizeof(glm::mat4))
196 .GetResult(),
197 };
198
199 bindGroup[0] = device.CreateBindGroupBuilder()
200 .SetLayout(bgl)
201 .SetUsage(nxt::BindGroupUsage::Frozen)
202 .SetBufferViews(0, 1, &cameraBufferView)
203 .SetBufferViews(1, 1, &transformBufferView[0])
204 .GetResult();
205
206 bindGroup[1] = device.CreateBindGroupBuilder()
207 .SetLayout(bgl)
208 .SetUsage(nxt::BindGroupUsage::Frozen)
209 .SetBufferViews(0, 1, &cameraBufferView)
210 .SetBufferViews(1, 1, &transformBufferView[1])
211 .GetResult();
212
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700213 renderpass = CreateDefaultRenderPass(device);
214 depthStencilView = CreateDefaultDepthStencilView(device);
Austin Eng376f1c62017-05-30 20:03:44 -0400215
216 auto depthStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400217 .SetDepthCompareFunction(nxt::CompareFunction::Less)
218 .SetDepthWriteEnabled(true)
Austin Eng376f1c62017-05-30 20:03:44 -0400219 .GetResult();
220
Corentin Wallez66ff4472017-07-14 11:32:57 -0400221 pipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400222 .SetSubpass(renderpass, 0)
223 .SetLayout(pl)
224 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
225 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
Corentin Wallez405dcd62017-09-19 13:38:05 -0400226 .SetIndexFormat(nxt::IndexFormat::Uint32)
Austin Eng376f1c62017-05-30 20:03:44 -0400227 .SetInputState(inputState)
228 .SetDepthStencilState(depthStencilState)
229 .GetResult();
230
231 auto planeStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400232 .SetDepthCompareFunction(nxt::CompareFunction::Less)
233 .SetDepthWriteEnabled(false)
234 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400235 .GetResult();
236
Corentin Wallez66ff4472017-07-14 11:32:57 -0400237 planePipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400238 .SetSubpass(renderpass, 0)
239 .SetLayout(pl)
240 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
241 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
242 .SetInputState(inputState)
243 .SetDepthStencilState(planeStencilState)
244 .GetResult();
245
246 auto reflectionStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400247 .SetDepthCompareFunction(nxt::CompareFunction::Less)
248 .SetDepthWriteEnabled(true)
249 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400250 .GetResult();
251
Corentin Wallez66ff4472017-07-14 11:32:57 -0400252 reflectionPipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400253 .SetSubpass(renderpass, 0)
254 .SetLayout(pl)
255 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
256 .SetStage(nxt::ShaderStage::Fragment, fsReflectionModule, "main")
257 .SetInputState(inputState)
258 .SetDepthStencilState(reflectionStencilState)
259 .GetResult();
260
261 cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);
262}
263
264struct {uint32_t a; float b;} s;
265void frame() {
266 s.a = (s.a + 1) % 256;
Corentin Wallez83e779d2017-07-10 21:44:06 -0400267 s.b += 0.01f;
Austin Eng376f1c62017-05-30 20:03:44 -0400268 if (s.b >= 1.0f) {s.b = 0.0f;}
269 static const uint32_t vertexBufferOffsets[1] = {0};
270
271 cameraData.view = glm::lookAt(
272 glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
273 glm::vec3(0.0f, 0.0f, 0.0f),
274 glm::vec3(0.0f, 1.0f, 0.0f)
275 );
276
Austin Eng39c901d2017-06-12 17:33:44 -0400277 cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
Austin Eng58c76b32017-06-02 14:31:53 -0400278 cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
Austin Eng376f1c62017-05-30 20:03:44 -0400279
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700280 nxt::Texture backbuffer;
281 nxt::Framebuffer framebuffer;
282 GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer);
283
Austin Eng376f1c62017-05-30 20:03:44 -0400284 nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
285 .BeginRenderPass(renderpass, framebuffer)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700286 .BeginRenderSubpass()
Corentin Wallez66ff4472017-07-14 11:32:57 -0400287 .SetRenderPipeline(pipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400288 .TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
289 .SetBindGroup(0, bindGroup[0])
290 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
Corentin Wallez405dcd62017-09-19 13:38:05 -0400291 .SetIndexBuffer(indexBuffer, 0)
Austin Eng376f1c62017-05-30 20:03:44 -0400292 .DrawElements(36, 1, 0, 0)
293
Austin Eng10634392017-06-01 11:30:03 -0400294 .SetStencilReference(0x1)
Corentin Wallez66ff4472017-07-14 11:32:57 -0400295 .SetRenderPipeline(planePipeline)
Austin Eng0c508892017-07-21 18:36:13 -0400296 .SetBindGroup(0, bindGroup[0])
Austin Eng376f1c62017-05-30 20:03:44 -0400297 .SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets)
298 .DrawElements(6, 1, 0, 0)
299
Corentin Wallez66ff4472017-07-14 11:32:57 -0400300 .SetRenderPipeline(reflectionPipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400301 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
302 .SetBindGroup(0, bindGroup[1])
303 .DrawElements(36, 1, 0, 0)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700304 .EndRenderSubpass()
Austin Eng376f1c62017-05-30 20:03:44 -0400305 .EndRenderPass()
306 .GetResult();
307
308 queue.Submit(1, &commands);
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700309 backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
310 swapchain.Present(backbuffer);
311 DoFlush();
Austin Eng376f1c62017-05-30 20:03:44 -0400312}
313
314int main(int argc, const char* argv[]) {
Corentin Wallez9347e8f2017-06-19 13:15:13 -0400315 if (!InitSample(argc, argv)) {
Austin Eng376f1c62017-05-30 20:03:44 -0400316 return 1;
317 }
318 init();
319
320 while (!ShouldQuit()) {
321 frame();
Corentin Wallez134e0802017-07-17 17:13:57 -0400322 utils::USleep(16000);
Austin Eng376f1c62017-05-30 20:03:44 -0400323 }
324
325 // TODO release stuff
326}