Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 1 | // Copyright 2017 The NXT Authors |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
Corentin Wallez | 9347e8f | 2017-06-19 13:15:13 -0400 | [diff] [blame] | 15 | #include "SampleUtils.h" |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 16 | |
Corentin Wallez | 5ee7afd | 2017-06-19 13:09:41 -0400 | [diff] [blame] | 17 | #include "utils/NXTHelpers.h" |
Corentin Wallez | 134e080 | 2017-07-17 17:13:57 -0400 | [diff] [blame] | 18 | #include "utils/SystemUtils.h" |
Corentin Wallez | 5ee7afd | 2017-06-19 13:09:41 -0400 | [diff] [blame] | 19 | |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 20 | #include <cstdlib> |
| 21 | #include <cstdio> |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 22 | #include <vector> |
| 23 | |
| 24 | nxt::Device device; |
| 25 | nxt::Queue queue; |
Kai Ninomiya | c16a67a | 2017-07-27 18:30:57 -0700 | [diff] [blame] | 26 | nxt::SwapChain swapchain; |
| 27 | nxt::TextureView depthStencilView; |
Corentin Wallez | 66ff447 | 2017-07-14 11:32:57 -0400 | [diff] [blame] | 28 | nxt::RenderPipeline pipeline; |
Kai Ninomiya | 68df8b0 | 2017-05-16 14:04:22 -0700 | [diff] [blame] | 29 | nxt::RenderPass renderpass; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 30 | |
| 31 | float RandomFloat(float min, float max) { |
| 32 | float zeroOne = rand() / float(RAND_MAX); |
| 33 | return zeroOne * (max - min) + min; |
| 34 | } |
| 35 | |
| 36 | struct ShaderData { |
| 37 | float scale; |
| 38 | float time; |
| 39 | float offsetX; |
| 40 | float offsetY; |
| 41 | float scalar; |
| 42 | float scalarOffset; |
| 43 | }; |
| 44 | |
| 45 | static std::vector<ShaderData> shaderData; |
| 46 | |
| 47 | void init() { |
Corentin Wallez | 583e9a8 | 2017-05-29 11:30:29 -0700 | [diff] [blame] | 48 | device = CreateCppNXTDevice(); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 49 | |
| 50 | queue = device.CreateQueueBuilder().GetResult(); |
Kai Ninomiya | c16a67a | 2017-07-27 18:30:57 -0700 | [diff] [blame] | 51 | swapchain = GetSwapChain(device); |
Corentin Wallez | 2e31e8f | 2017-09-21 12:54:53 -0400 | [diff] [blame] | 52 | swapchain.Configure(GetPreferredSwapChainTextureFormat(), |
| 53 | nxt::TextureUsageBit::OutputAttachment, 640, 480); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 54 | |
Corentin Wallez | 5ee7afd | 2017-06-19 13:09:41 -0400 | [diff] [blame] | 55 | nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"( |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 56 | #version 450 |
| 57 | |
| 58 | layout(push_constant) uniform ConstantsBlock { |
| 59 | float scale; |
| 60 | float time; |
| 61 | float offsetX; |
| 62 | float offsetY; |
| 63 | float scalar; |
| 64 | float scalarOffset; |
| 65 | } c; |
| 66 | |
Corentin Wallez | ca9af20 | 2017-06-05 16:23:18 -0400 | [diff] [blame] | 67 | layout(location = 0) out vec4 v_color; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 68 | |
| 69 | const vec4 positions[3] = vec4[3]( |
| 70 | vec4( 0.0f, 0.1f, 0.0f, 1.0f), |
| 71 | vec4(-0.1f, -0.1f, 0.0f, 1.0f), |
| 72 | vec4( 0.1f, -0.1f, 0.0f, 1.0f) |
| 73 | ); |
| 74 | |
| 75 | const vec4 colors[3] = vec4[3]( |
| 76 | vec4(1.0f, 0.0f, 0.0f, 1.0f), |
| 77 | vec4(0.0f, 1.0f, 0.0f, 1.0f), |
| 78 | vec4(0.0f, 0.0f, 1.0f, 1.0f) |
| 79 | ); |
| 80 | |
| 81 | void main() { |
| 82 | vec4 position = positions[gl_VertexIndex]; |
| 83 | vec4 color = colors[gl_VertexIndex]; |
| 84 | |
| 85 | float fade = mod(c.scalarOffset + c.time * c.scalar / 10.0, 1.0); |
| 86 | if (fade < 0.5) { |
| 87 | fade = fade * 2.0; |
| 88 | } else { |
| 89 | fade = (1.0 - fade) * 2.0; |
| 90 | } |
| 91 | float xpos = position.x * c.scale; |
| 92 | float ypos = position.y * c.scale; |
| 93 | float angle = 3.14159 * 2.0 * fade; |
| 94 | float xrot = xpos * cos(angle) - ypos * sin(angle); |
| 95 | float yrot = xpos * sin(angle) + ypos * cos(angle); |
| 96 | xpos = xrot + c.offsetX; |
| 97 | ypos = yrot + c.offsetY; |
| 98 | v_color = vec4(fade, 1.0 - fade, 0.0, 1.0) + color; |
| 99 | gl_Position = vec4(xpos, ypos, 0.0, 1.0); |
| 100 | })" |
| 101 | ); |
| 102 | |
Corentin Wallez | 5ee7afd | 2017-06-19 13:09:41 -0400 | [diff] [blame] | 103 | nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"( |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 104 | #version 450 |
| 105 | out vec4 fragColor; |
Corentin Wallez | ca9af20 | 2017-06-05 16:23:18 -0400 | [diff] [blame] | 106 | layout(location = 0) in vec4 v_color; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 107 | void main() { |
| 108 | fragColor = v_color; |
| 109 | })" |
| 110 | ); |
| 111 | |
Kai Ninomiya | c16a67a | 2017-07-27 18:30:57 -0700 | [diff] [blame] | 112 | renderpass = CreateDefaultRenderPass(device); |
| 113 | depthStencilView = CreateDefaultDepthStencilView(device); |
| 114 | |
Corentin Wallez | 66ff447 | 2017-07-14 11:32:57 -0400 | [diff] [blame] | 115 | pipeline = device.CreateRenderPipelineBuilder() |
Kai Ninomiya | 68df8b0 | 2017-05-16 14:04:22 -0700 | [diff] [blame] | 116 | .SetSubpass(renderpass, 0) |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 117 | .SetStage(nxt::ShaderStage::Vertex, vsModule, "main") |
| 118 | .SetStage(nxt::ShaderStage::Fragment, fsModule, "main") |
| 119 | .GetResult(); |
| 120 | |
| 121 | shaderData.resize(10000); |
| 122 | for (auto& data : shaderData) { |
Corentin Wallez | 83e779d | 2017-07-10 21:44:06 -0400 | [diff] [blame] | 123 | data.scale = RandomFloat(0.2f, 0.4f); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 124 | data.time = 0.0; |
Corentin Wallez | 83e779d | 2017-07-10 21:44:06 -0400 | [diff] [blame] | 125 | data.offsetX = RandomFloat(-0.9f, 0.9f); |
| 126 | data.offsetY = RandomFloat(-0.9f, 0.9f); |
| 127 | data.scalar = RandomFloat(0.5f, 2.0f); |
| 128 | data.scalarOffset = RandomFloat(0.0f, 10.0f); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 129 | } |
| 130 | } |
| 131 | |
| 132 | void frame() { |
Kai Ninomiya | c16a67a | 2017-07-27 18:30:57 -0700 | [diff] [blame] | 133 | nxt::Texture backbuffer; |
| 134 | nxt::Framebuffer framebuffer; |
| 135 | GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer); |
| 136 | |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 137 | static int f = 0; |
| 138 | f++; |
| 139 | |
| 140 | size_t i = 0; |
| 141 | |
Kai Ninomiya | b985431 | 2017-08-11 14:36:20 -0700 | [diff] [blame] | 142 | nxt::CommandBuffer commands; |
| 143 | { |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 144 | nxt::CommandBufferBuilder builder = device.CreateCommandBufferBuilder() |
Kai Ninomiya | 68df8b0 | 2017-05-16 14:04:22 -0700 | [diff] [blame] | 145 | .BeginRenderPass(renderpass, framebuffer) |
Kai Ninomiya | fa37f22 | 2017-06-29 23:53:08 -0700 | [diff] [blame] | 146 | .BeginRenderSubpass() |
Corentin Wallez | 66ff447 | 2017-07-14 11:32:57 -0400 | [diff] [blame] | 147 | .SetRenderPipeline(pipeline) |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 148 | .Clone(); |
| 149 | |
Kai Ninomiya | b985431 | 2017-08-11 14:36:20 -0700 | [diff] [blame] | 150 | for (int k = 0; k < 10000; k++) { |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 151 | shaderData[i].time = f / 60.0f; |
| 152 | builder.SetPushConstants(nxt::ShaderStageBit::Vertex, 0, 6, reinterpret_cast<uint32_t*>(&shaderData[i])) |
| 153 | .DrawArrays(3, 1, 0, 0); |
| 154 | i++; |
| 155 | } |
| 156 | |
Kai Ninomiya | fa37f22 | 2017-06-29 23:53:08 -0700 | [diff] [blame] | 157 | builder.EndRenderSubpass(); |
Kai Ninomiya | 68df8b0 | 2017-05-16 14:04:22 -0700 | [diff] [blame] | 158 | builder.EndRenderPass(); |
Kai Ninomiya | b985431 | 2017-08-11 14:36:20 -0700 | [diff] [blame] | 159 | commands = builder.GetResult(); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 160 | } |
| 161 | |
Kai Ninomiya | b985431 | 2017-08-11 14:36:20 -0700 | [diff] [blame] | 162 | queue.Submit(1, &commands); |
Kai Ninomiya | c16a67a | 2017-07-27 18:30:57 -0700 | [diff] [blame] | 163 | backbuffer.TransitionUsage(nxt::TextureUsageBit::Present); |
| 164 | swapchain.Present(backbuffer); |
| 165 | DoFlush(); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 166 | fprintf(stderr, "frame %i\n", f); |
| 167 | } |
| 168 | |
| 169 | int main(int argc, const char* argv[]) { |
Corentin Wallez | 9347e8f | 2017-06-19 13:15:13 -0400 | [diff] [blame] | 170 | if (!InitSample(argc, argv)) { |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 171 | return 1; |
| 172 | } |
| 173 | init(); |
| 174 | |
| 175 | while (!ShouldQuit()) { |
| 176 | frame(); |
Corentin Wallez | 134e080 | 2017-07-17 17:13:57 -0400 | [diff] [blame] | 177 | utils::USleep(16000); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 178 | } |
| 179 | |
| 180 | // TODO release stuff |
| 181 | } |