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Austin Eng376f1c62017-05-30 20:03:44 -04001// Copyright 2017 The NXT Authors
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
Corentin Wallez9347e8f2017-06-19 13:15:13 -040015#include "SampleUtils.h"
Austin Eng376f1c62017-05-30 20:03:44 -040016
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040017#include "utils/NXTHelpers.h"
18
Austin Eng376f1c62017-05-30 20:03:44 -040019#include <vector>
20#include <glm/glm/glm.hpp>
21#include <glm/glm/gtc/matrix_transform.hpp>
22#include <glm/glm/gtc/type_ptr.hpp>
23
24nxt::Device device;
25
26nxt::Buffer indexBuffer;
27nxt::Buffer vertexBuffer;
28nxt::Buffer planeBuffer;
29nxt::Buffer cameraBuffer;
30nxt::Buffer transformBuffer[2];
31
32nxt::BindGroup cameraBindGroup;
33nxt::BindGroup bindGroup[2];
34nxt::BindGroup cubeTransformBindGroup[2];
35
36nxt::Queue queue;
37nxt::Pipeline pipeline;
38nxt::Pipeline planePipeline;
39nxt::Pipeline reflectionPipeline;
40nxt::RenderPass renderpass;
41nxt::Framebuffer framebuffer;
42
43void initBuffers() {
44 static const uint32_t indexData[6*6] = {
45 0, 1, 2,
46 0, 2, 3,
47
48 4, 5, 6,
49 4, 6, 7,
50
51 8, 9, 10,
52 8, 10, 11,
53
54 12, 13, 14,
55 12, 14, 15,
56
57 16, 17, 18,
58 16, 18, 19,
59
60 20, 21, 22,
61 20, 22, 23
62 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040063 indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
Austin Eng376f1c62017-05-30 20:03:44 -040064
65 static const float vertexData[6 * 4 * 6] = {
66 -1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
67 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
68 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
69 -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
70
71 -1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
72 -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
73 1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
74 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
75
76 -1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
77 -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
78 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
79 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
80
81 -1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
82 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
83 1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
84 -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
85
86 1.0, -1.0, -1.0, 0.0, 1.0, 1.0,
87 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
88 1.0, 1.0, 1.0, 0.0, 1.0, 1.0,
89 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
90
91 -1.0, -1.0, -1.0, 1.0, 1.0, 1.0,
92 -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
93 -1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
94 -1.0, 1.0, -1.0, 1.0, 1.0, 1.0
95 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040096 vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -040097
98 static const float planeData[6 * 4] = {
99 -2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
100 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
101 2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
102 -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
103 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400104 planeBuffer = utils::CreateFrozenBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -0400105}
106
Austin Eng58c76b32017-06-02 14:31:53 -0400107struct CameraData {
Austin Eng376f1c62017-05-30 20:03:44 -0400108 glm::mat4 view;
109 glm::mat4 proj;
110} cameraData;
111
112void init() {
113 device = CreateCppNXTDevice();
114
115 queue = device.CreateQueueBuilder().GetResult();
116
117 initBuffers();
118
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400119 nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400120 #version 450
121 layout(set = 0, binding = 0) uniform cameraData {
122 mat4 view;
123 mat4 proj;
124 } camera;
125 layout(set = 0, binding = 1) uniform modelData {
126 mat4 modelMatrix;
127 };
128 layout(location = 0) in vec3 pos;
129 layout(location = 1) in vec3 col;
130 layout(location = 2) out vec3 f_col;
131 void main() {
132 f_col = col;
133 gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
134 })"
135 );
136
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400137 nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400138 #version 450
139 layout(location = 2) in vec3 f_col;
140 out vec4 fragColor;
141 void main() {
142 fragColor = vec4(f_col, 1.0);
143 })"
144 );
145
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400146 nxt::ShaderModule fsReflectionModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400147 #version 450
148 layout(location = 2) in vec3 f_col;
149 out vec4 fragColor;
150 void main() {
151 fragColor = vec4(mix(f_col, vec3(0.5, 0.5, 0.5), 0.5), 1.0);
152 })"
153 );
154
155 auto inputState = device.CreateInputStateBuilder()
156 .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32, 0)
157 .SetAttribute(1, 0, nxt::VertexFormat::FloatR32G32B32, 3 * sizeof(float))
158 .SetInput(0, 6 * sizeof(float), nxt::InputStepMode::Vertex)
Austin Eng376f1c62017-05-30 20:03:44 -0400159 .GetResult();
160
161 nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
162 .SetBindingsType(nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer, 0, 2)
163 .GetResult();
164
165 nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
166 .SetBindGroupLayout(0, bgl)
167 .GetResult();
168
169 cameraBuffer = device.CreateBufferBuilder()
Austin Eng39c901d2017-06-12 17:33:44 -0400170 .SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
171 .SetInitialUsage(nxt::BufferUsageBit::TransferDst)
Austin Eng58c76b32017-06-02 14:31:53 -0400172 .SetSize(sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400173 .GetResult();
174
175 glm::mat4 transform(1.0);
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400176 transformBuffer[0] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400177
178 transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400179 transformBuffer[1] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400180
181 nxt::BufferView cameraBufferView = cameraBuffer.CreateBufferViewBuilder()
Austin Eng58c76b32017-06-02 14:31:53 -0400182 .SetExtent(0, sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400183 .GetResult();
184
185 nxt::BufferView transformBufferView[2] = {
186 transformBuffer[0].CreateBufferViewBuilder()
187 .SetExtent(0, sizeof(glm::mat4))
188 .GetResult(),
189 transformBuffer[1].CreateBufferViewBuilder()
190 .SetExtent(0, sizeof(glm::mat4))
191 .GetResult(),
192 };
193
194 bindGroup[0] = device.CreateBindGroupBuilder()
195 .SetLayout(bgl)
196 .SetUsage(nxt::BindGroupUsage::Frozen)
197 .SetBufferViews(0, 1, &cameraBufferView)
198 .SetBufferViews(1, 1, &transformBufferView[0])
199 .GetResult();
200
201 bindGroup[1] = device.CreateBindGroupBuilder()
202 .SetLayout(bgl)
203 .SetUsage(nxt::BindGroupUsage::Frozen)
204 .SetBufferViews(0, 1, &cameraBufferView)
205 .SetBufferViews(1, 1, &transformBufferView[1])
206 .GetResult();
207
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400208 utils::CreateDefaultRenderPass(device, &renderpass, &framebuffer);
Austin Eng376f1c62017-05-30 20:03:44 -0400209
210 auto depthStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400211 .SetDepthCompareFunction(nxt::CompareFunction::Less)
212 .SetDepthWriteEnabled(true)
Austin Eng376f1c62017-05-30 20:03:44 -0400213 .GetResult();
214
215 pipeline = device.CreatePipelineBuilder()
216 .SetSubpass(renderpass, 0)
217 .SetLayout(pl)
218 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
219 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
220 .SetInputState(inputState)
221 .SetDepthStencilState(depthStencilState)
222 .GetResult();
223
224 auto planeStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400225 .SetDepthCompareFunction(nxt::CompareFunction::Less)
226 .SetDepthWriteEnabled(false)
227 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400228 .GetResult();
229
230 planePipeline = device.CreatePipelineBuilder()
231 .SetSubpass(renderpass, 0)
232 .SetLayout(pl)
233 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
234 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
235 .SetInputState(inputState)
236 .SetDepthStencilState(planeStencilState)
237 .GetResult();
238
239 auto reflectionStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400240 .SetDepthCompareFunction(nxt::CompareFunction::Less)
241 .SetDepthWriteEnabled(true)
242 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400243 .GetResult();
244
245 reflectionPipeline = device.CreatePipelineBuilder()
246 .SetSubpass(renderpass, 0)
247 .SetLayout(pl)
248 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
249 .SetStage(nxt::ShaderStage::Fragment, fsReflectionModule, "main")
250 .SetInputState(inputState)
251 .SetDepthStencilState(reflectionStencilState)
252 .GetResult();
253
254 cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);
255}
256
257struct {uint32_t a; float b;} s;
258void frame() {
259 s.a = (s.a + 1) % 256;
Corentin Wallez83e779d2017-07-10 21:44:06 -0400260 s.b += 0.01f;
Austin Eng376f1c62017-05-30 20:03:44 -0400261 if (s.b >= 1.0f) {s.b = 0.0f;}
262 static const uint32_t vertexBufferOffsets[1] = {0};
263
264 cameraData.view = glm::lookAt(
265 glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
266 glm::vec3(0.0f, 0.0f, 0.0f),
267 glm::vec3(0.0f, 1.0f, 0.0f)
268 );
269
Austin Eng39c901d2017-06-12 17:33:44 -0400270 cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
Austin Eng58c76b32017-06-02 14:31:53 -0400271 cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
Austin Eng376f1c62017-05-30 20:03:44 -0400272
273 nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
274 .BeginRenderPass(renderpass, framebuffer)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700275 .BeginRenderSubpass()
Austin Eng376f1c62017-05-30 20:03:44 -0400276 .SetPipeline(pipeline)
277 .TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
278 .SetBindGroup(0, bindGroup[0])
279 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
280 .SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
281 .DrawElements(36, 1, 0, 0)
282
Austin Eng10634392017-06-01 11:30:03 -0400283 .SetStencilReference(0x1)
Austin Eng376f1c62017-05-30 20:03:44 -0400284 .SetPipeline(planePipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400285 .SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets)
286 .DrawElements(6, 1, 0, 0)
287
288 .SetPipeline(reflectionPipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400289 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
290 .SetBindGroup(0, bindGroup[1])
291 .DrawElements(36, 1, 0, 0)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700292 .EndRenderSubpass()
Austin Eng376f1c62017-05-30 20:03:44 -0400293 .EndRenderPass()
294 .GetResult();
295
296 queue.Submit(1, &commands);
297 DoSwapBuffers();
298}
299
300int main(int argc, const char* argv[]) {
Corentin Wallez9347e8f2017-06-19 13:15:13 -0400301 if (!InitSample(argc, argv)) {
Austin Eng376f1c62017-05-30 20:03:44 -0400302 return 1;
303 }
304 init();
305
306 while (!ShouldQuit()) {
307 frame();
308 USleep(16000);
309 }
310
311 // TODO release stuff
312}