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Austin Eng376f1c62017-05-30 20:03:44 -04001// Copyright 2017 The NXT Authors
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
Corentin Wallez9347e8f2017-06-19 13:15:13 -040015#include "SampleUtils.h"
Austin Eng376f1c62017-05-30 20:03:44 -040016
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040017#include "utils/NXTHelpers.h"
Corentin Wallez134e0802017-07-17 17:13:57 -040018#include "utils/SystemUtils.h"
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040019
Austin Eng376f1c62017-05-30 20:03:44 -040020#include <vector>
21#include <glm/glm/glm.hpp>
22#include <glm/glm/gtc/matrix_transform.hpp>
23#include <glm/glm/gtc/type_ptr.hpp>
24
25nxt::Device device;
26
27nxt::Buffer indexBuffer;
28nxt::Buffer vertexBuffer;
29nxt::Buffer planeBuffer;
30nxt::Buffer cameraBuffer;
31nxt::Buffer transformBuffer[2];
32
33nxt::BindGroup cameraBindGroup;
34nxt::BindGroup bindGroup[2];
35nxt::BindGroup cubeTransformBindGroup[2];
36
37nxt::Queue queue;
Kai Ninomiyac16a67a2017-07-27 18:30:57 -070038nxt::SwapChain swapchain;
39nxt::TextureView depthStencilView;
Corentin Wallez66ff4472017-07-14 11:32:57 -040040nxt::RenderPipeline pipeline;
41nxt::RenderPipeline planePipeline;
42nxt::RenderPipeline reflectionPipeline;
Austin Eng376f1c62017-05-30 20:03:44 -040043nxt::RenderPass renderpass;
Austin Eng376f1c62017-05-30 20:03:44 -040044
45void initBuffers() {
46 static const uint32_t indexData[6*6] = {
47 0, 1, 2,
48 0, 2, 3,
49
50 4, 5, 6,
51 4, 6, 7,
52
53 8, 9, 10,
54 8, 10, 11,
55
56 12, 13, 14,
57 12, 14, 15,
58
59 16, 17, 18,
60 16, 18, 19,
61
62 20, 21, 22,
63 20, 22, 23
64 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040065 indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
Austin Eng376f1c62017-05-30 20:03:44 -040066
67 static const float vertexData[6 * 4 * 6] = {
68 -1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
69 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
70 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
71 -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
72
73 -1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
74 -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
75 1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
76 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
77
78 -1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
79 -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
80 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
81 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
82
83 -1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
84 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
85 1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
86 -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
87
88 1.0, -1.0, -1.0, 0.0, 1.0, 1.0,
89 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
90 1.0, 1.0, 1.0, 0.0, 1.0, 1.0,
91 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
92
93 -1.0, -1.0, -1.0, 1.0, 1.0, 1.0,
94 -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
95 -1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
96 -1.0, 1.0, -1.0, 1.0, 1.0, 1.0
97 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040098 vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -040099
100 static const float planeData[6 * 4] = {
101 -2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
102 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
103 2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
104 -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
105 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400106 planeBuffer = utils::CreateFrozenBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
Austin Eng376f1c62017-05-30 20:03:44 -0400107}
108
Austin Eng58c76b32017-06-02 14:31:53 -0400109struct CameraData {
Austin Eng376f1c62017-05-30 20:03:44 -0400110 glm::mat4 view;
111 glm::mat4 proj;
112} cameraData;
113
114void init() {
115 device = CreateCppNXTDevice();
116
117 queue = device.CreateQueueBuilder().GetResult();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700118 swapchain = GetSwapChain(device);
Kai Ninomiya921fb5e2017-08-30 16:53:27 -0700119 swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
Austin Eng376f1c62017-05-30 20:03:44 -0400120
121 initBuffers();
122
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400123 nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400124 #version 450
125 layout(set = 0, binding = 0) uniform cameraData {
126 mat4 view;
127 mat4 proj;
128 } camera;
129 layout(set = 0, binding = 1) uniform modelData {
130 mat4 modelMatrix;
131 };
132 layout(location = 0) in vec3 pos;
133 layout(location = 1) in vec3 col;
134 layout(location = 2) out vec3 f_col;
135 void main() {
136 f_col = col;
137 gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
138 })"
139 );
140
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400141 nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400142 #version 450
143 layout(location = 2) in vec3 f_col;
144 out vec4 fragColor;
145 void main() {
146 fragColor = vec4(f_col, 1.0);
147 })"
148 );
149
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400150 nxt::ShaderModule fsReflectionModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Austin Eng376f1c62017-05-30 20:03:44 -0400151 #version 450
152 layout(location = 2) in vec3 f_col;
153 out vec4 fragColor;
154 void main() {
155 fragColor = vec4(mix(f_col, vec3(0.5, 0.5, 0.5), 0.5), 1.0);
156 })"
157 );
158
159 auto inputState = device.CreateInputStateBuilder()
160 .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32, 0)
161 .SetAttribute(1, 0, nxt::VertexFormat::FloatR32G32B32, 3 * sizeof(float))
162 .SetInput(0, 6 * sizeof(float), nxt::InputStepMode::Vertex)
Austin Eng376f1c62017-05-30 20:03:44 -0400163 .GetResult();
164
165 nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
166 .SetBindingsType(nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer, 0, 2)
167 .GetResult();
168
169 nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
170 .SetBindGroupLayout(0, bgl)
171 .GetResult();
172
173 cameraBuffer = device.CreateBufferBuilder()
Austin Eng39c901d2017-06-12 17:33:44 -0400174 .SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
175 .SetInitialUsage(nxt::BufferUsageBit::TransferDst)
Austin Eng58c76b32017-06-02 14:31:53 -0400176 .SetSize(sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400177 .GetResult();
178
179 glm::mat4 transform(1.0);
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400180 transformBuffer[0] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400181
182 transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
Corentin Wallez5ee7afd2017-06-19 13:09:41 -0400183 transformBuffer[1] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
Austin Eng376f1c62017-05-30 20:03:44 -0400184
185 nxt::BufferView cameraBufferView = cameraBuffer.CreateBufferViewBuilder()
Austin Eng58c76b32017-06-02 14:31:53 -0400186 .SetExtent(0, sizeof(CameraData))
Austin Eng376f1c62017-05-30 20:03:44 -0400187 .GetResult();
188
189 nxt::BufferView transformBufferView[2] = {
190 transformBuffer[0].CreateBufferViewBuilder()
191 .SetExtent(0, sizeof(glm::mat4))
192 .GetResult(),
193 transformBuffer[1].CreateBufferViewBuilder()
194 .SetExtent(0, sizeof(glm::mat4))
195 .GetResult(),
196 };
197
198 bindGroup[0] = device.CreateBindGroupBuilder()
199 .SetLayout(bgl)
200 .SetUsage(nxt::BindGroupUsage::Frozen)
201 .SetBufferViews(0, 1, &cameraBufferView)
202 .SetBufferViews(1, 1, &transformBufferView[0])
203 .GetResult();
204
205 bindGroup[1] = device.CreateBindGroupBuilder()
206 .SetLayout(bgl)
207 .SetUsage(nxt::BindGroupUsage::Frozen)
208 .SetBufferViews(0, 1, &cameraBufferView)
209 .SetBufferViews(1, 1, &transformBufferView[1])
210 .GetResult();
211
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700212 renderpass = CreateDefaultRenderPass(device);
213 depthStencilView = CreateDefaultDepthStencilView(device);
Austin Eng376f1c62017-05-30 20:03:44 -0400214
215 auto depthStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400216 .SetDepthCompareFunction(nxt::CompareFunction::Less)
217 .SetDepthWriteEnabled(true)
Austin Eng376f1c62017-05-30 20:03:44 -0400218 .GetResult();
219
Corentin Wallez66ff4472017-07-14 11:32:57 -0400220 pipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400221 .SetSubpass(renderpass, 0)
222 .SetLayout(pl)
223 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
224 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
Corentin Wallez405dcd62017-09-19 13:38:05 -0400225 .SetIndexFormat(nxt::IndexFormat::Uint32)
Austin Eng376f1c62017-05-30 20:03:44 -0400226 .SetInputState(inputState)
227 .SetDepthStencilState(depthStencilState)
228 .GetResult();
229
230 auto planeStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400231 .SetDepthCompareFunction(nxt::CompareFunction::Less)
232 .SetDepthWriteEnabled(false)
233 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400234 .GetResult();
235
Corentin Wallez66ff4472017-07-14 11:32:57 -0400236 planePipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400237 .SetSubpass(renderpass, 0)
238 .SetLayout(pl)
239 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
240 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
241 .SetInputState(inputState)
242 .SetDepthStencilState(planeStencilState)
243 .GetResult();
244
245 auto reflectionStencilState = device.CreateDepthStencilStateBuilder()
Austin Eng10634392017-06-01 11:30:03 -0400246 .SetDepthCompareFunction(nxt::CompareFunction::Less)
247 .SetDepthWriteEnabled(true)
248 .SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
Austin Eng376f1c62017-05-30 20:03:44 -0400249 .GetResult();
250
Corentin Wallez66ff4472017-07-14 11:32:57 -0400251 reflectionPipeline = device.CreateRenderPipelineBuilder()
Austin Eng376f1c62017-05-30 20:03:44 -0400252 .SetSubpass(renderpass, 0)
253 .SetLayout(pl)
254 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
255 .SetStage(nxt::ShaderStage::Fragment, fsReflectionModule, "main")
256 .SetInputState(inputState)
257 .SetDepthStencilState(reflectionStencilState)
258 .GetResult();
259
260 cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);
261}
262
263struct {uint32_t a; float b;} s;
264void frame() {
265 s.a = (s.a + 1) % 256;
Corentin Wallez83e779d2017-07-10 21:44:06 -0400266 s.b += 0.01f;
Austin Eng376f1c62017-05-30 20:03:44 -0400267 if (s.b >= 1.0f) {s.b = 0.0f;}
268 static const uint32_t vertexBufferOffsets[1] = {0};
269
270 cameraData.view = glm::lookAt(
271 glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
272 glm::vec3(0.0f, 0.0f, 0.0f),
273 glm::vec3(0.0f, 1.0f, 0.0f)
274 );
275
Austin Eng39c901d2017-06-12 17:33:44 -0400276 cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
Austin Eng58c76b32017-06-02 14:31:53 -0400277 cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
Austin Eng376f1c62017-05-30 20:03:44 -0400278
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700279 nxt::Texture backbuffer;
280 nxt::Framebuffer framebuffer;
281 GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer);
282
Austin Eng376f1c62017-05-30 20:03:44 -0400283 nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
284 .BeginRenderPass(renderpass, framebuffer)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700285 .BeginRenderSubpass()
Corentin Wallez66ff4472017-07-14 11:32:57 -0400286 .SetRenderPipeline(pipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400287 .TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
288 .SetBindGroup(0, bindGroup[0])
289 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
Corentin Wallez405dcd62017-09-19 13:38:05 -0400290 .SetIndexBuffer(indexBuffer, 0)
Austin Eng376f1c62017-05-30 20:03:44 -0400291 .DrawElements(36, 1, 0, 0)
292
Austin Eng10634392017-06-01 11:30:03 -0400293 .SetStencilReference(0x1)
Corentin Wallez66ff4472017-07-14 11:32:57 -0400294 .SetRenderPipeline(planePipeline)
Austin Eng0c508892017-07-21 18:36:13 -0400295 .SetBindGroup(0, bindGroup[0])
Austin Eng376f1c62017-05-30 20:03:44 -0400296 .SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets)
297 .DrawElements(6, 1, 0, 0)
298
Corentin Wallez66ff4472017-07-14 11:32:57 -0400299 .SetRenderPipeline(reflectionPipeline)
Austin Eng376f1c62017-05-30 20:03:44 -0400300 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
301 .SetBindGroup(0, bindGroup[1])
302 .DrawElements(36, 1, 0, 0)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700303 .EndRenderSubpass()
Austin Eng376f1c62017-05-30 20:03:44 -0400304 .EndRenderPass()
305 .GetResult();
306
307 queue.Submit(1, &commands);
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700308 backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
309 swapchain.Present(backbuffer);
310 DoFlush();
Austin Eng376f1c62017-05-30 20:03:44 -0400311}
312
313int main(int argc, const char* argv[]) {
Corentin Wallez9347e8f2017-06-19 13:15:13 -0400314 if (!InitSample(argc, argv)) {
Austin Eng376f1c62017-05-30 20:03:44 -0400315 return 1;
316 }
317 init();
318
319 while (!ShouldQuit()) {
320 frame();
Corentin Wallez134e0802017-07-17 17:13:57 -0400321 utils::USleep(16000);
Austin Eng376f1c62017-05-30 20:03:44 -0400322 }
323
324 // TODO release stuff
325}