Use a descriptor for PipelineLayout (#206)
Adds support for structures inside descriptors.
diff --git a/examples/HelloTriangle.cpp b/examples/HelloTriangle.cpp
index 3d1636f..d51241e 100644
--- a/examples/HelloTriangle.cpp
+++ b/examples/HelloTriangle.cpp
@@ -115,9 +115,7 @@
.SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::SampledTexture, 1, 1)
.GetResult();
- nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
- .SetBindGroupLayout(0, bgl)
- .GetResult();
+ nxt::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
depthStencilView = CreateDefaultDepthStencilView(device);