Roll shaderc
diff --git a/examples/HelloTriangle.cpp b/examples/HelloTriangle.cpp
index 18821d3..f8883d3 100644
--- a/examples/HelloTriangle.cpp
+++ b/examples/HelloTriangle.cpp
@@ -102,11 +102,10 @@
layout(set = 0, binding = 0) uniform sampler mySampler;
layout(set = 0, binding = 1) uniform texture2D myTexture;
- out vec4 fragColor;
+ layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(sampler2D(myTexture, mySampler), gl_FragCoord.xy / vec2(640.0, 480.0));
- })"
- );
+ })");
auto inputState = device.CreateInputStateBuilder()
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)