Rename RenderPassInfo to RenderPassDescriptor
diff --git a/examples/HelloTriangle.cpp b/examples/HelloTriangle.cpp
index 1d603d9..557a2c8 100644
--- a/examples/HelloTriangle.cpp
+++ b/examples/HelloTriangle.cpp
@@ -149,8 +149,8 @@
     if (s.b >= 1.0f) {s.b = 0.0f;}
 
     nxt::Texture backbuffer;
-    nxt::RenderPassInfo renderPass;
-    GetNextRenderPassInfo(device, swapchain, depthStencilView, &backbuffer, &renderPass);
+    nxt::RenderPassDescriptor renderPass;
+    GetNextRenderPassDescriptor(device, swapchain, depthStencilView, &backbuffer, &renderPass);
 
     static const uint32_t vertexBufferOffsets[1] = {0};
     nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()