Rename RenderPassInfo to RenderPassDescriptor
diff --git a/examples/HelloTriangle.cpp b/examples/HelloTriangle.cpp
index 1d603d9..557a2c8 100644
--- a/examples/HelloTriangle.cpp
+++ b/examples/HelloTriangle.cpp
@@ -149,8 +149,8 @@
if (s.b >= 1.0f) {s.b = 0.0f;}
nxt::Texture backbuffer;
- nxt::RenderPassInfo renderPass;
- GetNextRenderPassInfo(device, swapchain, depthStencilView, &backbuffer, &renderPass);
+ nxt::RenderPassDescriptor renderPass;
+ GetNextRenderPassDescriptor(device, swapchain, depthStencilView, &backbuffer, &renderPass);
static const uint32_t vertexBufferOffsets[1] = {0};
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()