Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.
BUG=dawn:3
Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/examples/CppHelloTriangle.cpp b/examples/CppHelloTriangle.cpp
index de60b2e..bf14e1a 100644
--- a/examples/CppHelloTriangle.cpp
+++ b/examples/CppHelloTriangle.cpp
@@ -137,11 +137,10 @@
dawn::TextureView view = texture.CreateDefaultTextureView();
- bindGroup = device.CreateBindGroupBuilder()
- .SetLayout(bgl)
- .SetSamplers(0, 1, &sampler)
- .SetTextureViews(1, 1, &view)
- .GetResult();
+ bindGroup = utils::MakeBindGroup(device, bgl, {
+ {0, sampler},
+ {1, view}
+ });
}
struct {uint32_t a; float b;} s;