Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
diff --git a/examples/CubeReflection.cpp b/examples/CubeReflection.cpp
index becec87..4ff18e0 100644
--- a/examples/CubeReflection.cpp
+++ b/examples/CubeReflection.cpp
@@ -18,10 +18,10 @@
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
-#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
+#include <vector>
wgpu::Device device;
@@ -43,67 +43,44 @@
wgpu::RenderPipeline reflectionPipeline;
void initBuffers() {
- static const uint32_t indexData[6*6] = {
- 0, 1, 2,
- 0, 2, 3,
+ static const uint32_t indexData[6 * 6] = {0, 1, 2, 0, 2, 3,
- 4, 5, 6,
- 4, 6, 7,
+ 4, 5, 6, 4, 6, 7,
- 8, 9, 10,
- 8, 10, 11,
+ 8, 9, 10, 8, 10, 11,
- 12, 13, 14,
- 12, 14, 15,
+ 12, 13, 14, 12, 14, 15,
- 16, 17, 18,
- 16, 18, 19,
+ 16, 17, 18, 16, 18, 19,
- 20, 21, 22,
- 20, 22, 23
- };
+ 20, 21, 22, 20, 22, 23};
indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[6 * 4 * 6] = {
- -1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
- 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
- 1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
- -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
+ -1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
+ 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
- -1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
- -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
- 1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
- 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
+ -1.0, -1.0, -1.0, 1.0, 1.0, 0.0, -1.0, 1.0, -1.0, 1.0, 1.0, 0.0,
+ 1.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 1.0, 1.0, 0.0,
- -1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
- -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
- 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
- 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
+ -1.0, 1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0,
- -1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
- 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
- 1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
- -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
+ -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 1.0, 0.0,
+ 1.0, -1.0, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, 1.0, 0.0, 1.0, 0.0,
- 1.0, -1.0, -1.0, 0.0, 1.0, 1.0,
- 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
- 1.0, 1.0, 1.0, 0.0, 1.0, 1.0,
- 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
+ 1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, -1.0, 0.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0, 1.0,
- -1.0, -1.0, -1.0, 1.0, 1.0, 1.0,
- -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
- -1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
- -1.0, 1.0, -1.0, 1.0, 1.0, 1.0
- };
+ -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
+ -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
wgpu::BufferUsage::Vertex);
static const float planeData[6 * 4] = {
- -2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
- 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
- 2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
- -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
+ -2.0, -1.0, -2.0, 0.5, 0.5, 0.5, 2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
+ 2.0, -1.0, 2.0, 0.5, 0.5, 0.5, -2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
};
planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData),
wgpu::BufferUsage::Vertex);
@@ -191,15 +168,13 @@
transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
wgpu::BufferUsage::Uniform);
- bindGroup[0] = utils::MakeBindGroup(device, bgl, {
- {0, cameraBuffer, 0, sizeof(CameraData)},
- {1, transformBuffer[0], 0, sizeof(glm::mat4)}
- });
+ bindGroup[0] = utils::MakeBindGroup(
+ device, bgl,
+ {{0, cameraBuffer, 0, sizeof(CameraData)}, {1, transformBuffer[0], 0, sizeof(glm::mat4)}});
- bindGroup[1] = utils::MakeBindGroup(device, bgl, {
- {0, cameraBuffer, 0, sizeof(CameraData)},
- {1, transformBuffer[1], 0, sizeof(glm::mat4)}
- });
+ bindGroup[1] = utils::MakeBindGroup(
+ device, bgl,
+ {{0, cameraBuffer, 0, sizeof(CameraData)}, {1, transformBuffer[1], 0, sizeof(glm::mat4)}});
depthStencilView = CreateDefaultDepthStencilView(device);
@@ -250,17 +225,20 @@
cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);
}
-struct {uint32_t a; float b;} s;
+struct {
+ uint32_t a;
+ float b;
+} s;
void frame() {
s.a = (s.a + 1) % 256;
s.b += 0.01f;
- if (s.b >= 1.0f) {s.b = 0.0f;}
+ if (s.b >= 1.0f) {
+ s.b = 0.0f;
+ }
- cameraData.view = glm::lookAt(
- glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),
- glm::vec3(0.0f, 0.0f, 0.0f),
- glm::vec3(0.0f, 1.0f, 0.0f)
- );
+ cameraData.view = glm::lookAt(glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f,
+ 8.f * std::cos(glm::radians(s.b * 360.f))),
+ glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
queue.WriteBuffer(cameraBuffer, 0, &cameraData, sizeof(CameraData));