* big rework of Inverse.h:
- remove all invertibility checking, will be redundant with LU
- general case: adapt to matrix storage order for better perf
- size 4 case: handle corner cases without falling back to gen case.
- rationalize with selectors instead of compile time if
- add C-style computeInverse()
* update inverse test.
* in snippets, default cout precision to 3 decimal places
* add some cmake module from kdelibs to support btl with cmake 2.4
diff --git a/doc/snippets/MatrixBase_inverse.cpp b/doc/snippets/MatrixBase_inverse.cpp
index eb402df..b5c645c 100644
--- a/doc/snippets/MatrixBase_inverse.cpp
+++ b/doc/snippets/MatrixBase_inverse.cpp
@@ -1,7 +1,3 @@
-Matrix2d m = Matrix2d::random();
+Matrix3d m = Matrix3d::random();
cout << "Here is the matrix m:" << endl << m << endl;
-Matrix2d::InverseType m_inv = m.inverse();
-if(m_inv.exists())
- cout << "m is invertible, and its inverse is:" << endl << m_inv << endl;
-else
- cout << "m is not invertible." << endl;
+cout << "Its inverse is:" << endl << m.inverse() << endl;