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Andrew Woloszyne549e7b2015-07-16 11:07:40 -04001# Copyright 2015 The Shaderc Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import expect
16import os.path
17from glslc_test_framework import inside_glslc_testsuite
18from placeholder import FileShader, StdinShader, TempFileName
19
20
21@inside_glslc_testsuite('File')
22class SimpleFileCompiled(expect.ValidObjectFile):
23 """Tests whether or not a simple glsl file compiles."""
24
25 shader = FileShader('#version 310 es\nvoid main() {}', '.frag')
26 glslc_args = ['-c', shader]
27
28
29@inside_glslc_testsuite('File')
30class NotSpecifyingOutputName(expect.SuccessfulReturn,
31 expect.CorrectObjectFilePreamble):
32 """Tests that when there is no -o and -E/-S/-c specified, output as a.spv."""
33
David Netofab64112016-02-02 16:24:06 -050034 shader = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040035 glslc_args = [shader]
36
37 def check_output_a_spv(self, status):
38 output_name = os.path.join(status.directory, 'a.spv')
39 return self.verify_object_file_preamble(output_name)
40
41
42@inside_glslc_testsuite('Parameters')
43class HelpParameters(
44 expect.ReturnCodeIsZero, expect.StdoutMatch, expect.StderrMatch):
45 """Tests the --help flag outputs correctly and does not produce and error."""
46
47 glslc_args = ['--help']
48
David Neto91bfb4c2016-02-23 22:26:18 -050049 expected_stdout = '''glslc - Compile shaders into SPIR-V
50
51Usage: glslc [options] file...
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040052
53An input file of - represents standard input.
54
55Options:
56 -c Only run preprocess, compile, and assemble steps.
57 -Dmacro[=defn] Add an implicit macro definition.
58 -E Outputs only the results of the preprocessing step.
Lei Zhang1ccede12016-02-24 09:30:32 -050059 Output defaults to standard output.
David Neto7ae44a12017-01-23 17:24:33 -050060 -fauto-bind-uniforms
61 Automatically assign bindings to uniform variables that
62 don't have an explicit 'binding' layout in the shader
63 source.
Benjamin Chrétiend1f763c2018-02-09 18:08:58 +010064 -fauto-map-locations
65 Automatically assign locations to uniform variables that
66 don't have an explicit 'location' layout in the shader
67 source.
David Neto620ee652021-04-22 10:22:30 -040068 -fauto-combined-image-sampler
69 Removes sampler variables and converts existing textures
70 to combined image-samplers.
Lei Zhang9340ae52018-09-20 11:05:50 -040071 -fentry-point=<name>
72 Specify the entry point name for HLSL compilation, for
73 all subsequent source files. Default is "main".
David Neto5fd1b252018-04-13 16:27:04 -040074 -fhlsl_functionality1, -fhlsl-functionality1
75 Enable extension SPV_GOOGLE_hlsl_functionality1 for HLSL
76 compilation.
David Netoc21dd102019-06-13 17:44:25 -040077 -finvert-y Invert position.Y output in vertex shader.
Lei Zhang9340ae52018-09-20 11:05:50 -040078 -fhlsl-iomap Use HLSL IO mappings for bindings.
79 -fhlsl-offsets Use HLSL offset rules for packing members of blocks.
80 Affects only GLSL. HLSL rules are always used for HLSL.
81 -flimit=<settings>
82 Specify resource limits. Each limit is specified by a limit
83 name followed by an integer value. Tokens should be
84 separated by whitespace. If the same limit is specified
85 several times, only the last setting takes effect.
86 -flimit-file <file>
87 Set limits as specified in the given file.
David Neto2cbf7902019-06-19 00:23:21 -040088 -fnan-clamp Generate code for max and min builtins so that, when given
89 a NaN operand, the other operand is returned. Similarly,
90 the clamp builtin will favour the non-NaN operands, as if
91 clamp were implemented as a composition of max and min.
Lei Zhang9340ae52018-09-20 11:05:50 -040092 -fresource-set-binding [stage] <reg0> <set0> <binding0>
93 [<reg1> <set1> <binding1>...]
94 Explicitly sets the descriptor set and binding for
95 HLSL resources, by register name. Optionally restrict
96 it to a single stage.
97 -fcbuffer-binding-base [stage] <value>
98 Same as -fubo-binding-base.
David Neto357d24b2017-06-04 18:27:12 -040099 -fimage-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800100 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400101 images. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700102 For HLSL, the resource register number is added to this
103 base.
David Neto357d24b2017-06-04 18:27:12 -0400104 -fsampler-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800105 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400106 samplers Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700107 For HLSL, the resource register number is added to this
108 base.
Lei Zhang9340ae52018-09-20 11:05:50 -0400109 -fssbo-binding-base [stage] <value>
110 Sets the lowest automatically assigned binding number for
111 shader storage buffer objects (SSBO). Optionally only set
112 it for a single shader stage. Only affects GLSL.
113 -ftexture-binding-base [stage] <value>
114 Sets the lowest automatically assigned binding number for
115 textures. Optionally only set it for a single shader stage.
116 For HLSL, the resource register number is added to this
117 base.
118 -fuav-binding-base [stage] <value>
119 For automatically assigned bindings for unordered access
120 views (UAV), the register number is added to this base to
121 determine the binding number. Optionally only set it for
122 a single shader stage. Only affects HLSL.
David Neto357d24b2017-06-04 18:27:12 -0400123 -fubo-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800124 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400125 uniform buffer objects (UBO). Optionally only set it for
126 a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700127 For HLSL, the resource register number is added to this
128 base.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400129 -fshader-stage=<stage>
130 Treat subsequent input files as having stage <stage>.
David Neto357d24b2017-06-04 18:27:12 -0400131 Valid stages are vertex, vert, fragment, frag, tesscontrol,
132 tesc, tesseval, tese, geometry, geom, compute, and comp.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400133 -g Generate source-level debug information.
David Neto9eb2d252020-07-06 10:04:25 -0700134 -h Display available options.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400135 --help Display available options.
136 -I <value> Add directory to include search path.
qiningb3cfde42016-05-14 01:43:31 -0400137 -mfmt=<format> Output SPIR-V binary code using the selected format. This
138 option may be specified only when the compilation output is
David Netoba92b112020-07-22 08:54:14 -0700139 in SPIR-V binary code form. Available options are:
140 bin - SPIR-V binary words. This is the default.
141 c - Binary words as C initializer list of 32-bit ints
142 num - List of comma-separated 32-bit hex integers
qiningbde33a92016-02-01 14:30:07 -0500143 -M Generate make dependencies. Implies -E and -w.
144 -MM An alias for -M.
145 -MD Generate make dependencies and compile.
146 -MF <file> Write dependency output to the given file.
147 -MT <target> Specify the target of the rule emitted by dependency
148 generation.
Lei Zhang9340ae52018-09-20 11:05:50 -0400149 -O Optimize the generated SPIR-V code for better performance.
150 -Os Optimize the generated SPIR-V code for smaller size.
151 -O0 Disable optimization.
152 -o <file> Write output to <file>.
153 A file name of '-' represents standard output.
154 -std=<value> Version and profile for GLSL input files. Possible values
155 are concatenations of version and profile, e.g. 310es,
156 450core, etc. Ignored for HLSL files.
David Neto9f95ca92020-01-30 09:19:24 -0500157 -S Emit SPIR-V assembly instead of binary.
Lei Zhang9340ae52018-09-20 11:05:50 -0400158 --show-limits Display available limit names and their default values.
qiningf6d83742016-01-28 16:05:11 -0500159 --target-env=<environment>
David Netoc9931582018-03-22 07:32:14 -0700160 Set the target client environment, and the semantics
161 of warnings and errors. An optional suffix can specify
162 the client version. Values are:
163 vulkan1.0 # The default
164 vulkan1.1
David Netocdac1242020-01-15 12:51:13 -0800165 vulkan1.2
David Netoc9931582018-03-22 07:32:14 -0700166 vulkan # Same as vulkan1.0
167 opengl4.5
168 opengl # Same as opengl4.5
David Neto23bbb322019-07-02 10:17:31 -0400169 --target-spv=<spirv-version>
170 Set the SPIR-V version to be used for the generated SPIR-V
171 module. The default is the highest version of SPIR-V
172 required to be supported for the target environment.
173 For example, default for vulkan1.0 is spv1.0, and
David Netocdac1242020-01-15 12:51:13 -0800174 the default for vulkan1.1 is spv1.3,
175 the default for vulkan1.2 is spv1.5.
David Neto23bbb322019-07-02 10:17:31 -0400176 Values are:
David Neto0d8908a2019-10-04 15:31:15 -0400177 spv1.0, spv1.1, spv1.2, spv1.3, spv1.4, spv1.5
Lei Zhang9340ae52018-09-20 11:05:50 -0400178 --version Display compiler version information.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400179 -w Suppresses all warning messages.
180 -Werror Treat all warnings as errors.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400181 -x <language> Treat subsequent input files as having type <language>.
David Netocdefe182016-10-21 01:12:53 -0400182 Valid languages are: glsl, hlsl.
183 For files ending in .hlsl the default is hlsl.
184 Otherwise the default is glsl.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400185'''
186
187 expected_stderr = ''
188
189
190@inside_glslc_testsuite('Parameters')
191class HelpIsNotTooWide(expect.StdoutNoWiderThan80Columns):
192 """Tests that --help output is not too wide."""
193
194 glslc_args = ['--help']
195
196
197@inside_glslc_testsuite('Parameters')
198class UnknownSingleLetterArgument(expect.ErrorMessage):
199 """Tests that an unknown argument triggers an error message."""
200
201 glslc_args = ['-a']
202 expected_error = ["glslc: error: unknown argument: '-a'\n"]
203
204
205@inside_glslc_testsuite('Parameters')
206class UnknownMultiLetterArgument(expect.ErrorMessage):
207 """Tests that an unknown argument triggers an error message."""
208
209 glslc_args = ['-zzz']
210 expected_error = ["glslc: error: unknown argument: '-zzz'\n"]
211
212
213@inside_glslc_testsuite('Parameters')
214class UnsupportedOption(expect.ErrorMessage):
215 """Tests that an unsupported option triggers an error message."""
216
217 glslc_args = ['--unsupported-option']
218 expected_error = [
219 "glslc: error: unsupported option: '--unsupported-option'\n"]
220
221
222@inside_glslc_testsuite('File')
223class FileNotFound(expect.ErrorMessage):
224 """Tests the error message if a file cannot be found."""
225
226 blabla_file = TempFileName('blabla.frag')
227 glslc_args = [blabla_file]
228 expected_error = [
229 "glslc: error: cannot open input file: '", blabla_file,
230 "': No such file or directory\n"]
231
232
233@inside_glslc_testsuite('Unsupported')
234class LinkingNotSupported(expect.ErrorMessage):
235 """Tests the error message generated by linking not supported yet."""
236
David Netofab64112016-02-02 16:24:06 -0500237 shader1 = FileShader('#version 140\nvoid main() {}', '.vert')
238 shader2 = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400239 glslc_args = [shader1, shader2]
240 expected_error = [
241 'glslc: error: linking multiple files is not supported yet. ',
242 'Use -c to compile files individually.\n']
243
244
245@inside_glslc_testsuite('Unsupported')
246class MultipleStdinUnsupported(expect.ErrorMessage):
247 """Tests the error message generated by having more than one - input."""
248
249 glslc_args = ['-c', '-fshader-stage=vertex', '-', '-']
250 expected_error = [
251 'glslc: error: specifying standard input "-" as input more'
252 ' than once is not allowed.\n']
253
254
255@inside_glslc_testsuite('Parameters')
256class StdinWithoutShaderStage(expect.StdoutMatch, expect.StderrMatch):
257 """Tests that you must use -fshader-stage when specifying - as input."""
258 shader = StdinShader(
David Netofab64112016-02-02 16:24:06 -0500259 """#version 140
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400260 int a() {
261 }
262 void main() {
263 int x = a();
264 }
265 """)
266 glslc_args = [shader]
267
268 expected_stdout = ''
269 expected_stderr = [
270 "glslc: error: '-': -fshader-stage required when input is from "
271 'standard input "-"\n']
David Neto2df47b52016-11-12 13:55:21 -0800272
273
274@inside_glslc_testsuite('Parameters')
275class LimitsHelp(expect.StdoutMatch, expect.StderrMatch):
276 """Tests --show-limits shows correct output."""
277
278 glslc_args = ['--show-limits']
279
280 expected_stderr = ''
281 expected_stdout = """MaxLights 8
282MaxClipPlanes 6
283MaxTextureUnits 2
284MaxTextureCoords 8
285MaxVertexAttribs 16
286MaxVertexUniformComponents 4096
287MaxVaryingFloats 60
288MaxVertexTextureImageUnits 16
289MaxCombinedTextureImageUnits 80
290MaxTextureImageUnits 16
291MaxFragmentUniformComponents 1024
David Netoef03acd2017-06-30 10:30:17 -0400292MaxDrawBuffers 8
David Neto2df47b52016-11-12 13:55:21 -0800293MaxVertexUniformVectors 256
294MaxVaryingVectors 15
295MaxFragmentUniformVectors 256
296MaxVertexOutputVectors 16
297MaxFragmentInputVectors 15
298MinProgramTexelOffset -8
299MaxProgramTexelOffset 7
300MaxClipDistances 8
301MaxComputeWorkGroupCountX 65535
302MaxComputeWorkGroupCountY 65535
303MaxComputeWorkGroupCountZ 65535
304MaxComputeWorkGroupSizeX 1024
305MaxComputeWorkGroupSizeY 1024
306MaxComputeWorkGroupSizeZ 64
307MaxComputeUniformComponents 512
308MaxComputeTextureImageUnits 16
309MaxComputeImageUniforms 8
310MaxComputeAtomicCounters 8
311MaxComputeAtomicCounterBuffers 1
312MaxVaryingComponents 60
313MaxVertexOutputComponents 64
314MaxGeometryInputComponents 64
315MaxGeometryOutputComponents 128
316MaxFragmentInputComponents 128
317MaxImageUnits 8
318MaxCombinedImageUnitsAndFragmentOutputs 8
319MaxCombinedShaderOutputResources 8
320MaxImageSamples 0
321MaxVertexImageUniforms 0
322MaxTessControlImageUniforms 0
323MaxTessEvaluationImageUniforms 0
324MaxGeometryImageUniforms 0
325MaxFragmentImageUniforms 8
326MaxCombinedImageUniforms 8
327MaxGeometryTextureImageUnits 16
328MaxGeometryOutputVertices 256
329MaxGeometryTotalOutputComponents 1024
330MaxGeometryUniformComponents 512
331MaxGeometryVaryingComponents 60
332MaxTessControlInputComponents 128
333MaxTessControlOutputComponents 128
334MaxTessControlTextureImageUnits 16
335MaxTessControlUniformComponents 1024
336MaxTessControlTotalOutputComponents 4096
337MaxTessEvaluationInputComponents 128
338MaxTessEvaluationOutputComponents 128
339MaxTessEvaluationTextureImageUnits 16
340MaxTessEvaluationUniformComponents 1024
341MaxTessPatchComponents 120
342MaxPatchVertices 32
343MaxTessGenLevel 64
344MaxViewports 16
345MaxVertexAtomicCounters 0
346MaxTessControlAtomicCounters 0
347MaxTessEvaluationAtomicCounters 0
348MaxGeometryAtomicCounters 0
349MaxFragmentAtomicCounters 8
350MaxCombinedAtomicCounters 8
351MaxAtomicCounterBindings 1
352MaxVertexAtomicCounterBuffers 0
353MaxTessControlAtomicCounterBuffers 0
354MaxTessEvaluationAtomicCounterBuffers 0
355MaxGeometryAtomicCounterBuffers 0
356MaxFragmentAtomicCounterBuffers 0
357MaxCombinedAtomicCounterBuffers 1
358MaxAtomicCounterBufferSize 32
359MaxTransformFeedbackBuffers 4
360MaxTransformFeedbackInterleavedComponents 64
361MaxCullDistances 8
362MaxCombinedClipAndCullDistances 8
363MaxSamples 4
364"""