blob: 8e69e3fd0c5eea46533de70aff3d6e7c8b646349 [file] [log] [blame]
Karl Schultz7b024b42018-08-30 16:18:18 -06001/* Copyright (c) 2018-2019 The Khronos Group Inc.
2 * Copyright (c) 2018-2019 Valve Corporation
3 * Copyright (c) 2018-2019 LunarG, Inc.
4 * Copyright (C) 2018-2019 Google Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 */
19
20// Allow use of STL min and max functions in Windows
21#define NOMINMAX
22
23#include "core_validation.h"
24#include "shader_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060025#include "spirv-tools/libspirv.h"
26#include "spirv-tools/optimizer.hpp"
27#include "spirv-tools/instrument.hpp"
28#include <SPIRV/spirv.hpp>
29#include <algorithm>
30#include <regex>
31
32// This is the number of bindings in the debug descriptor set.
33static const uint32_t kNumBindingsInSet = 1;
34
35// Implementation for Device Memory Manager class
36VkResult GpuDeviceMemoryManager::GetBlock(GpuDeviceMemoryBlock *block) {
37 assert(block->buffer == VK_NULL_HANDLE); // avoid possible overwrite/leak of an allocated block
38 VkResult result = VK_SUCCESS;
39 MemoryChunk *pChunk = nullptr;
40 // Look for a chunk with available offsets.
41 for (auto &chunk : chunk_list_) {
42 if (!chunk.available_offsets.empty()) {
43 pChunk = &chunk;
44 break;
45 }
46 }
47 // If no chunks with available offsets, allocate device memory and set up offsets.
48 if (pChunk == nullptr) {
49 MemoryChunk new_chunk;
50 result = AllocMemoryChunk(new_chunk);
51 if (result == VK_SUCCESS) {
52 new_chunk.available_offsets.resize(blocks_per_chunk_);
53 for (uint32_t offset = 0, i = 0; i < blocks_per_chunk_; offset += block_size_, ++i) {
54 new_chunk.available_offsets[i] = offset;
55 }
56 chunk_list_.push_front(std::move(new_chunk));
57 pChunk = &chunk_list_.front();
58 } else {
59 // Indicate failure
60 block->buffer = VK_NULL_HANDLE;
61 block->memory = VK_NULL_HANDLE;
62 return result;
63 }
64 }
65 // Give the requester an available offset
66 block->buffer = pChunk->buffer;
67 block->memory = pChunk->memory;
68 block->offset = pChunk->available_offsets.back();
69 pChunk->available_offsets.pop_back();
70 return result;
71}
72
73void GpuDeviceMemoryManager::PutBackBlock(VkBuffer buffer, VkDeviceMemory memory, uint32_t offset) {
74 GpuDeviceMemoryBlock block = {buffer, memory, offset};
75 PutBackBlock(block);
76}
77
78void GpuDeviceMemoryManager::PutBackBlock(GpuDeviceMemoryBlock &block) {
79 // Find the chunk belonging to the allocated offset and make the offset available again
80 auto chunk = std::find_if(std::begin(chunk_list_), std::end(chunk_list_),
81 [&block](const MemoryChunk &c) { return c.buffer == block.buffer; });
82 if (chunk_list_.end() == chunk) {
83 assert(false);
84 } else {
85 chunk->available_offsets.push_back(block.offset);
86 if (chunk->available_offsets.size() == blocks_per_chunk_) {
87 // All offsets have been returned
88 FreeMemoryChunk(*chunk);
89 chunk_list_.erase(chunk);
90 }
91 }
92}
93
94void ResetBlock(GpuDeviceMemoryBlock &block) {
95 block.buffer = VK_NULL_HANDLE;
96 block.memory = VK_NULL_HANDLE;
97 block.offset = 0;
98}
99
100bool BlockUsed(GpuDeviceMemoryBlock &block) { return (block.buffer != VK_NULL_HANDLE) && (block.memory != VK_NULL_HANDLE); }
101
102bool GpuDeviceMemoryManager::MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex) {
103 // Search memtypes to find first index with those properties
104 const VkPhysicalDeviceMemoryProperties *props = GetPhysicalDeviceMemoryProperties(dev_data_);
105 for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
106 if ((typeBits & 1) == 1) {
107 // Type is available, does it match user properties?
108 if ((props->memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
109 *typeIndex = i;
110 return true;
111 }
112 }
113 typeBits >>= 1;
114 }
115 // No memory types matched, return failure
116 return false;
117}
118
119VkResult GpuDeviceMemoryManager::AllocMemoryChunk(MemoryChunk &chunk) {
120 VkBuffer buffer;
121 VkDeviceMemory memory;
122 VkBufferCreateInfo buffer_create_info = {};
123 VkMemoryRequirements mem_reqs = {};
124 VkMemoryAllocateInfo mem_alloc = {};
125 VkResult result = VK_SUCCESS;
126 bool pass;
127 void *pData;
128 const auto *dispatch_table = GetDispatchTable(dev_data_);
129
130 buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
131 buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
132 buffer_create_info.size = chunk_size_;
133 result = dispatch_table->CreateBuffer(GetDevice(dev_data_), &buffer_create_info, NULL, &buffer);
134 if (result != VK_SUCCESS) {
135 return result;
136 }
137
138 dispatch_table->GetBufferMemoryRequirements(GetDevice(dev_data_), buffer, &mem_reqs);
139
140 mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
141 mem_alloc.pNext = NULL;
142 mem_alloc.allocationSize = mem_reqs.size;
143 pass = MemoryTypeFromProperties(mem_reqs.memoryTypeBits,
144 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
145 &mem_alloc.memoryTypeIndex);
146 if (!pass) {
147 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
148 return result;
149 }
150 result = dispatch_table->AllocateMemory(GetDevice(dev_data_), &mem_alloc, NULL, &memory);
151 if (result != VK_SUCCESS) {
152 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
153 return result;
154 }
155
156 result = dispatch_table->BindBufferMemory(GetDevice(dev_data_), buffer, memory, 0);
157 if (result != VK_SUCCESS) {
158 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
159 dispatch_table->FreeMemory(GetDevice(dev_data_), memory, NULL);
160 return result;
161 }
162
163 result = dispatch_table->MapMemory(GetDevice(dev_data_), memory, 0, mem_alloc.allocationSize, 0, &pData);
164 if (result == VK_SUCCESS) {
165 memset(pData, 0, chunk_size_);
166 dispatch_table->UnmapMemory(GetDevice(dev_data_), memory);
167 } else {
168 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
169 dispatch_table->FreeMemory(GetDevice(dev_data_), memory, NULL);
170 return result;
171 }
172 chunk.buffer = buffer;
173 chunk.memory = memory;
174 return result;
175}
176
177void GpuDeviceMemoryManager::FreeMemoryChunk(MemoryChunk &chunk) {
178 GetDispatchTable(dev_data_)->DestroyBuffer(GetDevice(dev_data_), chunk.buffer, NULL);
179 GetDispatchTable(dev_data_)->FreeMemory(GetDevice(dev_data_), chunk.memory, NULL);
180}
181
182// Implementation for Descriptor Set Manager class
183VkResult GpuDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool,
184 std::vector<VkDescriptorSet> *desc_sets) {
185 auto gpu_state = GetGpuValidationState(dev_data_);
186 const uint32_t default_pool_size = kItemsPerChunk;
187 VkResult result = VK_SUCCESS;
188 VkDescriptorPool pool_to_use = VK_NULL_HANDLE;
189
190 if (0 == count) {
191 return result;
192 }
193 desc_sets->clear();
194 desc_sets->resize(count);
195
196 for (auto &pool : desc_pool_map_) {
197 if (pool.second.used + count < pool.second.size) {
198 pool_to_use = pool.first;
199 break;
200 }
201 }
202 if (VK_NULL_HANDLE == pool_to_use) {
203 uint32_t pool_count = default_pool_size;
204 if (count > default_pool_size) {
205 pool_count = count;
206 }
207 const VkDescriptorPoolSize size_counts = {
208 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
209 pool_count * kNumBindingsInSet,
210 };
211 VkDescriptorPoolCreateInfo desc_pool_info = {};
212 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
213 desc_pool_info.pNext = NULL;
214 desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
215 desc_pool_info.maxSets = pool_count;
216 desc_pool_info.poolSizeCount = 1;
217 desc_pool_info.pPoolSizes = &size_counts;
218 result = GetDispatchTable(dev_data_)->CreateDescriptorPool(GetDevice(dev_data_), &desc_pool_info, NULL, &pool_to_use);
219 assert(result == VK_SUCCESS);
220 if (result != VK_SUCCESS) {
221 return result;
222 }
223 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets;
224 desc_pool_map_[pool_to_use].used = 0;
225 }
226 std::vector<VkDescriptorSetLayout> desc_layouts(count, gpu_state->debug_desc_layout);
227
228 VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count,
229 desc_layouts.data()};
230
231 result = GetDispatchTable(dev_data_)->AllocateDescriptorSets(GetDevice(dev_data_), &alloc_info, desc_sets->data());
232 assert(result == VK_SUCCESS);
233 if (result != VK_SUCCESS) {
234 return result;
235 }
236 *pool = pool_to_use;
237 desc_pool_map_[pool_to_use].used += count;
238 return result;
239}
240
241void GpuDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) {
242 auto iter = desc_pool_map_.find(desc_pool);
243 if (iter != desc_pool_map_.end()) {
244 VkResult result = GetDispatchTable(dev_data_)->FreeDescriptorSets(GetDevice(dev_data_), desc_pool, 1, &desc_set);
245 assert(result == VK_SUCCESS);
246 if (result != VK_SUCCESS) {
247 return;
248 }
249 desc_pool_map_[desc_pool].used--;
250 if (0 == desc_pool_map_[desc_pool].used) {
251 GetDispatchTable(dev_data_)->DestroyDescriptorPool(GetDevice(dev_data_), desc_pool, NULL);
252 desc_pool_map_.erase(desc_pool);
253 }
254 }
255 return;
256}
257
258// Convenience function for reporting problems with setting up GPU Validation.
259static void ReportSetupProblem(const layer_data *dev_data, VkDebugReportObjectTypeEXT object_type, uint64_t object_handle,
260 const char *const specific_message) {
261 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_ERROR_BIT_EXT, object_type, object_handle,
262 "UNASSIGNED-GPU-Assisted Validation Error. ", "Detail: (%s)", specific_message);
263}
264
265// Turn on necessary device features.
266std::unique_ptr<safe_VkDeviceCreateInfo> GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo *create_info,
267 VkPhysicalDeviceFeatures *supported_features) {
268 std::unique_ptr<safe_VkDeviceCreateInfo> new_info(new safe_VkDeviceCreateInfo(create_info));
269 if (supported_features->fragmentStoresAndAtomics || supported_features->vertexPipelineStoresAndAtomics) {
Tony-LunarG48b478a2019-01-15 16:35:22 -0700270 VkPhysicalDeviceFeatures new_features = {};
271 if (new_info->pEnabledFeatures) {
272 new_features = *new_info->pEnabledFeatures;
273 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600274 new_features.fragmentStoresAndAtomics = supported_features->fragmentStoresAndAtomics;
275 new_features.vertexPipelineStoresAndAtomics = supported_features->vertexPipelineStoresAndAtomics;
276 delete new_info->pEnabledFeatures;
277 new_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features);
278 }
279 return new_info;
280}
281
282// Perform initializations that can be done at Create Device time.
283void GpuPostCallRecordCreateDevice(layer_data *dev_data) {
284 auto gpu_state = GetGpuValidationState(dev_data);
285 const auto *dispatch_table = GetDispatchTable(dev_data);
286
Tony-LunarG65f9c492019-01-17 14:24:42 -0700287 gpu_state->aborted = false;
288 gpu_state->reserve_binding_slot = false;
Tony-LunarG03270752019-01-24 13:18:13 -0700289 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
290 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
Tony-LunarG65f9c492019-01-17 14:24:42 -0700291
Mark Lobodzinski1cf55ac2019-01-14 14:33:43 -0700292 if (GetPDProperties(dev_data)->apiVersion < VK_API_VERSION_1_1) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600293 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
294 "GPU-Assisted validation requires Vulkan 1.1 or later. GPU-Assisted Validation disabled.");
295 gpu_state->aborted = true;
296 return;
297 }
298 // Some devices have extremely high limits here, so set a reasonable max because we have to pad
299 // the pipeline layout with dummy descriptor set layouts.
Mark Lobodzinski1cf55ac2019-01-14 14:33:43 -0700300 gpu_state->adjusted_max_desc_sets = GetPDProperties(dev_data)->limits.maxBoundDescriptorSets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600301 gpu_state->adjusted_max_desc_sets = std::min(33U, gpu_state->adjusted_max_desc_sets);
302
303 // We can't do anything if there is only one.
304 // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
305 if (gpu_state->adjusted_max_desc_sets == 1) {
306 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
307 "Device can bind only a single descriptor set. GPU-Assisted Validation disabled.");
308 gpu_state->aborted = true;
309 return;
310 }
311 gpu_state->desc_set_bind_index = gpu_state->adjusted_max_desc_sets - 1;
312 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_INFORMATION_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT,
313 HandleToUint64(GetDevice(dev_data)), "UNASSIGNED-GPU-Assisted Validation. ",
314 "Shaders using descriptor set at index %d. ", gpu_state->desc_set_bind_index);
315
316 std::unique_ptr<GpuDeviceMemoryManager> memory_manager(
317 new GpuDeviceMemoryManager(dev_data, sizeof(uint32_t) * (spvtools::kInstMaxOutCnt + 1)));
318 std::unique_ptr<GpuDescriptorSetManager> desc_set_manager(new GpuDescriptorSetManager(dev_data));
319
320 // The descriptor indexing checks require only the first "output" binding.
321 const VkDescriptorSetLayoutBinding debug_desc_layout_bindings[kNumBindingsInSet] = {
322 {
323 0, // output
324 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
325 1,
326 VK_SHADER_STAGE_ALL_GRAPHICS,
327 NULL,
328 },
329 };
330
331 const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
332 kNumBindingsInSet, debug_desc_layout_bindings};
333
334 const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
335 NULL};
336
337 VkResult result = dispatch_table->CreateDescriptorSetLayout(GetDevice(dev_data), &debug_desc_layout_info, NULL,
338 &gpu_state->debug_desc_layout);
339
340 // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
341 VkResult result2 = dispatch_table->CreateDescriptorSetLayout(GetDevice(dev_data), &dummy_desc_layout_info, NULL,
342 &gpu_state->dummy_desc_layout);
343 assert((result == VK_SUCCESS) && (result2 == VK_SUCCESS));
344 if ((result != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
345 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
346 "Unable to create descriptor set layout. GPU-Assisted Validation disabled.");
347 if (result == VK_SUCCESS) {
348 dispatch_table->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->debug_desc_layout, NULL);
349 }
350 if (result2 == VK_SUCCESS) {
351 dispatch_table->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->dummy_desc_layout, NULL);
352 }
353 gpu_state->debug_desc_layout = VK_NULL_HANDLE;
354 gpu_state->dummy_desc_layout = VK_NULL_HANDLE;
355 gpu_state->aborted = true;
356 return;
357 }
358 gpu_state->memory_manager = std::move(memory_manager);
359 gpu_state->desc_set_manager = std::move(desc_set_manager);
360}
361
362// Clean up device-related resources
363void GpuPreCallRecordDestroyDevice(layer_data *dev_data) {
364 auto gpu_state = GetGpuValidationState(dev_data);
365
Karl Schultz58674242019-01-22 15:35:02 -0700366 if (gpu_state->barrier_command_buffer) {
367 GetDispatchTable(dev_data)->FreeCommandBuffers(GetDevice(dev_data), gpu_state->barrier_command_pool, 1,
368 &gpu_state->barrier_command_buffer);
369 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
370 }
371 if (gpu_state->barrier_command_pool) {
372 GetDispatchTable(dev_data)->DestroyCommandPool(GetDevice(dev_data), gpu_state->barrier_command_pool, NULL);
373 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
374 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600375 if (gpu_state->debug_desc_layout) {
376 GetDispatchTable(dev_data)->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->debug_desc_layout, NULL);
377 gpu_state->debug_desc_layout = VK_NULL_HANDLE;
378 }
379 if (gpu_state->dummy_desc_layout) {
380 GetDispatchTable(dev_data)->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->dummy_desc_layout, NULL);
381 gpu_state->dummy_desc_layout = VK_NULL_HANDLE;
382 }
383}
384
Karl Schultz7b024b42018-08-30 16:18:18 -0600385// Modify the pipeline layout to include our debug descriptor set and any needed padding with the dummy descriptor set.
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700386bool GpuPreCallCreatePipelineLayout(layer_data *device_data, const VkPipelineLayoutCreateInfo *pCreateInfo,
387 const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout,
388 std::vector<VkDescriptorSetLayout> *new_layouts,
389 VkPipelineLayoutCreateInfo *modified_create_info) {
390 auto gpu_state = GetGpuValidationState(device_data);
Karl Schultz7b024b42018-08-30 16:18:18 -0600391 if (gpu_state->aborted) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700392 return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600393 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700394
395 if (modified_create_info->setLayoutCount >= gpu_state->adjusted_max_desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600396 std::ostringstream strm;
397 strm << "Pipeline Layout conflict with validation's descriptor set at slot " << gpu_state->desc_set_bind_index << ". "
398 << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. "
399 << "Validation is not modifying the pipeline layout. "
400 << "Instrumented shaders are replaced with non-instrumented shaders.";
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700401 ReportSetupProblem(device_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(device_data)),
Karl Schultz7b024b42018-08-30 16:18:18 -0600402 strm.str().c_str());
403 } else {
404 // Modify the pipeline layout by:
405 // 1. Copying the caller's descriptor set desc_layouts
406 // 2. Fill in dummy descriptor layouts up to the max binding
407 // 3. Fill in with the debug descriptor layout at the max binding slot
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700408 new_layouts->reserve(gpu_state->adjusted_max_desc_sets);
409 new_layouts->insert(new_layouts->end(), &pCreateInfo->pSetLayouts[0],
410 &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600411 for (uint32_t i = pCreateInfo->setLayoutCount; i < gpu_state->adjusted_max_desc_sets - 1; ++i) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700412 new_layouts->push_back(gpu_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600413 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700414 new_layouts->push_back(gpu_state->debug_desc_layout);
415 modified_create_info->pSetLayouts = new_layouts->data();
416 modified_create_info->setLayoutCount = gpu_state->adjusted_max_desc_sets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600417 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700418 return true;
419}
420
421// Clean up GPU validation after the CreatePipelineLayout call is made
422void GpuPostCallCreatePipelineLayout(layer_data *device_data, VkResult result) {
423 auto gpu_state = GetGpuValidationState(device_data);
424 // Clean up GPU validation
Karl Schultz7b024b42018-08-30 16:18:18 -0600425 if (result != VK_SUCCESS) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700426 ReportSetupProblem(device_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(device_data)),
Karl Schultz7b024b42018-08-30 16:18:18 -0600427 "Unable to create pipeline layout. Device could become unstable.");
428 gpu_state->aborted = true;
429 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600430}
431
Karl Schultz7b024b42018-08-30 16:18:18 -0600432// Free the device memory and descriptor set associated with a command buffer.
433void GpuPreCallRecordFreeCommandBuffers(layer_data *dev_data, uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) {
434 auto gpu_state = GetGpuValidationState(dev_data);
435 if (gpu_state->aborted) {
436 return;
437 }
438 for (uint32_t i = 0; i < commandBufferCount; ++i) {
439 auto cb_node = GetCBNode(dev_data, pCommandBuffers[i]);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700440 if (cb_node) {
441 for (auto &buffer_info : cb_node->gpu_buffer_list) {
442 if (BlockUsed(buffer_info.mem_block)) {
443 gpu_state->memory_manager->PutBackBlock(buffer_info.mem_block);
444 ResetBlock(buffer_info.mem_block);
445 }
446 if (buffer_info.desc_set != VK_NULL_HANDLE) {
447 gpu_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc_set);
448 }
449 }
450 cb_node->gpu_buffer_list.clear();
Karl Schultz7b024b42018-08-30 16:18:18 -0600451 }
452 }
453}
454
455// Just gives a warning about a possible deadlock.
456void GpuPreCallValidateCmdWaitEvents(layer_data *dev_data, VkPipelineStageFlags sourceStageMask) {
457 if (sourceStageMask & VK_PIPELINE_STAGE_HOST_BIT) {
458 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
459 "CmdWaitEvents recorded with VK_PIPELINE_STAGE_HOST_BIT set. "
460 "GPU_Assisted validation waits on queue completion. "
461 "This wait could block the host's signaling of this event, resulting in deadlock.");
462 }
463}
464
465// Examine the pipelines to see if they use the debug descriptor set binding index.
466// If any do, create new non-instrumented shader modules and use them to replace the instrumented
467// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
468std::vector<safe_VkGraphicsPipelineCreateInfo> GpuPreCallRecordCreateGraphicsPipelines(
469 layer_data *dev_data, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
470 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
471 auto gpu_state = GetGpuValidationState(dev_data);
472
473 std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos;
474 std::vector<unsigned int> pipeline_uses_debug_index(count);
475
476 // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
477 // descriptor set index.
478 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
479 new_pipeline_create_infos.push_back(pipe_state[pipeline]->graphicsPipelineCI);
480 if (pipe_state[pipeline]->active_slots.find(gpu_state->desc_set_bind_index) != pipe_state[pipeline]->active_slots.end()) {
481 pipeline_uses_debug_index[pipeline] = 1;
482 }
483 }
484
485 // See if any pipeline has shaders using the debug descriptor set index
486 if (std::all_of(pipeline_uses_debug_index.begin(), pipeline_uses_debug_index.end(), [](unsigned int i) { return i == 0; })) {
487 // None of the shaders in all the pipelines use the debug descriptor set index, so use the pipelines
488 // as they stand with the instrumented shaders.
489 return new_pipeline_create_infos;
490 }
491
492 // At least one pipeline has a shader that uses the debug descriptor set index.
493 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
494 if (pipeline_uses_debug_index[pipeline]) {
495 for (uint32_t stage = 0; stage < pCreateInfos[pipeline].stageCount; ++stage) {
496 const shader_module *shader = GetShaderModuleState(dev_data, pCreateInfos[pipeline].pStages[stage].module);
497 VkShaderModuleCreateInfo create_info = {};
498 VkShaderModule shader_module;
499 create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
500 create_info.pCode = shader->words.data();
501 create_info.codeSize = shader->words.size() * sizeof(uint32_t);
502 VkResult result =
503 GetDispatchTable(dev_data)->CreateShaderModule(GetDevice(dev_data), &create_info, pAllocator, &shader_module);
504 if (result == VK_SUCCESS) {
505 new_pipeline_create_infos[pipeline].pStages[stage].module = shader_module;
506 } else {
507 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
508 HandleToUint64(pCreateInfos[pipeline].pStages[stage].module),
509 "Unable to replace instrumented shader with non-instrumented one. "
510 "Device could become unstable.");
511 }
512 }
513 }
514 }
515 return new_pipeline_create_infos;
516}
517
518// For every pipeline:
519// - For every shader in a pipeline:
520// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
521// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
522// - Track the shader in the shader_map
523// - Save the shader binary if it contains debug code
524void GpuPostCallRecordCreateGraphicsPipelines(layer_data *dev_data, const uint32_t count,
525 const VkGraphicsPipelineCreateInfo *pCreateInfos,
526 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
527 auto gpu_state = GetGpuValidationState(dev_data);
528 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
529 auto pipeline_state = GetPipelineState(dev_data, pPipelines[pipeline]);
530 if (nullptr == pipeline_state) continue;
531 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
532 if (pipeline_state->active_slots.find(gpu_state->desc_set_bind_index) != pipeline_state->active_slots.end()) {
533 GetDispatchTable(dev_data)->DestroyShaderModule(GetDevice(dev_data), pCreateInfos->pStages[stage].module,
534 pAllocator);
535 }
536 auto shader_state = GetShaderModuleState(dev_data, pipeline_state->graphicsPipelineCI.pStages[stage].module);
537 std::vector<unsigned int> code;
538 // Save the shader binary if debug info is present.
539 // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
540 // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
541 // the pipeline is used, so we have to keep another copy.
542 if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V code.
543 for (auto insn : *shader_state) {
544 if (insn.opcode() == spv::OpLine) {
545 code = shader_state->words;
546 break;
547 }
548 }
549 }
550 gpu_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
551 // Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
552 // out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
553 gpu_state->shader_map[shader_state->gpu_validation_shader_id].shader_module =
554 pipeline_state->graphicsPipelineCI.pStages[stage].module;
555 gpu_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
556 }
557 }
558}
559
560// Remove all the shader trackers associated with this destroyed pipeline.
561void GpuPreCallRecordDestroyPipeline(layer_data *dev_data, const VkPipeline pipeline) {
562 auto gpu_state = GetGpuValidationState(dev_data);
563 for (auto it = gpu_state->shader_map.begin(); it != gpu_state->shader_map.end();) {
564 if (it->second.pipeline == pipeline) {
565 it = gpu_state->shader_map.erase(it);
566 } else {
567 ++it;
568 }
569 }
570}
571
572// Call the SPIR-V Optimizer to run the instrumentation pass on the shader.
573static bool GpuInstrumentShader(layer_data *dev_data, const VkShaderModuleCreateInfo *pCreateInfo,
574 std::vector<unsigned int> &new_pgm, uint32_t *unique_shader_id) {
575 auto gpu_state = GetGpuValidationState(dev_data);
576 if (gpu_state->aborted) return false;
577 if (pCreateInfo->pCode[0] != spv::MagicNumber) return false;
578
579 // Load original shader SPIR-V
580 uint32_t num_words = static_cast<uint32_t>(pCreateInfo->codeSize / 4);
581 new_pgm.clear();
582 new_pgm.reserve(num_words);
583 new_pgm.insert(new_pgm.end(), &pCreateInfo->pCode[0], &pCreateInfo->pCode[num_words]);
584
585 // Call the optimizer to instrument the shader.
586 // Use the unique_shader_module_id as a shader ID so we can look up its handle later in the shader_map.
587 using namespace spvtools;
588 spv_target_env target_env = SPV_ENV_VULKAN_1_1;
589 Optimizer optimizer(target_env);
590 optimizer.RegisterPass(CreateInstBindlessCheckPass(gpu_state->desc_set_bind_index, gpu_state->unique_shader_module_id));
591 optimizer.RegisterPass(CreateAggressiveDCEPass());
592 bool pass = optimizer.Run(new_pgm.data(), new_pgm.size(), &new_pgm);
593 if (!pass) {
594 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, VK_NULL_HANDLE,
595 "Failure to instrument shader. Proceeding with non-instrumented shader.");
596 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600597 *unique_shader_id = gpu_state->unique_shader_module_id++;
598 return pass;
599}
600
601// Override the CreateShaderModule command to provide the instrumented shader to the driver.
602VkResult GpuOverrideDispatchCreateShaderModule(layer_data *dev_data, const VkShaderModuleCreateInfo *pCreateInfo,
603 const VkAllocationCallbacks *pAllocator, VkShaderModule *pShaderModule,
604 uint32_t *unique_shader_id) {
605 VkShaderModuleCreateInfo instrumented_create_info = *pCreateInfo;
606 std::vector<unsigned int> instrumented_pgm;
607 bool pass = GpuInstrumentShader(dev_data, pCreateInfo, instrumented_pgm, unique_shader_id);
608 if (pass) {
609 instrumented_create_info.pCode = instrumented_pgm.data();
610 instrumented_create_info.codeSize = instrumented_pgm.size() * sizeof(unsigned int);
611 }
612 // We trust the optimizer's instrumentation pass to not change the validity of the SPIR-V as determined by
613 // the prior call to PreCallValidate.
614 // But we do pass the instrumented shader to the driver.
615 VkResult result =
616 GetDispatchTable(dev_data)->CreateShaderModule(GetDevice(dev_data), &instrumented_create_info, pAllocator, pShaderModule);
617 return result;
618}
619
620// Generate the stage-specific part of the message.
621static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) {
622 using namespace spvtools;
623 std::ostringstream strm;
624 switch (debug_record[kInstCommonOutStageIdx]) {
625 case 0: {
Tony-LunarG6ff87582019-02-08 10:29:07 -0700626 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex]
627 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". ";
Karl Schultz7b024b42018-08-30 16:18:18 -0600628 } break;
629 case 1: {
630 strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
631 } break;
632 case 2: {
633 strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
634 } break;
635 case 3: {
636 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId]
637 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". ";
638 } break;
639 case 4: {
640 strm << "Stage = Fragment. Fragment coord (x,y) = ("
641 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", "
642 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). ";
643 } break;
644 case 5: {
645 strm << "Stage = Compute. Global invocation ID = " << debug_record[kInstCompOutGlobalInvocationId] << ". ";
646 } break;
647 default: {
648 strm << "Internal Error (unexpected stage = " << debug_record[kInstCommonOutStageIdx] << "). ";
649 assert(false);
650 } break;
651 }
652 msg = strm.str();
653}
654
655// Generate the part of the message describing the violation.
656static void GenerateValidationMessage(const uint32_t *debug_record, std::string &msg, std::string &vuid_msg) {
657 using namespace spvtools;
658 std::ostringstream strm;
659 switch (debug_record[kInstValidationOutError]) {
660 case 0: {
661 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
662 << debug_record[kInstBindlessOutDescBound] << ". ";
663 vuid_msg = "UNASSIGNED-Image descriptor index out of bounds";
664 } break;
665 case 1: {
666 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
667 << debug_record[kInstBindlessOutDescBound] << ". ";
668 vuid_msg = "UNASSIGNED-Sampler index out of bounds";
669 } break;
670 case 2: {
671 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
672 vuid_msg = "UNASSIGNED-Image descriptor uninitialized";
673 } break;
674 case 3: {
675 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
676 vuid_msg = "UNASSIGNED-Sampler descriptor uninitialized";
677 } break;
678 default: {
679 strm << "Internal Error (unexpected error type = " << debug_record[kInstValidationOutError] << "). ";
680 vuid_msg = "UNASSIGNED-Internal Error";
681 assert(false);
682 } break;
683 }
684 msg = strm.str();
685}
686
687static std::string LookupDebugUtilsName(const layer_data *dev_data, const uint64_t object) {
688 const debug_report_data *debug_data = GetReportData(dev_data);
689 auto utils_name_iter = debug_data->debugUtilsObjectNameMap->find(object);
690 if (utils_name_iter != debug_data->debugUtilsObjectNameMap->end()) {
691 return "(" + utils_name_iter->second + ")";
692 } else {
693 return "";
694 }
695}
696
697// Generate message from the common portion of the debug report record.
698static void GenerateCommonMessage(const layer_data *dev_data, const GLOBAL_CB_NODE *cb_node, const uint32_t *debug_record,
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700699 const VkShaderModule shader_module_handle, const VkPipeline pipeline_handle,
700 const uint32_t draw_index, std::string &msg) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600701 using namespace spvtools;
702 std::ostringstream strm;
703 if (shader_module_handle == VK_NULL_HANDLE) {
704 strm << std::hex << std::showbase << "Internal Error: Unable to locate information for shader used in command buffer "
705 << LookupDebugUtilsName(dev_data, HandleToUint64(cb_node->commandBuffer)) << "("
706 << HandleToUint64(cb_node->commandBuffer) << "). ";
707 assert(true);
708 } else {
709 strm << std::hex << std::showbase << "Command buffer "
710 << LookupDebugUtilsName(dev_data, HandleToUint64(cb_node->commandBuffer)) << "("
711 << HandleToUint64(cb_node->commandBuffer) << "). "
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700712 << "Draw Index " << draw_index << ". "
Karl Schultz7b024b42018-08-30 16:18:18 -0600713 << "Pipeline " << LookupDebugUtilsName(dev_data, HandleToUint64(pipeline_handle)) << "("
714 << HandleToUint64(pipeline_handle) << "). "
715 << "Shader Module " << LookupDebugUtilsName(dev_data, HandleToUint64(shader_module_handle)) << "("
716 << HandleToUint64(shader_module_handle) << "). ";
717 }
718 strm << std::dec << std::noshowbase;
719 strm << "Shader Instruction Index = " << debug_record[kInstCommonOutInstructionIdx] << ". ";
720 msg = strm.str();
721}
722
723// Read the contents of the SPIR-V OpSource instruction and any following continuation instructions.
724// Split the single string into a vector of strings, one for each line, for easier processing.
725static void ReadOpSource(const shader_module &shader, const uint32_t reported_file_id, std::vector<std::string> &opsource_lines) {
726 for (auto insn : shader) {
727 if ((insn.opcode() == spv::OpSource) && (insn.len() >= 5) && (insn.word(3) == reported_file_id)) {
728 std::istringstream in_stream;
729 std::string cur_line;
730 in_stream.str((char *)&insn.word(4));
731 while (std::getline(in_stream, cur_line)) {
732 opsource_lines.push_back(cur_line);
733 }
734 while ((++insn).opcode() == spv::OpSourceContinued) {
735 in_stream.str((char *)&insn.word(1));
736 while (std::getline(in_stream, cur_line)) {
737 opsource_lines.push_back(cur_line);
738 }
739 }
740 break;
741 }
742 }
743}
744
745// Extract the filename, line number, and column number from the correct OpLine and build a message string from it.
746// Scan the source (from OpSource) to find the line of source at the reported line number and place it in another message string.
747static void GenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, std::string &filename_msg,
748 std::string &source_msg) {
749 using namespace spvtools;
750 std::ostringstream filename_stream;
751 std::ostringstream source_stream;
752 shader_module shader;
753 shader.words = pgm;
754 // Find the OpLine just before the failing instruction indicated by the debug info.
755 // SPIR-V can only be iterated in the forward direction due to its opcode/length encoding.
756 uint32_t instruction_index = 0;
757 uint32_t reported_file_id = 0;
758 uint32_t reported_line_number = 0;
759 uint32_t reported_column_number = 0;
760 if (shader.words.size() > 0) {
761 for (auto insn : shader) {
762 if (insn.opcode() == spv::OpLine) {
763 reported_file_id = insn.word(1);
764 reported_line_number = insn.word(2);
765 reported_column_number = insn.word(3);
766 }
767 if (instruction_index == debug_record[kInstCommonOutInstructionIdx]) {
768 break;
769 }
770 instruction_index++;
771 }
772 }
773 // Create message with file information obtained from the OpString pointed to by the discovered OpLine.
774 std::string reported_filename;
775 if (reported_file_id == 0) {
776 filename_stream
777 << "Unable to find SPIR-V OpLine for source information. Build shader with debug info to get source information.";
778 } else {
779 bool found_opstring = false;
780 for (auto insn : shader) {
781 if ((insn.opcode() == spv::OpString) && (insn.len() >= 3) && (insn.word(1) == reported_file_id)) {
782 found_opstring = true;
783 reported_filename = (char *)&insn.word(2);
784 if (reported_filename.empty()) {
785 filename_stream << "Shader validation error occurred at line " << reported_line_number;
786 } else {
787 filename_stream << "Shader validation error occurred in file: " << reported_filename << " at line "
788 << reported_line_number;
789 }
790 if (reported_column_number > 0) {
791 filename_stream << ", column " << reported_column_number;
792 }
793 filename_stream << ".";
794 break;
795 }
796 }
797 if (!found_opstring) {
798 filename_stream << "Unable to find SPIR-V OpString for file id " << reported_file_id << " from OpLine instruction.";
799 }
800 }
801 filename_msg = filename_stream.str();
802
803 // Create message to display source code line containing error.
804 if ((reported_file_id != 0)) {
805 // Read the source code and split it up into separate lines.
806 std::vector<std::string> opsource_lines;
807 ReadOpSource(shader, reported_file_id, opsource_lines);
808 // Find the line in the OpSource content that corresponds to the reported error file and line.
809 if (!opsource_lines.empty()) {
810 // The task here is to search the OpSource content to find the #line directive with the
811 // line number that is closest to, but still prior to the reported error line number and
812 // still within the reported filename.
813 // From this known position in the OpSource content we can add the difference between
814 // the #line line number and the reported error line number to determine the location
815 // in the OpSource content of the reported error line.
816 //
817 // Considerations:
818 // - Look only at #line directives that specify the reported_filename since
819 // the reported error line number refers to its location in the reported filename.
820 // - If a #line directive does not have a filename, the file is the reported filename, or
821 // the filename found in a prior #line directive. (This is C-preprocessor behavior)
822 // - It is possible (e.g., inlining) for blocks of code to get shuffled out of their
823 // original order and the #line directives are used to keep the numbering correct. This
824 // is why we need to examine the entire contents of the source, instead of leaving early
825 // when finding a #line line number larger than the reported error line number.
826 //
827 std::regex line_regex( // matches #line directives
828 "^" // beginning of line
829 "\\s*" // optional whitespace
830 "#" // required text
831 "\\s*" // optional whitespace
832 "line" // required text
833 "\\s+" // required whitespace
834 "([0-9]+)" // required first capture - line number
835 "(\\s+)?" // optional second capture - whitespace
836 "(\".+\")?" // optional third capture - quoted filename with at least one char inside
837 ".*"); // rest of line (needed when using std::regex_match since the entire line is tested)
838 uint32_t saved_line_number = 0;
839 std::string current_filename = reported_filename; // current "preprocessor" filename state.
840 std::vector<std::string>::size_type saved_opsource_offset = 0;
841 bool found_best_line = false;
842 for (auto it = opsource_lines.begin(); it != opsource_lines.end(); ++it) {
843 std::smatch captures;
844 bool found_line = std::regex_match(*it, captures, line_regex);
845 if (!found_line) continue;
846 // filename is optional and considered found only if the whitespace and the filename are captured
847 bool found_filename = captures[2].matched && captures[3].matched;
848 if (found_filename) {
849 // Remove enclosing double quotes. The regex guarantees the quotes and at least one char.
850 current_filename = captures[3].str().substr(1, captures[3].str().size() - 2);
851 }
852 if ((!found_filename) || (current_filename == reported_filename)) {
853 // captures[1] is valid whenever the regex matches, which it has at this point.
854 uint32_t parsed_line_number = std::stoul(captures[1]);
855 // Update the candidate best line directive, if the current one is prior and closer to the reported line
856 if (reported_line_number >= parsed_line_number) {
857 if (!found_best_line ||
858 (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) {
859 saved_line_number = parsed_line_number;
860 saved_opsource_offset = std::distance(opsource_lines.begin(), it);
861 found_best_line = true;
862 }
863 }
864 }
865 }
866 if (found_best_line) {
867 assert(reported_line_number >= saved_line_number);
868 std::vector<std::string>::size_type opsource_index =
869 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset;
870 if (opsource_index < opsource_lines.size()) {
871 source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str();
872 } else {
873 source_stream << "Internal error: calculated source line of " << opsource_index << " for source size of "
874 << opsource_lines.size() << " lines.";
875 }
876 } else {
877 source_stream << "Unable to find suitable #line directive in SPIR-V OpSource.";
878 }
879 } else {
880 source_stream << "Unable to find SPIR-V OpSource.";
881 }
882 }
883 source_msg = source_stream.str();
884}
885
886// Pull together all the information from the debug record to build the error message strings,
887// and then assemble them into a single message string.
888// Retrieve the shader program referenced by the unique shader ID provided in the debug record.
889// We had to keep a copy of the shader program with the same lifecycle as the pipeline to make
890// sure it is available when the pipeline is submitted. (The ShaderModule tracking object also
891// keeps a copy, but it can be destroyed after the pipeline is created and before it is submitted.)
892//
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700893static void AnalyzeAndReportError(const layer_data *dev_data, GLOBAL_CB_NODE *cb_node, VkQueue queue, uint32_t draw_index,
Karl Schultz7b024b42018-08-30 16:18:18 -0600894 uint32_t *const debug_output_buffer) {
895 using namespace spvtools;
896 const uint32_t total_words = debug_output_buffer[0];
897 // A zero here means that the shader instrumentation didn't write anything.
898 // If you have nothing to say, don't say it here.
899 if (0 == total_words) {
900 return;
901 }
902 // The first word in the debug output buffer is the number of words that would have
903 // been written by the shader instrumentation, if there was enough room in the buffer we provided.
904 // The number of words actually written by the shaders is determined by the size of the buffer
905 // we provide via the descriptor. So, we process only the number of words that can fit in the
906 // buffer.
907 // Each "report" written by the shader instrumentation is considered a "record". This function
908 // is hard-coded to process only one record because it expects the buffer to be large enough to
909 // hold only one record. If there is a desire to process more than one record, this function needs
910 // to be modified to loop over records and the buffer size increased.
911 auto gpu_state = GetGpuValidationState(dev_data);
912 std::string validation_message;
913 std::string stage_message;
914 std::string common_message;
915 std::string filename_message;
916 std::string source_message;
917 std::string vuid_msg;
918 VkShaderModule shader_module_handle = VK_NULL_HANDLE;
919 VkPipeline pipeline_handle = VK_NULL_HANDLE;
920 std::vector<unsigned int> pgm;
921 // The first record starts at this offset after the total_words.
922 const uint32_t *debug_record = &debug_output_buffer[kDebugOutputDataOffset];
923 // Lookup the VkShaderModule handle and SPIR-V code used to create the shader, using the unique shader ID value returned
924 // by the instrumented shader.
925 auto it = gpu_state->shader_map.find(debug_record[kInstCommonOutShaderId]);
926 if (it != gpu_state->shader_map.end()) {
927 shader_module_handle = it->second.shader_module;
928 pipeline_handle = it->second.pipeline;
929 pgm = it->second.pgm;
930 }
931 GenerateValidationMessage(debug_record, validation_message, vuid_msg);
932 GenerateStageMessage(debug_record, stage_message);
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700933 GenerateCommonMessage(dev_data, cb_node, debug_record, shader_module_handle, pipeline_handle, draw_index, common_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600934 GenerateSourceMessages(pgm, debug_record, filename_message, source_message);
935 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, HandleToUint64(queue),
936 vuid_msg.c_str(), "%s %s %s %s%s", validation_message.c_str(), common_message.c_str(), stage_message.c_str(),
937 filename_message.c_str(), source_message.c_str());
938 // The debug record at word kInstCommonOutSize is the number of words in the record
939 // written by the shader. Clear the entire record plus the total_words word at the start.
940 const uint32_t words_to_clear = 1 + std::min(debug_record[kInstCommonOutSize], (uint32_t)kInstMaxOutCnt);
941 memset(debug_output_buffer, 0, sizeof(uint32_t) * words_to_clear);
942}
943
944// For the given command buffer, map its debug data buffer and read its contents for analysis.
945static void ProcessInstrumentationBuffer(const layer_data *dev_data, VkQueue queue, GLOBAL_CB_NODE *cb_node) {
946 auto gpu_state = GetGpuValidationState(dev_data);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700947 if (cb_node && cb_node->hasDrawCmd && cb_node->gpu_buffer_list.size() > 0) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600948 VkResult result;
949 char *pData;
Tony-LunarGb2501d22019-01-28 09:59:13 -0700950 for (auto &buffer_info : cb_node->gpu_buffer_list) {
951 uint32_t block_offset = buffer_info.mem_block.offset;
952 uint32_t block_size = gpu_state->memory_manager->GetBlockSize();
953 uint32_t offset_to_data = 0;
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700954 uint32_t draw_index = 0;
Tony-LunarGb2501d22019-01-28 09:59:13 -0700955 const uint32_t map_align = std::max(1U, static_cast<uint32_t>(GetPDProperties(dev_data)->limits.minMemoryMapAlignment));
Karl Schultz7b024b42018-08-30 16:18:18 -0600956
Tony-LunarGb2501d22019-01-28 09:59:13 -0700957 // Adjust the offset to the alignment required for mapping.
958 block_offset = (block_offset / map_align) * map_align;
959 offset_to_data = buffer_info.mem_block.offset - block_offset;
960 block_size += offset_to_data;
961 result = GetDispatchTable(dev_data)->MapMemory(cb_node->device, buffer_info.mem_block.memory, block_offset, block_size,
962 0, (void **)&pData);
963 // Analyze debug output buffer
964 if (result == VK_SUCCESS) {
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700965 AnalyzeAndReportError(dev_data, cb_node, queue, draw_index, (uint32_t *)(pData + offset_to_data));
Tony-LunarGb2501d22019-01-28 09:59:13 -0700966 GetDispatchTable(dev_data)->UnmapMemory(cb_node->device, buffer_info.mem_block.memory);
967 }
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700968 draw_index++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600969 }
970 }
971}
972
Karl Schultz58674242019-01-22 15:35:02 -0700973// Submit a memory barrier on graphics queues.
974// Lazy-create and record the needed command buffer.
975static void SubmitBarrier(layer_data *dev_data, VkQueue queue) {
976 auto gpu_state = GetGpuValidationState(dev_data);
977 const auto *dispatch_table = GetDispatchTable(dev_data);
978 uint32_t queue_family_index = 0;
979
980 auto it = dev_data->queueMap.find(queue);
981 if (it != dev_data->queueMap.end()) {
982 queue_family_index = it->second.queueFamilyIndex;
983 }
984
985 // Pay attention only to queues that support graphics.
986 // This ensures that the command buffer pool is created so that it can be used on a graphics queue.
987 VkQueueFlags queue_flags = dev_data->phys_dev_properties.queue_family_properties[queue_family_index].queueFlags;
988 if (!(queue_flags & VK_QUEUE_GRAPHICS_BIT)) {
989 return;
990 }
991
992 // Lazy-allocate and record the command buffer.
993 if (gpu_state->barrier_command_buffer == VK_NULL_HANDLE) {
994 VkResult result;
995 VkCommandPoolCreateInfo pool_create_info = {};
996 pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
997 pool_create_info.queueFamilyIndex = queue_family_index;
998 result =
999 dispatch_table->CreateCommandPool(GetDevice(dev_data), &pool_create_info, nullptr, &gpu_state->barrier_command_pool);
1000 if (result != VK_SUCCESS) {
1001 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1002 "Unable to create command pool for barrier CB.");
1003 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
1004 return;
1005 }
1006
1007 VkCommandBufferAllocateInfo command_buffer_alloc_info = {};
1008 command_buffer_alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1009 command_buffer_alloc_info.commandPool = gpu_state->barrier_command_pool;
1010 command_buffer_alloc_info.commandBufferCount = 1;
1011 command_buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1012 result = dispatch_table->AllocateCommandBuffers(GetDevice(dev_data), &command_buffer_alloc_info,
1013 &gpu_state->barrier_command_buffer);
1014 if (result != VK_SUCCESS) {
1015 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1016 "Unable to create barrier command buffer.");
1017 dispatch_table->DestroyCommandPool(GetDevice(dev_data), gpu_state->barrier_command_pool, nullptr);
1018 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
1019 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
1020 return;
1021 }
1022
1023 // Hook up command buffer dispatch
1024 *((const void **)gpu_state->barrier_command_buffer) = *(void **)(GetDevice(dev_data));
1025
1026 // Record a global memory barrier to force availability of device memory operations to the host domain.
1027 VkCommandBufferBeginInfo command_buffer_begin_info = {};
1028 command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1029 result = dispatch_table->BeginCommandBuffer(gpu_state->barrier_command_buffer, &command_buffer_begin_info);
1030
1031 if (result == VK_SUCCESS) {
1032 VkMemoryBarrier memory_barrier = {};
1033 memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
1034 memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
1035 memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1036
1037 dispatch_table->CmdPipelineBarrier(gpu_state->barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1038 VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
1039 dispatch_table->EndCommandBuffer(gpu_state->barrier_command_buffer);
1040 }
1041 }
1042
1043 if (gpu_state->barrier_command_buffer) {
1044 VkSubmitInfo submit_info = {};
1045 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1046 submit_info.commandBufferCount = 1;
1047 submit_info.pCommandBuffers = &gpu_state->barrier_command_buffer;
1048 dispatch_table->QueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
1049 }
1050}
1051
1052// Issue a memory barrier to make GPU-written data available to host.
1053// Wait for the queue to complete execution.
1054// Check the debug buffers for all the command buffers that were submitted.
1055void GpuPostCallQueueSubmit(layer_data *dev_data, VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits,
Mark Lobodzinski42644592019-01-17 14:15:43 -07001056 VkFence fence) {
Karl Schultz7b024b42018-08-30 16:18:18 -06001057 auto gpu_state = GetGpuValidationState(dev_data);
1058 if (gpu_state->aborted) return;
Karl Schultz58674242019-01-22 15:35:02 -07001059
1060 SubmitBarrier(dev_data, queue);
1061
Mark Lobodzinski42644592019-01-17 14:15:43 -07001062 dev_data->dispatch_table.QueueWaitIdle(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001063
Karl Schultz7b024b42018-08-30 16:18:18 -06001064 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1065 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1066 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
1067 auto cb_node = GetCBNode(dev_data, submit->pCommandBuffers[i]);
1068 ProcessInstrumentationBuffer(dev_data, queue, cb_node);
1069 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
1070 ProcessInstrumentationBuffer(dev_data, queue, secondaryCmdBuffer);
1071 }
1072 }
1073 }
1074}
Tony-LunarGb2501d22019-01-28 09:59:13 -07001075
1076void GpuAllocateValidationResources(layer_data *dev_data, const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point) {
1077 VkResult result;
1078
1079 if (!(GetEnables(dev_data)->gpu_validation)) return;
1080
1081 auto gpu_state = GetGpuValidationState(dev_data);
1082 if (gpu_state->aborted) return;
1083
1084 std::vector<VkDescriptorSet> desc_sets;
1085 VkDescriptorPool desc_pool = VK_NULL_HANDLE;
1086 result = gpu_state->desc_set_manager->GetDescriptorSets(1, &desc_pool, &desc_sets);
1087 assert(result == VK_SUCCESS);
1088 if (result != VK_SUCCESS) {
1089 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1090 "Unable to allocate descriptor sets. Device could become unstable.");
1091 gpu_state->aborted = true;
1092 return;
1093 }
1094
1095 VkDescriptorBufferInfo desc_buffer_info = {};
1096 desc_buffer_info.range = gpu_state->memory_manager->GetBlockSize();
1097
1098 auto cb_node = GetCBNode(dev_data, cmd_buffer);
1099 if (!cb_node) {
1100 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1101 "Unrecognized command buffer");
1102 gpu_state->aborted = true;
1103 return;
1104 }
1105
1106 GpuDeviceMemoryBlock block = {};
1107 result = gpu_state->memory_manager->GetBlock(&block);
1108 if (result != VK_SUCCESS) {
1109 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1110 "Unable to allocate device memory. Device could become unstable.");
1111 gpu_state->aborted = true;
1112 return;
1113 }
1114
1115 // Record buffer and memory info in CB state tracking
1116 cb_node->gpu_buffer_list.emplace_back(block, desc_sets[0], desc_pool);
1117
1118 // Write the descriptor
1119 desc_buffer_info.buffer = block.buffer;
1120 desc_buffer_info.offset = block.offset;
1121
1122 VkWriteDescriptorSet desc_write = {};
1123 desc_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1124 desc_write.descriptorCount = 1;
1125 desc_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1126 desc_write.pBufferInfo = &desc_buffer_info;
1127 desc_write.dstSet = desc_sets[0];
1128 GetDispatchTable(dev_data)->UpdateDescriptorSets(GetDevice(dev_data), 1, &desc_write, 0, NULL);
1129
1130 auto iter = cb_node->lastBound.find(VK_PIPELINE_BIND_POINT_GRAPHICS); // find() allows read-only access to cb_state
1131 if (iter != cb_node->lastBound.end()) {
1132 auto pipeline_state = iter->second.pipeline_state;
1133 if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_state->desc_set_bind_index)) {
1134 GetDispatchTable(dev_data)->CmdBindDescriptorSets(
1135 cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_state->pipeline_layout.layout, gpu_state->desc_set_bind_index,
1136 1, &cb_node->gpu_buffer_list[0].desc_set, 0, nullptr);
1137 }
1138 } else {
1139 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1140 "Unable to find pipeline state");
1141 gpu_state->aborted = true;
1142 return;
1143 }
1144}