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Chia-I Wuf1e2e992014-12-27 14:12:52 +08001// XGL tests
2//
3// Copyright (C) 2014 LunarG, Inc.
4//
5// Permission is hereby granted, free of charge, to any person obtaining a
6// copy of this software and associated documentation files (the "Software"),
7// to deal in the Software without restriction, including without limitation
8// the rights to use, copy, modify, merge, publish, distribute, sublicense,
9// and/or sell copies of the Software, and to permit persons to whom the
10// Software is furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included
13// in all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21// DEALINGS IN THE SOFTWARE.
22
23#include <iostream>
24#include <string.h> // memset(), memcmp()
25#include "xgltestbinding.h"
26
27namespace {
28
29#define DERIVED_OBJECT_INIT(create_func, ...) \
30 do { \
31 obj_type obj; \
32 if (EXPECT(create_func(__VA_ARGS__, &obj) == XGL_SUCCESS)) \
33 base_type::init(obj); \
34 } while (0)
35
36#define STRINGIFY(x) #x
37#define EXPECT(expr) ((expr) ? true : expect_failure(STRINGIFY(expr), __FILE__, __LINE__, __FUNCTION__))
38
39xgl_testing::ErrorCallback error_callback;
40
41bool expect_failure(const char *expr, const char *file, unsigned int line, const char *function)
42{
43 if (error_callback) {
44 error_callback(expr, file, line, function);
45 } else {
46 std::cerr << file << ":" << line << ": " << function <<
47 ": Expectation `" << expr << "' failed.\n";
48 }
49
50 return false;
51}
52
53template<class T, class S>
54std::vector<T> make_objects(const std::vector<S> &v)
55{
56 std::vector<T> objs;
57 objs.reserve(v.size());
58 for (typename std::vector<S>::const_iterator it = v.begin(); it != v.end(); it++)
59 objs.push_back((*it)->obj());
60 return objs;
61}
62
63template<typename T>
64std::vector<T> get_info(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE type, size_t min_elems)
65{
66 std::vector<T> info;
67 size_t size;
68 if (EXPECT(xglGetGpuInfo(gpu, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) {
69 info.resize(size / sizeof(T));
70 if (!EXPECT(xglGetGpuInfo(gpu, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T)))
71 info.clear();
72 }
73
74 if (info.size() < min_elems)
75 info.resize(min_elems);
76
77 return info;
78}
79
80template<typename T>
81std::vector<T> get_info(XGL_BASE_OBJECT obj, XGL_OBJECT_INFO_TYPE type, size_t min_elems)
82{
83 std::vector<T> info;
84 size_t size;
85 if (EXPECT(xglGetObjectInfo(obj, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) {
86 info.resize(size / sizeof(T));
87 if (!EXPECT(xglGetObjectInfo(obj, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T)))
88 info.clear();
89 }
90
91 if (info.size() < min_elems)
92 info.resize(min_elems);
93
94 return info;
95}
96
97} // namespace
98
99namespace xgl_testing {
100
101void set_error_callback(ErrorCallback callback)
102{
103 error_callback = callback;
104}
105
106XGL_PHYSICAL_GPU_PROPERTIES PhysicalGpu::properties() const
107{
108 return get_info<XGL_PHYSICAL_GPU_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, 1)[0];
109}
110
111XGL_PHYSICAL_GPU_PERFORMANCE PhysicalGpu::performance() const
112{
113 return get_info<XGL_PHYSICAL_GPU_PERFORMANCE>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE, 1)[0];
114}
115
116std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> PhysicalGpu::queue_properties() const
117{
118 return get_info<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, 0);
119}
120
121XGL_PHYSICAL_GPU_MEMORY_PROPERTIES PhysicalGpu::memory_properties() const
122{
123 return get_info<XGL_PHYSICAL_GPU_MEMORY_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES, 1)[0];
124}
125
126std::vector<const char *> PhysicalGpu::layers(std::vector<char> &buf) const
127{
128 const size_t max_layer_count = 16;
129 const size_t max_string_size = 256;
130
131 buf.resize(max_layer_count * max_string_size);
132
133 std::vector<const char *> layers;
134 layers.reserve(max_layer_count);
135 for (size_t i = 0; i < max_layer_count; i++)
136 layers.push_back(&buf[0] + max_string_size * i);
137
138 char * const *out = const_cast<char * const *>(&layers[0]);
139 size_t count;
140 if (!EXPECT(xglEnumerateLayers(gpu_, max_layer_count, max_string_size, out, &count, NULL) == XGL_SUCCESS))
141 count = 0;
142 layers.resize(count);
143
144 return layers;
145}
146
147std::vector<const char *> PhysicalGpu::extensions() const
148{
149 static const char *known_exts[] = {
150 "XGL_WSI_X11",
151 };
152
153 std::vector<const char *> exts;
154 for (int i = 0; i < sizeof(known_exts) / sizeof(known_exts[0]); i++) {
155 XGL_RESULT err = xglGetExtensionSupport(gpu_, known_exts[i]);
156 if (err == XGL_SUCCESS)
157 exts.push_back(known_exts[i]);
158 }
159
160 return exts;
161}
162
163XGL_GPU_COMPATIBILITY_INFO PhysicalGpu::compatibility(const PhysicalGpu &other) const
164{
165 XGL_GPU_COMPATIBILITY_INFO data;
166 if (!EXPECT(xglGetMultiGpuCompatibility(gpu_, other.gpu_, &data) == XGL_SUCCESS))
167 memset(&data, 0, sizeof(data));
168
169 return data;
170}
171
172void BaseObject::init(XGL_BASE_OBJECT obj, bool own)
173{
174 EXPECT(!initialized());
175 reinit(obj, own);
176}
177
178void BaseObject::reinit(XGL_BASE_OBJECT obj, bool own)
179{
180 obj_ = obj;
181 own_obj_ = own;
182}
183
184uint32_t BaseObject::memory_allocation_count() const
185{
186 return memory_requirements().size();
187}
188
189std::vector<XGL_MEMORY_REQUIREMENTS> BaseObject::memory_requirements() const
190{
191 std::vector<XGL_MEMORY_REQUIREMENTS> info =
192 get_info<XGL_MEMORY_REQUIREMENTS>(obj_, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, 0);
193 if (info.size() == 1 && !info[0].size)
194 info.clear();
195
196 return info;
197}
198
199void Object::init(XGL_OBJECT obj, bool own)
200{
201 BaseObject::init(obj, own);
202 mem_alloc_count_ = memory_allocation_count();
203}
204
205void Object::reinit(XGL_OBJECT obj, bool own)
206{
207 cleanup();
208 BaseObject::reinit(obj, own);
209 mem_alloc_count_ = memory_allocation_count();
210}
211
212void Object::cleanup()
213{
214 if (!initialized())
215 return;
216
217 unbind_memory();
218
219 if (internal_mems_) {
220 delete[] internal_mems_;
221 internal_mems_ = NULL;
222 primary_mem_ = NULL;
223 }
224
225 mem_alloc_count_ = 0;
226
227 if (own())
228 EXPECT(xglDestroyObject(obj()) == XGL_SUCCESS);
229}
230
231void Object::bind_memory(uint32_t alloc_idx, const GpuMemory &mem, XGL_GPU_SIZE mem_offset)
232{
233 EXPECT(!alloc_idx && xglBindObjectMemory(obj(), mem.obj(), mem_offset) == XGL_SUCCESS);
234}
235
236void Object::unbind_memory(uint32_t alloc_idx)
237{
238 EXPECT(!alloc_idx && xglBindObjectMemory(obj(), XGL_NULL_HANDLE, 0) == XGL_SUCCESS);
239}
240
241void Object::unbind_memory()
242{
243 for (uint32_t i = 0; i < mem_alloc_count_; i++)
244 unbind_memory(i);
245}
246
247void Object::alloc_memory(const Device &dev, bool for_linear_img)
248{
249 if (!EXPECT(!internal_mems_) || !mem_alloc_count_)
250 return;
251
252 internal_mems_ = new GpuMemory[mem_alloc_count_];
253
254 const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements();
255 for (int i = 0; i < mem_reqs.size(); i++) {
256 XGL_MEMORY_ALLOC_INFO info = GpuMemory::alloc_info(mem_reqs[i]);
257
258 primary_mem_ = &internal_mems_[i];
259
260 internal_mems_[i].init(dev, info);
261 bind_memory(i, internal_mems_[i], 0);
262 }
263}
264
265void Object::alloc_memory(const std::vector<XGL_GPU_MEMORY> &mems)
266{
267 if (!EXPECT(!internal_mems_) || !mem_alloc_count_)
268 return;
269
270 internal_mems_ = new GpuMemory[mem_alloc_count_];
271
272 const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements();
273 if (!EXPECT(mem_reqs.size() == mems.size()))
274 return;
275
276 for (int i = 0; i < mem_reqs.size(); i++) {
277 primary_mem_ = &internal_mems_[i];
278
279 internal_mems_[i].init(mems[i]);
280 bind_memory(i, internal_mems_[i], 0);
281 }
282}
283
284std::vector<XGL_GPU_MEMORY> Object::memories() const
285{
286 std::vector<XGL_GPU_MEMORY> mems;
287 if (internal_mems_) {
288 mems.reserve(mem_alloc_count_);
289 for (uint32_t i = 0; i < mem_alloc_count_; i++)
290 mems.push_back(internal_mems_[i].obj());
291 }
292
293 return mems;
294}
295
296Device::~Device()
297{
298 if (!initialized())
299 return;
300
301 for (int i = 0; i < QUEUE_COUNT; i++) {
302 for (std::vector<Queue *>::iterator it = queues_[i].begin(); it != queues_[i].end(); it++)
303 delete *it;
304 queues_[i].clear();
305 }
306
307 EXPECT(xglDestroyDevice(obj()) == XGL_SUCCESS);
308}
309
310void Device::init()
311{
312 // request all queues
313 const std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> queue_props = gpu_.queue_properties();
314 std::vector<XGL_DEVICE_QUEUE_CREATE_INFO> queue_info;
315 queue_info.reserve(queue_props.size());
316 for (int i = 0; i < queue_props.size(); i++) {
317 XGL_DEVICE_QUEUE_CREATE_INFO qi = {};
318 qi.queueNodeIndex = i;
319 qi.queueCount = queue_props[i].queueCount;
320 queue_info.push_back(qi);
321 }
322
323 // request all layers
324 std::vector<char> layer_buf;
325 const std::vector<const char *> layers = gpu_.layers(layer_buf);
326 XGL_LAYER_CREATE_INFO layer_info = {};
327 layer_info.sType = XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO;
328 layer_info.layerCount = layers.size();
329 layer_info.ppActiveLayerNames = &layers[0];
330
331 const std::vector<const char *> exts = gpu_.extensions();
332
333 XGL_DEVICE_CREATE_INFO dev_info = {};
334 dev_info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
335 dev_info.pNext = static_cast<void *>(&layer_info);
336 dev_info.queueRecordCount = queue_info.size();
337 dev_info.pRequestedQueues = &queue_info[0];
338 dev_info.extensionCount = exts.size();
339 dev_info.ppEnabledExtensionNames = &exts[0];
340 dev_info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE;
341 dev_info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT;
342
343 init(dev_info);
344}
345
346void Device::init(const XGL_DEVICE_CREATE_INFO &info)
347{
348 DERIVED_OBJECT_INIT(xglCreateDevice, gpu_.obj(), &info);
349
350 init_queues();
351 init_heap_props();
352 init_formats();
353}
354
355void Device::init_queues()
356{
357 const struct {
358 QueueIndex index;
359 XGL_QUEUE_TYPE type;
360 } queue_mapping[] = {
361 { GRAPHICS, XGL_QUEUE_TYPE_GRAPHICS },
362 { COMPUTE, XGL_QUEUE_TYPE_COMPUTE },
363 { DMA, XGL_QUEUE_TYPE_DMA },
364 };
365
366 for (int i = 0; i < QUEUE_COUNT; i++) {
367 uint32_t idx = 0;
368
369 while (true) {
370 XGL_QUEUE queue;
371 XGL_RESULT err = xglGetDeviceQueue(obj(), queue_mapping[i].type, idx++, &queue);
372 if (err != XGL_SUCCESS)
373 break;
374 queues_[queue_mapping[i].index].push_back(new Queue(queue));
375 }
376 }
377
378 EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty());
379}
380
381void Device::init_heap_props()
382{
383 uint32_t count;
384 if (!EXPECT(xglGetMemoryHeapCount(obj(), &count) == XGL_SUCCESS && count))
385 return;
386 if (count > XGL_MAX_MEMORY_HEAPS)
387 count = XGL_MAX_MEMORY_HEAPS;
388
389 heap_props_.reserve(count);
390 for (uint32_t i = 0; i < count; i++) {
391 const XGL_MEMORY_HEAP_INFO_TYPE type = XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES;
392 XGL_MEMORY_HEAP_PROPERTIES props;
393 XGL_SIZE size = sizeof(props);
394 if (EXPECT(xglGetMemoryHeapInfo(obj(), i, type, &size, &props) == XGL_SUCCESS && size == sizeof(props)))
395 heap_props_.push_back(props);
396 }
397}
398
399void Device::init_formats()
400{
401 for (int ch = XGL_CH_FMT_UNDEFINED; ch <= XGL_MAX_CH_FMT; ch++) {
402 for (int num = XGL_NUM_FMT_UNDEFINED; num <= XGL_MAX_NUM_FMT; num++) {
403 const XGL_FORMAT fmt = { static_cast<XGL_CHANNEL_FORMAT>(ch),
404 static_cast<XGL_NUM_FORMAT>(num) };
405 const XGL_FORMAT_PROPERTIES props = format_properties(fmt);
406
407 if (props.linearTilingFeatures) {
408 const Format tmp = { fmt, XGL_LINEAR_TILING, props.linearTilingFeatures };
409 formats_.push_back(tmp);
410 }
411
412 if (props.optimalTilingFeatures) {
413 const Format tmp = { fmt, XGL_OPTIMAL_TILING, props.optimalTilingFeatures };
414 formats_.push_back(tmp);
415 }
416 }
417 }
418
419 EXPECT(!formats_.empty());
420}
421
422XGL_FORMAT_PROPERTIES Device::format_properties(XGL_FORMAT format)
423{
424 const XGL_FORMAT_INFO_TYPE type = XGL_INFO_TYPE_FORMAT_PROPERTIES;
425 XGL_FORMAT_PROPERTIES data;
426 size_t size = sizeof(data);
427 if (!EXPECT(xglGetFormatInfo(obj(), format, type, &size, &data) == XGL_SUCCESS && size == sizeof(data)))
428 memset(&data, 0, sizeof(data));
429
430 return data;
431}
432
433void Device::wait()
434{
435 EXPECT(xglDeviceWaitIdle(obj()) == XGL_SUCCESS);
436}
437
438XGL_RESULT Device::wait(const std::vector<const Fence *> &fences, bool wait_all, uint64_t timeout)
439{
440 const std::vector<XGL_FENCE> fence_objs = make_objects<XGL_FENCE>(fences);
441 XGL_RESULT err = xglWaitForFences(obj(), fence_objs.size(), &fence_objs[0], wait_all, timeout);
442 EXPECT(err == XGL_SUCCESS || err == XGL_TIMEOUT);
443
444 return err;
445}
446
447void Queue::submit(const std::vector<const CmdBuffer *> &cmds, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence)
448{
449 const std::vector<XGL_CMD_BUFFER> cmd_objs = make_objects<XGL_CMD_BUFFER>(cmds);
450 EXPECT(xglQueueSubmit(obj(), cmd_objs.size(), &cmd_objs[0], mem_refs.size(), &mem_refs[0], fence.obj()) == XGL_SUCCESS);
451}
452
453void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence)
454{
455 submit(std::vector<const CmdBuffer*>(1, &cmd), mem_refs, fence);
456}
457
458void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs)
459{
460 Fence fence;
461 submit(cmd, mem_refs, fence);
462}
463
464void Queue::set_global_mem_references(const std::vector<XGL_MEMORY_REF> &mem_refs)
465{
466 EXPECT(xglQueueSetGlobalMemReferences(obj(), mem_refs.size(), &mem_refs[0]) == XGL_SUCCESS);
467}
468
469void Queue::wait()
470{
471 EXPECT(xglQueueWaitIdle(obj()) == XGL_SUCCESS);
472}
473
474void Queue::signal_semaphore(QueueSemaphore &sem)
475{
476 EXPECT(xglSignalQueueSemaphore(obj(), sem.obj()) == XGL_SUCCESS);
477}
478
479void Queue::wait_semaphore(QueueSemaphore &sem)
480{
481 EXPECT(xglWaitQueueSemaphore(obj(), sem.obj()) == XGL_SUCCESS);
482}
483
484GpuMemory::~GpuMemory()
485{
486 if (initialized() && own())
487 EXPECT(xglFreeMemory(obj()) == XGL_SUCCESS);
488}
489
490void GpuMemory::init(const Device &dev, const XGL_MEMORY_ALLOC_INFO &info)
491{
492 DERIVED_OBJECT_INIT(xglAllocMemory, dev.obj(), &info);
493}
494
495void GpuMemory::init(const Device &dev, XGL_GPU_SIZE size)
496{
497 XGL_MEMORY_ALLOC_INFO info = {};
498 info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
499 info.allocationSize = size;
500 info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
501
502 // find CPU visible heaps
503 for (XGL_UINT id = 0; id < dev.heap_properties().size(); id++) {
504 const XGL_MEMORY_HEAP_PROPERTIES &heap = dev.heap_properties()[id];
505 if (heap.flags & XGL_MEMORY_HEAP_CPU_VISIBLE_BIT)
506 info.heaps[info.heapCount++] = id;
507 }
508
509 EXPECT(info.heapCount);
510 init(dev, info);
511}
512
513void GpuMemory::init(const Device &dev, size_t size, const void *data)
514{
515 DERIVED_OBJECT_INIT(xglPinSystemMemory, dev.obj(), data, size);
516}
517
518void GpuMemory::init(const Device &dev, const XGL_MEMORY_OPEN_INFO &info)
519{
520 DERIVED_OBJECT_INIT(xglOpenSharedMemory, dev.obj(), &info);
521}
522
523void GpuMemory::init(const Device &dev, const XGL_PEER_MEMORY_OPEN_INFO &info)
524{
525 DERIVED_OBJECT_INIT(xglOpenPeerMemory, dev.obj(), &info);
526}
527
528void GpuMemory::set_priority(XGL_MEMORY_PRIORITY priority)
529{
530 EXPECT(xglSetMemoryPriority(obj(), priority) == XGL_SUCCESS);
531}
532
533const void *GpuMemory::map(XGL_FLAGS flags) const
534{
535 void *data;
536 if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS))
537 data = NULL;
538
539 return data;
540}
541
542void *GpuMemory::map(XGL_FLAGS flags)
543{
544 void *data;
545 if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS))
546 data = NULL;
547
548 return data;
549}
550
551void GpuMemory::unmap() const
552{
553 EXPECT(xglUnmapMemory(obj()) == XGL_SUCCESS);
554}
555
556void Fence::init(const Device &dev, const XGL_FENCE_CREATE_INFO &info)
557{
558 DERIVED_OBJECT_INIT(xglCreateFence, dev.obj(), &info);
559 alloc_memory(dev);
560}
561
562void QueueSemaphore::init(const Device &dev, const XGL_QUEUE_SEMAPHORE_CREATE_INFO &info)
563{
564 DERIVED_OBJECT_INIT(xglCreateQueueSemaphore, dev.obj(), &info);
565 alloc_memory(dev);
566}
567
568void QueueSemaphore::init(const Device &dev, const XGL_QUEUE_SEMAPHORE_OPEN_INFO &info)
569{
570 DERIVED_OBJECT_INIT(xglOpenSharedQueueSemaphore, dev.obj(), &info);
571}
572
573void Event::init(const Device &dev, const XGL_EVENT_CREATE_INFO &info)
574{
575 DERIVED_OBJECT_INIT(xglCreateEvent, dev.obj(), &info);
576 alloc_memory(dev);
577}
578
579void Event::set()
580{
581 EXPECT(xglSetEvent(obj()) == XGL_SUCCESS);
582}
583
584void Event::reset()
585{
586 EXPECT(xglResetEvent(obj()) == XGL_SUCCESS);
587}
588
589void QueryPool::init(const Device &dev, const XGL_QUERY_POOL_CREATE_INFO &info)
590{
591 DERIVED_OBJECT_INIT(xglCreateQueryPool, dev.obj(), &info);
592 alloc_memory(dev);
593}
594
595XGL_RESULT QueryPool::results(uint32_t start, uint32_t count, size_t size, void *data)
596{
597 size_t tmp = size;
598 XGL_RESULT err = xglGetQueryPoolResults(obj(), start, count, &tmp, data);
599 if (err == XGL_SUCCESS) {
600 if (!EXPECT(tmp == size))
601 memset(data, 0, size);
602 } else {
603 EXPECT(err == XGL_NOT_READY);
604 }
605
606 return err;
607}
608
609void Image::init(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
610{
611 init_no_mem(dev, info);
612 alloc_memory(dev, info.tiling == XGL_LINEAR_TILING);
613}
614
615void Image::init_no_mem(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
616{
617 DERIVED_OBJECT_INIT(xglCreateImage, dev.obj(), &info);
618 init_info(dev, info);
619}
620
621void Image::init(const Device &dev, const XGL_PEER_IMAGE_OPEN_INFO &info, const XGL_IMAGE_CREATE_INFO &original_info)
622{
623 XGL_IMAGE img;
624 XGL_GPU_MEMORY mem;
625 EXPECT(xglOpenPeerImage(dev.obj(), &info, &img, &mem) == XGL_SUCCESS);
626 Object::init(img);
627
628 init_info(dev, original_info);
629 alloc_memory(std::vector<XGL_GPU_MEMORY>(1, mem));
630}
631
632void Image::init_info(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
633{
634 create_info_ = info;
635
636 for (std::vector<Device::Format>::const_iterator it = dev.formats().begin(); it != dev.formats().end(); it++) {
637 if (memcmp(&it->format, &create_info_.format, sizeof(it->format)) == 0 && it->tiling == create_info_.tiling) {
638 format_features_ = it->features;
639 break;
640 }
641 }
642}
643
644XGL_SUBRESOURCE_LAYOUT Image::subresource_layout(const XGL_IMAGE_SUBRESOURCE &subres) const
645{
646 const XGL_SUBRESOURCE_INFO_TYPE type = XGL_INFO_TYPE_SUBRESOURCE_LAYOUT;
647 XGL_SUBRESOURCE_LAYOUT data;
648 size_t size = sizeof(data);
649 if (!EXPECT(xglGetImageSubresourceInfo(obj(), &subres, type, &size, &data) == XGL_SUCCESS && size == sizeof(data)))
650 memset(&data, 0, sizeof(data));
651
652 return data;
653}
654
655bool Image::transparent() const
656{
657 return (create_info_.tiling == XGL_LINEAR_TILING &&
658 create_info_.samples == 1 &&
659 !(create_info_.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
660 XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)));
661}
662
663void ImageView::init(const Device &dev, const XGL_IMAGE_VIEW_CREATE_INFO &info)
664{
665 DERIVED_OBJECT_INIT(xglCreateImageView, dev.obj(), &info);
666 alloc_memory(dev);
667}
668
669void ColorAttachmentView::init(const Device &dev, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO &info)
670{
671 DERIVED_OBJECT_INIT(xglCreateColorAttachmentView, dev.obj(), &info);
672 alloc_memory(dev);
673}
674
675void DepthStencilView::init(const Device &dev, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO &info)
676{
677 DERIVED_OBJECT_INIT(xglCreateDepthStencilView, dev.obj(), &info);
678 alloc_memory(dev);
679}
680
681void Shader::init(const Device &dev, const XGL_SHADER_CREATE_INFO &info)
682{
683 DERIVED_OBJECT_INIT(xglCreateShader, dev.obj(), &info);
684}
685
686XGL_RESULT Shader::init_try(const Device &dev, const XGL_SHADER_CREATE_INFO &info)
687{
688 XGL_SHADER sh;
689 XGL_RESULT err = xglCreateShader(dev.obj(), &info, &sh);
690 if (err == XGL_SUCCESS)
691 Object::init(sh);
692
693 return err;
694}
695
696void Pipeline::init(const Device &dev, const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info)
697{
698 DERIVED_OBJECT_INIT(xglCreateGraphicsPipeline, dev.obj(), &info);
699 alloc_memory(dev);
700}
701
702void Pipeline::init(const Device &dev, const XGL_COMPUTE_PIPELINE_CREATE_INFO &info)
703{
704 DERIVED_OBJECT_INIT(xglCreateComputePipeline, dev.obj(), &info);
705 alloc_memory(dev);
706}
707
708void Pipeline::init(const Device&dev, size_t size, const void *data)
709{
710 DERIVED_OBJECT_INIT(xglLoadPipeline, dev.obj(), size, data);
711 alloc_memory(dev);
712}
713
714size_t Pipeline::store(size_t size, void *data)
715{
716 if (!EXPECT(xglStorePipeline(obj(), &size, data) == XGL_SUCCESS))
717 size = 0;
718
719 return size;
720}
721
722void PipelineDelta::init(const Device &dev, const Pipeline &p1, const Pipeline &p2)
723{
724 DERIVED_OBJECT_INIT(xglCreatePipelineDelta, dev.obj(), p1.obj(), p2.obj());
725 alloc_memory(dev);
726}
727
728void Sampler::init(const Device &dev, const XGL_SAMPLER_CREATE_INFO &info)
729{
730 DERIVED_OBJECT_INIT(xglCreateSampler, dev.obj(), &info);
731 alloc_memory(dev);
732}
733
734void DescriptorSet::init(const Device &dev, const XGL_DESCRIPTOR_SET_CREATE_INFO &info)
735{
736 DERIVED_OBJECT_INIT(xglCreateDescriptorSet, dev.obj(), &info);
737 info_ = info;
738}
739
740void DescriptorSet::attach(uint32_t start_slot, const std::vector<const Sampler *> &samplers)
741{
742 const std::vector<XGL_SAMPLER> sampler_objs = make_objects<XGL_SAMPLER>(samplers);
743 xglAttachSamplerDescriptors(obj(), start_slot, sampler_objs.size(), &sampler_objs[0]);
744}
745
746void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_IMAGE_VIEW_ATTACH_INFO> &img_views)
747{
748 xglAttachImageViewDescriptors(obj(), start_slot, img_views.size(), &img_views[0]);
749}
750
751void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_MEMORY_VIEW_ATTACH_INFO> &mem_views)
752{
753 xglAttachMemoryViewDescriptors(obj(), start_slot, mem_views.size(), &mem_views[0]);
754}
755
756void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_DESCRIPTOR_SET_ATTACH_INFO> &sets)
757{
758 xglAttachNestedDescriptors(obj(), start_slot, sets.size(), &sets[0]);
759}
760
761void DynamicVpStateObject::init(const Device &dev, const XGL_VIEWPORT_STATE_CREATE_INFO &info)
762{
763 DERIVED_OBJECT_INIT(xglCreateViewportState, dev.obj(), &info);
764 alloc_memory(dev);
765}
766
767void DynamicRsStateObject::init(const Device &dev, const XGL_RASTER_STATE_CREATE_INFO &info)
768{
769 DERIVED_OBJECT_INIT(xglCreateRasterState, dev.obj(), &info);
770 alloc_memory(dev);
771}
772
773void DynamicMsaaStateObject::init(const Device &dev, const XGL_MSAA_STATE_CREATE_INFO &info)
774{
775 DERIVED_OBJECT_INIT(xglCreateMsaaState, dev.obj(), &info);
776 alloc_memory(dev);
777}
778
779void DynamicCbStateObject::init(const Device &dev, const XGL_COLOR_BLEND_STATE_CREATE_INFO &info)
780{
781 DERIVED_OBJECT_INIT(xglCreateColorBlendState, dev.obj(), &info);
782 alloc_memory(dev);
783}
784
785void DynamicDsStateObject::init(const Device &dev, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO &info)
786{
787 DERIVED_OBJECT_INIT(xglCreateDepthStencilState, dev.obj(), &info);
788 alloc_memory(dev);
789}
790
791void CmdBuffer::init(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info)
792{
793 DERIVED_OBJECT_INIT(xglCreateCommandBuffer, dev.obj(), &info);
794}
795
796void CmdBuffer::begin(XGL_FLAGS flags)
797{
798 EXPECT(xglBeginCommandBuffer(obj(), flags) == XGL_SUCCESS);
799}
800
801void CmdBuffer::begin()
802{
803 begin(XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
804 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
805}
806
807void CmdBuffer::end()
808{
809 EXPECT(xglEndCommandBuffer(obj()) == XGL_SUCCESS);
810}
811
812void CmdBuffer::reset()
813{
814 EXPECT(xglResetCommandBuffer(obj()) == XGL_SUCCESS);
815}
816
817}; // namespace xgl_testing