blob: 407952703e748cdef8c190a38867563a253c72e5 [file] [log] [blame]
Karl Schultz7b024b42018-08-30 16:18:18 -06001/* Copyright (c) 2018-2019 The Khronos Group Inc.
2 * Copyright (c) 2018-2019 Valve Corporation
3 * Copyright (c) 2018-2019 LunarG, Inc.
4 * Copyright (C) 2018-2019 Google Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 */
19
20// Allow use of STL min and max functions in Windows
21#define NOMINMAX
22
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070023#include "chassis.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060024#include "core_validation.h"
Tony-LunarG0e564722019-03-19 16:09:14 -060025// This define indicates to build the VMA routines themselves
26#define VMA_IMPLEMENTATION
27// This define indicates that we will supply Vulkan function pointers at initialization
28#define VMA_STATIC_VULKAN_FUNCTIONS 0
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070029#include "gpu_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060030#include "shader_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060031#include "spirv-tools/libspirv.h"
32#include "spirv-tools/optimizer.hpp"
33#include "spirv-tools/instrument.hpp"
34#include <SPIRV/spirv.hpp>
35#include <algorithm>
36#include <regex>
37
38// This is the number of bindings in the debug descriptor set.
Tony-LunarG1b2e0c32019-02-07 17:13:27 -070039static const uint32_t kNumBindingsInSet = 2;
Karl Schultz7b024b42018-08-30 16:18:18 -060040
Karl Schultz7b024b42018-08-30 16:18:18 -060041// Implementation for Descriptor Set Manager class
Mark Lobodzinski586d10e2019-03-08 18:19:48 -070042GpuDescriptorSetManager::GpuDescriptorSetManager(CoreChecks *dev_data) { dev_data_ = dev_data; }
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070043
44GpuDescriptorSetManager::~GpuDescriptorSetManager() {
45 for (auto &pool : desc_pool_map_) {
Tony-LunarG152a88b2019-03-20 15:42:24 -060046 DispatchDestroyDescriptorPool(dev_data_->device, pool.first, NULL);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070047 }
48 desc_pool_map_.clear();
49}
50
Karl Schultz7b024b42018-08-30 16:18:18 -060051VkResult GpuDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool,
52 std::vector<VkDescriptorSet> *desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -060053 const uint32_t default_pool_size = kItemsPerChunk;
54 VkResult result = VK_SUCCESS;
55 VkDescriptorPool pool_to_use = VK_NULL_HANDLE;
56
57 if (0 == count) {
58 return result;
59 }
60 desc_sets->clear();
61 desc_sets->resize(count);
62
63 for (auto &pool : desc_pool_map_) {
64 if (pool.second.used + count < pool.second.size) {
65 pool_to_use = pool.first;
66 break;
67 }
68 }
69 if (VK_NULL_HANDLE == pool_to_use) {
70 uint32_t pool_count = default_pool_size;
71 if (count > default_pool_size) {
72 pool_count = count;
73 }
74 const VkDescriptorPoolSize size_counts = {
75 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
76 pool_count * kNumBindingsInSet,
77 };
78 VkDescriptorPoolCreateInfo desc_pool_info = {};
79 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
80 desc_pool_info.pNext = NULL;
81 desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
82 desc_pool_info.maxSets = pool_count;
83 desc_pool_info.poolSizeCount = 1;
84 desc_pool_info.pPoolSizes = &size_counts;
Tony-LunarG152a88b2019-03-20 15:42:24 -060085 result = DispatchCreateDescriptorPool(dev_data_->device, &desc_pool_info, NULL, &pool_to_use);
Karl Schultz7b024b42018-08-30 16:18:18 -060086 assert(result == VK_SUCCESS);
87 if (result != VK_SUCCESS) {
88 return result;
89 }
90 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets;
91 desc_pool_map_[pool_to_use].used = 0;
92 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -060093 std::vector<VkDescriptorSetLayout> desc_layouts(count, dev_data_->gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -060094
95 VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count,
96 desc_layouts.data()};
97
Tony-LunarG152a88b2019-03-20 15:42:24 -060098 result = DispatchAllocateDescriptorSets(dev_data_->device, &alloc_info, desc_sets->data());
Karl Schultz7b024b42018-08-30 16:18:18 -060099 assert(result == VK_SUCCESS);
100 if (result != VK_SUCCESS) {
101 return result;
102 }
103 *pool = pool_to_use;
104 desc_pool_map_[pool_to_use].used += count;
105 return result;
106}
107
108void GpuDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) {
109 auto iter = desc_pool_map_.find(desc_pool);
110 if (iter != desc_pool_map_.end()) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600111 VkResult result = DispatchFreeDescriptorSets(dev_data_->device, desc_pool, 1, &desc_set);
Karl Schultz7b024b42018-08-30 16:18:18 -0600112 assert(result == VK_SUCCESS);
113 if (result != VK_SUCCESS) {
114 return;
115 }
116 desc_pool_map_[desc_pool].used--;
117 if (0 == desc_pool_map_[desc_pool].used) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600118 DispatchDestroyDescriptorPool(dev_data_->device, desc_pool, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600119 desc_pool_map_.erase(desc_pool);
120 }
121 }
122 return;
123}
124
Tony-LunarG0e564722019-03-19 16:09:14 -0600125// Trampolines to make VMA call Dispatch for Vulkan calls
126static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
127 VkPhysicalDeviceProperties *pProperties) {
128 DispatchGetPhysicalDeviceProperties(physicalDevice, pProperties);
129}
130static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
131 VkPhysicalDeviceMemoryProperties *pMemoryProperties) {
132 DispatchGetPhysicalDeviceMemoryProperties(physicalDevice, pMemoryProperties);
133}
134static VKAPI_ATTR VkResult VKAPI_CALL gpuVkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo,
135 const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMemory) {
136 return DispatchAllocateMemory(device, pAllocateInfo, pAllocator, pMemory);
137}
138static VKAPI_ATTR void VKAPI_CALL gpuVkFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator) {
139 DispatchFreeMemory(device, memory, pAllocator);
140}
141static VKAPI_ATTR VkResult VKAPI_CALL gpuVkMapMemory(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size,
142 VkMemoryMapFlags flags, void **ppData) {
143 return DispatchMapMemory(device, memory, offset, size, flags, ppData);
144}
145static VKAPI_ATTR void VKAPI_CALL gpuVkUnmapMemory(VkDevice device, VkDeviceMemory memory) { DispatchUnmapMemory(device, memory); }
146static VKAPI_ATTR VkResult VKAPI_CALL gpuVkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
147 const VkMappedMemoryRange *pMemoryRanges) {
148 return DispatchFlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
149}
150static VKAPI_ATTR VkResult VKAPI_CALL gpuVkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
151 const VkMappedMemoryRange *pMemoryRanges) {
152 return DispatchInvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
153}
154static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory,
155 VkDeviceSize memoryOffset) {
156 return DispatchBindBufferMemory(device, buffer, memory, memoryOffset);
157}
158static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory,
159 VkDeviceSize memoryOffset) {
160 return DispatchBindImageMemory(device, image, memory, memoryOffset);
161}
162static VKAPI_ATTR void VKAPI_CALL gpuVkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer,
163 VkMemoryRequirements *pMemoryRequirements) {
164 DispatchGetBufferMemoryRequirements(device, buffer, pMemoryRequirements);
165}
166static VKAPI_ATTR void VKAPI_CALL gpuVkGetImageMemoryRequirements(VkDevice device, VkImage image,
167 VkMemoryRequirements *pMemoryRequirements) {
168 DispatchGetImageMemoryRequirements(device, image, pMemoryRequirements);
169}
170static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo,
171 const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) {
172 return DispatchCreateBuffer(device, pCreateInfo, pAllocator, pBuffer);
173}
174static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks *pAllocator) {
175 return DispatchDestroyBuffer(device, buffer, pAllocator);
176}
177static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo,
178 const VkAllocationCallbacks *pAllocator, VkImage *pImage) {
179 return DispatchCreateImage(device, pCreateInfo, pAllocator, pImage);
180}
181static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator) {
182 DispatchDestroyImage(device, image, pAllocator);
183}
184static VKAPI_ATTR void VKAPI_CALL gpuVkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer,
185 uint32_t regionCount, const VkBufferCopy *pRegions) {
186 DispatchCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions);
187}
188
189VkResult CoreChecks::GpuInitializeVma() {
190 VmaVulkanFunctions functions;
191 VmaAllocatorCreateInfo allocatorInfo = {};
192 allocatorInfo.device = device;
193 ValidationObject *device_object = GetLayerDataPtr(get_dispatch_key(allocatorInfo.device), layer_data_map);
194 ValidationObject *validation_data = GetValidationObject(device_object->object_dispatch, LayerObjectTypeCoreValidation);
195 CoreChecks *core_checks = static_cast<CoreChecks *>(validation_data);
196 allocatorInfo.physicalDevice = core_checks->physical_device;
197
198 functions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)gpuVkGetPhysicalDeviceProperties;
199 functions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)gpuVkGetPhysicalDeviceMemoryProperties;
200 functions.vkAllocateMemory = (PFN_vkAllocateMemory)gpuVkAllocateMemory;
201 functions.vkFreeMemory = (PFN_vkFreeMemory)gpuVkFreeMemory;
202 functions.vkMapMemory = (PFN_vkMapMemory)gpuVkMapMemory;
203 functions.vkUnmapMemory = (PFN_vkUnmapMemory)gpuVkUnmapMemory;
204 functions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)gpuVkFlushMappedMemoryRanges;
205 functions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)gpuVkInvalidateMappedMemoryRanges;
206 functions.vkBindBufferMemory = (PFN_vkBindBufferMemory)gpuVkBindBufferMemory;
207 functions.vkBindImageMemory = (PFN_vkBindImageMemory)gpuVkBindImageMemory;
208 functions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)gpuVkGetBufferMemoryRequirements;
209 functions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)gpuVkGetImageMemoryRequirements;
210 functions.vkCreateBuffer = (PFN_vkCreateBuffer)gpuVkCreateBuffer;
211 functions.vkDestroyBuffer = (PFN_vkDestroyBuffer)gpuVkDestroyBuffer;
212 functions.vkCreateImage = (PFN_vkCreateImage)gpuVkCreateImage;
213 functions.vkDestroyImage = (PFN_vkDestroyImage)gpuVkDestroyImage;
214 functions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)gpuVkCmdCopyBuffer;
215 allocatorInfo.pVulkanFunctions = &functions;
216
217 return vmaCreateAllocator(&allocatorInfo, &gpu_validation_state->vmaAllocator);
218}
219
Karl Schultz7b024b42018-08-30 16:18:18 -0600220// Convenience function for reporting problems with setting up GPU Validation.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700221void CoreChecks::ReportSetupProblem(VkDebugReportObjectTypeEXT object_type, uint64_t object_handle,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700222 const char *const specific_message) {
223 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, object_type, object_handle, "UNASSIGNED-GPU-Assisted Validation Error. ",
224 "Detail: (%s)", specific_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600225}
226
227// Turn on necessary device features.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700228void CoreChecks::GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, std::unique_ptr<safe_VkDeviceCreateInfo> &create_info,
229 VkPhysicalDeviceFeatures *supported_features) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600230 if (supported_features->fragmentStoresAndAtomics || supported_features->vertexPipelineStoresAndAtomics) {
Tony-LunarG48b478a2019-01-15 16:35:22 -0700231 VkPhysicalDeviceFeatures new_features = {};
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700232 if (create_info->pEnabledFeatures) {
233 new_features = *create_info->pEnabledFeatures;
Tony-LunarG48b478a2019-01-15 16:35:22 -0700234 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600235 new_features.fragmentStoresAndAtomics = supported_features->fragmentStoresAndAtomics;
236 new_features.vertexPipelineStoresAndAtomics = supported_features->vertexPipelineStoresAndAtomics;
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700237 delete create_info->pEnabledFeatures;
238 create_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features);
Karl Schultz7b024b42018-08-30 16:18:18 -0600239 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600240}
241
242// Perform initializations that can be done at Create Device time.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600243void CoreChecks::GpuPostCallRecordCreateDevice(const CHECK_ENABLED *enables) {
Mark Lobodzinski5dc3dcd2019-04-23 14:26:28 -0600244 // Set instance-level enables in device-enable data structure if using legacy settings
245 enabled.gpu_validation = enables->gpu_validation;
246 enabled.gpu_validation_reserve_binding_slot = enables->gpu_validation_reserve_binding_slot;
247
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600248 gpu_validation_state = std::unique_ptr<GpuValidationState>(new GpuValidationState);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600249 gpu_validation_state->reserve_binding_slot = enables->gpu_validation_reserve_binding_slot;
Tony-LunarG65f9c492019-01-17 14:24:42 -0700250
Mark Lobodzinski79b5d5b2019-04-19 12:27:10 -0600251 if (phys_dev_props.apiVersion < VK_API_VERSION_1_1) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600252 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600253 "GPU-Assisted validation requires Vulkan 1.1 or later. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600254 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600255 return;
256 }
257 // Some devices have extremely high limits here, so set a reasonable max because we have to pad
258 // the pipeline layout with dummy descriptor set layouts.
Mark Lobodzinski79b5d5b2019-04-19 12:27:10 -0600259 gpu_validation_state->adjusted_max_desc_sets = phys_dev_props.limits.maxBoundDescriptorSets;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600260 gpu_validation_state->adjusted_max_desc_sets = std::min(33U, gpu_validation_state->adjusted_max_desc_sets);
Karl Schultz7b024b42018-08-30 16:18:18 -0600261
262 // We can't do anything if there is only one.
263 // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600264 if (gpu_validation_state->adjusted_max_desc_sets == 1) {
265 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600266 "Device can bind only a single descriptor set. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600267 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600268 return;
269 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600270 gpu_validation_state->desc_set_bind_index = gpu_validation_state->adjusted_max_desc_sets - 1;
271 log_msg(report_data, VK_DEBUG_REPORT_INFORMATION_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
272 "UNASSIGNED-GPU-Assisted Validation. ", "Shaders using descriptor set at index %d. ",
273 gpu_validation_state->desc_set_bind_index);
Karl Schultz7b024b42018-08-30 16:18:18 -0600274
Tony-LunarG0e564722019-03-19 16:09:14 -0600275 gpu_validation_state->output_buffer_size = sizeof(uint32_t) * (spvtools::kInstMaxOutCnt + 1);
276 VkResult result = GpuInitializeVma();
277 assert(result == VK_SUCCESS);
Mark Lobodzinski3bf82a52019-03-11 11:49:34 -0600278 std::unique_ptr<GpuDescriptorSetManager> desc_set_manager(new GpuDescriptorSetManager(this));
Karl Schultz7b024b42018-08-30 16:18:18 -0600279
280 // The descriptor indexing checks require only the first "output" binding.
281 const VkDescriptorSetLayoutBinding debug_desc_layout_bindings[kNumBindingsInSet] = {
282 {
283 0, // output
284 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
285 1,
286 VK_SHADER_STAGE_ALL_GRAPHICS,
287 NULL,
288 },
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700289 {
290 1, // input
291 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
292 1,
293 VK_SHADER_STAGE_ALL_GRAPHICS,
294 NULL,
295 },
Karl Schultz7b024b42018-08-30 16:18:18 -0600296 };
297
298 const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
299 kNumBindingsInSet, debug_desc_layout_bindings};
300
301 const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
302 NULL};
303
Tony-LunarG0e564722019-03-19 16:09:14 -0600304 result = DispatchCreateDescriptorSetLayout(device, &debug_desc_layout_info, NULL, &gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600305
306 // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
Mark Lobodzinski155d7632019-03-07 11:20:42 -0700307 VkResult result2 =
Tony-LunarG152a88b2019-03-20 15:42:24 -0600308 DispatchCreateDescriptorSetLayout(device, &dummy_desc_layout_info, NULL, &gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600309 assert((result == VK_SUCCESS) && (result2 == VK_SUCCESS));
310 if ((result != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600311 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600312 "Unable to create descriptor set layout. GPU-Assisted Validation disabled.");
313 if (result == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600314 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600315 }
316 if (result2 == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600317 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600318 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600319 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
320 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
321 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600322 return;
323 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600324 gpu_validation_state->desc_set_manager = std::move(desc_set_manager);
Karl Schultz7b024b42018-08-30 16:18:18 -0600325}
326
327// Clean up device-related resources
Mark Lobodzinski70f00652019-03-07 15:22:47 -0700328void CoreChecks::GpuPreCallRecordDestroyDevice() {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600329 if (gpu_validation_state->barrier_command_buffer) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600330 DispatchFreeCommandBuffers(device, gpu_validation_state->barrier_command_pool, 1,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600331 &gpu_validation_state->barrier_command_buffer);
332 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700333 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600334 if (gpu_validation_state->barrier_command_pool) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600335 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600336 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700337 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600338 if (gpu_validation_state->debug_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600339 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600340 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600341 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600342 if (gpu_validation_state->dummy_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600343 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600344 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600345 }
Tony-LunarG29f48a72019-04-16 11:53:37 -0600346 gpu_validation_state->desc_set_manager.reset();
347 if (gpu_validation_state->vmaAllocator) {
348 vmaDestroyAllocator(gpu_validation_state->vmaAllocator);
349 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600350}
351
Karl Schultz7b024b42018-08-30 16:18:18 -0600352// Modify the pipeline layout to include our debug descriptor set and any needed padding with the dummy descriptor set.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700353bool CoreChecks::GpuPreCallCreatePipelineLayout(const VkPipelineLayoutCreateInfo *pCreateInfo,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700354 const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout,
355 std::vector<VkDescriptorSetLayout> *new_layouts,
356 VkPipelineLayoutCreateInfo *modified_create_info) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600357 if (gpu_validation_state->aborted) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700358 return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600359 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700360
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600361 if (modified_create_info->setLayoutCount >= gpu_validation_state->adjusted_max_desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600362 std::ostringstream strm;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600363 strm << "Pipeline Layout conflict with validation's descriptor set at slot " << gpu_validation_state->desc_set_bind_index
364 << ". "
Karl Schultz7b024b42018-08-30 16:18:18 -0600365 << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. "
366 << "Validation is not modifying the pipeline layout. "
367 << "Instrumented shaders are replaced with non-instrumented shaders.";
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600368 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), strm.str().c_str());
Karl Schultz7b024b42018-08-30 16:18:18 -0600369 } else {
370 // Modify the pipeline layout by:
371 // 1. Copying the caller's descriptor set desc_layouts
372 // 2. Fill in dummy descriptor layouts up to the max binding
373 // 3. Fill in with the debug descriptor layout at the max binding slot
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600374 new_layouts->reserve(gpu_validation_state->adjusted_max_desc_sets);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700375 new_layouts->insert(new_layouts->end(), &pCreateInfo->pSetLayouts[0],
376 &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600377 for (uint32_t i = pCreateInfo->setLayoutCount; i < gpu_validation_state->adjusted_max_desc_sets - 1; ++i) {
378 new_layouts->push_back(gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600379 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600380 new_layouts->push_back(gpu_validation_state->debug_desc_layout);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700381 modified_create_info->pSetLayouts = new_layouts->data();
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600382 modified_create_info->setLayoutCount = gpu_validation_state->adjusted_max_desc_sets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600383 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700384 return true;
385}
386
387// Clean up GPU validation after the CreatePipelineLayout call is made
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700388void CoreChecks::GpuPostCallCreatePipelineLayout(VkResult result) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700389 // Clean up GPU validation
Karl Schultz7b024b42018-08-30 16:18:18 -0600390 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600391 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600392 "Unable to create pipeline layout. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600393 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600394 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600395}
396
Karl Schultz7b024b42018-08-30 16:18:18 -0600397// Free the device memory and descriptor set associated with a command buffer.
Tony-LunarGdcbc2c32019-05-06 10:17:44 -0600398void CoreChecks::GpuResetCommandBuffer(const VkCommandBuffer commandBuffer) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600399 if (gpu_validation_state->aborted) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600400 return;
401 }
Tony-LunarGdcbc2c32019-05-06 10:17:44 -0600402 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(commandBuffer);
403 for (auto buffer_info : gpu_buffer_list) {
404 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.buffer,
405 buffer_info.output_mem_block.allocation);
406 if (buffer_info.input_mem_block.buffer) {
407 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.buffer,
408 buffer_info.input_mem_block.allocation);
Karl Schultz7b024b42018-08-30 16:18:18 -0600409 }
Tony-LunarGdcbc2c32019-05-06 10:17:44 -0600410 if (buffer_info.desc_set != VK_NULL_HANDLE) {
411 gpu_validation_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc_set);
412 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600413 }
Tony-LunarGdcbc2c32019-05-06 10:17:44 -0600414 gpu_validation_state->command_buffer_map.erase(commandBuffer);
Karl Schultz7b024b42018-08-30 16:18:18 -0600415}
416
417// Just gives a warning about a possible deadlock.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700418void CoreChecks::GpuPreCallValidateCmdWaitEvents(VkPipelineStageFlags sourceStageMask) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600419 if (sourceStageMask & VK_PIPELINE_STAGE_HOST_BIT) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600420 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600421 "CmdWaitEvents recorded with VK_PIPELINE_STAGE_HOST_BIT set. "
422 "GPU_Assisted validation waits on queue completion. "
423 "This wait could block the host's signaling of this event, resulting in deadlock.");
424 }
425}
426
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700427std::vector<safe_VkGraphicsPipelineCreateInfo> CoreChecks::GpuPreCallRecordCreateGraphicsPipelines(
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700428 VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
Karl Schultz7b024b42018-08-30 16:18:18 -0600429 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600430 std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos;
Karl Schultz7b024b42018-08-30 16:18:18 -0600431
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600432 GpuPreCallRecordPipelineCreations(count, pCreateInfos, nullptr, pAllocator, pPipelines, pipe_state, &new_pipeline_create_infos,
433 nullptr, VK_PIPELINE_BIND_POINT_GRAPHICS);
434 return new_pipeline_create_infos;
435}
436std::vector<safe_VkComputePipelineCreateInfo> CoreChecks::GpuPreCallRecordCreateComputePipelines(
437 VkPipelineCache pipelineCache, uint32_t count, const VkComputePipelineCreateInfo *pCreateInfos,
438 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
439 std::vector<safe_VkComputePipelineCreateInfo> new_pipeline_create_infos;
440 GpuPreCallRecordPipelineCreations(count, nullptr, pCreateInfos, pAllocator, pPipelines, pipe_state, nullptr,
441 &new_pipeline_create_infos, VK_PIPELINE_BIND_POINT_COMPUTE);
442 return new_pipeline_create_infos;
443}
444
445// Examine the pipelines to see if they use the debug descriptor set binding index.
446// If any do, create new non-instrumented shader modules and use them to replace the instrumented
447// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
448void CoreChecks::GpuPreCallRecordPipelineCreations(
449 uint32_t count, const VkGraphicsPipelineCreateInfo *pGraphicsCreateInfos,
450 const VkComputePipelineCreateInfo *pComputeCreateInfos, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines,
451 std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state,
452 std::vector<safe_VkGraphicsPipelineCreateInfo> *new_graphics_pipeline_create_infos,
453 std::vector<safe_VkComputePipelineCreateInfo> *new_compute_pipeline_create_infos, const VkPipelineBindPoint bind_point) {
454 if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
455 return;
456 }
457 bool graphics_pipeline = (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
458
Karl Schultz7b024b42018-08-30 16:18:18 -0600459 // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
460 // descriptor set index.
461 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600462 auto stageCount = graphics_pipeline ? pGraphicsCreateInfos[pipeline].stageCount : 1;
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600463 bool replace_shaders = false;
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600464 if (graphics_pipeline)
465 new_graphics_pipeline_create_infos->push_back(pipe_state[pipeline]->graphicsPipelineCI);
466 else
467 new_compute_pipeline_create_infos->push_back(pipe_state[pipeline]->computePipelineCI);
468
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600469 if (pipe_state[pipeline]->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
470 pipe_state[pipeline]->active_slots.end()) {
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600471 replace_shaders = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600472 }
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600473 // If the app requests all available sets, the pipeline layout was not modified at pipeline layout creation and the already
474 // instrumented shaders need to be replaced with uninstrumented shaders
475 if (pipe_state[pipeline]->pipeline_layout.set_layouts.size() >= gpu_validation_state->adjusted_max_desc_sets) {
476 replace_shaders = true;
477 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600478
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600479 if (replace_shaders) {
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600480 for (uint32_t stage = 0; stage < stageCount; ++stage) {
481 const SHADER_MODULE_STATE *shader;
482 if (graphics_pipeline)
483 shader = GetShaderModuleState(pGraphicsCreateInfos[pipeline].pStages[stage].module);
484 else
485 shader = GetShaderModuleState(pComputeCreateInfos[pipeline].stage.module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600486 VkShaderModuleCreateInfo create_info = {};
487 VkShaderModule shader_module;
488 create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
489 create_info.pCode = shader->words.data();
490 create_info.codeSize = shader->words.size() * sizeof(uint32_t);
Tony-LunarG152a88b2019-03-20 15:42:24 -0600491 VkResult result = DispatchCreateShaderModule(device, &create_info, pAllocator, &shader_module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600492 if (result == VK_SUCCESS) {
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600493 if (graphics_pipeline)
494 new_graphics_pipeline_create_infos[pipeline].data()->pStages[stage].module = shader_module;
495 else
496 new_compute_pipeline_create_infos[pipeline].data()->stage.module = shader_module;
Karl Schultz7b024b42018-08-30 16:18:18 -0600497 } else {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700498 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600499 (graphics_pipeline) ? HandleToUint64(pGraphicsCreateInfos[pipeline].pStages[stage].module)
500 : HandleToUint64(pComputeCreateInfos[pipeline].stage.module),
Karl Schultz7b024b42018-08-30 16:18:18 -0600501 "Unable to replace instrumented shader with non-instrumented one. "
502 "Device could become unstable.");
503 }
504 }
505 }
506 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600507}
508
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600509void CoreChecks::GpuPostCallRecordCreateGraphicsPipelines(const uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
510 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
511 GpuPostCallRecordPipelineCreations(count, pCreateInfos, nullptr, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_GRAPHICS);
512}
513void CoreChecks::GpuPostCallRecordCreateComputePipelines(const uint32_t count, const VkComputePipelineCreateInfo *pCreateInfos,
514 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
515 GpuPostCallRecordPipelineCreations(count, nullptr, pCreateInfos, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_GRAPHICS);
516}
Karl Schultz7b024b42018-08-30 16:18:18 -0600517// For every pipeline:
518// - For every shader in a pipeline:
519// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
520// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
521// - Track the shader in the shader_map
522// - Save the shader binary if it contains debug code
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600523void CoreChecks::GpuPostCallRecordPipelineCreations(const uint32_t count, const VkGraphicsPipelineCreateInfo *pGraphicsCreateInfos,
524 const VkComputePipelineCreateInfo *pComputeCreateInfos,
525 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines,
526 const VkPipelineBindPoint bind_point) {
527 if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
528 return;
529 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600530 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Mark Lobodzinskifd917d22019-03-06 16:07:15 -0700531 auto pipeline_state = GetPipelineState(pPipelines[pipeline]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600532 if (nullptr == pipeline_state) continue;
533 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600534 if (pipeline_state->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
535 pipeline_state->active_slots.end()) {
Tony-LunarGeb25bf52019-04-26 10:46:41 -0600536 if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
537 DispatchDestroyShaderModule(device, pGraphicsCreateInfos->pStages[stage].module, pAllocator);
538 else
539 DispatchDestroyShaderModule(device, pComputeCreateInfos->stage.module, pAllocator);
Karl Schultz7b024b42018-08-30 16:18:18 -0600540 }
Mark Lobodzinski9e9da292019-03-06 16:19:55 -0700541 auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600542 std::vector<unsigned int> code;
543 // Save the shader binary if debug info is present.
544 // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
545 // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
546 // the pipeline is used, so we have to keep another copy.
547 if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V code.
548 for (auto insn : *shader_state) {
549 if (insn.opcode() == spv::OpLine) {
550 code = shader_state->words;
551 break;
552 }
553 }
554 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600555 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
Karl Schultz7b024b42018-08-30 16:18:18 -0600556 // Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
557 // out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600558 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].shader_module =
Karl Schultz7b024b42018-08-30 16:18:18 -0600559 pipeline_state->graphicsPipelineCI.pStages[stage].module;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600560 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
Karl Schultz7b024b42018-08-30 16:18:18 -0600561 }
562 }
563}
564
565// Remove all the shader trackers associated with this destroyed pipeline.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700566void CoreChecks::GpuPreCallRecordDestroyPipeline(const VkPipeline pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600567 for (auto it = gpu_validation_state->shader_map.begin(); it != gpu_validation_state->shader_map.end();) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600568 if (it->second.pipeline == pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600569 it = gpu_validation_state->shader_map.erase(it);
Karl Schultz7b024b42018-08-30 16:18:18 -0600570 } else {
571 ++it;
572 }
573 }
574}
575
576// Call the SPIR-V Optimizer to run the instrumentation pass on the shader.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700577bool CoreChecks::GpuInstrumentShader(const VkShaderModuleCreateInfo *pCreateInfo, std::vector<unsigned int> &new_pgm,
578 uint32_t *unique_shader_id) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600579 if (gpu_validation_state->aborted) return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600580 if (pCreateInfo->pCode[0] != spv::MagicNumber) return false;
581
582 // Load original shader SPIR-V
583 uint32_t num_words = static_cast<uint32_t>(pCreateInfo->codeSize / 4);
584 new_pgm.clear();
585 new_pgm.reserve(num_words);
586 new_pgm.insert(new_pgm.end(), &pCreateInfo->pCode[0], &pCreateInfo->pCode[num_words]);
587
588 // Call the optimizer to instrument the shader.
589 // Use the unique_shader_module_id as a shader ID so we can look up its handle later in the shader_map.
Tony-LunarGa77cade2019-03-06 10:49:22 -0700590 // If descriptor indexing is enabled, enable length checks and updated descriptor checks
Mark Lobodzinskif45e45f2019-04-19 14:15:39 -0600591 const bool descriptor_indexing = device_extensions.vk_ext_descriptor_indexing;
Karl Schultz7b024b42018-08-30 16:18:18 -0600592 using namespace spvtools;
593 spv_target_env target_env = SPV_ENV_VULKAN_1_1;
594 Optimizer optimizer(target_env);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700595 optimizer.RegisterPass(CreateInstBindlessCheckPass(gpu_validation_state->desc_set_bind_index,
Tony-LunarGa77cade2019-03-06 10:49:22 -0700596 gpu_validation_state->unique_shader_module_id, descriptor_indexing,
597 descriptor_indexing));
Karl Schultz7b024b42018-08-30 16:18:18 -0600598 optimizer.RegisterPass(CreateAggressiveDCEPass());
599 bool pass = optimizer.Run(new_pgm.data(), new_pgm.size(), &new_pgm);
600 if (!pass) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700601 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, VK_NULL_HANDLE,
Karl Schultz7b024b42018-08-30 16:18:18 -0600602 "Failure to instrument shader. Proceeding with non-instrumented shader.");
603 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600604 *unique_shader_id = gpu_validation_state->unique_shader_module_id++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600605 return pass;
606}
607
Mark Lobodzinski01734072019-02-13 17:39:15 -0700608// Create the instrumented shader data to provide to the driver.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700609bool CoreChecks::GpuPreCallCreateShaderModule(const VkShaderModuleCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator,
610 VkShaderModule *pShaderModule, uint32_t *unique_shader_id,
611 VkShaderModuleCreateInfo *instrumented_create_info,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700612 std::vector<unsigned int> *instrumented_pgm) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700613 bool pass = GpuInstrumentShader(pCreateInfo, *instrumented_pgm, unique_shader_id);
Karl Schultz7b024b42018-08-30 16:18:18 -0600614 if (pass) {
Mark Lobodzinski01734072019-02-13 17:39:15 -0700615 instrumented_create_info->pCode = instrumented_pgm->data();
616 instrumented_create_info->codeSize = instrumented_pgm->size() * sizeof(unsigned int);
Karl Schultz7b024b42018-08-30 16:18:18 -0600617 }
Mark Lobodzinski01734072019-02-13 17:39:15 -0700618 return pass;
Karl Schultz7b024b42018-08-30 16:18:18 -0600619}
620
621// Generate the stage-specific part of the message.
622static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) {
623 using namespace spvtools;
624 std::ostringstream strm;
625 switch (debug_record[kInstCommonOutStageIdx]) {
626 case 0: {
Tony-LunarG6ff87582019-02-08 10:29:07 -0700627 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex]
628 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". ";
Karl Schultz7b024b42018-08-30 16:18:18 -0600629 } break;
630 case 1: {
631 strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
632 } break;
633 case 2: {
634 strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
635 } break;
636 case 3: {
637 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId]
638 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". ";
639 } break;
640 case 4: {
641 strm << "Stage = Fragment. Fragment coord (x,y) = ("
642 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", "
643 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). ";
644 } break;
645 case 5: {
646 strm << "Stage = Compute. Global invocation ID = " << debug_record[kInstCompOutGlobalInvocationId] << ". ";
647 } break;
648 default: {
649 strm << "Internal Error (unexpected stage = " << debug_record[kInstCommonOutStageIdx] << "). ";
650 assert(false);
651 } break;
652 }
653 msg = strm.str();
654}
655
656// Generate the part of the message describing the violation.
657static void GenerateValidationMessage(const uint32_t *debug_record, std::string &msg, std::string &vuid_msg) {
658 using namespace spvtools;
659 std::ostringstream strm;
660 switch (debug_record[kInstValidationOutError]) {
661 case 0: {
662 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
663 << debug_record[kInstBindlessOutDescBound] << ". ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700664 vuid_msg = "UNASSIGNED-Descriptor index out of bounds";
Karl Schultz7b024b42018-08-30 16:18:18 -0600665 } break;
666 case 1: {
Karl Schultz7b024b42018-08-30 16:18:18 -0600667 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700668 vuid_msg = "UNASSIGNED-Descriptor uninitialized";
Karl Schultz7b024b42018-08-30 16:18:18 -0600669 } break;
670 default: {
671 strm << "Internal Error (unexpected error type = " << debug_record[kInstValidationOutError] << "). ";
672 vuid_msg = "UNASSIGNED-Internal Error";
673 assert(false);
674 } break;
675 }
676 msg = strm.str();
677}
678
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700679static std::string LookupDebugUtilsName(const debug_report_data *report_data, const uint64_t object) {
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700680 auto object_label = report_data->DebugReportGetUtilsObjectName(object);
681 if (object_label != "") {
682 object_label = "(" + object_label + ")";
Karl Schultz7b024b42018-08-30 16:18:18 -0600683 }
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700684 return object_label;
Karl Schultz7b024b42018-08-30 16:18:18 -0600685}
686
687// Generate message from the common portion of the debug report record.
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600688static void GenerateCommonMessage(const debug_report_data *report_data, const CMD_BUFFER_STATE *cb_node,
689 const uint32_t *debug_record, const VkShaderModule shader_module_handle,
690 const VkPipeline pipeline_handle, const uint32_t draw_index, std::string &msg) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600691 using namespace spvtools;
692 std::ostringstream strm;
693 if (shader_module_handle == VK_NULL_HANDLE) {
694 strm << std::hex << std::showbase << "Internal Error: Unable to locate information for shader used in command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700695 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600696 << HandleToUint64(cb_node->commandBuffer) << "). ";
697 assert(true);
698 } else {
699 strm << std::hex << std::showbase << "Command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700700 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600701 << HandleToUint64(cb_node->commandBuffer) << "). "
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700702 << "Draw Index " << draw_index << ". "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700703 << "Pipeline " << LookupDebugUtilsName(report_data, HandleToUint64(pipeline_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600704 << HandleToUint64(pipeline_handle) << "). "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700705 << "Shader Module " << LookupDebugUtilsName(report_data, HandleToUint64(shader_module_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600706 << HandleToUint64(shader_module_handle) << "). ";
707 }
708 strm << std::dec << std::noshowbase;
709 strm << "Shader Instruction Index = " << debug_record[kInstCommonOutInstructionIdx] << ". ";
710 msg = strm.str();
711}
712
713// Read the contents of the SPIR-V OpSource instruction and any following continuation instructions.
714// Split the single string into a vector of strings, one for each line, for easier processing.
Mark Lobodzinski3c59d972019-04-25 11:28:14 -0600715static void ReadOpSource(const SHADER_MODULE_STATE &shader, const uint32_t reported_file_id,
716 std::vector<std::string> &opsource_lines) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600717 for (auto insn : shader) {
718 if ((insn.opcode() == spv::OpSource) && (insn.len() >= 5) && (insn.word(3) == reported_file_id)) {
719 std::istringstream in_stream;
720 std::string cur_line;
721 in_stream.str((char *)&insn.word(4));
722 while (std::getline(in_stream, cur_line)) {
723 opsource_lines.push_back(cur_line);
724 }
725 while ((++insn).opcode() == spv::OpSourceContinued) {
726 in_stream.str((char *)&insn.word(1));
727 while (std::getline(in_stream, cur_line)) {
728 opsource_lines.push_back(cur_line);
729 }
730 }
731 break;
732 }
733 }
734}
Tony-LunarG03059b72019-02-19 13:57:41 -0700735
736// The task here is to search the OpSource content to find the #line directive with the
737// line number that is closest to, but still prior to the reported error line number and
738// still within the reported filename.
739// From this known position in the OpSource content we can add the difference between
740// the #line line number and the reported error line number to determine the location
741// in the OpSource content of the reported error line.
742//
743// Considerations:
744// - Look only at #line directives that specify the reported_filename since
745// the reported error line number refers to its location in the reported filename.
746// - If a #line directive does not have a filename, the file is the reported filename, or
747// the filename found in a prior #line directive. (This is C-preprocessor behavior)
748// - It is possible (e.g., inlining) for blocks of code to get shuffled out of their
749// original order and the #line directives are used to keep the numbering correct. This
750// is why we need to examine the entire contents of the source, instead of leaving early
751// when finding a #line line number larger than the reported error line number.
752//
753
754// GCC 4.8 has a problem with std::regex that is fixed in GCC 4.9. Provide fallback code for 4.8
755#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
756
757#if defined(__GNUC__) && GCC_VERSION < 40900
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700758static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG03059b72019-02-19 13:57:41 -0700759 // # line <linenumber> "<filename>" or
760 // #line <linenumber> "<filename>"
761 std::vector<std::string> tokens;
762 std::stringstream stream(string);
763 std::string temp;
764 uint32_t line_index = 0;
765
766 while (stream >> temp) tokens.push_back(temp);
767 auto size = tokens.size();
768 if (size > 1) {
769 if (tokens[0] == "#" && tokens[1] == "line") {
770 line_index = 2;
771 } else if (tokens[0] == "#line") {
772 line_index = 1;
773 }
774 }
775 if (0 == line_index) return false;
776 *linenumber = std::stoul(tokens[line_index]);
777 uint32_t filename_index = line_index + 1;
778 // Remove enclosing double quotes around filename
779 if (size > filename_index) filename = tokens[filename_index].substr(1, tokens[filename_index].size() - 2);
780 return true;
781}
782#else
783static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700784 static const std::regex line_regex( // matches #line directives
785 "^" // beginning of line
786 "\\s*" // optional whitespace
787 "#" // required text
788 "\\s*" // optional whitespace
789 "line" // required text
790 "\\s+" // required whitespace
791 "([0-9]+)" // required first capture - line number
792 "(\\s+)?" // optional second capture - whitespace
793 "(\".+\")?" // optional third capture - quoted filename with at least one char inside
794 ".*"); // rest of line (needed when using std::regex_match since the entire line is tested)
Karl Schultz7b024b42018-08-30 16:18:18 -0600795
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700796 std::smatch captures;
797
798 bool found_line = std::regex_match(string, captures, line_regex);
799 if (!found_line) return false;
800
801 // filename is optional and considered found only if the whitespace and the filename are captured
802 if (captures[2].matched && captures[3].matched) {
803 // Remove enclosing double quotes. The regex guarantees the quotes and at least one char.
804 filename = captures[3].str().substr(1, captures[3].str().size() - 2);
805 }
806 *linenumber = std::stoul(captures[1]);
807 return true;
808}
Tony-LunarG03059b72019-02-19 13:57:41 -0700809#endif // GCC_VERSION
810
Karl Schultz7b024b42018-08-30 16:18:18 -0600811// Extract the filename, line number, and column number from the correct OpLine and build a message string from it.
812// Scan the source (from OpSource) to find the line of source at the reported line number and place it in another message string.
813static void GenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, std::string &filename_msg,
814 std::string &source_msg) {
815 using namespace spvtools;
816 std::ostringstream filename_stream;
817 std::ostringstream source_stream;
Mark Lobodzinski3c59d972019-04-25 11:28:14 -0600818 SHADER_MODULE_STATE shader;
Karl Schultz7b024b42018-08-30 16:18:18 -0600819 shader.words = pgm;
820 // Find the OpLine just before the failing instruction indicated by the debug info.
821 // SPIR-V can only be iterated in the forward direction due to its opcode/length encoding.
822 uint32_t instruction_index = 0;
823 uint32_t reported_file_id = 0;
824 uint32_t reported_line_number = 0;
825 uint32_t reported_column_number = 0;
826 if (shader.words.size() > 0) {
827 for (auto insn : shader) {
828 if (insn.opcode() == spv::OpLine) {
829 reported_file_id = insn.word(1);
830 reported_line_number = insn.word(2);
831 reported_column_number = insn.word(3);
832 }
833 if (instruction_index == debug_record[kInstCommonOutInstructionIdx]) {
834 break;
835 }
836 instruction_index++;
837 }
838 }
839 // Create message with file information obtained from the OpString pointed to by the discovered OpLine.
840 std::string reported_filename;
841 if (reported_file_id == 0) {
842 filename_stream
843 << "Unable to find SPIR-V OpLine for source information. Build shader with debug info to get source information.";
844 } else {
845 bool found_opstring = false;
846 for (auto insn : shader) {
847 if ((insn.opcode() == spv::OpString) && (insn.len() >= 3) && (insn.word(1) == reported_file_id)) {
848 found_opstring = true;
849 reported_filename = (char *)&insn.word(2);
850 if (reported_filename.empty()) {
851 filename_stream << "Shader validation error occurred at line " << reported_line_number;
852 } else {
853 filename_stream << "Shader validation error occurred in file: " << reported_filename << " at line "
854 << reported_line_number;
855 }
856 if (reported_column_number > 0) {
857 filename_stream << ", column " << reported_column_number;
858 }
859 filename_stream << ".";
860 break;
861 }
862 }
863 if (!found_opstring) {
864 filename_stream << "Unable to find SPIR-V OpString for file id " << reported_file_id << " from OpLine instruction.";
865 }
866 }
867 filename_msg = filename_stream.str();
868
869 // Create message to display source code line containing error.
870 if ((reported_file_id != 0)) {
871 // Read the source code and split it up into separate lines.
872 std::vector<std::string> opsource_lines;
873 ReadOpSource(shader, reported_file_id, opsource_lines);
874 // Find the line in the OpSource content that corresponds to the reported error file and line.
875 if (!opsource_lines.empty()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600876 uint32_t saved_line_number = 0;
877 std::string current_filename = reported_filename; // current "preprocessor" filename state.
878 std::vector<std::string>::size_type saved_opsource_offset = 0;
879 bool found_best_line = false;
880 for (auto it = opsource_lines.begin(); it != opsource_lines.end(); ++it) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700881 uint32_t parsed_line_number;
882 std::string parsed_filename;
883 bool found_line = GetLineAndFilename(*it, &parsed_line_number, parsed_filename);
Karl Schultz7b024b42018-08-30 16:18:18 -0600884 if (!found_line) continue;
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700885
886 bool found_filename = parsed_filename.size() > 0;
Karl Schultz7b024b42018-08-30 16:18:18 -0600887 if (found_filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700888 current_filename = parsed_filename;
Karl Schultz7b024b42018-08-30 16:18:18 -0600889 }
890 if ((!found_filename) || (current_filename == reported_filename)) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600891 // Update the candidate best line directive, if the current one is prior and closer to the reported line
892 if (reported_line_number >= parsed_line_number) {
893 if (!found_best_line ||
894 (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) {
895 saved_line_number = parsed_line_number;
896 saved_opsource_offset = std::distance(opsource_lines.begin(), it);
897 found_best_line = true;
898 }
899 }
900 }
901 }
902 if (found_best_line) {
903 assert(reported_line_number >= saved_line_number);
904 std::vector<std::string>::size_type opsource_index =
905 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset;
906 if (opsource_index < opsource_lines.size()) {
907 source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str();
908 } else {
909 source_stream << "Internal error: calculated source line of " << opsource_index << " for source size of "
910 << opsource_lines.size() << " lines.";
911 }
912 } else {
913 source_stream << "Unable to find suitable #line directive in SPIR-V OpSource.";
914 }
915 } else {
916 source_stream << "Unable to find SPIR-V OpSource.";
917 }
918 }
919 source_msg = source_stream.str();
920}
921
922// Pull together all the information from the debug record to build the error message strings,
923// and then assemble them into a single message string.
924// Retrieve the shader program referenced by the unique shader ID provided in the debug record.
925// We had to keep a copy of the shader program with the same lifecycle as the pipeline to make
926// sure it is available when the pipeline is submitted. (The ShaderModule tracking object also
927// keeps a copy, but it can be destroyed after the pipeline is created and before it is submitted.)
928//
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600929void CoreChecks::AnalyzeAndReportError(CMD_BUFFER_STATE *cb_node, VkQueue queue, uint32_t draw_index,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700930 uint32_t *const debug_output_buffer) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600931 using namespace spvtools;
932 const uint32_t total_words = debug_output_buffer[0];
933 // A zero here means that the shader instrumentation didn't write anything.
934 // If you have nothing to say, don't say it here.
935 if (0 == total_words) {
936 return;
937 }
938 // The first word in the debug output buffer is the number of words that would have
939 // been written by the shader instrumentation, if there was enough room in the buffer we provided.
940 // The number of words actually written by the shaders is determined by the size of the buffer
941 // we provide via the descriptor. So, we process only the number of words that can fit in the
942 // buffer.
943 // Each "report" written by the shader instrumentation is considered a "record". This function
944 // is hard-coded to process only one record because it expects the buffer to be large enough to
945 // hold only one record. If there is a desire to process more than one record, this function needs
946 // to be modified to loop over records and the buffer size increased.
Karl Schultz7b024b42018-08-30 16:18:18 -0600947 std::string validation_message;
948 std::string stage_message;
949 std::string common_message;
950 std::string filename_message;
951 std::string source_message;
952 std::string vuid_msg;
953 VkShaderModule shader_module_handle = VK_NULL_HANDLE;
954 VkPipeline pipeline_handle = VK_NULL_HANDLE;
955 std::vector<unsigned int> pgm;
956 // The first record starts at this offset after the total_words.
957 const uint32_t *debug_record = &debug_output_buffer[kDebugOutputDataOffset];
958 // Lookup the VkShaderModule handle and SPIR-V code used to create the shader, using the unique shader ID value returned
959 // by the instrumented shader.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600960 auto it = gpu_validation_state->shader_map.find(debug_record[kInstCommonOutShaderId]);
961 if (it != gpu_validation_state->shader_map.end()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600962 shader_module_handle = it->second.shader_module;
963 pipeline_handle = it->second.pipeline;
964 pgm = it->second.pgm;
965 }
966 GenerateValidationMessage(debug_record, validation_message, vuid_msg);
967 GenerateStageMessage(debug_record, stage_message);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700968 GenerateCommonMessage(report_data, cb_node, debug_record, shader_module_handle, pipeline_handle, draw_index, common_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600969 GenerateSourceMessages(pgm, debug_record, filename_message, source_message);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600970 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, HandleToUint64(queue),
Karl Schultz7b024b42018-08-30 16:18:18 -0600971 vuid_msg.c_str(), "%s %s %s %s%s", validation_message.c_str(), common_message.c_str(), stage_message.c_str(),
972 filename_message.c_str(), source_message.c_str());
973 // The debug record at word kInstCommonOutSize is the number of words in the record
974 // written by the shader. Clear the entire record plus the total_words word at the start.
975 const uint32_t words_to_clear = 1 + std::min(debug_record[kInstCommonOutSize], (uint32_t)kInstMaxOutCnt);
976 memset(debug_output_buffer, 0, sizeof(uint32_t) * words_to_clear);
977}
978
Tony-LunarG5ad17272019-03-05 12:48:24 -0700979// For the given command buffer, map its debug data buffers and read their contents for analysis.
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600980void CoreChecks::ProcessInstrumentationBuffer(VkQueue queue, CMD_BUFFER_STATE *cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600981 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
982 if (cb_node && cb_node->hasDrawCmd && gpu_buffer_list.size() > 0) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600983 VkResult result;
984 char *pData;
Tony-LunarG5ad17272019-03-05 12:48:24 -0700985 uint32_t draw_index = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700986
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600987 for (auto &buffer_info : gpu_buffer_list) {
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700988 result = vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation, (void **)&pData);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700989 // Analyze debug output buffer
990 if (result == VK_SUCCESS) {
Tony-LunarG0e564722019-03-19 16:09:14 -0600991 AnalyzeAndReportError(cb_node, queue, draw_index, (uint32_t *)pData);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700992 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700993 }
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700994 draw_index++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600995 }
996 }
997}
998
Tony-LunarG81efe392019-03-07 15:43:27 -0700999// For the given command buffer, map its debug data buffers and update the status of any update after bind descriptors
Mark Lobodzinski33a34b82019-04-25 11:38:36 -06001000void CoreChecks::UpdateInstrumentationBuffer(CMD_BUFFER_STATE *cb_node) {
Tony-LunarG81efe392019-03-07 15:43:27 -07001001 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
1002 uint32_t *pData;
1003 for (auto &buffer_info : gpu_buffer_list) {
1004 if (buffer_info.input_mem_block.update_at_submit.size() > 0) {
1005 VkResult result =
1006 vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation, (void **)&pData);
1007 if (result == VK_SUCCESS) {
1008 for (auto update : buffer_info.input_mem_block.update_at_submit) {
1009 if (update.second->updated) pData[update.first] = 1;
1010 }
1011 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation);
1012 }
1013 }
1014 }
1015}
1016
Karl Schultz58674242019-01-22 15:35:02 -07001017// Submit a memory barrier on graphics queues.
1018// Lazy-create and record the needed command buffer.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001019void CoreChecks::SubmitBarrier(VkQueue queue) {
Karl Schultz58674242019-01-22 15:35:02 -07001020 uint32_t queue_family_index = 0;
1021
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001022 auto it = queueMap.find(queue);
1023 if (it != queueMap.end()) {
Mark Lobodzinski547b5342019-05-03 14:37:44 -06001024 queue_family_index = it->second.queueFamilyIndex;
Karl Schultz58674242019-01-22 15:35:02 -07001025 }
1026
1027 // Pay attention only to queues that support graphics.
1028 // This ensures that the command buffer pool is created so that it can be used on a graphics queue.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -07001029 VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[queue_family_index].queueFlags;
Karl Schultz58674242019-01-22 15:35:02 -07001030 if (!(queue_flags & VK_QUEUE_GRAPHICS_BIT)) {
1031 return;
1032 }
1033
1034 // Lazy-allocate and record the command buffer.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001035 if (gpu_validation_state->barrier_command_buffer == VK_NULL_HANDLE) {
Karl Schultz58674242019-01-22 15:35:02 -07001036 VkResult result;
1037 VkCommandPoolCreateInfo pool_create_info = {};
1038 pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1039 pool_create_info.queueFamilyIndex = queue_family_index;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001040 result = DispatchCreateCommandPool(device, &pool_create_info, nullptr, &gpu_validation_state->barrier_command_pool);
Karl Schultz58674242019-01-22 15:35:02 -07001041 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001042 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -07001043 "Unable to create command pool for barrier CB.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001044 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -07001045 return;
1046 }
1047
1048 VkCommandBufferAllocateInfo command_buffer_alloc_info = {};
1049 command_buffer_alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001050 command_buffer_alloc_info.commandPool = gpu_validation_state->barrier_command_pool;
Karl Schultz58674242019-01-22 15:35:02 -07001051 command_buffer_alloc_info.commandBufferCount = 1;
1052 command_buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001053 result = DispatchAllocateCommandBuffers(device, &command_buffer_alloc_info, &gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001054 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001055 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -07001056 "Unable to create barrier command buffer.");
Tony-LunarG152a88b2019-03-20 15:42:24 -06001057 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, nullptr);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001058 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
1059 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -07001060 return;
1061 }
1062
1063 // Hook up command buffer dispatch
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001064 *((const void **)gpu_validation_state->barrier_command_buffer) = *(void **)(device);
Karl Schultz58674242019-01-22 15:35:02 -07001065
1066 // Record a global memory barrier to force availability of device memory operations to the host domain.
1067 VkCommandBufferBeginInfo command_buffer_begin_info = {};
1068 command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001069 result = DispatchBeginCommandBuffer(gpu_validation_state->barrier_command_buffer, &command_buffer_begin_info);
Karl Schultz58674242019-01-22 15:35:02 -07001070
1071 if (result == VK_SUCCESS) {
1072 VkMemoryBarrier memory_barrier = {};
1073 memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
1074 memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
1075 memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1076
Tony-LunarG152a88b2019-03-20 15:42:24 -06001077 DispatchCmdPipelineBarrier(gpu_validation_state->barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
Mark Lobodzinskie514d1a2019-03-12 08:47:45 -06001078 VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
Tony-LunarG152a88b2019-03-20 15:42:24 -06001079 DispatchEndCommandBuffer(gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001080 }
1081 }
1082
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001083 if (gpu_validation_state->barrier_command_buffer) {
Karl Schultz58674242019-01-22 15:35:02 -07001084 VkSubmitInfo submit_info = {};
1085 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1086 submit_info.commandBufferCount = 1;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001087 submit_info.pCommandBuffers = &gpu_validation_state->barrier_command_buffer;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001088 DispatchQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
Karl Schultz58674242019-01-22 15:35:02 -07001089 }
1090}
1091
Tony-LunarG81efe392019-03-07 15:43:27 -07001092void CoreChecks::GpuPreCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
1093 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1094 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1095 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001096 auto cb_node = GetCBState(submit->pCommandBuffers[i]);
Tony-LunarG81efe392019-03-07 15:43:27 -07001097 UpdateInstrumentationBuffer(cb_node);
1098 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
1099 UpdateInstrumentationBuffer(secondaryCmdBuffer);
1100 }
1101 }
1102 }
1103}
1104
Karl Schultz58674242019-01-22 15:35:02 -07001105// Issue a memory barrier to make GPU-written data available to host.
1106// Wait for the queue to complete execution.
1107// Check the debug buffers for all the command buffers that were submitted.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001108void CoreChecks::GpuPostCallQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001109 if (gpu_validation_state->aborted) return;
Karl Schultz58674242019-01-22 15:35:02 -07001110
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001111 SubmitBarrier(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001112
Tony-LunarG152a88b2019-03-20 15:42:24 -06001113 DispatchQueueWaitIdle(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001114
Karl Schultz7b024b42018-08-30 16:18:18 -06001115 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1116 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1117 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001118 auto cb_node = GetCBState(submit->pCommandBuffers[i]);
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001119 ProcessInstrumentationBuffer(queue, cb_node);
Karl Schultz7b024b42018-08-30 16:18:18 -06001120 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001121 ProcessInstrumentationBuffer(queue, secondaryCmdBuffer);
Karl Schultz7b024b42018-08-30 16:18:18 -06001122 }
1123 }
1124 }
1125}
Tony-LunarGb2501d22019-01-28 09:59:13 -07001126
Mark Lobodzinski586d10e2019-03-08 18:19:48 -07001127void CoreChecks::GpuAllocateValidationResources(const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point) {
andreygca287f22019-04-10 00:15:33 +03001128 // Does GPUAV support VK_PIPELINE_BIND_POINT_RAY_TRACING_NV?
1129 if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
1130 return;
1131 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001132 VkResult result;
1133
Mark Lobodzinskib02a4852019-04-19 12:35:30 -06001134 if (!(enabled.gpu_validation)) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001135
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001136 if (gpu_validation_state->aborted) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001137
1138 std::vector<VkDescriptorSet> desc_sets;
1139 VkDescriptorPool desc_pool = VK_NULL_HANDLE;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001140 result = gpu_validation_state->desc_set_manager->GetDescriptorSets(1, &desc_pool, &desc_sets);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001141 assert(result == VK_SUCCESS);
1142 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001143 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001144 "Unable to allocate descriptor sets. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001145 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001146 return;
1147 }
1148
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001149 VkDescriptorBufferInfo output_desc_buffer_info = {};
1150 output_desc_buffer_info.range = gpu_validation_state->output_buffer_size;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001151
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001152 auto cb_node = GetCBState(cmd_buffer);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001153 if (!cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001154 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unrecognized command buffer");
1155 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001156 return;
1157 }
1158
Tony-LunarG81efe392019-03-07 15:43:27 -07001159 // Allocate memory for the output block that the gpu will use to return any error information
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001160 GpuDeviceMemoryBlock output_block = {};
Tony-LunarG0e564722019-03-19 16:09:14 -06001161 VkBufferCreateInfo bufferInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
1162 bufferInfo.size = gpu_validation_state->output_buffer_size;
1163 bufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
1164 VmaAllocationCreateInfo allocInfo = {};
1165 allocInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001166 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &output_block.buffer,
1167 &output_block.allocation, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001168 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001169 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001170 "Unable to allocate device memory. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001171 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001172 return;
1173 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001174
Tony-LunarG81efe392019-03-07 15:43:27 -07001175 // Clear the output block to zeros so that only error information from the gpu will be present
Tony-LunarGa77cade2019-03-06 10:49:22 -07001176 uint32_t *pData;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001177 result = vmaMapMemory(gpu_validation_state->vmaAllocator, output_block.allocation, (void **)&pData);
Tony-LunarG0e564722019-03-19 16:09:14 -06001178 if (result == VK_SUCCESS) {
1179 memset(pData, 0, gpu_validation_state->output_buffer_size);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001180 vmaUnmapMemory(gpu_validation_state->vmaAllocator, output_block.allocation);
1181 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001182
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001183 GpuDeviceMemoryBlock input_block = {};
1184 VkWriteDescriptorSet desc_writes[2] = {};
1185 uint32_t desc_count = 1;
1186 auto const &state = cb_node->lastBound[bind_point];
1187 uint32_t number_of_sets = (uint32_t)state.boundDescriptorSets.size();
1188
Tony-LunarG81efe392019-03-07 15:43:27 -07001189 // Figure out how much memory we need for the input block based on how many sets and bindings there are
1190 // and how big each of the bindings is
Mark Lobodzinskif45e45f2019-04-19 14:15:39 -06001191 if (number_of_sets > 0 && device_extensions.vk_ext_descriptor_indexing) {
Tony-LunarG81efe392019-03-07 15:43:27 -07001192 uint32_t descriptor_count = 0; // Number of descriptors, including all array elements
1193 uint32_t binding_count = 0; // Number of bindings based on the max binding number used
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001194 for (auto desc : state.boundDescriptorSets) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001195 auto bindings = desc->GetLayout()->GetSortedBindingSet();
1196 if (bindings.size() > 0) {
1197 binding_count += desc->GetLayout()->GetMaxBinding() + 1;
1198 for (auto binding : bindings) {
1199 if (binding == desc->GetLayout()->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1200 descriptor_count += desc->GetVariableDescriptorCount();
1201 } else {
1202 descriptor_count += desc->GetDescriptorCountFromBinding(binding);
1203 }
1204 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001205 }
1206 }
1207
Tony-LunarGa77cade2019-03-06 10:49:22 -07001208 // Note that the size of the input buffer is dependent on the maximum binding number, which
1209 // can be very large. This is because for (set = s, binding = b, index = i), the validation
1210 // code is going to dereference Input[ i + Input[ b + Input[ s + Input[ Input[0] ] ] ] ] to
1211 // see if descriptors have been written. In gpu_validation.md, we note this and advise
1212 // using densely packed bindings as a best practice when using gpu-av with descriptor indexing
1213 uint32_t words_needed = 1 + (number_of_sets * 2) + (binding_count * 2) + descriptor_count;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001214 allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
1215 bufferInfo.size = words_needed * 4;
1216 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &input_block.buffer,
1217 &input_block.allocation, nullptr);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001218 if (result != VK_SUCCESS) {
1219 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
1220 "Unable to allocate device memory. Device could become unstable.");
1221 gpu_validation_state->aborted = true;
1222 return;
1223 }
1224
Tony-LunarGa77cade2019-03-06 10:49:22 -07001225 // Populate input buffer first with the sizes of every descriptor in every set, then with whether
1226 // each element of each descriptor has been written or not. See gpu_validation.md for a more thourough
1227 // outline of the input buffer format
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001228 result = vmaMapMemory(gpu_validation_state->vmaAllocator, input_block.allocation, (void **)&pData);
Tony-LunarGa77cade2019-03-06 10:49:22 -07001229 // Pointer to a sets array that points into the sizes array
1230 uint32_t *sets_to_sizes = pData + 1;
1231 // Pointer to the sizes array that contains the array size of the descriptor at each binding
1232 uint32_t *sizes = sets_to_sizes + number_of_sets;
1233 // Pointer to another sets array that points into the bindings array that points into the written array
1234 uint32_t *sets_to_bindings = sizes + binding_count;
1235 // Pointer to the bindings array that points at the start of the writes in the writes array for each binding
1236 uint32_t *bindings_to_written = sets_to_bindings + number_of_sets;
1237 // Index of the next entry in the written array to be updated
1238 uint32_t written_index = 1 + (number_of_sets * 2) + (binding_count * 2);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001239 uint32_t bindCounter = number_of_sets + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001240 // Index of the start of the sets_to_bindings array
1241 pData[0] = number_of_sets + binding_count + 1;
1242
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001243 for (auto desc : state.boundDescriptorSets) {
1244 auto layout = desc->GetLayout();
Tony-LunarG81efe392019-03-07 15:43:27 -07001245 auto bindings = layout->GetSortedBindingSet();
1246 if (bindings.size() > 0) {
1247 // For each set, fill in index of its bindings sizes in the sizes array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001248 *sets_to_sizes++ = bindCounter;
Tony-LunarG81efe392019-03-07 15:43:27 -07001249 // For each set, fill in the index of its bindings in the bindings_to_written array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001250 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count;
Tony-LunarG81efe392019-03-07 15:43:27 -07001251 for (auto binding : bindings) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001252 // For each binding, fill in its size in the sizes array
1253 if (binding == layout->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1254 sizes[binding] = desc->GetVariableDescriptorCount();
1255 } else {
1256 sizes[binding] = desc->GetDescriptorCountFromBinding(binding);
1257 }
1258 // Fill in the starting index for this binding in the written array in the bindings_to_written array
1259 bindings_to_written[binding] = written_index;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001260
Tony-LunarGa77cade2019-03-06 10:49:22 -07001261 auto index_range = desc->GetGlobalIndexRangeFromBinding(binding, true);
1262 // For each array element in the binding, update the written array with whether it has been written
1263 for (uint32_t i = index_range.start; i < index_range.end; ++i) {
1264 auto *descriptor = desc->GetDescriptorFromGlobalIndex(i);
Tony-LunarG81efe392019-03-07 15:43:27 -07001265 if (descriptor->updated) {
1266 pData[written_index] = 1;
1267 } else if (desc->IsUpdateAfterBind(binding)) {
1268 // If it hasn't been written now and it's update after bind, put it in a list to check at QueueSubmit
1269 input_block.update_at_submit[written_index] = descriptor;
1270 }
Tony-LunarGa77cade2019-03-06 10:49:22 -07001271 written_index++;
1272 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001273 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001274 auto last = desc->GetLayout()->GetMaxBinding();
1275 bindings_to_written += last + 1;
1276 bindCounter += last + 1;
1277 sizes += last + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001278 } else {
1279 *sets_to_sizes++ = 0;
1280 *sets_to_bindings++ = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001281 }
1282 }
1283 vmaUnmapMemory(gpu_validation_state->vmaAllocator, input_block.allocation);
1284
1285 VkDescriptorBufferInfo input_desc_buffer_info = {};
1286 input_desc_buffer_info.range = (words_needed * 4);
1287 input_desc_buffer_info.buffer = input_block.buffer;
1288 input_desc_buffer_info.offset = 0;
1289
1290 desc_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1291 desc_writes[1].dstBinding = 1;
1292 desc_writes[1].descriptorCount = 1;
1293 desc_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1294 desc_writes[1].pBufferInfo = &input_desc_buffer_info;
1295 desc_writes[1].dstSet = desc_sets[0];
1296
1297 desc_count = 2;
Tony-LunarG0e564722019-03-19 16:09:14 -06001298 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001299
1300 // Write the descriptor
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001301 output_desc_buffer_info.buffer = output_block.buffer;
1302 output_desc_buffer_info.offset = 0;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001303
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001304 desc_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1305 desc_writes[0].descriptorCount = 1;
1306 desc_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1307 desc_writes[0].pBufferInfo = &output_desc_buffer_info;
1308 desc_writes[0].dstSet = desc_sets[0];
1309 DispatchUpdateDescriptorSets(device, desc_count, desc_writes, 0, NULL);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001310
andreyg25ce2622019-04-05 23:07:59 +03001311 auto iter = cb_node->lastBound.find(bind_point); // find() allows read-only access to cb_state
Tony-LunarGb2501d22019-01-28 09:59:13 -07001312 if (iter != cb_node->lastBound.end()) {
1313 auto pipeline_state = iter->second.pipeline_state;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001314 if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_validation_state->desc_set_bind_index)) {
Tony-LunarG152a88b2019-03-20 15:42:24 -06001315 DispatchCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_state->pipeline_layout.layout,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001316 gpu_validation_state->desc_set_bind_index, 1, desc_sets.data(), 0, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001317 }
Tony-LunarG0e564722019-03-19 16:09:14 -06001318 // Record buffer and memory info in CB state tracking
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001319 gpu_validation_state->GetGpuBufferInfo(cmd_buffer).emplace_back(output_block, input_block, desc_sets[0], desc_pool);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001320 } else {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001321 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unable to find pipeline state");
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001322 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, input_block.buffer, input_block.allocation);
1323 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, output_block.buffer, output_block.allocation);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001324 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001325 return;
1326 }
1327}