blob: 98ad452a63a6456c0217c84b2c486b2f8c1d61e5 [file] [log] [blame]
Karl Schultz7b024b42018-08-30 16:18:18 -06001/* Copyright (c) 2018-2019 The Khronos Group Inc.
2 * Copyright (c) 2018-2019 Valve Corporation
3 * Copyright (c) 2018-2019 LunarG, Inc.
4 * Copyright (C) 2018-2019 Google Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 */
19
20// Allow use of STL min and max functions in Windows
21#define NOMINMAX
22
23#include "core_validation.h"
24#include "shader_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060025#include "spirv-tools/libspirv.h"
26#include "spirv-tools/optimizer.hpp"
27#include "spirv-tools/instrument.hpp"
28#include <SPIRV/spirv.hpp>
29#include <algorithm>
30#include <regex>
31
32// This is the number of bindings in the debug descriptor set.
33static const uint32_t kNumBindingsInSet = 1;
34
35// Implementation for Device Memory Manager class
36VkResult GpuDeviceMemoryManager::GetBlock(GpuDeviceMemoryBlock *block) {
37 assert(block->buffer == VK_NULL_HANDLE); // avoid possible overwrite/leak of an allocated block
38 VkResult result = VK_SUCCESS;
39 MemoryChunk *pChunk = nullptr;
40 // Look for a chunk with available offsets.
41 for (auto &chunk : chunk_list_) {
42 if (!chunk.available_offsets.empty()) {
43 pChunk = &chunk;
44 break;
45 }
46 }
47 // If no chunks with available offsets, allocate device memory and set up offsets.
48 if (pChunk == nullptr) {
49 MemoryChunk new_chunk;
50 result = AllocMemoryChunk(new_chunk);
51 if (result == VK_SUCCESS) {
52 new_chunk.available_offsets.resize(blocks_per_chunk_);
53 for (uint32_t offset = 0, i = 0; i < blocks_per_chunk_; offset += block_size_, ++i) {
54 new_chunk.available_offsets[i] = offset;
55 }
56 chunk_list_.push_front(std::move(new_chunk));
57 pChunk = &chunk_list_.front();
58 } else {
59 // Indicate failure
60 block->buffer = VK_NULL_HANDLE;
61 block->memory = VK_NULL_HANDLE;
62 return result;
63 }
64 }
65 // Give the requester an available offset
66 block->buffer = pChunk->buffer;
67 block->memory = pChunk->memory;
68 block->offset = pChunk->available_offsets.back();
69 pChunk->available_offsets.pop_back();
70 return result;
71}
72
73void GpuDeviceMemoryManager::PutBackBlock(VkBuffer buffer, VkDeviceMemory memory, uint32_t offset) {
74 GpuDeviceMemoryBlock block = {buffer, memory, offset};
75 PutBackBlock(block);
76}
77
78void GpuDeviceMemoryManager::PutBackBlock(GpuDeviceMemoryBlock &block) {
79 // Find the chunk belonging to the allocated offset and make the offset available again
80 auto chunk = std::find_if(std::begin(chunk_list_), std::end(chunk_list_),
81 [&block](const MemoryChunk &c) { return c.buffer == block.buffer; });
82 if (chunk_list_.end() == chunk) {
83 assert(false);
84 } else {
85 chunk->available_offsets.push_back(block.offset);
86 if (chunk->available_offsets.size() == blocks_per_chunk_) {
87 // All offsets have been returned
88 FreeMemoryChunk(*chunk);
89 chunk_list_.erase(chunk);
90 }
91 }
92}
93
94void ResetBlock(GpuDeviceMemoryBlock &block) {
95 block.buffer = VK_NULL_HANDLE;
96 block.memory = VK_NULL_HANDLE;
97 block.offset = 0;
98}
99
100bool BlockUsed(GpuDeviceMemoryBlock &block) { return (block.buffer != VK_NULL_HANDLE) && (block.memory != VK_NULL_HANDLE); }
101
102bool GpuDeviceMemoryManager::MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex) {
103 // Search memtypes to find first index with those properties
104 const VkPhysicalDeviceMemoryProperties *props = GetPhysicalDeviceMemoryProperties(dev_data_);
105 for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
106 if ((typeBits & 1) == 1) {
107 // Type is available, does it match user properties?
108 if ((props->memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
109 *typeIndex = i;
110 return true;
111 }
112 }
113 typeBits >>= 1;
114 }
115 // No memory types matched, return failure
116 return false;
117}
118
119VkResult GpuDeviceMemoryManager::AllocMemoryChunk(MemoryChunk &chunk) {
120 VkBuffer buffer;
121 VkDeviceMemory memory;
122 VkBufferCreateInfo buffer_create_info = {};
123 VkMemoryRequirements mem_reqs = {};
124 VkMemoryAllocateInfo mem_alloc = {};
125 VkResult result = VK_SUCCESS;
126 bool pass;
127 void *pData;
128 const auto *dispatch_table = GetDispatchTable(dev_data_);
129
130 buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
131 buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
132 buffer_create_info.size = chunk_size_;
133 result = dispatch_table->CreateBuffer(GetDevice(dev_data_), &buffer_create_info, NULL, &buffer);
134 if (result != VK_SUCCESS) {
135 return result;
136 }
137
138 dispatch_table->GetBufferMemoryRequirements(GetDevice(dev_data_), buffer, &mem_reqs);
139
140 mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
141 mem_alloc.pNext = NULL;
142 mem_alloc.allocationSize = mem_reqs.size;
143 pass = MemoryTypeFromProperties(mem_reqs.memoryTypeBits,
144 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
145 &mem_alloc.memoryTypeIndex);
146 if (!pass) {
147 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
148 return result;
149 }
150 result = dispatch_table->AllocateMemory(GetDevice(dev_data_), &mem_alloc, NULL, &memory);
151 if (result != VK_SUCCESS) {
152 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
153 return result;
154 }
155
156 result = dispatch_table->BindBufferMemory(GetDevice(dev_data_), buffer, memory, 0);
157 if (result != VK_SUCCESS) {
158 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
159 dispatch_table->FreeMemory(GetDevice(dev_data_), memory, NULL);
160 return result;
161 }
162
163 result = dispatch_table->MapMemory(GetDevice(dev_data_), memory, 0, mem_alloc.allocationSize, 0, &pData);
164 if (result == VK_SUCCESS) {
165 memset(pData, 0, chunk_size_);
166 dispatch_table->UnmapMemory(GetDevice(dev_data_), memory);
167 } else {
168 dispatch_table->DestroyBuffer(GetDevice(dev_data_), buffer, NULL);
169 dispatch_table->FreeMemory(GetDevice(dev_data_), memory, NULL);
170 return result;
171 }
172 chunk.buffer = buffer;
173 chunk.memory = memory;
174 return result;
175}
176
177void GpuDeviceMemoryManager::FreeMemoryChunk(MemoryChunk &chunk) {
178 GetDispatchTable(dev_data_)->DestroyBuffer(GetDevice(dev_data_), chunk.buffer, NULL);
179 GetDispatchTable(dev_data_)->FreeMemory(GetDevice(dev_data_), chunk.memory, NULL);
180}
181
182// Implementation for Descriptor Set Manager class
183VkResult GpuDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool,
184 std::vector<VkDescriptorSet> *desc_sets) {
185 auto gpu_state = GetGpuValidationState(dev_data_);
186 const uint32_t default_pool_size = kItemsPerChunk;
187 VkResult result = VK_SUCCESS;
188 VkDescriptorPool pool_to_use = VK_NULL_HANDLE;
189
190 if (0 == count) {
191 return result;
192 }
193 desc_sets->clear();
194 desc_sets->resize(count);
195
196 for (auto &pool : desc_pool_map_) {
197 if (pool.second.used + count < pool.second.size) {
198 pool_to_use = pool.first;
199 break;
200 }
201 }
202 if (VK_NULL_HANDLE == pool_to_use) {
203 uint32_t pool_count = default_pool_size;
204 if (count > default_pool_size) {
205 pool_count = count;
206 }
207 const VkDescriptorPoolSize size_counts = {
208 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
209 pool_count * kNumBindingsInSet,
210 };
211 VkDescriptorPoolCreateInfo desc_pool_info = {};
212 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
213 desc_pool_info.pNext = NULL;
214 desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
215 desc_pool_info.maxSets = pool_count;
216 desc_pool_info.poolSizeCount = 1;
217 desc_pool_info.pPoolSizes = &size_counts;
218 result = GetDispatchTable(dev_data_)->CreateDescriptorPool(GetDevice(dev_data_), &desc_pool_info, NULL, &pool_to_use);
219 assert(result == VK_SUCCESS);
220 if (result != VK_SUCCESS) {
221 return result;
222 }
223 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets;
224 desc_pool_map_[pool_to_use].used = 0;
225 }
226 std::vector<VkDescriptorSetLayout> desc_layouts(count, gpu_state->debug_desc_layout);
227
228 VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count,
229 desc_layouts.data()};
230
231 result = GetDispatchTable(dev_data_)->AllocateDescriptorSets(GetDevice(dev_data_), &alloc_info, desc_sets->data());
232 assert(result == VK_SUCCESS);
233 if (result != VK_SUCCESS) {
234 return result;
235 }
236 *pool = pool_to_use;
237 desc_pool_map_[pool_to_use].used += count;
238 return result;
239}
240
241void GpuDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) {
242 auto iter = desc_pool_map_.find(desc_pool);
243 if (iter != desc_pool_map_.end()) {
244 VkResult result = GetDispatchTable(dev_data_)->FreeDescriptorSets(GetDevice(dev_data_), desc_pool, 1, &desc_set);
245 assert(result == VK_SUCCESS);
246 if (result != VK_SUCCESS) {
247 return;
248 }
249 desc_pool_map_[desc_pool].used--;
250 if (0 == desc_pool_map_[desc_pool].used) {
251 GetDispatchTable(dev_data_)->DestroyDescriptorPool(GetDevice(dev_data_), desc_pool, NULL);
252 desc_pool_map_.erase(desc_pool);
253 }
254 }
255 return;
256}
257
258// Convenience function for reporting problems with setting up GPU Validation.
259static void ReportSetupProblem(const layer_data *dev_data, VkDebugReportObjectTypeEXT object_type, uint64_t object_handle,
260 const char *const specific_message) {
261 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_ERROR_BIT_EXT, object_type, object_handle,
262 "UNASSIGNED-GPU-Assisted Validation Error. ", "Detail: (%s)", specific_message);
263}
264
265// Turn on necessary device features.
266std::unique_ptr<safe_VkDeviceCreateInfo> GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo *create_info,
267 VkPhysicalDeviceFeatures *supported_features) {
268 std::unique_ptr<safe_VkDeviceCreateInfo> new_info(new safe_VkDeviceCreateInfo(create_info));
269 if (supported_features->fragmentStoresAndAtomics || supported_features->vertexPipelineStoresAndAtomics) {
Tony-LunarG48b478a2019-01-15 16:35:22 -0700270 VkPhysicalDeviceFeatures new_features = {};
271 if (new_info->pEnabledFeatures) {
272 new_features = *new_info->pEnabledFeatures;
273 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600274 new_features.fragmentStoresAndAtomics = supported_features->fragmentStoresAndAtomics;
275 new_features.vertexPipelineStoresAndAtomics = supported_features->vertexPipelineStoresAndAtomics;
276 delete new_info->pEnabledFeatures;
277 new_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features);
278 }
279 return new_info;
280}
281
282// Perform initializations that can be done at Create Device time.
283void GpuPostCallRecordCreateDevice(layer_data *dev_data) {
284 auto gpu_state = GetGpuValidationState(dev_data);
285 const auto *dispatch_table = GetDispatchTable(dev_data);
286
Tony-LunarG65f9c492019-01-17 14:24:42 -0700287 gpu_state->aborted = false;
288 gpu_state->reserve_binding_slot = false;
Tony-LunarG03270752019-01-24 13:18:13 -0700289 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
290 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
Tony-LunarG65f9c492019-01-17 14:24:42 -0700291
Mark Lobodzinski1cf55ac2019-01-14 14:33:43 -0700292 if (GetPDProperties(dev_data)->apiVersion < VK_API_VERSION_1_1) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600293 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
294 "GPU-Assisted validation requires Vulkan 1.1 or later. GPU-Assisted Validation disabled.");
295 gpu_state->aborted = true;
296 return;
297 }
298 // Some devices have extremely high limits here, so set a reasonable max because we have to pad
299 // the pipeline layout with dummy descriptor set layouts.
Mark Lobodzinski1cf55ac2019-01-14 14:33:43 -0700300 gpu_state->adjusted_max_desc_sets = GetPDProperties(dev_data)->limits.maxBoundDescriptorSets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600301 gpu_state->adjusted_max_desc_sets = std::min(33U, gpu_state->adjusted_max_desc_sets);
302
303 // We can't do anything if there is only one.
304 // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
305 if (gpu_state->adjusted_max_desc_sets == 1) {
306 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
307 "Device can bind only a single descriptor set. GPU-Assisted Validation disabled.");
308 gpu_state->aborted = true;
309 return;
310 }
311 gpu_state->desc_set_bind_index = gpu_state->adjusted_max_desc_sets - 1;
312 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_INFORMATION_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT,
313 HandleToUint64(GetDevice(dev_data)), "UNASSIGNED-GPU-Assisted Validation. ",
314 "Shaders using descriptor set at index %d. ", gpu_state->desc_set_bind_index);
315
316 std::unique_ptr<GpuDeviceMemoryManager> memory_manager(
317 new GpuDeviceMemoryManager(dev_data, sizeof(uint32_t) * (spvtools::kInstMaxOutCnt + 1)));
318 std::unique_ptr<GpuDescriptorSetManager> desc_set_manager(new GpuDescriptorSetManager(dev_data));
319
320 // The descriptor indexing checks require only the first "output" binding.
321 const VkDescriptorSetLayoutBinding debug_desc_layout_bindings[kNumBindingsInSet] = {
322 {
323 0, // output
324 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
325 1,
326 VK_SHADER_STAGE_ALL_GRAPHICS,
327 NULL,
328 },
329 };
330
331 const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
332 kNumBindingsInSet, debug_desc_layout_bindings};
333
334 const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
335 NULL};
336
337 VkResult result = dispatch_table->CreateDescriptorSetLayout(GetDevice(dev_data), &debug_desc_layout_info, NULL,
338 &gpu_state->debug_desc_layout);
339
340 // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
341 VkResult result2 = dispatch_table->CreateDescriptorSetLayout(GetDevice(dev_data), &dummy_desc_layout_info, NULL,
342 &gpu_state->dummy_desc_layout);
343 assert((result == VK_SUCCESS) && (result2 == VK_SUCCESS));
344 if ((result != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
345 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
346 "Unable to create descriptor set layout. GPU-Assisted Validation disabled.");
347 if (result == VK_SUCCESS) {
348 dispatch_table->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->debug_desc_layout, NULL);
349 }
350 if (result2 == VK_SUCCESS) {
351 dispatch_table->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->dummy_desc_layout, NULL);
352 }
353 gpu_state->debug_desc_layout = VK_NULL_HANDLE;
354 gpu_state->dummy_desc_layout = VK_NULL_HANDLE;
355 gpu_state->aborted = true;
356 return;
357 }
358 gpu_state->memory_manager = std::move(memory_manager);
359 gpu_state->desc_set_manager = std::move(desc_set_manager);
360}
361
362// Clean up device-related resources
363void GpuPreCallRecordDestroyDevice(layer_data *dev_data) {
364 auto gpu_state = GetGpuValidationState(dev_data);
365
Karl Schultz58674242019-01-22 15:35:02 -0700366 if (gpu_state->barrier_command_buffer) {
367 GetDispatchTable(dev_data)->FreeCommandBuffers(GetDevice(dev_data), gpu_state->barrier_command_pool, 1,
368 &gpu_state->barrier_command_buffer);
369 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
370 }
371 if (gpu_state->barrier_command_pool) {
372 GetDispatchTable(dev_data)->DestroyCommandPool(GetDevice(dev_data), gpu_state->barrier_command_pool, NULL);
373 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
374 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600375 if (gpu_state->debug_desc_layout) {
376 GetDispatchTable(dev_data)->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->debug_desc_layout, NULL);
377 gpu_state->debug_desc_layout = VK_NULL_HANDLE;
378 }
379 if (gpu_state->dummy_desc_layout) {
380 GetDispatchTable(dev_data)->DestroyDescriptorSetLayout(GetDevice(dev_data), gpu_state->dummy_desc_layout, NULL);
381 gpu_state->dummy_desc_layout = VK_NULL_HANDLE;
382 }
383}
384
Karl Schultz7b024b42018-08-30 16:18:18 -0600385// Modify the pipeline layout to include our debug descriptor set and any needed padding with the dummy descriptor set.
386VkResult GpuOverrideDispatchCreatePipelineLayout(layer_data *dev_data, const VkPipelineLayoutCreateInfo *pCreateInfo,
387 const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout) {
388 auto gpu_state = GetGpuValidationState(dev_data);
389 if (gpu_state->aborted) {
390 return GetDispatchTable(dev_data)->CreatePipelineLayout(GetDevice(dev_data), pCreateInfo, pAllocator, pPipelineLayout);
391 }
392 VkPipelineLayoutCreateInfo new_create_info = *pCreateInfo;
393 std::vector<VkDescriptorSetLayout> new_layouts;
394 if (new_create_info.setLayoutCount >= gpu_state->adjusted_max_desc_sets) {
395 std::ostringstream strm;
396 strm << "Pipeline Layout conflict with validation's descriptor set at slot " << gpu_state->desc_set_bind_index << ". "
397 << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. "
398 << "Validation is not modifying the pipeline layout. "
399 << "Instrumented shaders are replaced with non-instrumented shaders.";
400 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
401 strm.str().c_str());
402 } else {
403 // Modify the pipeline layout by:
404 // 1. Copying the caller's descriptor set desc_layouts
405 // 2. Fill in dummy descriptor layouts up to the max binding
406 // 3. Fill in with the debug descriptor layout at the max binding slot
407 new_layouts.reserve(gpu_state->adjusted_max_desc_sets);
408 new_layouts.insert(new_layouts.end(), &pCreateInfo->pSetLayouts[0], &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
409 for (uint32_t i = pCreateInfo->setLayoutCount; i < gpu_state->adjusted_max_desc_sets - 1; ++i) {
410 new_layouts.push_back(gpu_state->dummy_desc_layout);
411 }
412 new_layouts.push_back(gpu_state->debug_desc_layout);
413 new_create_info.pSetLayouts = new_layouts.data();
414 new_create_info.setLayoutCount = gpu_state->adjusted_max_desc_sets;
415 }
416 VkResult result;
417 result = GetDispatchTable(dev_data)->CreatePipelineLayout(GetDevice(dev_data), &new_create_info, pAllocator, pPipelineLayout);
418 assert(result == VK_SUCCESS);
419 if (result != VK_SUCCESS) {
420 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
421 "Unable to create pipeline layout. Device could become unstable.");
422 gpu_state->aborted = true;
423 }
424 return result;
425}
426
Karl Schultz7b024b42018-08-30 16:18:18 -0600427// Free the device memory and descriptor set associated with a command buffer.
428void GpuPreCallRecordFreeCommandBuffers(layer_data *dev_data, uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) {
429 auto gpu_state = GetGpuValidationState(dev_data);
430 if (gpu_state->aborted) {
431 return;
432 }
433 for (uint32_t i = 0; i < commandBufferCount; ++i) {
434 auto cb_node = GetCBNode(dev_data, pCommandBuffers[i]);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700435 if (cb_node) {
436 for (auto &buffer_info : cb_node->gpu_buffer_list) {
437 if (BlockUsed(buffer_info.mem_block)) {
438 gpu_state->memory_manager->PutBackBlock(buffer_info.mem_block);
439 ResetBlock(buffer_info.mem_block);
440 }
441 if (buffer_info.desc_set != VK_NULL_HANDLE) {
442 gpu_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc_set);
443 }
444 }
445 cb_node->gpu_buffer_list.clear();
Karl Schultz7b024b42018-08-30 16:18:18 -0600446 }
447 }
448}
449
450// Just gives a warning about a possible deadlock.
451void GpuPreCallValidateCmdWaitEvents(layer_data *dev_data, VkPipelineStageFlags sourceStageMask) {
452 if (sourceStageMask & VK_PIPELINE_STAGE_HOST_BIT) {
453 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
454 "CmdWaitEvents recorded with VK_PIPELINE_STAGE_HOST_BIT set. "
455 "GPU_Assisted validation waits on queue completion. "
456 "This wait could block the host's signaling of this event, resulting in deadlock.");
457 }
458}
459
460// Examine the pipelines to see if they use the debug descriptor set binding index.
461// If any do, create new non-instrumented shader modules and use them to replace the instrumented
462// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
463std::vector<safe_VkGraphicsPipelineCreateInfo> GpuPreCallRecordCreateGraphicsPipelines(
464 layer_data *dev_data, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
465 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
466 auto gpu_state = GetGpuValidationState(dev_data);
467
468 std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos;
469 std::vector<unsigned int> pipeline_uses_debug_index(count);
470
471 // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
472 // descriptor set index.
473 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
474 new_pipeline_create_infos.push_back(pipe_state[pipeline]->graphicsPipelineCI);
475 if (pipe_state[pipeline]->active_slots.find(gpu_state->desc_set_bind_index) != pipe_state[pipeline]->active_slots.end()) {
476 pipeline_uses_debug_index[pipeline] = 1;
477 }
478 }
479
480 // See if any pipeline has shaders using the debug descriptor set index
481 if (std::all_of(pipeline_uses_debug_index.begin(), pipeline_uses_debug_index.end(), [](unsigned int i) { return i == 0; })) {
482 // None of the shaders in all the pipelines use the debug descriptor set index, so use the pipelines
483 // as they stand with the instrumented shaders.
484 return new_pipeline_create_infos;
485 }
486
487 // At least one pipeline has a shader that uses the debug descriptor set index.
488 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
489 if (pipeline_uses_debug_index[pipeline]) {
490 for (uint32_t stage = 0; stage < pCreateInfos[pipeline].stageCount; ++stage) {
491 const shader_module *shader = GetShaderModuleState(dev_data, pCreateInfos[pipeline].pStages[stage].module);
492 VkShaderModuleCreateInfo create_info = {};
493 VkShaderModule shader_module;
494 create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
495 create_info.pCode = shader->words.data();
496 create_info.codeSize = shader->words.size() * sizeof(uint32_t);
497 VkResult result =
498 GetDispatchTable(dev_data)->CreateShaderModule(GetDevice(dev_data), &create_info, pAllocator, &shader_module);
499 if (result == VK_SUCCESS) {
500 new_pipeline_create_infos[pipeline].pStages[stage].module = shader_module;
501 } else {
502 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
503 HandleToUint64(pCreateInfos[pipeline].pStages[stage].module),
504 "Unable to replace instrumented shader with non-instrumented one. "
505 "Device could become unstable.");
506 }
507 }
508 }
509 }
510 return new_pipeline_create_infos;
511}
512
513// For every pipeline:
514// - For every shader in a pipeline:
515// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
516// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
517// - Track the shader in the shader_map
518// - Save the shader binary if it contains debug code
519void GpuPostCallRecordCreateGraphicsPipelines(layer_data *dev_data, const uint32_t count,
520 const VkGraphicsPipelineCreateInfo *pCreateInfos,
521 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
522 auto gpu_state = GetGpuValidationState(dev_data);
523 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
524 auto pipeline_state = GetPipelineState(dev_data, pPipelines[pipeline]);
525 if (nullptr == pipeline_state) continue;
526 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
527 if (pipeline_state->active_slots.find(gpu_state->desc_set_bind_index) != pipeline_state->active_slots.end()) {
528 GetDispatchTable(dev_data)->DestroyShaderModule(GetDevice(dev_data), pCreateInfos->pStages[stage].module,
529 pAllocator);
530 }
531 auto shader_state = GetShaderModuleState(dev_data, pipeline_state->graphicsPipelineCI.pStages[stage].module);
532 std::vector<unsigned int> code;
533 // Save the shader binary if debug info is present.
534 // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
535 // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
536 // the pipeline is used, so we have to keep another copy.
537 if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V code.
538 for (auto insn : *shader_state) {
539 if (insn.opcode() == spv::OpLine) {
540 code = shader_state->words;
541 break;
542 }
543 }
544 }
545 gpu_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
546 // Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
547 // out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
548 gpu_state->shader_map[shader_state->gpu_validation_shader_id].shader_module =
549 pipeline_state->graphicsPipelineCI.pStages[stage].module;
550 gpu_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
551 }
552 }
553}
554
555// Remove all the shader trackers associated with this destroyed pipeline.
556void GpuPreCallRecordDestroyPipeline(layer_data *dev_data, const VkPipeline pipeline) {
557 auto gpu_state = GetGpuValidationState(dev_data);
558 for (auto it = gpu_state->shader_map.begin(); it != gpu_state->shader_map.end();) {
559 if (it->second.pipeline == pipeline) {
560 it = gpu_state->shader_map.erase(it);
561 } else {
562 ++it;
563 }
564 }
565}
566
Karl Schultz24137052019-01-12 08:16:32 -0700567// This is a temporary workaround to fix a missing operation in the spirv-tools
568// instrumentation pass.
569// The instrumentation pass creates an array (of uint) variable to store the debug
570// data. But it doesn't set the ArrayStride decoration (to 4). Some drivers
571// move along and come up with a value of 4, but some don't and use a stride value of 0.
572// Add our own decoration to the SPIR-V type definition for the array.
573static void FixMissingStride(layer_data *dev_data, std::vector<unsigned int> &new_pgm) {
574 auto gpu_state = GetGpuValidationState(dev_data);
575 unsigned int insert_offset = 0;
576 shader_module shader;
577 shader.words = new_pgm;
578 if (shader.words.size() > 0) {
579 // Find the ID of the variable referenced by our debug descriptor set.
580 // If found, also save an offset for a good place to insert our additional decoration later.
581 unsigned int variable_id = 0;
582 for (auto insn : shader) {
583 if (insn.opcode() == spv::OpDecorate) {
584 if (insn.word(2) == spv::Decoration::DecorationDescriptorSet && insn.word(3) == gpu_state->desc_set_bind_index) {
585 variable_id = insn.word(1);
586 insn++;
587 insert_offset = insn.offset();
588 break;
589 }
590 }
591 }
592 if (variable_id == 0) return;
593
594 // Look up the variable and find its type ptr.
595 unsigned int variable_type_ptr_id = 0;
596 for (auto insn : shader) {
597 if (insn.opcode() == spv::OpVariable) {
598 if (insn.word(2) == variable_id) {
599 variable_type_ptr_id = insn.word(1);
600 break;
601 }
602 }
603 }
604 if (variable_type_ptr_id == 0) return;
605
606 // Look up the type ptr of the variable to find its type
607 unsigned int type_id = 0;
608 for (auto insn : shader) {
609 if (insn.opcode() == spv::OpTypePointer) {
610 if (insn.word(1) == variable_type_ptr_id) {
611 type_id = insn.word(3);
612 break;
613 }
614 }
615 }
616 if (type_id == 0) return;
617
618 // Look up the type that we want to annotate with the stride.
619 // We don't really know what the actual type is that is pointed to by the type ptr we just found.
620 // I suppose we could scan on the OpType* opcodes to look for an ID match.
621 // But we happen to know that there is a struct here, so look for just OpTypeStruct.
622 // We also know that the second struct member is the array of debug output words.
623 unsigned int array_type_id = 0;
624 for (auto insn : shader) {
625 if (insn.opcode() == spv::OpTypeStruct) {
626 if (insn.word(1) == type_id && insn.len() >= 4) { // has at least 2 members
627 array_type_id = insn.word(3); // second member type
628 break;
629 }
630 }
631 }
632 if (array_type_id == 0) return;
633
634 // See if the array stride decoration for the type of the debug data array is already there.
635 // Don't insert a new one if there is one already there.
636 bool stride_already_there = false;
637 for (auto insn : shader) {
638 if (insn.opcode() == spv::OpDecorate) {
639 if (insn.len() == 4 && insn.word(1) == array_type_id && insn.word(2) == spv::Decoration::DecorationArrayStride) {
640 stride_already_there = true;
641 break;
642 }
643 }
644 }
645 if (stride_already_there) return;
646
647 // Build an OpDecorate instruction to add the stride information and insert it in the program.
648 if (insert_offset != 0) {
649 std::vector<unsigned int> inst(4);
650 inst[0] = (4 << 16) | spv::OpDecorate;
651 inst[1] = array_type_id;
652 inst[2] = spv::Decoration::DecorationArrayStride;
653 inst[3] = 4;
654 auto it = new_pgm.begin();
655 new_pgm.insert(it + insert_offset, inst.begin(), inst.end());
656 }
657 }
658}
659
Karl Schultz7b024b42018-08-30 16:18:18 -0600660// Call the SPIR-V Optimizer to run the instrumentation pass on the shader.
661static bool GpuInstrumentShader(layer_data *dev_data, const VkShaderModuleCreateInfo *pCreateInfo,
662 std::vector<unsigned int> &new_pgm, uint32_t *unique_shader_id) {
663 auto gpu_state = GetGpuValidationState(dev_data);
664 if (gpu_state->aborted) return false;
665 if (pCreateInfo->pCode[0] != spv::MagicNumber) return false;
666
667 // Load original shader SPIR-V
668 uint32_t num_words = static_cast<uint32_t>(pCreateInfo->codeSize / 4);
669 new_pgm.clear();
670 new_pgm.reserve(num_words);
671 new_pgm.insert(new_pgm.end(), &pCreateInfo->pCode[0], &pCreateInfo->pCode[num_words]);
672
673 // Call the optimizer to instrument the shader.
674 // Use the unique_shader_module_id as a shader ID so we can look up its handle later in the shader_map.
675 using namespace spvtools;
676 spv_target_env target_env = SPV_ENV_VULKAN_1_1;
677 Optimizer optimizer(target_env);
678 optimizer.RegisterPass(CreateInstBindlessCheckPass(gpu_state->desc_set_bind_index, gpu_state->unique_shader_module_id));
679 optimizer.RegisterPass(CreateAggressiveDCEPass());
680 bool pass = optimizer.Run(new_pgm.data(), new_pgm.size(), &new_pgm);
681 if (!pass) {
682 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, VK_NULL_HANDLE,
683 "Failure to instrument shader. Proceeding with non-instrumented shader.");
684 }
Karl Schultz24137052019-01-12 08:16:32 -0700685 FixMissingStride(dev_data, new_pgm);
Karl Schultz7b024b42018-08-30 16:18:18 -0600686 *unique_shader_id = gpu_state->unique_shader_module_id++;
687 return pass;
688}
689
690// Override the CreateShaderModule command to provide the instrumented shader to the driver.
691VkResult GpuOverrideDispatchCreateShaderModule(layer_data *dev_data, const VkShaderModuleCreateInfo *pCreateInfo,
692 const VkAllocationCallbacks *pAllocator, VkShaderModule *pShaderModule,
693 uint32_t *unique_shader_id) {
694 VkShaderModuleCreateInfo instrumented_create_info = *pCreateInfo;
695 std::vector<unsigned int> instrumented_pgm;
696 bool pass = GpuInstrumentShader(dev_data, pCreateInfo, instrumented_pgm, unique_shader_id);
697 if (pass) {
698 instrumented_create_info.pCode = instrumented_pgm.data();
699 instrumented_create_info.codeSize = instrumented_pgm.size() * sizeof(unsigned int);
700 }
701 // We trust the optimizer's instrumentation pass to not change the validity of the SPIR-V as determined by
702 // the prior call to PreCallValidate.
703 // But we do pass the instrumented shader to the driver.
704 VkResult result =
705 GetDispatchTable(dev_data)->CreateShaderModule(GetDevice(dev_data), &instrumented_create_info, pAllocator, pShaderModule);
706 return result;
707}
708
709// Generate the stage-specific part of the message.
710static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) {
711 using namespace spvtools;
712 std::ostringstream strm;
713 switch (debug_record[kInstCommonOutStageIdx]) {
714 case 0: {
Tony-LunarG6ff87582019-02-08 10:29:07 -0700715 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex]
716 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". ";
Karl Schultz7b024b42018-08-30 16:18:18 -0600717 } break;
718 case 1: {
719 strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
720 } break;
721 case 2: {
722 strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
723 } break;
724 case 3: {
725 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId]
726 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". ";
727 } break;
728 case 4: {
729 strm << "Stage = Fragment. Fragment coord (x,y) = ("
730 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", "
731 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). ";
732 } break;
733 case 5: {
734 strm << "Stage = Compute. Global invocation ID = " << debug_record[kInstCompOutGlobalInvocationId] << ". ";
735 } break;
736 default: {
737 strm << "Internal Error (unexpected stage = " << debug_record[kInstCommonOutStageIdx] << "). ";
738 assert(false);
739 } break;
740 }
741 msg = strm.str();
742}
743
744// Generate the part of the message describing the violation.
745static void GenerateValidationMessage(const uint32_t *debug_record, std::string &msg, std::string &vuid_msg) {
746 using namespace spvtools;
747 std::ostringstream strm;
748 switch (debug_record[kInstValidationOutError]) {
749 case 0: {
750 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
751 << debug_record[kInstBindlessOutDescBound] << ". ";
752 vuid_msg = "UNASSIGNED-Image descriptor index out of bounds";
753 } break;
754 case 1: {
755 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
756 << debug_record[kInstBindlessOutDescBound] << ". ";
757 vuid_msg = "UNASSIGNED-Sampler index out of bounds";
758 } break;
759 case 2: {
760 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
761 vuid_msg = "UNASSIGNED-Image descriptor uninitialized";
762 } break;
763 case 3: {
764 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
765 vuid_msg = "UNASSIGNED-Sampler descriptor uninitialized";
766 } break;
767 default: {
768 strm << "Internal Error (unexpected error type = " << debug_record[kInstValidationOutError] << "). ";
769 vuid_msg = "UNASSIGNED-Internal Error";
770 assert(false);
771 } break;
772 }
773 msg = strm.str();
774}
775
776static std::string LookupDebugUtilsName(const layer_data *dev_data, const uint64_t object) {
777 const debug_report_data *debug_data = GetReportData(dev_data);
778 auto utils_name_iter = debug_data->debugUtilsObjectNameMap->find(object);
779 if (utils_name_iter != debug_data->debugUtilsObjectNameMap->end()) {
780 return "(" + utils_name_iter->second + ")";
781 } else {
782 return "";
783 }
784}
785
786// Generate message from the common portion of the debug report record.
787static void GenerateCommonMessage(const layer_data *dev_data, const GLOBAL_CB_NODE *cb_node, const uint32_t *debug_record,
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700788 const VkShaderModule shader_module_handle, const VkPipeline pipeline_handle,
789 const uint32_t draw_index, std::string &msg) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600790 using namespace spvtools;
791 std::ostringstream strm;
792 if (shader_module_handle == VK_NULL_HANDLE) {
793 strm << std::hex << std::showbase << "Internal Error: Unable to locate information for shader used in command buffer "
794 << LookupDebugUtilsName(dev_data, HandleToUint64(cb_node->commandBuffer)) << "("
795 << HandleToUint64(cb_node->commandBuffer) << "). ";
796 assert(true);
797 } else {
798 strm << std::hex << std::showbase << "Command buffer "
799 << LookupDebugUtilsName(dev_data, HandleToUint64(cb_node->commandBuffer)) << "("
800 << HandleToUint64(cb_node->commandBuffer) << "). "
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700801 << "Draw Index " << draw_index << ". "
Karl Schultz7b024b42018-08-30 16:18:18 -0600802 << "Pipeline " << LookupDebugUtilsName(dev_data, HandleToUint64(pipeline_handle)) << "("
803 << HandleToUint64(pipeline_handle) << "). "
804 << "Shader Module " << LookupDebugUtilsName(dev_data, HandleToUint64(shader_module_handle)) << "("
805 << HandleToUint64(shader_module_handle) << "). ";
806 }
807 strm << std::dec << std::noshowbase;
808 strm << "Shader Instruction Index = " << debug_record[kInstCommonOutInstructionIdx] << ". ";
809 msg = strm.str();
810}
811
812// Read the contents of the SPIR-V OpSource instruction and any following continuation instructions.
813// Split the single string into a vector of strings, one for each line, for easier processing.
814static void ReadOpSource(const shader_module &shader, const uint32_t reported_file_id, std::vector<std::string> &opsource_lines) {
815 for (auto insn : shader) {
816 if ((insn.opcode() == spv::OpSource) && (insn.len() >= 5) && (insn.word(3) == reported_file_id)) {
817 std::istringstream in_stream;
818 std::string cur_line;
819 in_stream.str((char *)&insn.word(4));
820 while (std::getline(in_stream, cur_line)) {
821 opsource_lines.push_back(cur_line);
822 }
823 while ((++insn).opcode() == spv::OpSourceContinued) {
824 in_stream.str((char *)&insn.word(1));
825 while (std::getline(in_stream, cur_line)) {
826 opsource_lines.push_back(cur_line);
827 }
828 }
829 break;
830 }
831 }
832}
833
834// Extract the filename, line number, and column number from the correct OpLine and build a message string from it.
835// Scan the source (from OpSource) to find the line of source at the reported line number and place it in another message string.
836static void GenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, std::string &filename_msg,
837 std::string &source_msg) {
838 using namespace spvtools;
839 std::ostringstream filename_stream;
840 std::ostringstream source_stream;
841 shader_module shader;
842 shader.words = pgm;
843 // Find the OpLine just before the failing instruction indicated by the debug info.
844 // SPIR-V can only be iterated in the forward direction due to its opcode/length encoding.
845 uint32_t instruction_index = 0;
846 uint32_t reported_file_id = 0;
847 uint32_t reported_line_number = 0;
848 uint32_t reported_column_number = 0;
849 if (shader.words.size() > 0) {
850 for (auto insn : shader) {
851 if (insn.opcode() == spv::OpLine) {
852 reported_file_id = insn.word(1);
853 reported_line_number = insn.word(2);
854 reported_column_number = insn.word(3);
855 }
856 if (instruction_index == debug_record[kInstCommonOutInstructionIdx]) {
857 break;
858 }
859 instruction_index++;
860 }
861 }
862 // Create message with file information obtained from the OpString pointed to by the discovered OpLine.
863 std::string reported_filename;
864 if (reported_file_id == 0) {
865 filename_stream
866 << "Unable to find SPIR-V OpLine for source information. Build shader with debug info to get source information.";
867 } else {
868 bool found_opstring = false;
869 for (auto insn : shader) {
870 if ((insn.opcode() == spv::OpString) && (insn.len() >= 3) && (insn.word(1) == reported_file_id)) {
871 found_opstring = true;
872 reported_filename = (char *)&insn.word(2);
873 if (reported_filename.empty()) {
874 filename_stream << "Shader validation error occurred at line " << reported_line_number;
875 } else {
876 filename_stream << "Shader validation error occurred in file: " << reported_filename << " at line "
877 << reported_line_number;
878 }
879 if (reported_column_number > 0) {
880 filename_stream << ", column " << reported_column_number;
881 }
882 filename_stream << ".";
883 break;
884 }
885 }
886 if (!found_opstring) {
887 filename_stream << "Unable to find SPIR-V OpString for file id " << reported_file_id << " from OpLine instruction.";
888 }
889 }
890 filename_msg = filename_stream.str();
891
892 // Create message to display source code line containing error.
893 if ((reported_file_id != 0)) {
894 // Read the source code and split it up into separate lines.
895 std::vector<std::string> opsource_lines;
896 ReadOpSource(shader, reported_file_id, opsource_lines);
897 // Find the line in the OpSource content that corresponds to the reported error file and line.
898 if (!opsource_lines.empty()) {
899 // The task here is to search the OpSource content to find the #line directive with the
900 // line number that is closest to, but still prior to the reported error line number and
901 // still within the reported filename.
902 // From this known position in the OpSource content we can add the difference between
903 // the #line line number and the reported error line number to determine the location
904 // in the OpSource content of the reported error line.
905 //
906 // Considerations:
907 // - Look only at #line directives that specify the reported_filename since
908 // the reported error line number refers to its location in the reported filename.
909 // - If a #line directive does not have a filename, the file is the reported filename, or
910 // the filename found in a prior #line directive. (This is C-preprocessor behavior)
911 // - It is possible (e.g., inlining) for blocks of code to get shuffled out of their
912 // original order and the #line directives are used to keep the numbering correct. This
913 // is why we need to examine the entire contents of the source, instead of leaving early
914 // when finding a #line line number larger than the reported error line number.
915 //
916 std::regex line_regex( // matches #line directives
917 "^" // beginning of line
918 "\\s*" // optional whitespace
919 "#" // required text
920 "\\s*" // optional whitespace
921 "line" // required text
922 "\\s+" // required whitespace
923 "([0-9]+)" // required first capture - line number
924 "(\\s+)?" // optional second capture - whitespace
925 "(\".+\")?" // optional third capture - quoted filename with at least one char inside
926 ".*"); // rest of line (needed when using std::regex_match since the entire line is tested)
927 uint32_t saved_line_number = 0;
928 std::string current_filename = reported_filename; // current "preprocessor" filename state.
929 std::vector<std::string>::size_type saved_opsource_offset = 0;
930 bool found_best_line = false;
931 for (auto it = opsource_lines.begin(); it != opsource_lines.end(); ++it) {
932 std::smatch captures;
933 bool found_line = std::regex_match(*it, captures, line_regex);
934 if (!found_line) continue;
935 // filename is optional and considered found only if the whitespace and the filename are captured
936 bool found_filename = captures[2].matched && captures[3].matched;
937 if (found_filename) {
938 // Remove enclosing double quotes. The regex guarantees the quotes and at least one char.
939 current_filename = captures[3].str().substr(1, captures[3].str().size() - 2);
940 }
941 if ((!found_filename) || (current_filename == reported_filename)) {
942 // captures[1] is valid whenever the regex matches, which it has at this point.
943 uint32_t parsed_line_number = std::stoul(captures[1]);
944 // Update the candidate best line directive, if the current one is prior and closer to the reported line
945 if (reported_line_number >= parsed_line_number) {
946 if (!found_best_line ||
947 (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) {
948 saved_line_number = parsed_line_number;
949 saved_opsource_offset = std::distance(opsource_lines.begin(), it);
950 found_best_line = true;
951 }
952 }
953 }
954 }
955 if (found_best_line) {
956 assert(reported_line_number >= saved_line_number);
957 std::vector<std::string>::size_type opsource_index =
958 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset;
959 if (opsource_index < opsource_lines.size()) {
960 source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str();
961 } else {
962 source_stream << "Internal error: calculated source line of " << opsource_index << " for source size of "
963 << opsource_lines.size() << " lines.";
964 }
965 } else {
966 source_stream << "Unable to find suitable #line directive in SPIR-V OpSource.";
967 }
968 } else {
969 source_stream << "Unable to find SPIR-V OpSource.";
970 }
971 }
972 source_msg = source_stream.str();
973}
974
975// Pull together all the information from the debug record to build the error message strings,
976// and then assemble them into a single message string.
977// Retrieve the shader program referenced by the unique shader ID provided in the debug record.
978// We had to keep a copy of the shader program with the same lifecycle as the pipeline to make
979// sure it is available when the pipeline is submitted. (The ShaderModule tracking object also
980// keeps a copy, but it can be destroyed after the pipeline is created and before it is submitted.)
981//
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700982static void AnalyzeAndReportError(const layer_data *dev_data, GLOBAL_CB_NODE *cb_node, VkQueue queue, uint32_t draw_index,
Karl Schultz7b024b42018-08-30 16:18:18 -0600983 uint32_t *const debug_output_buffer) {
984 using namespace spvtools;
985 const uint32_t total_words = debug_output_buffer[0];
986 // A zero here means that the shader instrumentation didn't write anything.
987 // If you have nothing to say, don't say it here.
988 if (0 == total_words) {
989 return;
990 }
991 // The first word in the debug output buffer is the number of words that would have
992 // been written by the shader instrumentation, if there was enough room in the buffer we provided.
993 // The number of words actually written by the shaders is determined by the size of the buffer
994 // we provide via the descriptor. So, we process only the number of words that can fit in the
995 // buffer.
996 // Each "report" written by the shader instrumentation is considered a "record". This function
997 // is hard-coded to process only one record because it expects the buffer to be large enough to
998 // hold only one record. If there is a desire to process more than one record, this function needs
999 // to be modified to loop over records and the buffer size increased.
1000 auto gpu_state = GetGpuValidationState(dev_data);
1001 std::string validation_message;
1002 std::string stage_message;
1003 std::string common_message;
1004 std::string filename_message;
1005 std::string source_message;
1006 std::string vuid_msg;
1007 VkShaderModule shader_module_handle = VK_NULL_HANDLE;
1008 VkPipeline pipeline_handle = VK_NULL_HANDLE;
1009 std::vector<unsigned int> pgm;
1010 // The first record starts at this offset after the total_words.
1011 const uint32_t *debug_record = &debug_output_buffer[kDebugOutputDataOffset];
1012 // Lookup the VkShaderModule handle and SPIR-V code used to create the shader, using the unique shader ID value returned
1013 // by the instrumented shader.
1014 auto it = gpu_state->shader_map.find(debug_record[kInstCommonOutShaderId]);
1015 if (it != gpu_state->shader_map.end()) {
1016 shader_module_handle = it->second.shader_module;
1017 pipeline_handle = it->second.pipeline;
1018 pgm = it->second.pgm;
1019 }
1020 GenerateValidationMessage(debug_record, validation_message, vuid_msg);
1021 GenerateStageMessage(debug_record, stage_message);
Tony-LunarGd589c7c2019-01-31 11:23:44 -07001022 GenerateCommonMessage(dev_data, cb_node, debug_record, shader_module_handle, pipeline_handle, draw_index, common_message);
Karl Schultz7b024b42018-08-30 16:18:18 -06001023 GenerateSourceMessages(pgm, debug_record, filename_message, source_message);
1024 log_msg(GetReportData(dev_data), VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, HandleToUint64(queue),
1025 vuid_msg.c_str(), "%s %s %s %s%s", validation_message.c_str(), common_message.c_str(), stage_message.c_str(),
1026 filename_message.c_str(), source_message.c_str());
1027 // The debug record at word kInstCommonOutSize is the number of words in the record
1028 // written by the shader. Clear the entire record plus the total_words word at the start.
1029 const uint32_t words_to_clear = 1 + std::min(debug_record[kInstCommonOutSize], (uint32_t)kInstMaxOutCnt);
1030 memset(debug_output_buffer, 0, sizeof(uint32_t) * words_to_clear);
1031}
1032
1033// For the given command buffer, map its debug data buffer and read its contents for analysis.
1034static void ProcessInstrumentationBuffer(const layer_data *dev_data, VkQueue queue, GLOBAL_CB_NODE *cb_node) {
1035 auto gpu_state = GetGpuValidationState(dev_data);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001036 if (cb_node && cb_node->hasDrawCmd && cb_node->gpu_buffer_list.size() > 0) {
Karl Schultz7b024b42018-08-30 16:18:18 -06001037 VkResult result;
1038 char *pData;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001039 for (auto &buffer_info : cb_node->gpu_buffer_list) {
1040 uint32_t block_offset = buffer_info.mem_block.offset;
1041 uint32_t block_size = gpu_state->memory_manager->GetBlockSize();
1042 uint32_t offset_to_data = 0;
Tony-LunarGd589c7c2019-01-31 11:23:44 -07001043 uint32_t draw_index = 0;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001044 const uint32_t map_align = std::max(1U, static_cast<uint32_t>(GetPDProperties(dev_data)->limits.minMemoryMapAlignment));
Karl Schultz7b024b42018-08-30 16:18:18 -06001045
Tony-LunarGb2501d22019-01-28 09:59:13 -07001046 // Adjust the offset to the alignment required for mapping.
1047 block_offset = (block_offset / map_align) * map_align;
1048 offset_to_data = buffer_info.mem_block.offset - block_offset;
1049 block_size += offset_to_data;
1050 result = GetDispatchTable(dev_data)->MapMemory(cb_node->device, buffer_info.mem_block.memory, block_offset, block_size,
1051 0, (void **)&pData);
1052 // Analyze debug output buffer
1053 if (result == VK_SUCCESS) {
Tony-LunarGd589c7c2019-01-31 11:23:44 -07001054 AnalyzeAndReportError(dev_data, cb_node, queue, draw_index, (uint32_t *)(pData + offset_to_data));
Tony-LunarGb2501d22019-01-28 09:59:13 -07001055 GetDispatchTable(dev_data)->UnmapMemory(cb_node->device, buffer_info.mem_block.memory);
1056 }
Tony-LunarGd589c7c2019-01-31 11:23:44 -07001057 draw_index++;
Karl Schultz7b024b42018-08-30 16:18:18 -06001058 }
1059 }
1060}
1061
Karl Schultz58674242019-01-22 15:35:02 -07001062// Submit a memory barrier on graphics queues.
1063// Lazy-create and record the needed command buffer.
1064static void SubmitBarrier(layer_data *dev_data, VkQueue queue) {
1065 auto gpu_state = GetGpuValidationState(dev_data);
1066 const auto *dispatch_table = GetDispatchTable(dev_data);
1067 uint32_t queue_family_index = 0;
1068
1069 auto it = dev_data->queueMap.find(queue);
1070 if (it != dev_data->queueMap.end()) {
1071 queue_family_index = it->second.queueFamilyIndex;
1072 }
1073
1074 // Pay attention only to queues that support graphics.
1075 // This ensures that the command buffer pool is created so that it can be used on a graphics queue.
1076 VkQueueFlags queue_flags = dev_data->phys_dev_properties.queue_family_properties[queue_family_index].queueFlags;
1077 if (!(queue_flags & VK_QUEUE_GRAPHICS_BIT)) {
1078 return;
1079 }
1080
1081 // Lazy-allocate and record the command buffer.
1082 if (gpu_state->barrier_command_buffer == VK_NULL_HANDLE) {
1083 VkResult result;
1084 VkCommandPoolCreateInfo pool_create_info = {};
1085 pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1086 pool_create_info.queueFamilyIndex = queue_family_index;
1087 result =
1088 dispatch_table->CreateCommandPool(GetDevice(dev_data), &pool_create_info, nullptr, &gpu_state->barrier_command_pool);
1089 if (result != VK_SUCCESS) {
1090 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1091 "Unable to create command pool for barrier CB.");
1092 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
1093 return;
1094 }
1095
1096 VkCommandBufferAllocateInfo command_buffer_alloc_info = {};
1097 command_buffer_alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1098 command_buffer_alloc_info.commandPool = gpu_state->barrier_command_pool;
1099 command_buffer_alloc_info.commandBufferCount = 1;
1100 command_buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1101 result = dispatch_table->AllocateCommandBuffers(GetDevice(dev_data), &command_buffer_alloc_info,
1102 &gpu_state->barrier_command_buffer);
1103 if (result != VK_SUCCESS) {
1104 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1105 "Unable to create barrier command buffer.");
1106 dispatch_table->DestroyCommandPool(GetDevice(dev_data), gpu_state->barrier_command_pool, nullptr);
1107 gpu_state->barrier_command_pool = VK_NULL_HANDLE;
1108 gpu_state->barrier_command_buffer = VK_NULL_HANDLE;
1109 return;
1110 }
1111
1112 // Hook up command buffer dispatch
1113 *((const void **)gpu_state->barrier_command_buffer) = *(void **)(GetDevice(dev_data));
1114
1115 // Record a global memory barrier to force availability of device memory operations to the host domain.
1116 VkCommandBufferBeginInfo command_buffer_begin_info = {};
1117 command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1118 result = dispatch_table->BeginCommandBuffer(gpu_state->barrier_command_buffer, &command_buffer_begin_info);
1119
1120 if (result == VK_SUCCESS) {
1121 VkMemoryBarrier memory_barrier = {};
1122 memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
1123 memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
1124 memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1125
1126 dispatch_table->CmdPipelineBarrier(gpu_state->barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1127 VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
1128 dispatch_table->EndCommandBuffer(gpu_state->barrier_command_buffer);
1129 }
1130 }
1131
1132 if (gpu_state->barrier_command_buffer) {
1133 VkSubmitInfo submit_info = {};
1134 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1135 submit_info.commandBufferCount = 1;
1136 submit_info.pCommandBuffers = &gpu_state->barrier_command_buffer;
1137 dispatch_table->QueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
1138 }
1139}
1140
1141// Issue a memory barrier to make GPU-written data available to host.
1142// Wait for the queue to complete execution.
1143// Check the debug buffers for all the command buffers that were submitted.
1144void GpuPostCallQueueSubmit(layer_data *dev_data, VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits,
Mark Lobodzinski42644592019-01-17 14:15:43 -07001145 VkFence fence) {
Karl Schultz7b024b42018-08-30 16:18:18 -06001146 auto gpu_state = GetGpuValidationState(dev_data);
1147 if (gpu_state->aborted) return;
Karl Schultz58674242019-01-22 15:35:02 -07001148
1149 SubmitBarrier(dev_data, queue);
1150
Mark Lobodzinski42644592019-01-17 14:15:43 -07001151 dev_data->dispatch_table.QueueWaitIdle(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001152
Karl Schultz7b024b42018-08-30 16:18:18 -06001153 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1154 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1155 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
1156 auto cb_node = GetCBNode(dev_data, submit->pCommandBuffers[i]);
1157 ProcessInstrumentationBuffer(dev_data, queue, cb_node);
1158 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
1159 ProcessInstrumentationBuffer(dev_data, queue, secondaryCmdBuffer);
1160 }
1161 }
1162 }
1163}
Tony-LunarGb2501d22019-01-28 09:59:13 -07001164
1165void GpuAllocateValidationResources(layer_data *dev_data, const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point) {
1166 VkResult result;
1167
1168 if (!(GetEnables(dev_data)->gpu_validation)) return;
1169
1170 auto gpu_state = GetGpuValidationState(dev_data);
1171 if (gpu_state->aborted) return;
1172
1173 std::vector<VkDescriptorSet> desc_sets;
1174 VkDescriptorPool desc_pool = VK_NULL_HANDLE;
1175 result = gpu_state->desc_set_manager->GetDescriptorSets(1, &desc_pool, &desc_sets);
1176 assert(result == VK_SUCCESS);
1177 if (result != VK_SUCCESS) {
1178 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1179 "Unable to allocate descriptor sets. Device could become unstable.");
1180 gpu_state->aborted = true;
1181 return;
1182 }
1183
1184 VkDescriptorBufferInfo desc_buffer_info = {};
1185 desc_buffer_info.range = gpu_state->memory_manager->GetBlockSize();
1186
1187 auto cb_node = GetCBNode(dev_data, cmd_buffer);
1188 if (!cb_node) {
1189 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1190 "Unrecognized command buffer");
1191 gpu_state->aborted = true;
1192 return;
1193 }
1194
1195 GpuDeviceMemoryBlock block = {};
1196 result = gpu_state->memory_manager->GetBlock(&block);
1197 if (result != VK_SUCCESS) {
1198 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1199 "Unable to allocate device memory. Device could become unstable.");
1200 gpu_state->aborted = true;
1201 return;
1202 }
1203
1204 // Record buffer and memory info in CB state tracking
1205 cb_node->gpu_buffer_list.emplace_back(block, desc_sets[0], desc_pool);
1206
1207 // Write the descriptor
1208 desc_buffer_info.buffer = block.buffer;
1209 desc_buffer_info.offset = block.offset;
1210
1211 VkWriteDescriptorSet desc_write = {};
1212 desc_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1213 desc_write.descriptorCount = 1;
1214 desc_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1215 desc_write.pBufferInfo = &desc_buffer_info;
1216 desc_write.dstSet = desc_sets[0];
1217 GetDispatchTable(dev_data)->UpdateDescriptorSets(GetDevice(dev_data), 1, &desc_write, 0, NULL);
1218
1219 auto iter = cb_node->lastBound.find(VK_PIPELINE_BIND_POINT_GRAPHICS); // find() allows read-only access to cb_state
1220 if (iter != cb_node->lastBound.end()) {
1221 auto pipeline_state = iter->second.pipeline_state;
1222 if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_state->desc_set_bind_index)) {
1223 GetDispatchTable(dev_data)->CmdBindDescriptorSets(
1224 cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_state->pipeline_layout.layout, gpu_state->desc_set_bind_index,
1225 1, &cb_node->gpu_buffer_list[0].desc_set, 0, nullptr);
1226 }
1227 } else {
1228 ReportSetupProblem(dev_data, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(GetDevice(dev_data)),
1229 "Unable to find pipeline state");
1230 gpu_state->aborted = true;
1231 return;
1232 }
1233}