blob: 3ff9ee4861f57a578194a5bf326747141d09f6d6 [file] [log] [blame]
Karl Schultz7b024b42018-08-30 16:18:18 -06001/* Copyright (c) 2018-2019 The Khronos Group Inc.
2 * Copyright (c) 2018-2019 Valve Corporation
3 * Copyright (c) 2018-2019 LunarG, Inc.
4 * Copyright (C) 2018-2019 Google Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 */
19
20// Allow use of STL min and max functions in Windows
21#define NOMINMAX
22
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070023#include "chassis.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060024#include "core_validation.h"
Tony-LunarG0e564722019-03-19 16:09:14 -060025// This define indicates to build the VMA routines themselves
26#define VMA_IMPLEMENTATION
27// This define indicates that we will supply Vulkan function pointers at initialization
28#define VMA_STATIC_VULKAN_FUNCTIONS 0
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070029#include "gpu_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060030#include "shader_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060031#include "spirv-tools/libspirv.h"
32#include "spirv-tools/optimizer.hpp"
33#include "spirv-tools/instrument.hpp"
34#include <SPIRV/spirv.hpp>
35#include <algorithm>
36#include <regex>
37
38// This is the number of bindings in the debug descriptor set.
Tony-LunarG1b2e0c32019-02-07 17:13:27 -070039static const uint32_t kNumBindingsInSet = 2;
Karl Schultz7b024b42018-08-30 16:18:18 -060040
Karl Schultz7b024b42018-08-30 16:18:18 -060041// Implementation for Descriptor Set Manager class
Mark Lobodzinski586d10e2019-03-08 18:19:48 -070042GpuDescriptorSetManager::GpuDescriptorSetManager(CoreChecks *dev_data) { dev_data_ = dev_data; }
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070043
44GpuDescriptorSetManager::~GpuDescriptorSetManager() {
45 for (auto &pool : desc_pool_map_) {
Tony-LunarG152a88b2019-03-20 15:42:24 -060046 DispatchDestroyDescriptorPool(dev_data_->device, pool.first, NULL);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070047 }
48 desc_pool_map_.clear();
49}
50
Karl Schultz7b024b42018-08-30 16:18:18 -060051VkResult GpuDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool,
52 std::vector<VkDescriptorSet> *desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -060053 const uint32_t default_pool_size = kItemsPerChunk;
54 VkResult result = VK_SUCCESS;
55 VkDescriptorPool pool_to_use = VK_NULL_HANDLE;
56
57 if (0 == count) {
58 return result;
59 }
60 desc_sets->clear();
61 desc_sets->resize(count);
62
63 for (auto &pool : desc_pool_map_) {
64 if (pool.second.used + count < pool.second.size) {
65 pool_to_use = pool.first;
66 break;
67 }
68 }
69 if (VK_NULL_HANDLE == pool_to_use) {
70 uint32_t pool_count = default_pool_size;
71 if (count > default_pool_size) {
72 pool_count = count;
73 }
74 const VkDescriptorPoolSize size_counts = {
75 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
76 pool_count * kNumBindingsInSet,
77 };
78 VkDescriptorPoolCreateInfo desc_pool_info = {};
79 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
80 desc_pool_info.pNext = NULL;
81 desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
82 desc_pool_info.maxSets = pool_count;
83 desc_pool_info.poolSizeCount = 1;
84 desc_pool_info.pPoolSizes = &size_counts;
Tony-LunarG152a88b2019-03-20 15:42:24 -060085 result = DispatchCreateDescriptorPool(dev_data_->device, &desc_pool_info, NULL, &pool_to_use);
Karl Schultz7b024b42018-08-30 16:18:18 -060086 assert(result == VK_SUCCESS);
87 if (result != VK_SUCCESS) {
88 return result;
89 }
90 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets;
91 desc_pool_map_[pool_to_use].used = 0;
92 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -060093 std::vector<VkDescriptorSetLayout> desc_layouts(count, dev_data_->gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -060094
95 VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count,
96 desc_layouts.data()};
97
Tony-LunarG152a88b2019-03-20 15:42:24 -060098 result = DispatchAllocateDescriptorSets(dev_data_->device, &alloc_info, desc_sets->data());
Karl Schultz7b024b42018-08-30 16:18:18 -060099 assert(result == VK_SUCCESS);
100 if (result != VK_SUCCESS) {
101 return result;
102 }
103 *pool = pool_to_use;
104 desc_pool_map_[pool_to_use].used += count;
105 return result;
106}
107
108void GpuDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) {
109 auto iter = desc_pool_map_.find(desc_pool);
110 if (iter != desc_pool_map_.end()) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600111 VkResult result = DispatchFreeDescriptorSets(dev_data_->device, desc_pool, 1, &desc_set);
Karl Schultz7b024b42018-08-30 16:18:18 -0600112 assert(result == VK_SUCCESS);
113 if (result != VK_SUCCESS) {
114 return;
115 }
116 desc_pool_map_[desc_pool].used--;
117 if (0 == desc_pool_map_[desc_pool].used) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600118 DispatchDestroyDescriptorPool(dev_data_->device, desc_pool, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600119 desc_pool_map_.erase(desc_pool);
120 }
121 }
122 return;
123}
124
Tony-LunarG0e564722019-03-19 16:09:14 -0600125// Trampolines to make VMA call Dispatch for Vulkan calls
126static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
127 VkPhysicalDeviceProperties *pProperties) {
128 DispatchGetPhysicalDeviceProperties(physicalDevice, pProperties);
129}
130static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
131 VkPhysicalDeviceMemoryProperties *pMemoryProperties) {
132 DispatchGetPhysicalDeviceMemoryProperties(physicalDevice, pMemoryProperties);
133}
134static VKAPI_ATTR VkResult VKAPI_CALL gpuVkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo,
135 const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMemory) {
136 return DispatchAllocateMemory(device, pAllocateInfo, pAllocator, pMemory);
137}
138static VKAPI_ATTR void VKAPI_CALL gpuVkFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator) {
139 DispatchFreeMemory(device, memory, pAllocator);
140}
141static VKAPI_ATTR VkResult VKAPI_CALL gpuVkMapMemory(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size,
142 VkMemoryMapFlags flags, void **ppData) {
143 return DispatchMapMemory(device, memory, offset, size, flags, ppData);
144}
145static VKAPI_ATTR void VKAPI_CALL gpuVkUnmapMemory(VkDevice device, VkDeviceMemory memory) { DispatchUnmapMemory(device, memory); }
146static VKAPI_ATTR VkResult VKAPI_CALL gpuVkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
147 const VkMappedMemoryRange *pMemoryRanges) {
148 return DispatchFlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
149}
150static VKAPI_ATTR VkResult VKAPI_CALL gpuVkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
151 const VkMappedMemoryRange *pMemoryRanges) {
152 return DispatchInvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
153}
154static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory,
155 VkDeviceSize memoryOffset) {
156 return DispatchBindBufferMemory(device, buffer, memory, memoryOffset);
157}
158static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory,
159 VkDeviceSize memoryOffset) {
160 return DispatchBindImageMemory(device, image, memory, memoryOffset);
161}
162static VKAPI_ATTR void VKAPI_CALL gpuVkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer,
163 VkMemoryRequirements *pMemoryRequirements) {
164 DispatchGetBufferMemoryRequirements(device, buffer, pMemoryRequirements);
165}
166static VKAPI_ATTR void VKAPI_CALL gpuVkGetImageMemoryRequirements(VkDevice device, VkImage image,
167 VkMemoryRequirements *pMemoryRequirements) {
168 DispatchGetImageMemoryRequirements(device, image, pMemoryRequirements);
169}
170static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo,
171 const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) {
172 return DispatchCreateBuffer(device, pCreateInfo, pAllocator, pBuffer);
173}
174static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks *pAllocator) {
175 return DispatchDestroyBuffer(device, buffer, pAllocator);
176}
177static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo,
178 const VkAllocationCallbacks *pAllocator, VkImage *pImage) {
179 return DispatchCreateImage(device, pCreateInfo, pAllocator, pImage);
180}
181static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator) {
182 DispatchDestroyImage(device, image, pAllocator);
183}
184static VKAPI_ATTR void VKAPI_CALL gpuVkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer,
185 uint32_t regionCount, const VkBufferCopy *pRegions) {
186 DispatchCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions);
187}
188
189VkResult CoreChecks::GpuInitializeVma() {
190 VmaVulkanFunctions functions;
191 VmaAllocatorCreateInfo allocatorInfo = {};
192 allocatorInfo.device = device;
193 ValidationObject *device_object = GetLayerDataPtr(get_dispatch_key(allocatorInfo.device), layer_data_map);
194 ValidationObject *validation_data = GetValidationObject(device_object->object_dispatch, LayerObjectTypeCoreValidation);
195 CoreChecks *core_checks = static_cast<CoreChecks *>(validation_data);
196 allocatorInfo.physicalDevice = core_checks->physical_device;
197
198 functions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)gpuVkGetPhysicalDeviceProperties;
199 functions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)gpuVkGetPhysicalDeviceMemoryProperties;
200 functions.vkAllocateMemory = (PFN_vkAllocateMemory)gpuVkAllocateMemory;
201 functions.vkFreeMemory = (PFN_vkFreeMemory)gpuVkFreeMemory;
202 functions.vkMapMemory = (PFN_vkMapMemory)gpuVkMapMemory;
203 functions.vkUnmapMemory = (PFN_vkUnmapMemory)gpuVkUnmapMemory;
204 functions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)gpuVkFlushMappedMemoryRanges;
205 functions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)gpuVkInvalidateMappedMemoryRanges;
206 functions.vkBindBufferMemory = (PFN_vkBindBufferMemory)gpuVkBindBufferMemory;
207 functions.vkBindImageMemory = (PFN_vkBindImageMemory)gpuVkBindImageMemory;
208 functions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)gpuVkGetBufferMemoryRequirements;
209 functions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)gpuVkGetImageMemoryRequirements;
210 functions.vkCreateBuffer = (PFN_vkCreateBuffer)gpuVkCreateBuffer;
211 functions.vkDestroyBuffer = (PFN_vkDestroyBuffer)gpuVkDestroyBuffer;
212 functions.vkCreateImage = (PFN_vkCreateImage)gpuVkCreateImage;
213 functions.vkDestroyImage = (PFN_vkDestroyImage)gpuVkDestroyImage;
214 functions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)gpuVkCmdCopyBuffer;
215 allocatorInfo.pVulkanFunctions = &functions;
216
217 return vmaCreateAllocator(&allocatorInfo, &gpu_validation_state->vmaAllocator);
218}
219
Karl Schultz7b024b42018-08-30 16:18:18 -0600220// Convenience function for reporting problems with setting up GPU Validation.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700221void CoreChecks::ReportSetupProblem(VkDebugReportObjectTypeEXT object_type, uint64_t object_handle,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700222 const char *const specific_message) {
223 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, object_type, object_handle, "UNASSIGNED-GPU-Assisted Validation Error. ",
224 "Detail: (%s)", specific_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600225}
226
227// Turn on necessary device features.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700228void CoreChecks::GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, std::unique_ptr<safe_VkDeviceCreateInfo> &create_info,
229 VkPhysicalDeviceFeatures *supported_features) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600230 if (supported_features->fragmentStoresAndAtomics || supported_features->vertexPipelineStoresAndAtomics) {
Tony-LunarG48b478a2019-01-15 16:35:22 -0700231 VkPhysicalDeviceFeatures new_features = {};
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700232 if (create_info->pEnabledFeatures) {
233 new_features = *create_info->pEnabledFeatures;
Tony-LunarG48b478a2019-01-15 16:35:22 -0700234 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600235 new_features.fragmentStoresAndAtomics = supported_features->fragmentStoresAndAtomics;
236 new_features.vertexPipelineStoresAndAtomics = supported_features->vertexPipelineStoresAndAtomics;
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700237 delete create_info->pEnabledFeatures;
238 create_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features);
Karl Schultz7b024b42018-08-30 16:18:18 -0600239 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600240}
241
242// Perform initializations that can be done at Create Device time.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600243void CoreChecks::GpuPostCallRecordCreateDevice(const CHECK_ENABLED *enables) {
Mark Lobodzinski5dc3dcd2019-04-23 14:26:28 -0600244 // Set instance-level enables in device-enable data structure if using legacy settings
245 enabled.gpu_validation = enables->gpu_validation;
246 enabled.gpu_validation_reserve_binding_slot = enables->gpu_validation_reserve_binding_slot;
247
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600248 gpu_validation_state = std::unique_ptr<GpuValidationState>(new GpuValidationState);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600249 gpu_validation_state->reserve_binding_slot = enables->gpu_validation_reserve_binding_slot;
Tony-LunarG65f9c492019-01-17 14:24:42 -0700250
Mark Lobodzinski79b5d5b2019-04-19 12:27:10 -0600251 if (phys_dev_props.apiVersion < VK_API_VERSION_1_1) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600252 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600253 "GPU-Assisted validation requires Vulkan 1.1 or later. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600254 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600255 return;
256 }
257 // Some devices have extremely high limits here, so set a reasonable max because we have to pad
258 // the pipeline layout with dummy descriptor set layouts.
Mark Lobodzinski79b5d5b2019-04-19 12:27:10 -0600259 gpu_validation_state->adjusted_max_desc_sets = phys_dev_props.limits.maxBoundDescriptorSets;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600260 gpu_validation_state->adjusted_max_desc_sets = std::min(33U, gpu_validation_state->adjusted_max_desc_sets);
Karl Schultz7b024b42018-08-30 16:18:18 -0600261
262 // We can't do anything if there is only one.
263 // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600264 if (gpu_validation_state->adjusted_max_desc_sets == 1) {
265 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600266 "Device can bind only a single descriptor set. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600267 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600268 return;
269 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600270 gpu_validation_state->desc_set_bind_index = gpu_validation_state->adjusted_max_desc_sets - 1;
271 log_msg(report_data, VK_DEBUG_REPORT_INFORMATION_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
272 "UNASSIGNED-GPU-Assisted Validation. ", "Shaders using descriptor set at index %d. ",
273 gpu_validation_state->desc_set_bind_index);
Karl Schultz7b024b42018-08-30 16:18:18 -0600274
Tony-LunarG0e564722019-03-19 16:09:14 -0600275 gpu_validation_state->output_buffer_size = sizeof(uint32_t) * (spvtools::kInstMaxOutCnt + 1);
276 VkResult result = GpuInitializeVma();
277 assert(result == VK_SUCCESS);
Mark Lobodzinski3bf82a52019-03-11 11:49:34 -0600278 std::unique_ptr<GpuDescriptorSetManager> desc_set_manager(new GpuDescriptorSetManager(this));
Karl Schultz7b024b42018-08-30 16:18:18 -0600279
280 // The descriptor indexing checks require only the first "output" binding.
281 const VkDescriptorSetLayoutBinding debug_desc_layout_bindings[kNumBindingsInSet] = {
282 {
283 0, // output
284 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
285 1,
286 VK_SHADER_STAGE_ALL_GRAPHICS,
287 NULL,
288 },
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700289 {
290 1, // input
291 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
292 1,
293 VK_SHADER_STAGE_ALL_GRAPHICS,
294 NULL,
295 },
Karl Schultz7b024b42018-08-30 16:18:18 -0600296 };
297
298 const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
299 kNumBindingsInSet, debug_desc_layout_bindings};
300
301 const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
302 NULL};
303
Tony-LunarG0e564722019-03-19 16:09:14 -0600304 result = DispatchCreateDescriptorSetLayout(device, &debug_desc_layout_info, NULL, &gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600305
306 // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
Mark Lobodzinski155d7632019-03-07 11:20:42 -0700307 VkResult result2 =
Tony-LunarG152a88b2019-03-20 15:42:24 -0600308 DispatchCreateDescriptorSetLayout(device, &dummy_desc_layout_info, NULL, &gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600309 assert((result == VK_SUCCESS) && (result2 == VK_SUCCESS));
310 if ((result != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600311 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600312 "Unable to create descriptor set layout. GPU-Assisted Validation disabled.");
313 if (result == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600314 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600315 }
316 if (result2 == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600317 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600318 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600319 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
320 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
321 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600322 return;
323 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600324 gpu_validation_state->desc_set_manager = std::move(desc_set_manager);
Karl Schultz7b024b42018-08-30 16:18:18 -0600325}
326
327// Clean up device-related resources
Mark Lobodzinski70f00652019-03-07 15:22:47 -0700328void CoreChecks::GpuPreCallRecordDestroyDevice() {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600329 if (gpu_validation_state->barrier_command_buffer) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600330 DispatchFreeCommandBuffers(device, gpu_validation_state->barrier_command_pool, 1,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600331 &gpu_validation_state->barrier_command_buffer);
332 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700333 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600334 if (gpu_validation_state->barrier_command_pool) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600335 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600336 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700337 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600338 if (gpu_validation_state->debug_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600339 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600340 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600341 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600342 if (gpu_validation_state->dummy_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600343 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600344 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600345 }
Tony-LunarG29f48a72019-04-16 11:53:37 -0600346 gpu_validation_state->desc_set_manager.reset();
347 if (gpu_validation_state->vmaAllocator) {
348 vmaDestroyAllocator(gpu_validation_state->vmaAllocator);
349 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600350}
351
Karl Schultz7b024b42018-08-30 16:18:18 -0600352// Modify the pipeline layout to include our debug descriptor set and any needed padding with the dummy descriptor set.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700353bool CoreChecks::GpuPreCallCreatePipelineLayout(const VkPipelineLayoutCreateInfo *pCreateInfo,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700354 const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout,
355 std::vector<VkDescriptorSetLayout> *new_layouts,
356 VkPipelineLayoutCreateInfo *modified_create_info) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600357 if (gpu_validation_state->aborted) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700358 return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600359 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700360
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600361 if (modified_create_info->setLayoutCount >= gpu_validation_state->adjusted_max_desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600362 std::ostringstream strm;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600363 strm << "Pipeline Layout conflict with validation's descriptor set at slot " << gpu_validation_state->desc_set_bind_index
364 << ". "
Karl Schultz7b024b42018-08-30 16:18:18 -0600365 << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. "
366 << "Validation is not modifying the pipeline layout. "
367 << "Instrumented shaders are replaced with non-instrumented shaders.";
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600368 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), strm.str().c_str());
Karl Schultz7b024b42018-08-30 16:18:18 -0600369 } else {
370 // Modify the pipeline layout by:
371 // 1. Copying the caller's descriptor set desc_layouts
372 // 2. Fill in dummy descriptor layouts up to the max binding
373 // 3. Fill in with the debug descriptor layout at the max binding slot
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600374 new_layouts->reserve(gpu_validation_state->adjusted_max_desc_sets);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700375 new_layouts->insert(new_layouts->end(), &pCreateInfo->pSetLayouts[0],
376 &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600377 for (uint32_t i = pCreateInfo->setLayoutCount; i < gpu_validation_state->adjusted_max_desc_sets - 1; ++i) {
378 new_layouts->push_back(gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600379 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600380 new_layouts->push_back(gpu_validation_state->debug_desc_layout);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700381 modified_create_info->pSetLayouts = new_layouts->data();
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600382 modified_create_info->setLayoutCount = gpu_validation_state->adjusted_max_desc_sets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600383 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700384 return true;
385}
386
387// Clean up GPU validation after the CreatePipelineLayout call is made
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700388void CoreChecks::GpuPostCallCreatePipelineLayout(VkResult result) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700389 // Clean up GPU validation
Karl Schultz7b024b42018-08-30 16:18:18 -0600390 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600391 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600392 "Unable to create pipeline layout. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600393 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600394 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600395}
396
Karl Schultz7b024b42018-08-30 16:18:18 -0600397// Free the device memory and descriptor set associated with a command buffer.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700398void CoreChecks::GpuPreCallRecordFreeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600399 if (gpu_validation_state->aborted) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600400 return;
401 }
402 for (uint32_t i = 0; i < commandBufferCount; ++i) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600403 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(pCommandBuffers[i]);
404 for (auto buffer_info : gpu_buffer_list) {
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700405 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.buffer,
406 buffer_info.output_mem_block.allocation);
407 if (buffer_info.input_mem_block.buffer) {
408 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.buffer,
409 buffer_info.input_mem_block.allocation);
410 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600411 if (buffer_info.desc_set != VK_NULL_HANDLE) {
412 gpu_validation_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc_set);
413 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600414 }
Tony-LunarG0e564722019-03-19 16:09:14 -0600415 gpu_validation_state->command_buffer_map.erase(pCommandBuffers[i]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600416 }
417}
418
419// Just gives a warning about a possible deadlock.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700420void CoreChecks::GpuPreCallValidateCmdWaitEvents(VkPipelineStageFlags sourceStageMask) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600421 if (sourceStageMask & VK_PIPELINE_STAGE_HOST_BIT) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600422 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600423 "CmdWaitEvents recorded with VK_PIPELINE_STAGE_HOST_BIT set. "
424 "GPU_Assisted validation waits on queue completion. "
425 "This wait could block the host's signaling of this event, resulting in deadlock.");
426 }
427}
428
429// Examine the pipelines to see if they use the debug descriptor set binding index.
430// If any do, create new non-instrumented shader modules and use them to replace the instrumented
431// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700432std::vector<safe_VkGraphicsPipelineCreateInfo> CoreChecks::GpuPreCallRecordCreateGraphicsPipelines(
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700433 VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
Karl Schultz7b024b42018-08-30 16:18:18 -0600434 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600435 std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos;
Karl Schultz7b024b42018-08-30 16:18:18 -0600436
437 // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
438 // descriptor set index.
439 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600440 bool replace_shaders = false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600441 new_pipeline_create_infos.push_back(pipe_state[pipeline]->graphicsPipelineCI);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600442 if (pipe_state[pipeline]->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
443 pipe_state[pipeline]->active_slots.end()) {
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600444 replace_shaders = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600445 }
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600446 // If the app requests all available sets, the pipeline layout was not modified at pipeline layout creation and the already
447 // instrumented shaders need to be replaced with uninstrumented shaders
448 if (pipe_state[pipeline]->pipeline_layout.set_layouts.size() >= gpu_validation_state->adjusted_max_desc_sets) {
449 replace_shaders = true;
450 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600451
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600452 if (replace_shaders) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600453 for (uint32_t stage = 0; stage < pCreateInfos[pipeline].stageCount; ++stage) {
Mark Lobodzinski3c59d972019-04-25 11:28:14 -0600454 const SHADER_MODULE_STATE *shader = GetShaderModuleState(pCreateInfos[pipeline].pStages[stage].module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600455 VkShaderModuleCreateInfo create_info = {};
456 VkShaderModule shader_module;
457 create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
458 create_info.pCode = shader->words.data();
459 create_info.codeSize = shader->words.size() * sizeof(uint32_t);
Tony-LunarG152a88b2019-03-20 15:42:24 -0600460 VkResult result = DispatchCreateShaderModule(device, &create_info, pAllocator, &shader_module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600461 if (result == VK_SUCCESS) {
462 new_pipeline_create_infos[pipeline].pStages[stage].module = shader_module;
463 } else {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700464 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
Karl Schultz7b024b42018-08-30 16:18:18 -0600465 HandleToUint64(pCreateInfos[pipeline].pStages[stage].module),
466 "Unable to replace instrumented shader with non-instrumented one. "
467 "Device could become unstable.");
468 }
469 }
470 }
471 }
472 return new_pipeline_create_infos;
473}
474
475// For every pipeline:
476// - For every shader in a pipeline:
477// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
478// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
479// - Track the shader in the shader_map
480// - Save the shader binary if it contains debug code
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700481void CoreChecks::GpuPostCallRecordCreateGraphicsPipelines(const uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700482 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600483 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Mark Lobodzinskifd917d22019-03-06 16:07:15 -0700484 auto pipeline_state = GetPipelineState(pPipelines[pipeline]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600485 if (nullptr == pipeline_state) continue;
486 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600487 if (pipeline_state->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
488 pipeline_state->active_slots.end()) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600489 DispatchDestroyShaderModule(device, pCreateInfos->pStages[stage].module, pAllocator);
Karl Schultz7b024b42018-08-30 16:18:18 -0600490 }
Mark Lobodzinski9e9da292019-03-06 16:19:55 -0700491 auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600492 std::vector<unsigned int> code;
493 // Save the shader binary if debug info is present.
494 // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
495 // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
496 // the pipeline is used, so we have to keep another copy.
497 if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V code.
498 for (auto insn : *shader_state) {
499 if (insn.opcode() == spv::OpLine) {
500 code = shader_state->words;
501 break;
502 }
503 }
504 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600505 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
Karl Schultz7b024b42018-08-30 16:18:18 -0600506 // Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
507 // out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600508 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].shader_module =
Karl Schultz7b024b42018-08-30 16:18:18 -0600509 pipeline_state->graphicsPipelineCI.pStages[stage].module;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600510 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
Karl Schultz7b024b42018-08-30 16:18:18 -0600511 }
512 }
513}
514
515// Remove all the shader trackers associated with this destroyed pipeline.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700516void CoreChecks::GpuPreCallRecordDestroyPipeline(const VkPipeline pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600517 for (auto it = gpu_validation_state->shader_map.begin(); it != gpu_validation_state->shader_map.end();) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600518 if (it->second.pipeline == pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600519 it = gpu_validation_state->shader_map.erase(it);
Karl Schultz7b024b42018-08-30 16:18:18 -0600520 } else {
521 ++it;
522 }
523 }
524}
525
526// Call the SPIR-V Optimizer to run the instrumentation pass on the shader.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700527bool CoreChecks::GpuInstrumentShader(const VkShaderModuleCreateInfo *pCreateInfo, std::vector<unsigned int> &new_pgm,
528 uint32_t *unique_shader_id) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600529 if (gpu_validation_state->aborted) return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600530 if (pCreateInfo->pCode[0] != spv::MagicNumber) return false;
531
532 // Load original shader SPIR-V
533 uint32_t num_words = static_cast<uint32_t>(pCreateInfo->codeSize / 4);
534 new_pgm.clear();
535 new_pgm.reserve(num_words);
536 new_pgm.insert(new_pgm.end(), &pCreateInfo->pCode[0], &pCreateInfo->pCode[num_words]);
537
538 // Call the optimizer to instrument the shader.
539 // Use the unique_shader_module_id as a shader ID so we can look up its handle later in the shader_map.
Tony-LunarGa77cade2019-03-06 10:49:22 -0700540 // If descriptor indexing is enabled, enable length checks and updated descriptor checks
Mark Lobodzinskif45e45f2019-04-19 14:15:39 -0600541 const bool descriptor_indexing = device_extensions.vk_ext_descriptor_indexing;
Karl Schultz7b024b42018-08-30 16:18:18 -0600542 using namespace spvtools;
543 spv_target_env target_env = SPV_ENV_VULKAN_1_1;
544 Optimizer optimizer(target_env);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700545 optimizer.RegisterPass(CreateInstBindlessCheckPass(gpu_validation_state->desc_set_bind_index,
Tony-LunarGa77cade2019-03-06 10:49:22 -0700546 gpu_validation_state->unique_shader_module_id, descriptor_indexing,
547 descriptor_indexing));
Karl Schultz7b024b42018-08-30 16:18:18 -0600548 optimizer.RegisterPass(CreateAggressiveDCEPass());
549 bool pass = optimizer.Run(new_pgm.data(), new_pgm.size(), &new_pgm);
550 if (!pass) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700551 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, VK_NULL_HANDLE,
Karl Schultz7b024b42018-08-30 16:18:18 -0600552 "Failure to instrument shader. Proceeding with non-instrumented shader.");
553 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600554 *unique_shader_id = gpu_validation_state->unique_shader_module_id++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600555 return pass;
556}
557
Mark Lobodzinski01734072019-02-13 17:39:15 -0700558// Create the instrumented shader data to provide to the driver.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700559bool CoreChecks::GpuPreCallCreateShaderModule(const VkShaderModuleCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator,
560 VkShaderModule *pShaderModule, uint32_t *unique_shader_id,
561 VkShaderModuleCreateInfo *instrumented_create_info,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700562 std::vector<unsigned int> *instrumented_pgm) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700563 bool pass = GpuInstrumentShader(pCreateInfo, *instrumented_pgm, unique_shader_id);
Karl Schultz7b024b42018-08-30 16:18:18 -0600564 if (pass) {
Mark Lobodzinski01734072019-02-13 17:39:15 -0700565 instrumented_create_info->pCode = instrumented_pgm->data();
566 instrumented_create_info->codeSize = instrumented_pgm->size() * sizeof(unsigned int);
Karl Schultz7b024b42018-08-30 16:18:18 -0600567 }
Mark Lobodzinski01734072019-02-13 17:39:15 -0700568 return pass;
Karl Schultz7b024b42018-08-30 16:18:18 -0600569}
570
571// Generate the stage-specific part of the message.
572static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) {
573 using namespace spvtools;
574 std::ostringstream strm;
575 switch (debug_record[kInstCommonOutStageIdx]) {
576 case 0: {
Tony-LunarG6ff87582019-02-08 10:29:07 -0700577 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex]
578 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". ";
Karl Schultz7b024b42018-08-30 16:18:18 -0600579 } break;
580 case 1: {
581 strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
582 } break;
583 case 2: {
584 strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
585 } break;
586 case 3: {
587 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId]
588 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". ";
589 } break;
590 case 4: {
591 strm << "Stage = Fragment. Fragment coord (x,y) = ("
592 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", "
593 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). ";
594 } break;
595 case 5: {
596 strm << "Stage = Compute. Global invocation ID = " << debug_record[kInstCompOutGlobalInvocationId] << ". ";
597 } break;
598 default: {
599 strm << "Internal Error (unexpected stage = " << debug_record[kInstCommonOutStageIdx] << "). ";
600 assert(false);
601 } break;
602 }
603 msg = strm.str();
604}
605
606// Generate the part of the message describing the violation.
607static void GenerateValidationMessage(const uint32_t *debug_record, std::string &msg, std::string &vuid_msg) {
608 using namespace spvtools;
609 std::ostringstream strm;
610 switch (debug_record[kInstValidationOutError]) {
611 case 0: {
612 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
613 << debug_record[kInstBindlessOutDescBound] << ". ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700614 vuid_msg = "UNASSIGNED-Descriptor index out of bounds";
Karl Schultz7b024b42018-08-30 16:18:18 -0600615 } break;
616 case 1: {
Karl Schultz7b024b42018-08-30 16:18:18 -0600617 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700618 vuid_msg = "UNASSIGNED-Descriptor uninitialized";
Karl Schultz7b024b42018-08-30 16:18:18 -0600619 } break;
620 default: {
621 strm << "Internal Error (unexpected error type = " << debug_record[kInstValidationOutError] << "). ";
622 vuid_msg = "UNASSIGNED-Internal Error";
623 assert(false);
624 } break;
625 }
626 msg = strm.str();
627}
628
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700629static std::string LookupDebugUtilsName(const debug_report_data *report_data, const uint64_t object) {
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700630 auto object_label = report_data->DebugReportGetUtilsObjectName(object);
631 if (object_label != "") {
632 object_label = "(" + object_label + ")";
Karl Schultz7b024b42018-08-30 16:18:18 -0600633 }
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700634 return object_label;
Karl Schultz7b024b42018-08-30 16:18:18 -0600635}
636
637// Generate message from the common portion of the debug report record.
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600638static void GenerateCommonMessage(const debug_report_data *report_data, const CMD_BUFFER_STATE *cb_node,
639 const uint32_t *debug_record, const VkShaderModule shader_module_handle,
640 const VkPipeline pipeline_handle, const uint32_t draw_index, std::string &msg) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600641 using namespace spvtools;
642 std::ostringstream strm;
643 if (shader_module_handle == VK_NULL_HANDLE) {
644 strm << std::hex << std::showbase << "Internal Error: Unable to locate information for shader used in command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700645 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600646 << HandleToUint64(cb_node->commandBuffer) << "). ";
647 assert(true);
648 } else {
649 strm << std::hex << std::showbase << "Command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700650 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600651 << HandleToUint64(cb_node->commandBuffer) << "). "
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700652 << "Draw Index " << draw_index << ". "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700653 << "Pipeline " << LookupDebugUtilsName(report_data, HandleToUint64(pipeline_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600654 << HandleToUint64(pipeline_handle) << "). "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700655 << "Shader Module " << LookupDebugUtilsName(report_data, HandleToUint64(shader_module_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600656 << HandleToUint64(shader_module_handle) << "). ";
657 }
658 strm << std::dec << std::noshowbase;
659 strm << "Shader Instruction Index = " << debug_record[kInstCommonOutInstructionIdx] << ". ";
660 msg = strm.str();
661}
662
663// Read the contents of the SPIR-V OpSource instruction and any following continuation instructions.
664// Split the single string into a vector of strings, one for each line, for easier processing.
Mark Lobodzinski3c59d972019-04-25 11:28:14 -0600665static void ReadOpSource(const SHADER_MODULE_STATE &shader, const uint32_t reported_file_id,
666 std::vector<std::string> &opsource_lines) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600667 for (auto insn : shader) {
668 if ((insn.opcode() == spv::OpSource) && (insn.len() >= 5) && (insn.word(3) == reported_file_id)) {
669 std::istringstream in_stream;
670 std::string cur_line;
671 in_stream.str((char *)&insn.word(4));
672 while (std::getline(in_stream, cur_line)) {
673 opsource_lines.push_back(cur_line);
674 }
675 while ((++insn).opcode() == spv::OpSourceContinued) {
676 in_stream.str((char *)&insn.word(1));
677 while (std::getline(in_stream, cur_line)) {
678 opsource_lines.push_back(cur_line);
679 }
680 }
681 break;
682 }
683 }
684}
Tony-LunarG03059b72019-02-19 13:57:41 -0700685
686// The task here is to search the OpSource content to find the #line directive with the
687// line number that is closest to, but still prior to the reported error line number and
688// still within the reported filename.
689// From this known position in the OpSource content we can add the difference between
690// the #line line number and the reported error line number to determine the location
691// in the OpSource content of the reported error line.
692//
693// Considerations:
694// - Look only at #line directives that specify the reported_filename since
695// the reported error line number refers to its location in the reported filename.
696// - If a #line directive does not have a filename, the file is the reported filename, or
697// the filename found in a prior #line directive. (This is C-preprocessor behavior)
698// - It is possible (e.g., inlining) for blocks of code to get shuffled out of their
699// original order and the #line directives are used to keep the numbering correct. This
700// is why we need to examine the entire contents of the source, instead of leaving early
701// when finding a #line line number larger than the reported error line number.
702//
703
704// GCC 4.8 has a problem with std::regex that is fixed in GCC 4.9. Provide fallback code for 4.8
705#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
706
707#if defined(__GNUC__) && GCC_VERSION < 40900
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700708static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG03059b72019-02-19 13:57:41 -0700709 // # line <linenumber> "<filename>" or
710 // #line <linenumber> "<filename>"
711 std::vector<std::string> tokens;
712 std::stringstream stream(string);
713 std::string temp;
714 uint32_t line_index = 0;
715
716 while (stream >> temp) tokens.push_back(temp);
717 auto size = tokens.size();
718 if (size > 1) {
719 if (tokens[0] == "#" && tokens[1] == "line") {
720 line_index = 2;
721 } else if (tokens[0] == "#line") {
722 line_index = 1;
723 }
724 }
725 if (0 == line_index) return false;
726 *linenumber = std::stoul(tokens[line_index]);
727 uint32_t filename_index = line_index + 1;
728 // Remove enclosing double quotes around filename
729 if (size > filename_index) filename = tokens[filename_index].substr(1, tokens[filename_index].size() - 2);
730 return true;
731}
732#else
733static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700734 static const std::regex line_regex( // matches #line directives
735 "^" // beginning of line
736 "\\s*" // optional whitespace
737 "#" // required text
738 "\\s*" // optional whitespace
739 "line" // required text
740 "\\s+" // required whitespace
741 "([0-9]+)" // required first capture - line number
742 "(\\s+)?" // optional second capture - whitespace
743 "(\".+\")?" // optional third capture - quoted filename with at least one char inside
744 ".*"); // rest of line (needed when using std::regex_match since the entire line is tested)
Karl Schultz7b024b42018-08-30 16:18:18 -0600745
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700746 std::smatch captures;
747
748 bool found_line = std::regex_match(string, captures, line_regex);
749 if (!found_line) return false;
750
751 // filename is optional and considered found only if the whitespace and the filename are captured
752 if (captures[2].matched && captures[3].matched) {
753 // Remove enclosing double quotes. The regex guarantees the quotes and at least one char.
754 filename = captures[3].str().substr(1, captures[3].str().size() - 2);
755 }
756 *linenumber = std::stoul(captures[1]);
757 return true;
758}
Tony-LunarG03059b72019-02-19 13:57:41 -0700759#endif // GCC_VERSION
760
Karl Schultz7b024b42018-08-30 16:18:18 -0600761// Extract the filename, line number, and column number from the correct OpLine and build a message string from it.
762// Scan the source (from OpSource) to find the line of source at the reported line number and place it in another message string.
763static void GenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, std::string &filename_msg,
764 std::string &source_msg) {
765 using namespace spvtools;
766 std::ostringstream filename_stream;
767 std::ostringstream source_stream;
Mark Lobodzinski3c59d972019-04-25 11:28:14 -0600768 SHADER_MODULE_STATE shader;
Karl Schultz7b024b42018-08-30 16:18:18 -0600769 shader.words = pgm;
770 // Find the OpLine just before the failing instruction indicated by the debug info.
771 // SPIR-V can only be iterated in the forward direction due to its opcode/length encoding.
772 uint32_t instruction_index = 0;
773 uint32_t reported_file_id = 0;
774 uint32_t reported_line_number = 0;
775 uint32_t reported_column_number = 0;
776 if (shader.words.size() > 0) {
777 for (auto insn : shader) {
778 if (insn.opcode() == spv::OpLine) {
779 reported_file_id = insn.word(1);
780 reported_line_number = insn.word(2);
781 reported_column_number = insn.word(3);
782 }
783 if (instruction_index == debug_record[kInstCommonOutInstructionIdx]) {
784 break;
785 }
786 instruction_index++;
787 }
788 }
789 // Create message with file information obtained from the OpString pointed to by the discovered OpLine.
790 std::string reported_filename;
791 if (reported_file_id == 0) {
792 filename_stream
793 << "Unable to find SPIR-V OpLine for source information. Build shader with debug info to get source information.";
794 } else {
795 bool found_opstring = false;
796 for (auto insn : shader) {
797 if ((insn.opcode() == spv::OpString) && (insn.len() >= 3) && (insn.word(1) == reported_file_id)) {
798 found_opstring = true;
799 reported_filename = (char *)&insn.word(2);
800 if (reported_filename.empty()) {
801 filename_stream << "Shader validation error occurred at line " << reported_line_number;
802 } else {
803 filename_stream << "Shader validation error occurred in file: " << reported_filename << " at line "
804 << reported_line_number;
805 }
806 if (reported_column_number > 0) {
807 filename_stream << ", column " << reported_column_number;
808 }
809 filename_stream << ".";
810 break;
811 }
812 }
813 if (!found_opstring) {
814 filename_stream << "Unable to find SPIR-V OpString for file id " << reported_file_id << " from OpLine instruction.";
815 }
816 }
817 filename_msg = filename_stream.str();
818
819 // Create message to display source code line containing error.
820 if ((reported_file_id != 0)) {
821 // Read the source code and split it up into separate lines.
822 std::vector<std::string> opsource_lines;
823 ReadOpSource(shader, reported_file_id, opsource_lines);
824 // Find the line in the OpSource content that corresponds to the reported error file and line.
825 if (!opsource_lines.empty()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600826 uint32_t saved_line_number = 0;
827 std::string current_filename = reported_filename; // current "preprocessor" filename state.
828 std::vector<std::string>::size_type saved_opsource_offset = 0;
829 bool found_best_line = false;
830 for (auto it = opsource_lines.begin(); it != opsource_lines.end(); ++it) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700831 uint32_t parsed_line_number;
832 std::string parsed_filename;
833 bool found_line = GetLineAndFilename(*it, &parsed_line_number, parsed_filename);
Karl Schultz7b024b42018-08-30 16:18:18 -0600834 if (!found_line) continue;
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700835
836 bool found_filename = parsed_filename.size() > 0;
Karl Schultz7b024b42018-08-30 16:18:18 -0600837 if (found_filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700838 current_filename = parsed_filename;
Karl Schultz7b024b42018-08-30 16:18:18 -0600839 }
840 if ((!found_filename) || (current_filename == reported_filename)) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600841 // Update the candidate best line directive, if the current one is prior and closer to the reported line
842 if (reported_line_number >= parsed_line_number) {
843 if (!found_best_line ||
844 (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) {
845 saved_line_number = parsed_line_number;
846 saved_opsource_offset = std::distance(opsource_lines.begin(), it);
847 found_best_line = true;
848 }
849 }
850 }
851 }
852 if (found_best_line) {
853 assert(reported_line_number >= saved_line_number);
854 std::vector<std::string>::size_type opsource_index =
855 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset;
856 if (opsource_index < opsource_lines.size()) {
857 source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str();
858 } else {
859 source_stream << "Internal error: calculated source line of " << opsource_index << " for source size of "
860 << opsource_lines.size() << " lines.";
861 }
862 } else {
863 source_stream << "Unable to find suitable #line directive in SPIR-V OpSource.";
864 }
865 } else {
866 source_stream << "Unable to find SPIR-V OpSource.";
867 }
868 }
869 source_msg = source_stream.str();
870}
871
872// Pull together all the information from the debug record to build the error message strings,
873// and then assemble them into a single message string.
874// Retrieve the shader program referenced by the unique shader ID provided in the debug record.
875// We had to keep a copy of the shader program with the same lifecycle as the pipeline to make
876// sure it is available when the pipeline is submitted. (The ShaderModule tracking object also
877// keeps a copy, but it can be destroyed after the pipeline is created and before it is submitted.)
878//
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600879void CoreChecks::AnalyzeAndReportError(CMD_BUFFER_STATE *cb_node, VkQueue queue, uint32_t draw_index,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700880 uint32_t *const debug_output_buffer) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600881 using namespace spvtools;
882 const uint32_t total_words = debug_output_buffer[0];
883 // A zero here means that the shader instrumentation didn't write anything.
884 // If you have nothing to say, don't say it here.
885 if (0 == total_words) {
886 return;
887 }
888 // The first word in the debug output buffer is the number of words that would have
889 // been written by the shader instrumentation, if there was enough room in the buffer we provided.
890 // The number of words actually written by the shaders is determined by the size of the buffer
891 // we provide via the descriptor. So, we process only the number of words that can fit in the
892 // buffer.
893 // Each "report" written by the shader instrumentation is considered a "record". This function
894 // is hard-coded to process only one record because it expects the buffer to be large enough to
895 // hold only one record. If there is a desire to process more than one record, this function needs
896 // to be modified to loop over records and the buffer size increased.
Karl Schultz7b024b42018-08-30 16:18:18 -0600897 std::string validation_message;
898 std::string stage_message;
899 std::string common_message;
900 std::string filename_message;
901 std::string source_message;
902 std::string vuid_msg;
903 VkShaderModule shader_module_handle = VK_NULL_HANDLE;
904 VkPipeline pipeline_handle = VK_NULL_HANDLE;
905 std::vector<unsigned int> pgm;
906 // The first record starts at this offset after the total_words.
907 const uint32_t *debug_record = &debug_output_buffer[kDebugOutputDataOffset];
908 // Lookup the VkShaderModule handle and SPIR-V code used to create the shader, using the unique shader ID value returned
909 // by the instrumented shader.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600910 auto it = gpu_validation_state->shader_map.find(debug_record[kInstCommonOutShaderId]);
911 if (it != gpu_validation_state->shader_map.end()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600912 shader_module_handle = it->second.shader_module;
913 pipeline_handle = it->second.pipeline;
914 pgm = it->second.pgm;
915 }
916 GenerateValidationMessage(debug_record, validation_message, vuid_msg);
917 GenerateStageMessage(debug_record, stage_message);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700918 GenerateCommonMessage(report_data, cb_node, debug_record, shader_module_handle, pipeline_handle, draw_index, common_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600919 GenerateSourceMessages(pgm, debug_record, filename_message, source_message);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600920 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, HandleToUint64(queue),
Karl Schultz7b024b42018-08-30 16:18:18 -0600921 vuid_msg.c_str(), "%s %s %s %s%s", validation_message.c_str(), common_message.c_str(), stage_message.c_str(),
922 filename_message.c_str(), source_message.c_str());
923 // The debug record at word kInstCommonOutSize is the number of words in the record
924 // written by the shader. Clear the entire record plus the total_words word at the start.
925 const uint32_t words_to_clear = 1 + std::min(debug_record[kInstCommonOutSize], (uint32_t)kInstMaxOutCnt);
926 memset(debug_output_buffer, 0, sizeof(uint32_t) * words_to_clear);
927}
928
Tony-LunarG5ad17272019-03-05 12:48:24 -0700929// For the given command buffer, map its debug data buffers and read their contents for analysis.
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600930void CoreChecks::ProcessInstrumentationBuffer(VkQueue queue, CMD_BUFFER_STATE *cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600931 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
932 if (cb_node && cb_node->hasDrawCmd && gpu_buffer_list.size() > 0) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600933 VkResult result;
934 char *pData;
Tony-LunarG5ad17272019-03-05 12:48:24 -0700935 uint32_t draw_index = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700936
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600937 for (auto &buffer_info : gpu_buffer_list) {
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700938 result = vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation, (void **)&pData);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700939 // Analyze debug output buffer
940 if (result == VK_SUCCESS) {
Tony-LunarG0e564722019-03-19 16:09:14 -0600941 AnalyzeAndReportError(cb_node, queue, draw_index, (uint32_t *)pData);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700942 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700943 }
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700944 draw_index++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600945 }
946 }
947}
948
Tony-LunarG81efe392019-03-07 15:43:27 -0700949// For the given command buffer, map its debug data buffers and update the status of any update after bind descriptors
Mark Lobodzinski33a34b82019-04-25 11:38:36 -0600950void CoreChecks::UpdateInstrumentationBuffer(CMD_BUFFER_STATE *cb_node) {
Tony-LunarG81efe392019-03-07 15:43:27 -0700951 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
952 uint32_t *pData;
953 for (auto &buffer_info : gpu_buffer_list) {
954 if (buffer_info.input_mem_block.update_at_submit.size() > 0) {
955 VkResult result =
956 vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation, (void **)&pData);
957 if (result == VK_SUCCESS) {
958 for (auto update : buffer_info.input_mem_block.update_at_submit) {
959 if (update.second->updated) pData[update.first] = 1;
960 }
961 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation);
962 }
963 }
964 }
965}
966
Karl Schultz58674242019-01-22 15:35:02 -0700967// Submit a memory barrier on graphics queues.
968// Lazy-create and record the needed command buffer.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700969void CoreChecks::SubmitBarrier(VkQueue queue) {
Karl Schultz58674242019-01-22 15:35:02 -0700970 uint32_t queue_family_index = 0;
971
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700972 auto it = queueMap.find(queue);
973 if (it != queueMap.end()) {
Mark Lobodzinski547b5342019-05-03 14:37:44 -0600974 queue_family_index = it->second.queueFamilyIndex;
Karl Schultz58674242019-01-22 15:35:02 -0700975 }
976
977 // Pay attention only to queues that support graphics.
978 // This ensures that the command buffer pool is created so that it can be used on a graphics queue.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700979 VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[queue_family_index].queueFlags;
Karl Schultz58674242019-01-22 15:35:02 -0700980 if (!(queue_flags & VK_QUEUE_GRAPHICS_BIT)) {
981 return;
982 }
983
984 // Lazy-allocate and record the command buffer.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600985 if (gpu_validation_state->barrier_command_buffer == VK_NULL_HANDLE) {
Karl Schultz58674242019-01-22 15:35:02 -0700986 VkResult result;
987 VkCommandPoolCreateInfo pool_create_info = {};
988 pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
989 pool_create_info.queueFamilyIndex = queue_family_index;
Tony-LunarG152a88b2019-03-20 15:42:24 -0600990 result = DispatchCreateCommandPool(device, &pool_create_info, nullptr, &gpu_validation_state->barrier_command_pool);
Karl Schultz58674242019-01-22 15:35:02 -0700991 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600992 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -0700993 "Unable to create command pool for barrier CB.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600994 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700995 return;
996 }
997
998 VkCommandBufferAllocateInfo command_buffer_alloc_info = {};
999 command_buffer_alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001000 command_buffer_alloc_info.commandPool = gpu_validation_state->barrier_command_pool;
Karl Schultz58674242019-01-22 15:35:02 -07001001 command_buffer_alloc_info.commandBufferCount = 1;
1002 command_buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001003 result = DispatchAllocateCommandBuffers(device, &command_buffer_alloc_info, &gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001004 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001005 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -07001006 "Unable to create barrier command buffer.");
Tony-LunarG152a88b2019-03-20 15:42:24 -06001007 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, nullptr);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001008 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
1009 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -07001010 return;
1011 }
1012
1013 // Hook up command buffer dispatch
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001014 *((const void **)gpu_validation_state->barrier_command_buffer) = *(void **)(device);
Karl Schultz58674242019-01-22 15:35:02 -07001015
1016 // Record a global memory barrier to force availability of device memory operations to the host domain.
1017 VkCommandBufferBeginInfo command_buffer_begin_info = {};
1018 command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001019 result = DispatchBeginCommandBuffer(gpu_validation_state->barrier_command_buffer, &command_buffer_begin_info);
Karl Schultz58674242019-01-22 15:35:02 -07001020
1021 if (result == VK_SUCCESS) {
1022 VkMemoryBarrier memory_barrier = {};
1023 memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
1024 memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
1025 memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1026
Tony-LunarG152a88b2019-03-20 15:42:24 -06001027 DispatchCmdPipelineBarrier(gpu_validation_state->barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
Mark Lobodzinskie514d1a2019-03-12 08:47:45 -06001028 VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
Tony-LunarG152a88b2019-03-20 15:42:24 -06001029 DispatchEndCommandBuffer(gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001030 }
1031 }
1032
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001033 if (gpu_validation_state->barrier_command_buffer) {
Karl Schultz58674242019-01-22 15:35:02 -07001034 VkSubmitInfo submit_info = {};
1035 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1036 submit_info.commandBufferCount = 1;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001037 submit_info.pCommandBuffers = &gpu_validation_state->barrier_command_buffer;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001038 DispatchQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
Karl Schultz58674242019-01-22 15:35:02 -07001039 }
1040}
1041
Tony-LunarG81efe392019-03-07 15:43:27 -07001042void CoreChecks::GpuPreCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
1043 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1044 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1045 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001046 auto cb_node = GetCBState(submit->pCommandBuffers[i]);
Tony-LunarG81efe392019-03-07 15:43:27 -07001047 UpdateInstrumentationBuffer(cb_node);
1048 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
1049 UpdateInstrumentationBuffer(secondaryCmdBuffer);
1050 }
1051 }
1052 }
1053}
1054
Karl Schultz58674242019-01-22 15:35:02 -07001055// Issue a memory barrier to make GPU-written data available to host.
1056// Wait for the queue to complete execution.
1057// Check the debug buffers for all the command buffers that were submitted.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001058void CoreChecks::GpuPostCallQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001059 if (gpu_validation_state->aborted) return;
Karl Schultz58674242019-01-22 15:35:02 -07001060
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001061 SubmitBarrier(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001062
Tony-LunarG152a88b2019-03-20 15:42:24 -06001063 DispatchQueueWaitIdle(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001064
Karl Schultz7b024b42018-08-30 16:18:18 -06001065 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1066 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1067 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001068 auto cb_node = GetCBState(submit->pCommandBuffers[i]);
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001069 ProcessInstrumentationBuffer(queue, cb_node);
Karl Schultz7b024b42018-08-30 16:18:18 -06001070 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001071 ProcessInstrumentationBuffer(queue, secondaryCmdBuffer);
Karl Schultz7b024b42018-08-30 16:18:18 -06001072 }
1073 }
1074 }
1075}
Tony-LunarGb2501d22019-01-28 09:59:13 -07001076
Mark Lobodzinski586d10e2019-03-08 18:19:48 -07001077void CoreChecks::GpuAllocateValidationResources(const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point) {
andreygca287f22019-04-10 00:15:33 +03001078 // Does GPUAV support VK_PIPELINE_BIND_POINT_RAY_TRACING_NV?
1079 if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
1080 return;
1081 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001082 VkResult result;
1083
Mark Lobodzinskib02a4852019-04-19 12:35:30 -06001084 if (!(enabled.gpu_validation)) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001085
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001086 if (gpu_validation_state->aborted) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001087
1088 std::vector<VkDescriptorSet> desc_sets;
1089 VkDescriptorPool desc_pool = VK_NULL_HANDLE;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001090 result = gpu_validation_state->desc_set_manager->GetDescriptorSets(1, &desc_pool, &desc_sets);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001091 assert(result == VK_SUCCESS);
1092 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001093 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001094 "Unable to allocate descriptor sets. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001095 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001096 return;
1097 }
1098
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001099 VkDescriptorBufferInfo output_desc_buffer_info = {};
1100 output_desc_buffer_info.range = gpu_validation_state->output_buffer_size;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001101
Mark Lobodzinskicefe42f2019-04-25 12:16:27 -06001102 auto cb_node = GetCBState(cmd_buffer);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001103 if (!cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001104 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unrecognized command buffer");
1105 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001106 return;
1107 }
1108
Tony-LunarG81efe392019-03-07 15:43:27 -07001109 // Allocate memory for the output block that the gpu will use to return any error information
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001110 GpuDeviceMemoryBlock output_block = {};
Tony-LunarG0e564722019-03-19 16:09:14 -06001111 VkBufferCreateInfo bufferInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
1112 bufferInfo.size = gpu_validation_state->output_buffer_size;
1113 bufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
1114 VmaAllocationCreateInfo allocInfo = {};
1115 allocInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001116 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &output_block.buffer,
1117 &output_block.allocation, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001118 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001119 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001120 "Unable to allocate device memory. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001121 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001122 return;
1123 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001124
Tony-LunarG81efe392019-03-07 15:43:27 -07001125 // Clear the output block to zeros so that only error information from the gpu will be present
Tony-LunarGa77cade2019-03-06 10:49:22 -07001126 uint32_t *pData;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001127 result = vmaMapMemory(gpu_validation_state->vmaAllocator, output_block.allocation, (void **)&pData);
Tony-LunarG0e564722019-03-19 16:09:14 -06001128 if (result == VK_SUCCESS) {
1129 memset(pData, 0, gpu_validation_state->output_buffer_size);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001130 vmaUnmapMemory(gpu_validation_state->vmaAllocator, output_block.allocation);
1131 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001132
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001133 GpuDeviceMemoryBlock input_block = {};
1134 VkWriteDescriptorSet desc_writes[2] = {};
1135 uint32_t desc_count = 1;
1136 auto const &state = cb_node->lastBound[bind_point];
1137 uint32_t number_of_sets = (uint32_t)state.boundDescriptorSets.size();
1138
Tony-LunarG81efe392019-03-07 15:43:27 -07001139 // Figure out how much memory we need for the input block based on how many sets and bindings there are
1140 // and how big each of the bindings is
Mark Lobodzinskif45e45f2019-04-19 14:15:39 -06001141 if (number_of_sets > 0 && device_extensions.vk_ext_descriptor_indexing) {
Tony-LunarG81efe392019-03-07 15:43:27 -07001142 uint32_t descriptor_count = 0; // Number of descriptors, including all array elements
1143 uint32_t binding_count = 0; // Number of bindings based on the max binding number used
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001144 for (auto desc : state.boundDescriptorSets) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001145 auto bindings = desc->GetLayout()->GetSortedBindingSet();
1146 if (bindings.size() > 0) {
1147 binding_count += desc->GetLayout()->GetMaxBinding() + 1;
1148 for (auto binding : bindings) {
1149 if (binding == desc->GetLayout()->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1150 descriptor_count += desc->GetVariableDescriptorCount();
1151 } else {
1152 descriptor_count += desc->GetDescriptorCountFromBinding(binding);
1153 }
1154 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001155 }
1156 }
1157
Tony-LunarGa77cade2019-03-06 10:49:22 -07001158 // Note that the size of the input buffer is dependent on the maximum binding number, which
1159 // can be very large. This is because for (set = s, binding = b, index = i), the validation
1160 // code is going to dereference Input[ i + Input[ b + Input[ s + Input[ Input[0] ] ] ] ] to
1161 // see if descriptors have been written. In gpu_validation.md, we note this and advise
1162 // using densely packed bindings as a best practice when using gpu-av with descriptor indexing
1163 uint32_t words_needed = 1 + (number_of_sets * 2) + (binding_count * 2) + descriptor_count;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001164 allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
1165 bufferInfo.size = words_needed * 4;
1166 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &input_block.buffer,
1167 &input_block.allocation, nullptr);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001168 if (result != VK_SUCCESS) {
1169 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
1170 "Unable to allocate device memory. Device could become unstable.");
1171 gpu_validation_state->aborted = true;
1172 return;
1173 }
1174
Tony-LunarGa77cade2019-03-06 10:49:22 -07001175 // Populate input buffer first with the sizes of every descriptor in every set, then with whether
1176 // each element of each descriptor has been written or not. See gpu_validation.md for a more thourough
1177 // outline of the input buffer format
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001178 result = vmaMapMemory(gpu_validation_state->vmaAllocator, input_block.allocation, (void **)&pData);
Tony-LunarGa77cade2019-03-06 10:49:22 -07001179 // Pointer to a sets array that points into the sizes array
1180 uint32_t *sets_to_sizes = pData + 1;
1181 // Pointer to the sizes array that contains the array size of the descriptor at each binding
1182 uint32_t *sizes = sets_to_sizes + number_of_sets;
1183 // Pointer to another sets array that points into the bindings array that points into the written array
1184 uint32_t *sets_to_bindings = sizes + binding_count;
1185 // Pointer to the bindings array that points at the start of the writes in the writes array for each binding
1186 uint32_t *bindings_to_written = sets_to_bindings + number_of_sets;
1187 // Index of the next entry in the written array to be updated
1188 uint32_t written_index = 1 + (number_of_sets * 2) + (binding_count * 2);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001189 uint32_t bindCounter = number_of_sets + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001190 // Index of the start of the sets_to_bindings array
1191 pData[0] = number_of_sets + binding_count + 1;
1192
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001193 for (auto desc : state.boundDescriptorSets) {
1194 auto layout = desc->GetLayout();
Tony-LunarG81efe392019-03-07 15:43:27 -07001195 auto bindings = layout->GetSortedBindingSet();
1196 if (bindings.size() > 0) {
1197 // For each set, fill in index of its bindings sizes in the sizes array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001198 *sets_to_sizes++ = bindCounter;
Tony-LunarG81efe392019-03-07 15:43:27 -07001199 // For each set, fill in the index of its bindings in the bindings_to_written array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001200 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count;
Tony-LunarG81efe392019-03-07 15:43:27 -07001201 for (auto binding : bindings) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001202 // For each binding, fill in its size in the sizes array
1203 if (binding == layout->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1204 sizes[binding] = desc->GetVariableDescriptorCount();
1205 } else {
1206 sizes[binding] = desc->GetDescriptorCountFromBinding(binding);
1207 }
1208 // Fill in the starting index for this binding in the written array in the bindings_to_written array
1209 bindings_to_written[binding] = written_index;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001210
Tony-LunarGa77cade2019-03-06 10:49:22 -07001211 auto index_range = desc->GetGlobalIndexRangeFromBinding(binding, true);
1212 // For each array element in the binding, update the written array with whether it has been written
1213 for (uint32_t i = index_range.start; i < index_range.end; ++i) {
1214 auto *descriptor = desc->GetDescriptorFromGlobalIndex(i);
Tony-LunarG81efe392019-03-07 15:43:27 -07001215 if (descriptor->updated) {
1216 pData[written_index] = 1;
1217 } else if (desc->IsUpdateAfterBind(binding)) {
1218 // If it hasn't been written now and it's update after bind, put it in a list to check at QueueSubmit
1219 input_block.update_at_submit[written_index] = descriptor;
1220 }
Tony-LunarGa77cade2019-03-06 10:49:22 -07001221 written_index++;
1222 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001223 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001224 auto last = desc->GetLayout()->GetMaxBinding();
1225 bindings_to_written += last + 1;
1226 bindCounter += last + 1;
1227 sizes += last + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001228 } else {
1229 *sets_to_sizes++ = 0;
1230 *sets_to_bindings++ = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001231 }
1232 }
1233 vmaUnmapMemory(gpu_validation_state->vmaAllocator, input_block.allocation);
1234
1235 VkDescriptorBufferInfo input_desc_buffer_info = {};
1236 input_desc_buffer_info.range = (words_needed * 4);
1237 input_desc_buffer_info.buffer = input_block.buffer;
1238 input_desc_buffer_info.offset = 0;
1239
1240 desc_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1241 desc_writes[1].dstBinding = 1;
1242 desc_writes[1].descriptorCount = 1;
1243 desc_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1244 desc_writes[1].pBufferInfo = &input_desc_buffer_info;
1245 desc_writes[1].dstSet = desc_sets[0];
1246
1247 desc_count = 2;
Tony-LunarG0e564722019-03-19 16:09:14 -06001248 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001249
1250 // Write the descriptor
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001251 output_desc_buffer_info.buffer = output_block.buffer;
1252 output_desc_buffer_info.offset = 0;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001253
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001254 desc_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1255 desc_writes[0].descriptorCount = 1;
1256 desc_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1257 desc_writes[0].pBufferInfo = &output_desc_buffer_info;
1258 desc_writes[0].dstSet = desc_sets[0];
1259 DispatchUpdateDescriptorSets(device, desc_count, desc_writes, 0, NULL);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001260
andreyg25ce2622019-04-05 23:07:59 +03001261 auto iter = cb_node->lastBound.find(bind_point); // find() allows read-only access to cb_state
Tony-LunarGb2501d22019-01-28 09:59:13 -07001262 if (iter != cb_node->lastBound.end()) {
1263 auto pipeline_state = iter->second.pipeline_state;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001264 if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_validation_state->desc_set_bind_index)) {
Tony-LunarG152a88b2019-03-20 15:42:24 -06001265 DispatchCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_state->pipeline_layout.layout,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001266 gpu_validation_state->desc_set_bind_index, 1, desc_sets.data(), 0, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001267 }
Tony-LunarG0e564722019-03-19 16:09:14 -06001268 // Record buffer and memory info in CB state tracking
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001269 gpu_validation_state->GetGpuBufferInfo(cmd_buffer).emplace_back(output_block, input_block, desc_sets[0], desc_pool);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001270 } else {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001271 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unable to find pipeline state");
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001272 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, input_block.buffer, input_block.allocation);
1273 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, output_block.buffer, output_block.allocation);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001274 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001275 return;
1276 }
1277}