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Chia-I Wuf1e2e992014-12-27 14:12:52 +08001// XGL tests
2//
3// Copyright (C) 2014 LunarG, Inc.
4//
5// Permission is hereby granted, free of charge, to any person obtaining a
6// copy of this software and associated documentation files (the "Software"),
7// to deal in the Software without restriction, including without limitation
8// the rights to use, copy, modify, merge, publish, distribute, sublicense,
9// and/or sell copies of the Software, and to permit persons to whom the
10// Software is furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included
13// in all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21// DEALINGS IN THE SOFTWARE.
22
23#include <iostream>
24#include <string.h> // memset(), memcmp()
25#include "xgltestbinding.h"
26
27namespace {
28
29#define DERIVED_OBJECT_INIT(create_func, ...) \
30 do { \
31 obj_type obj; \
32 if (EXPECT(create_func(__VA_ARGS__, &obj) == XGL_SUCCESS)) \
33 base_type::init(obj); \
34 } while (0)
35
36#define STRINGIFY(x) #x
37#define EXPECT(expr) ((expr) ? true : expect_failure(STRINGIFY(expr), __FILE__, __LINE__, __FUNCTION__))
38
39xgl_testing::ErrorCallback error_callback;
40
41bool expect_failure(const char *expr, const char *file, unsigned int line, const char *function)
42{
43 if (error_callback) {
44 error_callback(expr, file, line, function);
45 } else {
46 std::cerr << file << ":" << line << ": " << function <<
47 ": Expectation `" << expr << "' failed.\n";
48 }
49
50 return false;
51}
52
53template<class T, class S>
54std::vector<T> make_objects(const std::vector<S> &v)
55{
56 std::vector<T> objs;
57 objs.reserve(v.size());
58 for (typename std::vector<S>::const_iterator it = v.begin(); it != v.end(); it++)
59 objs.push_back((*it)->obj());
60 return objs;
61}
62
63template<typename T>
64std::vector<T> get_info(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE type, size_t min_elems)
65{
66 std::vector<T> info;
67 size_t size;
68 if (EXPECT(xglGetGpuInfo(gpu, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) {
69 info.resize(size / sizeof(T));
70 if (!EXPECT(xglGetGpuInfo(gpu, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T)))
71 info.clear();
72 }
73
74 if (info.size() < min_elems)
75 info.resize(min_elems);
76
77 return info;
78}
79
80template<typename T>
81std::vector<T> get_info(XGL_BASE_OBJECT obj, XGL_OBJECT_INFO_TYPE type, size_t min_elems)
82{
83 std::vector<T> info;
84 size_t size;
85 if (EXPECT(xglGetObjectInfo(obj, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) {
86 info.resize(size / sizeof(T));
87 if (!EXPECT(xglGetObjectInfo(obj, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T)))
88 info.clear();
89 }
90
91 if (info.size() < min_elems)
92 info.resize(min_elems);
93
94 return info;
95}
96
97} // namespace
98
99namespace xgl_testing {
100
101void set_error_callback(ErrorCallback callback)
102{
103 error_callback = callback;
104}
105
106XGL_PHYSICAL_GPU_PROPERTIES PhysicalGpu::properties() const
107{
108 return get_info<XGL_PHYSICAL_GPU_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, 1)[0];
109}
110
111XGL_PHYSICAL_GPU_PERFORMANCE PhysicalGpu::performance() const
112{
113 return get_info<XGL_PHYSICAL_GPU_PERFORMANCE>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE, 1)[0];
114}
115
116std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> PhysicalGpu::queue_properties() const
117{
118 return get_info<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, 0);
119}
120
121XGL_PHYSICAL_GPU_MEMORY_PROPERTIES PhysicalGpu::memory_properties() const
122{
123 return get_info<XGL_PHYSICAL_GPU_MEMORY_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES, 1)[0];
124}
125
126std::vector<const char *> PhysicalGpu::layers(std::vector<char> &buf) const
127{
128 const size_t max_layer_count = 16;
129 const size_t max_string_size = 256;
130
131 buf.resize(max_layer_count * max_string_size);
132
133 std::vector<const char *> layers;
134 layers.reserve(max_layer_count);
135 for (size_t i = 0; i < max_layer_count; i++)
136 layers.push_back(&buf[0] + max_string_size * i);
137
138 char * const *out = const_cast<char * const *>(&layers[0]);
139 size_t count;
140 if (!EXPECT(xglEnumerateLayers(gpu_, max_layer_count, max_string_size, out, &count, NULL) == XGL_SUCCESS))
141 count = 0;
142 layers.resize(count);
143
144 return layers;
145}
146
147std::vector<const char *> PhysicalGpu::extensions() const
148{
149 static const char *known_exts[] = {
150 "XGL_WSI_X11",
151 };
152
153 std::vector<const char *> exts;
154 for (int i = 0; i < sizeof(known_exts) / sizeof(known_exts[0]); i++) {
155 XGL_RESULT err = xglGetExtensionSupport(gpu_, known_exts[i]);
156 if (err == XGL_SUCCESS)
157 exts.push_back(known_exts[i]);
158 }
159
160 return exts;
161}
162
163XGL_GPU_COMPATIBILITY_INFO PhysicalGpu::compatibility(const PhysicalGpu &other) const
164{
165 XGL_GPU_COMPATIBILITY_INFO data;
166 if (!EXPECT(xglGetMultiGpuCompatibility(gpu_, other.gpu_, &data) == XGL_SUCCESS))
167 memset(&data, 0, sizeof(data));
168
169 return data;
170}
171
172void BaseObject::init(XGL_BASE_OBJECT obj, bool own)
173{
174 EXPECT(!initialized());
175 reinit(obj, own);
176}
177
178void BaseObject::reinit(XGL_BASE_OBJECT obj, bool own)
179{
180 obj_ = obj;
181 own_obj_ = own;
182}
183
184uint32_t BaseObject::memory_allocation_count() const
185{
186 return memory_requirements().size();
187}
188
189std::vector<XGL_MEMORY_REQUIREMENTS> BaseObject::memory_requirements() const
190{
191 std::vector<XGL_MEMORY_REQUIREMENTS> info =
192 get_info<XGL_MEMORY_REQUIREMENTS>(obj_, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, 0);
193 if (info.size() == 1 && !info[0].size)
194 info.clear();
195
196 return info;
197}
198
199void Object::init(XGL_OBJECT obj, bool own)
200{
201 BaseObject::init(obj, own);
202 mem_alloc_count_ = memory_allocation_count();
203}
204
205void Object::reinit(XGL_OBJECT obj, bool own)
206{
207 cleanup();
208 BaseObject::reinit(obj, own);
209 mem_alloc_count_ = memory_allocation_count();
210}
211
212void Object::cleanup()
213{
214 if (!initialized())
215 return;
216
217 unbind_memory();
218
219 if (internal_mems_) {
220 delete[] internal_mems_;
221 internal_mems_ = NULL;
222 primary_mem_ = NULL;
223 }
224
225 mem_alloc_count_ = 0;
226
227 if (own())
228 EXPECT(xglDestroyObject(obj()) == XGL_SUCCESS);
229}
230
231void Object::bind_memory(uint32_t alloc_idx, const GpuMemory &mem, XGL_GPU_SIZE mem_offset)
232{
233 EXPECT(!alloc_idx && xglBindObjectMemory(obj(), mem.obj(), mem_offset) == XGL_SUCCESS);
234}
235
236void Object::unbind_memory(uint32_t alloc_idx)
237{
238 EXPECT(!alloc_idx && xglBindObjectMemory(obj(), XGL_NULL_HANDLE, 0) == XGL_SUCCESS);
239}
240
241void Object::unbind_memory()
242{
243 for (uint32_t i = 0; i < mem_alloc_count_; i++)
244 unbind_memory(i);
245}
246
247void Object::alloc_memory(const Device &dev, bool for_linear_img)
248{
249 if (!EXPECT(!internal_mems_) || !mem_alloc_count_)
250 return;
251
252 internal_mems_ = new GpuMemory[mem_alloc_count_];
253
254 const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements();
255 for (int i = 0; i < mem_reqs.size(); i++) {
256 XGL_MEMORY_ALLOC_INFO info = GpuMemory::alloc_info(mem_reqs[i]);
257
258 primary_mem_ = &internal_mems_[i];
259
260 internal_mems_[i].init(dev, info);
261 bind_memory(i, internal_mems_[i], 0);
262 }
263}
264
265void Object::alloc_memory(const std::vector<XGL_GPU_MEMORY> &mems)
266{
267 if (!EXPECT(!internal_mems_) || !mem_alloc_count_)
268 return;
269
270 internal_mems_ = new GpuMemory[mem_alloc_count_];
271
272 const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements();
273 if (!EXPECT(mem_reqs.size() == mems.size()))
274 return;
275
276 for (int i = 0; i < mem_reqs.size(); i++) {
277 primary_mem_ = &internal_mems_[i];
278
279 internal_mems_[i].init(mems[i]);
280 bind_memory(i, internal_mems_[i], 0);
281 }
282}
283
284std::vector<XGL_GPU_MEMORY> Object::memories() const
285{
286 std::vector<XGL_GPU_MEMORY> mems;
287 if (internal_mems_) {
288 mems.reserve(mem_alloc_count_);
289 for (uint32_t i = 0; i < mem_alloc_count_; i++)
290 mems.push_back(internal_mems_[i].obj());
291 }
292
293 return mems;
294}
295
296Device::~Device()
297{
298 if (!initialized())
299 return;
300
301 for (int i = 0; i < QUEUE_COUNT; i++) {
302 for (std::vector<Queue *>::iterator it = queues_[i].begin(); it != queues_[i].end(); it++)
303 delete *it;
304 queues_[i].clear();
305 }
306
307 EXPECT(xglDestroyDevice(obj()) == XGL_SUCCESS);
308}
309
Chia-I Wu510c9992015-01-06 10:40:45 +0800310void Device::init(bool enable_layers)
Chia-I Wuf1e2e992014-12-27 14:12:52 +0800311{
312 // request all queues
313 const std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> queue_props = gpu_.queue_properties();
314 std::vector<XGL_DEVICE_QUEUE_CREATE_INFO> queue_info;
315 queue_info.reserve(queue_props.size());
316 for (int i = 0; i < queue_props.size(); i++) {
317 XGL_DEVICE_QUEUE_CREATE_INFO qi = {};
318 qi.queueNodeIndex = i;
319 qi.queueCount = queue_props[i].queueCount;
320 queue_info.push_back(qi);
321 }
322
Chia-I Wuf1e2e992014-12-27 14:12:52 +0800323 XGL_LAYER_CREATE_INFO layer_info = {};
324 layer_info.sType = XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO;
Chia-I Wu510c9992015-01-06 10:40:45 +0800325
326 std::vector<const char *> layers;
327 std::vector<char> layer_buf;
328 // request all layers
329 if (enable_layers) {
330 layers = gpu_.layers(layer_buf);
331 layer_info.layerCount = layers.size();
332 layer_info.ppActiveLayerNames = &layers[0];
333 }
Chia-I Wuf1e2e992014-12-27 14:12:52 +0800334
335 const std::vector<const char *> exts = gpu_.extensions();
336
337 XGL_DEVICE_CREATE_INFO dev_info = {};
338 dev_info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
339 dev_info.pNext = static_cast<void *>(&layer_info);
340 dev_info.queueRecordCount = queue_info.size();
341 dev_info.pRequestedQueues = &queue_info[0];
342 dev_info.extensionCount = exts.size();
343 dev_info.ppEnabledExtensionNames = &exts[0];
344 dev_info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE;
345 dev_info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT;
346
347 init(dev_info);
348}
349
350void Device::init(const XGL_DEVICE_CREATE_INFO &info)
351{
352 DERIVED_OBJECT_INIT(xglCreateDevice, gpu_.obj(), &info);
353
354 init_queues();
355 init_heap_props();
356 init_formats();
357}
358
359void Device::init_queues()
360{
361 const struct {
362 QueueIndex index;
363 XGL_QUEUE_TYPE type;
364 } queue_mapping[] = {
365 { GRAPHICS, XGL_QUEUE_TYPE_GRAPHICS },
366 { COMPUTE, XGL_QUEUE_TYPE_COMPUTE },
367 { DMA, XGL_QUEUE_TYPE_DMA },
368 };
369
370 for (int i = 0; i < QUEUE_COUNT; i++) {
371 uint32_t idx = 0;
372
373 while (true) {
374 XGL_QUEUE queue;
375 XGL_RESULT err = xglGetDeviceQueue(obj(), queue_mapping[i].type, idx++, &queue);
376 if (err != XGL_SUCCESS)
377 break;
378 queues_[queue_mapping[i].index].push_back(new Queue(queue));
379 }
380 }
381
382 EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty());
383}
384
385void Device::init_heap_props()
386{
387 uint32_t count;
388 if (!EXPECT(xglGetMemoryHeapCount(obj(), &count) == XGL_SUCCESS && count))
389 return;
390 if (count > XGL_MAX_MEMORY_HEAPS)
391 count = XGL_MAX_MEMORY_HEAPS;
392
393 heap_props_.reserve(count);
394 for (uint32_t i = 0; i < count; i++) {
395 const XGL_MEMORY_HEAP_INFO_TYPE type = XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES;
396 XGL_MEMORY_HEAP_PROPERTIES props;
397 XGL_SIZE size = sizeof(props);
398 if (EXPECT(xglGetMemoryHeapInfo(obj(), i, type, &size, &props) == XGL_SUCCESS && size == sizeof(props)))
399 heap_props_.push_back(props);
400 }
401}
402
403void Device::init_formats()
404{
405 for (int ch = XGL_CH_FMT_UNDEFINED; ch <= XGL_MAX_CH_FMT; ch++) {
406 for (int num = XGL_NUM_FMT_UNDEFINED; num <= XGL_MAX_NUM_FMT; num++) {
407 const XGL_FORMAT fmt = { static_cast<XGL_CHANNEL_FORMAT>(ch),
408 static_cast<XGL_NUM_FORMAT>(num) };
409 const XGL_FORMAT_PROPERTIES props = format_properties(fmt);
410
411 if (props.linearTilingFeatures) {
412 const Format tmp = { fmt, XGL_LINEAR_TILING, props.linearTilingFeatures };
413 formats_.push_back(tmp);
414 }
415
416 if (props.optimalTilingFeatures) {
417 const Format tmp = { fmt, XGL_OPTIMAL_TILING, props.optimalTilingFeatures };
418 formats_.push_back(tmp);
419 }
420 }
421 }
422
423 EXPECT(!formats_.empty());
424}
425
426XGL_FORMAT_PROPERTIES Device::format_properties(XGL_FORMAT format)
427{
428 const XGL_FORMAT_INFO_TYPE type = XGL_INFO_TYPE_FORMAT_PROPERTIES;
429 XGL_FORMAT_PROPERTIES data;
430 size_t size = sizeof(data);
431 if (!EXPECT(xglGetFormatInfo(obj(), format, type, &size, &data) == XGL_SUCCESS && size == sizeof(data)))
432 memset(&data, 0, sizeof(data));
433
434 return data;
435}
436
437void Device::wait()
438{
439 EXPECT(xglDeviceWaitIdle(obj()) == XGL_SUCCESS);
440}
441
442XGL_RESULT Device::wait(const std::vector<const Fence *> &fences, bool wait_all, uint64_t timeout)
443{
444 const std::vector<XGL_FENCE> fence_objs = make_objects<XGL_FENCE>(fences);
445 XGL_RESULT err = xglWaitForFences(obj(), fence_objs.size(), &fence_objs[0], wait_all, timeout);
446 EXPECT(err == XGL_SUCCESS || err == XGL_TIMEOUT);
447
448 return err;
449}
450
451void Queue::submit(const std::vector<const CmdBuffer *> &cmds, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence)
452{
453 const std::vector<XGL_CMD_BUFFER> cmd_objs = make_objects<XGL_CMD_BUFFER>(cmds);
454 EXPECT(xglQueueSubmit(obj(), cmd_objs.size(), &cmd_objs[0], mem_refs.size(), &mem_refs[0], fence.obj()) == XGL_SUCCESS);
455}
456
457void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence)
458{
459 submit(std::vector<const CmdBuffer*>(1, &cmd), mem_refs, fence);
460}
461
462void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs)
463{
464 Fence fence;
465 submit(cmd, mem_refs, fence);
466}
467
468void Queue::set_global_mem_references(const std::vector<XGL_MEMORY_REF> &mem_refs)
469{
470 EXPECT(xglQueueSetGlobalMemReferences(obj(), mem_refs.size(), &mem_refs[0]) == XGL_SUCCESS);
471}
472
473void Queue::wait()
474{
475 EXPECT(xglQueueWaitIdle(obj()) == XGL_SUCCESS);
476}
477
478void Queue::signal_semaphore(QueueSemaphore &sem)
479{
480 EXPECT(xglSignalQueueSemaphore(obj(), sem.obj()) == XGL_SUCCESS);
481}
482
483void Queue::wait_semaphore(QueueSemaphore &sem)
484{
485 EXPECT(xglWaitQueueSemaphore(obj(), sem.obj()) == XGL_SUCCESS);
486}
487
488GpuMemory::~GpuMemory()
489{
490 if (initialized() && own())
491 EXPECT(xglFreeMemory(obj()) == XGL_SUCCESS);
492}
493
494void GpuMemory::init(const Device &dev, const XGL_MEMORY_ALLOC_INFO &info)
495{
496 DERIVED_OBJECT_INIT(xglAllocMemory, dev.obj(), &info);
497}
498
499void GpuMemory::init(const Device &dev, XGL_GPU_SIZE size)
500{
501 XGL_MEMORY_ALLOC_INFO info = {};
502 info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
503 info.allocationSize = size;
504 info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
505
506 // find CPU visible heaps
507 for (XGL_UINT id = 0; id < dev.heap_properties().size(); id++) {
508 const XGL_MEMORY_HEAP_PROPERTIES &heap = dev.heap_properties()[id];
509 if (heap.flags & XGL_MEMORY_HEAP_CPU_VISIBLE_BIT)
510 info.heaps[info.heapCount++] = id;
511 }
512
513 EXPECT(info.heapCount);
514 init(dev, info);
515}
516
517void GpuMemory::init(const Device &dev, size_t size, const void *data)
518{
519 DERIVED_OBJECT_INIT(xglPinSystemMemory, dev.obj(), data, size);
520}
521
522void GpuMemory::init(const Device &dev, const XGL_MEMORY_OPEN_INFO &info)
523{
524 DERIVED_OBJECT_INIT(xglOpenSharedMemory, dev.obj(), &info);
525}
526
527void GpuMemory::init(const Device &dev, const XGL_PEER_MEMORY_OPEN_INFO &info)
528{
529 DERIVED_OBJECT_INIT(xglOpenPeerMemory, dev.obj(), &info);
530}
531
532void GpuMemory::set_priority(XGL_MEMORY_PRIORITY priority)
533{
534 EXPECT(xglSetMemoryPriority(obj(), priority) == XGL_SUCCESS);
535}
536
537const void *GpuMemory::map(XGL_FLAGS flags) const
538{
539 void *data;
540 if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS))
541 data = NULL;
542
543 return data;
544}
545
546void *GpuMemory::map(XGL_FLAGS flags)
547{
548 void *data;
549 if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS))
550 data = NULL;
551
552 return data;
553}
554
555void GpuMemory::unmap() const
556{
557 EXPECT(xglUnmapMemory(obj()) == XGL_SUCCESS);
558}
559
560void Fence::init(const Device &dev, const XGL_FENCE_CREATE_INFO &info)
561{
562 DERIVED_OBJECT_INIT(xglCreateFence, dev.obj(), &info);
563 alloc_memory(dev);
564}
565
566void QueueSemaphore::init(const Device &dev, const XGL_QUEUE_SEMAPHORE_CREATE_INFO &info)
567{
568 DERIVED_OBJECT_INIT(xglCreateQueueSemaphore, dev.obj(), &info);
569 alloc_memory(dev);
570}
571
572void QueueSemaphore::init(const Device &dev, const XGL_QUEUE_SEMAPHORE_OPEN_INFO &info)
573{
574 DERIVED_OBJECT_INIT(xglOpenSharedQueueSemaphore, dev.obj(), &info);
575}
576
577void Event::init(const Device &dev, const XGL_EVENT_CREATE_INFO &info)
578{
579 DERIVED_OBJECT_INIT(xglCreateEvent, dev.obj(), &info);
580 alloc_memory(dev);
581}
582
583void Event::set()
584{
585 EXPECT(xglSetEvent(obj()) == XGL_SUCCESS);
586}
587
588void Event::reset()
589{
590 EXPECT(xglResetEvent(obj()) == XGL_SUCCESS);
591}
592
593void QueryPool::init(const Device &dev, const XGL_QUERY_POOL_CREATE_INFO &info)
594{
595 DERIVED_OBJECT_INIT(xglCreateQueryPool, dev.obj(), &info);
596 alloc_memory(dev);
597}
598
599XGL_RESULT QueryPool::results(uint32_t start, uint32_t count, size_t size, void *data)
600{
601 size_t tmp = size;
602 XGL_RESULT err = xglGetQueryPoolResults(obj(), start, count, &tmp, data);
603 if (err == XGL_SUCCESS) {
604 if (!EXPECT(tmp == size))
605 memset(data, 0, size);
606 } else {
607 EXPECT(err == XGL_NOT_READY);
608 }
609
610 return err;
611}
612
613void Image::init(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
614{
615 init_no_mem(dev, info);
616 alloc_memory(dev, info.tiling == XGL_LINEAR_TILING);
617}
618
619void Image::init_no_mem(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
620{
621 DERIVED_OBJECT_INIT(xglCreateImage, dev.obj(), &info);
622 init_info(dev, info);
623}
624
625void Image::init(const Device &dev, const XGL_PEER_IMAGE_OPEN_INFO &info, const XGL_IMAGE_CREATE_INFO &original_info)
626{
627 XGL_IMAGE img;
628 XGL_GPU_MEMORY mem;
629 EXPECT(xglOpenPeerImage(dev.obj(), &info, &img, &mem) == XGL_SUCCESS);
630 Object::init(img);
631
632 init_info(dev, original_info);
633 alloc_memory(std::vector<XGL_GPU_MEMORY>(1, mem));
634}
635
636void Image::init_info(const Device &dev, const XGL_IMAGE_CREATE_INFO &info)
637{
638 create_info_ = info;
639
640 for (std::vector<Device::Format>::const_iterator it = dev.formats().begin(); it != dev.formats().end(); it++) {
641 if (memcmp(&it->format, &create_info_.format, sizeof(it->format)) == 0 && it->tiling == create_info_.tiling) {
642 format_features_ = it->features;
643 break;
644 }
645 }
646}
647
648XGL_SUBRESOURCE_LAYOUT Image::subresource_layout(const XGL_IMAGE_SUBRESOURCE &subres) const
649{
650 const XGL_SUBRESOURCE_INFO_TYPE type = XGL_INFO_TYPE_SUBRESOURCE_LAYOUT;
651 XGL_SUBRESOURCE_LAYOUT data;
652 size_t size = sizeof(data);
653 if (!EXPECT(xglGetImageSubresourceInfo(obj(), &subres, type, &size, &data) == XGL_SUCCESS && size == sizeof(data)))
654 memset(&data, 0, sizeof(data));
655
656 return data;
657}
658
659bool Image::transparent() const
660{
661 return (create_info_.tiling == XGL_LINEAR_TILING &&
662 create_info_.samples == 1 &&
663 !(create_info_.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
664 XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)));
665}
666
667void ImageView::init(const Device &dev, const XGL_IMAGE_VIEW_CREATE_INFO &info)
668{
669 DERIVED_OBJECT_INIT(xglCreateImageView, dev.obj(), &info);
670 alloc_memory(dev);
671}
672
673void ColorAttachmentView::init(const Device &dev, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO &info)
674{
675 DERIVED_OBJECT_INIT(xglCreateColorAttachmentView, dev.obj(), &info);
676 alloc_memory(dev);
677}
678
679void DepthStencilView::init(const Device &dev, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO &info)
680{
681 DERIVED_OBJECT_INIT(xglCreateDepthStencilView, dev.obj(), &info);
682 alloc_memory(dev);
683}
684
685void Shader::init(const Device &dev, const XGL_SHADER_CREATE_INFO &info)
686{
687 DERIVED_OBJECT_INIT(xglCreateShader, dev.obj(), &info);
688}
689
690XGL_RESULT Shader::init_try(const Device &dev, const XGL_SHADER_CREATE_INFO &info)
691{
692 XGL_SHADER sh;
693 XGL_RESULT err = xglCreateShader(dev.obj(), &info, &sh);
694 if (err == XGL_SUCCESS)
695 Object::init(sh);
696
697 return err;
698}
699
700void Pipeline::init(const Device &dev, const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info)
701{
702 DERIVED_OBJECT_INIT(xglCreateGraphicsPipeline, dev.obj(), &info);
703 alloc_memory(dev);
704}
705
706void Pipeline::init(const Device &dev, const XGL_COMPUTE_PIPELINE_CREATE_INFO &info)
707{
708 DERIVED_OBJECT_INIT(xglCreateComputePipeline, dev.obj(), &info);
709 alloc_memory(dev);
710}
711
712void Pipeline::init(const Device&dev, size_t size, const void *data)
713{
714 DERIVED_OBJECT_INIT(xglLoadPipeline, dev.obj(), size, data);
715 alloc_memory(dev);
716}
717
718size_t Pipeline::store(size_t size, void *data)
719{
720 if (!EXPECT(xglStorePipeline(obj(), &size, data) == XGL_SUCCESS))
721 size = 0;
722
723 return size;
724}
725
726void PipelineDelta::init(const Device &dev, const Pipeline &p1, const Pipeline &p2)
727{
728 DERIVED_OBJECT_INIT(xglCreatePipelineDelta, dev.obj(), p1.obj(), p2.obj());
729 alloc_memory(dev);
730}
731
732void Sampler::init(const Device &dev, const XGL_SAMPLER_CREATE_INFO &info)
733{
734 DERIVED_OBJECT_INIT(xglCreateSampler, dev.obj(), &info);
735 alloc_memory(dev);
736}
737
738void DescriptorSet::init(const Device &dev, const XGL_DESCRIPTOR_SET_CREATE_INFO &info)
739{
740 DERIVED_OBJECT_INIT(xglCreateDescriptorSet, dev.obj(), &info);
741 info_ = info;
742}
743
744void DescriptorSet::attach(uint32_t start_slot, const std::vector<const Sampler *> &samplers)
745{
746 const std::vector<XGL_SAMPLER> sampler_objs = make_objects<XGL_SAMPLER>(samplers);
747 xglAttachSamplerDescriptors(obj(), start_slot, sampler_objs.size(), &sampler_objs[0]);
748}
749
750void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_IMAGE_VIEW_ATTACH_INFO> &img_views)
751{
752 xglAttachImageViewDescriptors(obj(), start_slot, img_views.size(), &img_views[0]);
753}
754
755void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_MEMORY_VIEW_ATTACH_INFO> &mem_views)
756{
757 xglAttachMemoryViewDescriptors(obj(), start_slot, mem_views.size(), &mem_views[0]);
758}
759
760void DescriptorSet::attach(uint32_t start_slot, const std::vector<XGL_DESCRIPTOR_SET_ATTACH_INFO> &sets)
761{
762 xglAttachNestedDescriptors(obj(), start_slot, sets.size(), &sets[0]);
763}
764
765void DynamicVpStateObject::init(const Device &dev, const XGL_VIEWPORT_STATE_CREATE_INFO &info)
766{
767 DERIVED_OBJECT_INIT(xglCreateViewportState, dev.obj(), &info);
768 alloc_memory(dev);
769}
770
771void DynamicRsStateObject::init(const Device &dev, const XGL_RASTER_STATE_CREATE_INFO &info)
772{
773 DERIVED_OBJECT_INIT(xglCreateRasterState, dev.obj(), &info);
774 alloc_memory(dev);
775}
776
777void DynamicMsaaStateObject::init(const Device &dev, const XGL_MSAA_STATE_CREATE_INFO &info)
778{
779 DERIVED_OBJECT_INIT(xglCreateMsaaState, dev.obj(), &info);
780 alloc_memory(dev);
781}
782
783void DynamicCbStateObject::init(const Device &dev, const XGL_COLOR_BLEND_STATE_CREATE_INFO &info)
784{
785 DERIVED_OBJECT_INIT(xglCreateColorBlendState, dev.obj(), &info);
786 alloc_memory(dev);
787}
788
789void DynamicDsStateObject::init(const Device &dev, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO &info)
790{
791 DERIVED_OBJECT_INIT(xglCreateDepthStencilState, dev.obj(), &info);
792 alloc_memory(dev);
793}
794
795void CmdBuffer::init(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info)
796{
797 DERIVED_OBJECT_INIT(xglCreateCommandBuffer, dev.obj(), &info);
798}
799
800void CmdBuffer::begin(XGL_FLAGS flags)
801{
802 EXPECT(xglBeginCommandBuffer(obj(), flags) == XGL_SUCCESS);
803}
804
805void CmdBuffer::begin()
806{
807 begin(XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
808 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
809}
810
811void CmdBuffer::end()
812{
813 EXPECT(xglEndCommandBuffer(obj()) == XGL_SUCCESS);
814}
815
816void CmdBuffer::reset()
817{
818 EXPECT(xglResetCommandBuffer(obj()) == XGL_SUCCESS);
819}
820
821}; // namespace xgl_testing