blob: 17c4ae4ed8e429b96edb3108dd634b4cc558132b [file] [log] [blame]
Karl Schultz7b024b42018-08-30 16:18:18 -06001/* Copyright (c) 2018-2019 The Khronos Group Inc.
2 * Copyright (c) 2018-2019 Valve Corporation
3 * Copyright (c) 2018-2019 LunarG, Inc.
4 * Copyright (C) 2018-2019 Google Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 * http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 */
19
20// Allow use of STL min and max functions in Windows
21#define NOMINMAX
22
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070023#include "chassis.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060024#include "core_validation.h"
Tony-LunarG0e564722019-03-19 16:09:14 -060025// This define indicates to build the VMA routines themselves
26#define VMA_IMPLEMENTATION
27// This define indicates that we will supply Vulkan function pointers at initialization
28#define VMA_STATIC_VULKAN_FUNCTIONS 0
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070029#include "gpu_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060030#include "shader_validation.h"
Karl Schultz7b024b42018-08-30 16:18:18 -060031#include "spirv-tools/libspirv.h"
32#include "spirv-tools/optimizer.hpp"
33#include "spirv-tools/instrument.hpp"
34#include <SPIRV/spirv.hpp>
35#include <algorithm>
36#include <regex>
37
38// This is the number of bindings in the debug descriptor set.
Tony-LunarG1b2e0c32019-02-07 17:13:27 -070039static const uint32_t kNumBindingsInSet = 2;
Karl Schultz7b024b42018-08-30 16:18:18 -060040
Karl Schultz7b024b42018-08-30 16:18:18 -060041// Implementation for Descriptor Set Manager class
Mark Lobodzinski586d10e2019-03-08 18:19:48 -070042GpuDescriptorSetManager::GpuDescriptorSetManager(CoreChecks *dev_data) { dev_data_ = dev_data; }
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070043
44GpuDescriptorSetManager::~GpuDescriptorSetManager() {
45 for (auto &pool : desc_pool_map_) {
Tony-LunarG152a88b2019-03-20 15:42:24 -060046 DispatchDestroyDescriptorPool(dev_data_->device, pool.first, NULL);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -070047 }
48 desc_pool_map_.clear();
49}
50
Karl Schultz7b024b42018-08-30 16:18:18 -060051VkResult GpuDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool,
52 std::vector<VkDescriptorSet> *desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -060053 const uint32_t default_pool_size = kItemsPerChunk;
54 VkResult result = VK_SUCCESS;
55 VkDescriptorPool pool_to_use = VK_NULL_HANDLE;
56
57 if (0 == count) {
58 return result;
59 }
60 desc_sets->clear();
61 desc_sets->resize(count);
62
63 for (auto &pool : desc_pool_map_) {
64 if (pool.second.used + count < pool.second.size) {
65 pool_to_use = pool.first;
66 break;
67 }
68 }
69 if (VK_NULL_HANDLE == pool_to_use) {
70 uint32_t pool_count = default_pool_size;
71 if (count > default_pool_size) {
72 pool_count = count;
73 }
74 const VkDescriptorPoolSize size_counts = {
75 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
76 pool_count * kNumBindingsInSet,
77 };
78 VkDescriptorPoolCreateInfo desc_pool_info = {};
79 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
80 desc_pool_info.pNext = NULL;
81 desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
82 desc_pool_info.maxSets = pool_count;
83 desc_pool_info.poolSizeCount = 1;
84 desc_pool_info.pPoolSizes = &size_counts;
Tony-LunarG152a88b2019-03-20 15:42:24 -060085 result = DispatchCreateDescriptorPool(dev_data_->device, &desc_pool_info, NULL, &pool_to_use);
Karl Schultz7b024b42018-08-30 16:18:18 -060086 assert(result == VK_SUCCESS);
87 if (result != VK_SUCCESS) {
88 return result;
89 }
90 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets;
91 desc_pool_map_[pool_to_use].used = 0;
92 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -060093 std::vector<VkDescriptorSetLayout> desc_layouts(count, dev_data_->gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -060094
95 VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count,
96 desc_layouts.data()};
97
Tony-LunarG152a88b2019-03-20 15:42:24 -060098 result = DispatchAllocateDescriptorSets(dev_data_->device, &alloc_info, desc_sets->data());
Karl Schultz7b024b42018-08-30 16:18:18 -060099 assert(result == VK_SUCCESS);
100 if (result != VK_SUCCESS) {
101 return result;
102 }
103 *pool = pool_to_use;
104 desc_pool_map_[pool_to_use].used += count;
105 return result;
106}
107
108void GpuDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) {
109 auto iter = desc_pool_map_.find(desc_pool);
110 if (iter != desc_pool_map_.end()) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600111 VkResult result = DispatchFreeDescriptorSets(dev_data_->device, desc_pool, 1, &desc_set);
Karl Schultz7b024b42018-08-30 16:18:18 -0600112 assert(result == VK_SUCCESS);
113 if (result != VK_SUCCESS) {
114 return;
115 }
116 desc_pool_map_[desc_pool].used--;
117 if (0 == desc_pool_map_[desc_pool].used) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600118 DispatchDestroyDescriptorPool(dev_data_->device, desc_pool, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600119 desc_pool_map_.erase(desc_pool);
120 }
121 }
122 return;
123}
124
Tony-LunarGd85808d2019-02-27 16:12:02 -0700125void GpuDescriptorSetManager::DestroyDescriptorPools() {
126 for (auto &pool : desc_pool_map_) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600127 DispatchDestroyDescriptorPool(dev_data_->device, pool.first, NULL);
Tony-LunarGd85808d2019-02-27 16:12:02 -0700128 }
129 desc_pool_map_.clear();
130}
131
Tony-LunarG0e564722019-03-19 16:09:14 -0600132// Trampolines to make VMA call Dispatch for Vulkan calls
133static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
134 VkPhysicalDeviceProperties *pProperties) {
135 DispatchGetPhysicalDeviceProperties(physicalDevice, pProperties);
136}
137static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
138 VkPhysicalDeviceMemoryProperties *pMemoryProperties) {
139 DispatchGetPhysicalDeviceMemoryProperties(physicalDevice, pMemoryProperties);
140}
141static VKAPI_ATTR VkResult VKAPI_CALL gpuVkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo,
142 const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMemory) {
143 return DispatchAllocateMemory(device, pAllocateInfo, pAllocator, pMemory);
144}
145static VKAPI_ATTR void VKAPI_CALL gpuVkFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator) {
146 DispatchFreeMemory(device, memory, pAllocator);
147}
148static VKAPI_ATTR VkResult VKAPI_CALL gpuVkMapMemory(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size,
149 VkMemoryMapFlags flags, void **ppData) {
150 return DispatchMapMemory(device, memory, offset, size, flags, ppData);
151}
152static VKAPI_ATTR void VKAPI_CALL gpuVkUnmapMemory(VkDevice device, VkDeviceMemory memory) { DispatchUnmapMemory(device, memory); }
153static VKAPI_ATTR VkResult VKAPI_CALL gpuVkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
154 const VkMappedMemoryRange *pMemoryRanges) {
155 return DispatchFlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
156}
157static VKAPI_ATTR VkResult VKAPI_CALL gpuVkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
158 const VkMappedMemoryRange *pMemoryRanges) {
159 return DispatchInvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
160}
161static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory,
162 VkDeviceSize memoryOffset) {
163 return DispatchBindBufferMemory(device, buffer, memory, memoryOffset);
164}
165static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory,
166 VkDeviceSize memoryOffset) {
167 return DispatchBindImageMemory(device, image, memory, memoryOffset);
168}
169static VKAPI_ATTR void VKAPI_CALL gpuVkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer,
170 VkMemoryRequirements *pMemoryRequirements) {
171 DispatchGetBufferMemoryRequirements(device, buffer, pMemoryRequirements);
172}
173static VKAPI_ATTR void VKAPI_CALL gpuVkGetImageMemoryRequirements(VkDevice device, VkImage image,
174 VkMemoryRequirements *pMemoryRequirements) {
175 DispatchGetImageMemoryRequirements(device, image, pMemoryRequirements);
176}
177static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo,
178 const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) {
179 return DispatchCreateBuffer(device, pCreateInfo, pAllocator, pBuffer);
180}
181static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks *pAllocator) {
182 return DispatchDestroyBuffer(device, buffer, pAllocator);
183}
184static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo,
185 const VkAllocationCallbacks *pAllocator, VkImage *pImage) {
186 return DispatchCreateImage(device, pCreateInfo, pAllocator, pImage);
187}
188static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator) {
189 DispatchDestroyImage(device, image, pAllocator);
190}
191static VKAPI_ATTR void VKAPI_CALL gpuVkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer,
192 uint32_t regionCount, const VkBufferCopy *pRegions) {
193 DispatchCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions);
194}
195
196VkResult CoreChecks::GpuInitializeVma() {
197 VmaVulkanFunctions functions;
198 VmaAllocatorCreateInfo allocatorInfo = {};
199 allocatorInfo.device = device;
200 ValidationObject *device_object = GetLayerDataPtr(get_dispatch_key(allocatorInfo.device), layer_data_map);
201 ValidationObject *validation_data = GetValidationObject(device_object->object_dispatch, LayerObjectTypeCoreValidation);
202 CoreChecks *core_checks = static_cast<CoreChecks *>(validation_data);
203 allocatorInfo.physicalDevice = core_checks->physical_device;
204
205 functions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)gpuVkGetPhysicalDeviceProperties;
206 functions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)gpuVkGetPhysicalDeviceMemoryProperties;
207 functions.vkAllocateMemory = (PFN_vkAllocateMemory)gpuVkAllocateMemory;
208 functions.vkFreeMemory = (PFN_vkFreeMemory)gpuVkFreeMemory;
209 functions.vkMapMemory = (PFN_vkMapMemory)gpuVkMapMemory;
210 functions.vkUnmapMemory = (PFN_vkUnmapMemory)gpuVkUnmapMemory;
211 functions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)gpuVkFlushMappedMemoryRanges;
212 functions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)gpuVkInvalidateMappedMemoryRanges;
213 functions.vkBindBufferMemory = (PFN_vkBindBufferMemory)gpuVkBindBufferMemory;
214 functions.vkBindImageMemory = (PFN_vkBindImageMemory)gpuVkBindImageMemory;
215 functions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)gpuVkGetBufferMemoryRequirements;
216 functions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)gpuVkGetImageMemoryRequirements;
217 functions.vkCreateBuffer = (PFN_vkCreateBuffer)gpuVkCreateBuffer;
218 functions.vkDestroyBuffer = (PFN_vkDestroyBuffer)gpuVkDestroyBuffer;
219 functions.vkCreateImage = (PFN_vkCreateImage)gpuVkCreateImage;
220 functions.vkDestroyImage = (PFN_vkDestroyImage)gpuVkDestroyImage;
221 functions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)gpuVkCmdCopyBuffer;
222 allocatorInfo.pVulkanFunctions = &functions;
223
224 return vmaCreateAllocator(&allocatorInfo, &gpu_validation_state->vmaAllocator);
225}
226
Karl Schultz7b024b42018-08-30 16:18:18 -0600227// Convenience function for reporting problems with setting up GPU Validation.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700228void CoreChecks::ReportSetupProblem(VkDebugReportObjectTypeEXT object_type, uint64_t object_handle,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700229 const char *const specific_message) {
230 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, object_type, object_handle, "UNASSIGNED-GPU-Assisted Validation Error. ",
231 "Detail: (%s)", specific_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600232}
233
234// Turn on necessary device features.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700235void CoreChecks::GpuPreCallRecordCreateDevice(VkPhysicalDevice gpu, std::unique_ptr<safe_VkDeviceCreateInfo> &create_info,
236 VkPhysicalDeviceFeatures *supported_features) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600237 if (supported_features->fragmentStoresAndAtomics || supported_features->vertexPipelineStoresAndAtomics) {
Tony-LunarG48b478a2019-01-15 16:35:22 -0700238 VkPhysicalDeviceFeatures new_features = {};
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700239 if (create_info->pEnabledFeatures) {
240 new_features = *create_info->pEnabledFeatures;
Tony-LunarG48b478a2019-01-15 16:35:22 -0700241 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600242 new_features.fragmentStoresAndAtomics = supported_features->fragmentStoresAndAtomics;
243 new_features.vertexPipelineStoresAndAtomics = supported_features->vertexPipelineStoresAndAtomics;
Mark Lobodzinski5eb3c262019-03-01 16:08:30 -0700244 delete create_info->pEnabledFeatures;
245 create_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features);
Karl Schultz7b024b42018-08-30 16:18:18 -0600246 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600247}
248
249// Perform initializations that can be done at Create Device time.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600250void CoreChecks::GpuPostCallRecordCreateDevice(const CHECK_ENABLED *enables) {
251 gpu_validation_state = std::unique_ptr<GpuValidationState>(new GpuValidationState);
Karl Schultz7b024b42018-08-30 16:18:18 -0600252
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600253 gpu_validation_state->aborted = false;
254 gpu_validation_state->reserve_binding_slot = false;
255 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
256 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
257 gpu_validation_state->reserve_binding_slot = enables->gpu_validation_reserve_binding_slot;
Tony-LunarG65f9c492019-01-17 14:24:42 -0700258
Mark Lobodzinski5c048802019-03-07 10:47:31 -0700259 if (GetPDProperties()->apiVersion < VK_API_VERSION_1_1) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600260 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600261 "GPU-Assisted validation requires Vulkan 1.1 or later. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600262 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600263 return;
264 }
265 // Some devices have extremely high limits here, so set a reasonable max because we have to pad
266 // the pipeline layout with dummy descriptor set layouts.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600267 gpu_validation_state->adjusted_max_desc_sets = GetPDProperties()->limits.maxBoundDescriptorSets;
268 gpu_validation_state->adjusted_max_desc_sets = std::min(33U, gpu_validation_state->adjusted_max_desc_sets);
Karl Schultz7b024b42018-08-30 16:18:18 -0600269
270 // We can't do anything if there is only one.
271 // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600272 if (gpu_validation_state->adjusted_max_desc_sets == 1) {
273 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600274 "Device can bind only a single descriptor set. GPU-Assisted Validation disabled.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600275 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600276 return;
277 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600278 gpu_validation_state->desc_set_bind_index = gpu_validation_state->adjusted_max_desc_sets - 1;
279 log_msg(report_data, VK_DEBUG_REPORT_INFORMATION_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
280 "UNASSIGNED-GPU-Assisted Validation. ", "Shaders using descriptor set at index %d. ",
281 gpu_validation_state->desc_set_bind_index);
Karl Schultz7b024b42018-08-30 16:18:18 -0600282
Tony-LunarG0e564722019-03-19 16:09:14 -0600283 gpu_validation_state->output_buffer_size = sizeof(uint32_t) * (spvtools::kInstMaxOutCnt + 1);
284 VkResult result = GpuInitializeVma();
285 assert(result == VK_SUCCESS);
Mark Lobodzinski3bf82a52019-03-11 11:49:34 -0600286 std::unique_ptr<GpuDescriptorSetManager> desc_set_manager(new GpuDescriptorSetManager(this));
Karl Schultz7b024b42018-08-30 16:18:18 -0600287
288 // The descriptor indexing checks require only the first "output" binding.
289 const VkDescriptorSetLayoutBinding debug_desc_layout_bindings[kNumBindingsInSet] = {
290 {
291 0, // output
292 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
293 1,
294 VK_SHADER_STAGE_ALL_GRAPHICS,
295 NULL,
296 },
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700297 {
298 1, // input
299 VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
300 1,
301 VK_SHADER_STAGE_ALL_GRAPHICS,
302 NULL,
303 },
Karl Schultz7b024b42018-08-30 16:18:18 -0600304 };
305
306 const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0,
307 kNumBindingsInSet, debug_desc_layout_bindings};
308
309 const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0,
310 NULL};
311
Tony-LunarG0e564722019-03-19 16:09:14 -0600312 result = DispatchCreateDescriptorSetLayout(device, &debug_desc_layout_info, NULL, &gpu_validation_state->debug_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600313
314 // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index.
Mark Lobodzinski155d7632019-03-07 11:20:42 -0700315 VkResult result2 =
Tony-LunarG152a88b2019-03-20 15:42:24 -0600316 DispatchCreateDescriptorSetLayout(device, &dummy_desc_layout_info, NULL, &gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600317 assert((result == VK_SUCCESS) && (result2 == VK_SUCCESS));
318 if ((result != VK_SUCCESS) || (result2 != VK_SUCCESS)) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600319 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600320 "Unable to create descriptor set layout. GPU-Assisted Validation disabled.");
321 if (result == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600322 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600323 }
324 if (result2 == VK_SUCCESS) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600325 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Karl Schultz7b024b42018-08-30 16:18:18 -0600326 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600327 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
328 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
329 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600330 return;
331 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600332 gpu_validation_state->desc_set_manager = std::move(desc_set_manager);
Karl Schultz7b024b42018-08-30 16:18:18 -0600333}
334
335// Clean up device-related resources
Mark Lobodzinski70f00652019-03-07 15:22:47 -0700336void CoreChecks::GpuPreCallRecordDestroyDevice() {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600337 if (gpu_validation_state->barrier_command_buffer) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600338 DispatchFreeCommandBuffers(device, gpu_validation_state->barrier_command_pool, 1,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600339 &gpu_validation_state->barrier_command_buffer);
340 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700341 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600342 if (gpu_validation_state->barrier_command_pool) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600343 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600344 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -0700345 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600346 if (gpu_validation_state->debug_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600347 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600348 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600349 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600350 if (gpu_validation_state->dummy_desc_layout) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600351 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->dummy_desc_layout, NULL);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600352 gpu_validation_state->dummy_desc_layout = VK_NULL_HANDLE;
Karl Schultz7b024b42018-08-30 16:18:18 -0600353 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600354 gpu_validation_state->desc_set_manager->DestroyDescriptorPools();
Tony-LunarG0e564722019-03-19 16:09:14 -0600355 vmaDestroyAllocator(gpu_validation_state->vmaAllocator);
Karl Schultz7b024b42018-08-30 16:18:18 -0600356}
357
Karl Schultz7b024b42018-08-30 16:18:18 -0600358// Modify the pipeline layout to include our debug descriptor set and any needed padding with the dummy descriptor set.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700359bool CoreChecks::GpuPreCallCreatePipelineLayout(const VkPipelineLayoutCreateInfo *pCreateInfo,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700360 const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout,
361 std::vector<VkDescriptorSetLayout> *new_layouts,
362 VkPipelineLayoutCreateInfo *modified_create_info) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600363 if (gpu_validation_state->aborted) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700364 return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600365 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700366
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600367 if (modified_create_info->setLayoutCount >= gpu_validation_state->adjusted_max_desc_sets) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600368 std::ostringstream strm;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600369 strm << "Pipeline Layout conflict with validation's descriptor set at slot " << gpu_validation_state->desc_set_bind_index
370 << ". "
Karl Schultz7b024b42018-08-30 16:18:18 -0600371 << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. "
372 << "Validation is not modifying the pipeline layout. "
373 << "Instrumented shaders are replaced with non-instrumented shaders.";
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600374 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), strm.str().c_str());
Karl Schultz7b024b42018-08-30 16:18:18 -0600375 } else {
376 // Modify the pipeline layout by:
377 // 1. Copying the caller's descriptor set desc_layouts
378 // 2. Fill in dummy descriptor layouts up to the max binding
379 // 3. Fill in with the debug descriptor layout at the max binding slot
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600380 new_layouts->reserve(gpu_validation_state->adjusted_max_desc_sets);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700381 new_layouts->insert(new_layouts->end(), &pCreateInfo->pSetLayouts[0],
382 &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600383 for (uint32_t i = pCreateInfo->setLayoutCount; i < gpu_validation_state->adjusted_max_desc_sets - 1; ++i) {
384 new_layouts->push_back(gpu_validation_state->dummy_desc_layout);
Karl Schultz7b024b42018-08-30 16:18:18 -0600385 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600386 new_layouts->push_back(gpu_validation_state->debug_desc_layout);
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700387 modified_create_info->pSetLayouts = new_layouts->data();
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600388 modified_create_info->setLayoutCount = gpu_validation_state->adjusted_max_desc_sets;
Karl Schultz7b024b42018-08-30 16:18:18 -0600389 }
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700390 return true;
391}
392
393// Clean up GPU validation after the CreatePipelineLayout call is made
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700394void CoreChecks::GpuPostCallCreatePipelineLayout(VkResult result) {
Mark Lobodzinskiff7d8002019-02-13 13:01:26 -0700395 // Clean up GPU validation
Karl Schultz7b024b42018-08-30 16:18:18 -0600396 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600397 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600398 "Unable to create pipeline layout. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600399 gpu_validation_state->aborted = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600400 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600401}
402
Karl Schultz7b024b42018-08-30 16:18:18 -0600403// Free the device memory and descriptor set associated with a command buffer.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700404void CoreChecks::GpuPreCallRecordFreeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600405 if (gpu_validation_state->aborted) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600406 return;
407 }
408 for (uint32_t i = 0; i < commandBufferCount; ++i) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600409 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(pCommandBuffers[i]);
410 for (auto buffer_info : gpu_buffer_list) {
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700411 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.buffer,
412 buffer_info.output_mem_block.allocation);
413 if (buffer_info.input_mem_block.buffer) {
414 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.buffer,
415 buffer_info.input_mem_block.allocation);
416 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600417 if (buffer_info.desc_set != VK_NULL_HANDLE) {
418 gpu_validation_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc_set);
419 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600420 }
Tony-LunarG0e564722019-03-19 16:09:14 -0600421 gpu_validation_state->command_buffer_map.erase(pCommandBuffers[i]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600422 }
423}
424
425// Just gives a warning about a possible deadlock.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700426void CoreChecks::GpuPreCallValidateCmdWaitEvents(VkPipelineStageFlags sourceStageMask) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600427 if (sourceStageMask & VK_PIPELINE_STAGE_HOST_BIT) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600428 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz7b024b42018-08-30 16:18:18 -0600429 "CmdWaitEvents recorded with VK_PIPELINE_STAGE_HOST_BIT set. "
430 "GPU_Assisted validation waits on queue completion. "
431 "This wait could block the host's signaling of this event, resulting in deadlock.");
432 }
433}
434
435// Examine the pipelines to see if they use the debug descriptor set binding index.
436// If any do, create new non-instrumented shader modules and use them to replace the instrumented
437// shaders in the pipeline. Return the (possibly) modified create infos to the caller.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700438std::vector<safe_VkGraphicsPipelineCreateInfo> CoreChecks::GpuPreCallRecordCreateGraphicsPipelines(
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700439 VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
Karl Schultz7b024b42018-08-30 16:18:18 -0600440 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, std::vector<std::unique_ptr<PIPELINE_STATE>> &pipe_state) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600441 std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos;
Karl Schultz7b024b42018-08-30 16:18:18 -0600442
443 // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug
444 // descriptor set index.
445 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600446 bool replace_shaders = false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600447 new_pipeline_create_infos.push_back(pipe_state[pipeline]->graphicsPipelineCI);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600448 if (pipe_state[pipeline]->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
449 pipe_state[pipeline]->active_slots.end()) {
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600450 replace_shaders = true;
Karl Schultz7b024b42018-08-30 16:18:18 -0600451 }
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600452 // If the app requests all available sets, the pipeline layout was not modified at pipeline layout creation and the already
453 // instrumented shaders need to be replaced with uninstrumented shaders
454 if (pipe_state[pipeline]->pipeline_layout.set_layouts.size() >= gpu_validation_state->adjusted_max_desc_sets) {
455 replace_shaders = true;
456 }
Karl Schultz7b024b42018-08-30 16:18:18 -0600457
Tony-LunarGd4da33b2019-04-16 16:28:22 -0600458 if (replace_shaders) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600459 for (uint32_t stage = 0; stage < pCreateInfos[pipeline].stageCount; ++stage) {
Mark Lobodzinski9e9da292019-03-06 16:19:55 -0700460 const shader_module *shader = GetShaderModuleState(pCreateInfos[pipeline].pStages[stage].module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600461 VkShaderModuleCreateInfo create_info = {};
462 VkShaderModule shader_module;
463 create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
464 create_info.pCode = shader->words.data();
465 create_info.codeSize = shader->words.size() * sizeof(uint32_t);
Tony-LunarG152a88b2019-03-20 15:42:24 -0600466 VkResult result = DispatchCreateShaderModule(device, &create_info, pAllocator, &shader_module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600467 if (result == VK_SUCCESS) {
468 new_pipeline_create_infos[pipeline].pStages[stage].module = shader_module;
469 } else {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700470 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
Karl Schultz7b024b42018-08-30 16:18:18 -0600471 HandleToUint64(pCreateInfos[pipeline].pStages[stage].module),
472 "Unable to replace instrumented shader with non-instrumented one. "
473 "Device could become unstable.");
474 }
475 }
476 }
477 }
478 return new_pipeline_create_infos;
479}
480
481// For every pipeline:
482// - For every shader in a pipeline:
483// - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index):
484// - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it.
485// - Track the shader in the shader_map
486// - Save the shader binary if it contains debug code
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700487void CoreChecks::GpuPostCallRecordCreateGraphicsPipelines(const uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700488 const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600489 for (uint32_t pipeline = 0; pipeline < count; ++pipeline) {
Mark Lobodzinskifd917d22019-03-06 16:07:15 -0700490 auto pipeline_state = GetPipelineState(pPipelines[pipeline]);
Karl Schultz7b024b42018-08-30 16:18:18 -0600491 if (nullptr == pipeline_state) continue;
492 for (uint32_t stage = 0; stage < pipeline_state->graphicsPipelineCI.stageCount; ++stage) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600493 if (pipeline_state->active_slots.find(gpu_validation_state->desc_set_bind_index) !=
494 pipeline_state->active_slots.end()) {
Tony-LunarG152a88b2019-03-20 15:42:24 -0600495 DispatchDestroyShaderModule(device, pCreateInfos->pStages[stage].module, pAllocator);
Karl Schultz7b024b42018-08-30 16:18:18 -0600496 }
Mark Lobodzinski9e9da292019-03-06 16:19:55 -0700497 auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module);
Karl Schultz7b024b42018-08-30 16:18:18 -0600498 std::vector<unsigned int> code;
499 // Save the shader binary if debug info is present.
500 // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule
501 // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before
502 // the pipeline is used, so we have to keep another copy.
503 if (shader_state && shader_state->has_valid_spirv) { // really checking for presense of SPIR-V code.
504 for (auto insn : *shader_state) {
505 if (insn.opcode() == spv::OpLine) {
506 code = shader_state->words;
507 break;
508 }
509 }
510 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600511 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pipeline = pipeline_state->pipeline;
Karl Schultz7b024b42018-08-30 16:18:18 -0600512 // Be careful to use the originally bound (instrumented) shader here, even if PreCallRecord had to back it
513 // out with a non-instrumented shader. The non-instrumented shader (found in pCreateInfo) was destroyed above.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600514 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].shader_module =
Karl Schultz7b024b42018-08-30 16:18:18 -0600515 pipeline_state->graphicsPipelineCI.pStages[stage].module;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600516 gpu_validation_state->shader_map[shader_state->gpu_validation_shader_id].pgm = std::move(code);
Karl Schultz7b024b42018-08-30 16:18:18 -0600517 }
518 }
519}
520
521// Remove all the shader trackers associated with this destroyed pipeline.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700522void CoreChecks::GpuPreCallRecordDestroyPipeline(const VkPipeline pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600523 for (auto it = gpu_validation_state->shader_map.begin(); it != gpu_validation_state->shader_map.end();) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600524 if (it->second.pipeline == pipeline) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600525 it = gpu_validation_state->shader_map.erase(it);
Karl Schultz7b024b42018-08-30 16:18:18 -0600526 } else {
527 ++it;
528 }
529 }
530}
531
532// Call the SPIR-V Optimizer to run the instrumentation pass on the shader.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700533bool CoreChecks::GpuInstrumentShader(const VkShaderModuleCreateInfo *pCreateInfo, std::vector<unsigned int> &new_pgm,
534 uint32_t *unique_shader_id) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600535 if (gpu_validation_state->aborted) return false;
Karl Schultz7b024b42018-08-30 16:18:18 -0600536 if (pCreateInfo->pCode[0] != spv::MagicNumber) return false;
537
538 // Load original shader SPIR-V
539 uint32_t num_words = static_cast<uint32_t>(pCreateInfo->codeSize / 4);
540 new_pgm.clear();
541 new_pgm.reserve(num_words);
542 new_pgm.insert(new_pgm.end(), &pCreateInfo->pCode[0], &pCreateInfo->pCode[num_words]);
543
544 // Call the optimizer to instrument the shader.
545 // Use the unique_shader_module_id as a shader ID so we can look up its handle later in the shader_map.
Tony-LunarGa77cade2019-03-06 10:49:22 -0700546 // If descriptor indexing is enabled, enable length checks and updated descriptor checks
547 const bool descriptor_indexing = GetDeviceExtensions()->vk_ext_descriptor_indexing;
Karl Schultz7b024b42018-08-30 16:18:18 -0600548 using namespace spvtools;
549 spv_target_env target_env = SPV_ENV_VULKAN_1_1;
550 Optimizer optimizer(target_env);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700551 optimizer.RegisterPass(CreateInstBindlessCheckPass(gpu_validation_state->desc_set_bind_index,
Tony-LunarGa77cade2019-03-06 10:49:22 -0700552 gpu_validation_state->unique_shader_module_id, descriptor_indexing,
553 descriptor_indexing));
Karl Schultz7b024b42018-08-30 16:18:18 -0600554 optimizer.RegisterPass(CreateAggressiveDCEPass());
555 bool pass = optimizer.Run(new_pgm.data(), new_pgm.size(), &new_pgm);
556 if (!pass) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700557 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, VK_NULL_HANDLE,
Karl Schultz7b024b42018-08-30 16:18:18 -0600558 "Failure to instrument shader. Proceeding with non-instrumented shader.");
559 }
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600560 *unique_shader_id = gpu_validation_state->unique_shader_module_id++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600561 return pass;
562}
563
Mark Lobodzinski01734072019-02-13 17:39:15 -0700564// Create the instrumented shader data to provide to the driver.
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700565bool CoreChecks::GpuPreCallCreateShaderModule(const VkShaderModuleCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator,
566 VkShaderModule *pShaderModule, uint32_t *unique_shader_id,
567 VkShaderModuleCreateInfo *instrumented_create_info,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700568 std::vector<unsigned int> *instrumented_pgm) {
Mark Lobodzinski586d10e2019-03-08 18:19:48 -0700569 bool pass = GpuInstrumentShader(pCreateInfo, *instrumented_pgm, unique_shader_id);
Karl Schultz7b024b42018-08-30 16:18:18 -0600570 if (pass) {
Mark Lobodzinski01734072019-02-13 17:39:15 -0700571 instrumented_create_info->pCode = instrumented_pgm->data();
572 instrumented_create_info->codeSize = instrumented_pgm->size() * sizeof(unsigned int);
Karl Schultz7b024b42018-08-30 16:18:18 -0600573 }
Mark Lobodzinski01734072019-02-13 17:39:15 -0700574 return pass;
Karl Schultz7b024b42018-08-30 16:18:18 -0600575}
576
577// Generate the stage-specific part of the message.
578static void GenerateStageMessage(const uint32_t *debug_record, std::string &msg) {
579 using namespace spvtools;
580 std::ostringstream strm;
581 switch (debug_record[kInstCommonOutStageIdx]) {
582 case 0: {
Tony-LunarG6ff87582019-02-08 10:29:07 -0700583 strm << "Stage = Vertex. Vertex Index = " << debug_record[kInstVertOutVertexIndex]
584 << " Instance Index = " << debug_record[kInstVertOutInstanceIndex] << ". ";
Karl Schultz7b024b42018-08-30 16:18:18 -0600585 } break;
586 case 1: {
587 strm << "Stage = Tessellation Control. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
588 } break;
589 case 2: {
590 strm << "Stage = Tessellation Eval. Invocation ID = " << debug_record[kInstTessOutInvocationId] << ". ";
591 } break;
592 case 3: {
593 strm << "Stage = Geometry. Primitive ID = " << debug_record[kInstGeomOutPrimitiveId]
594 << " Invocation ID = " << debug_record[kInstGeomOutInvocationId] << ". ";
595 } break;
596 case 4: {
597 strm << "Stage = Fragment. Fragment coord (x,y) = ("
598 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordX]) << ", "
599 << *reinterpret_cast<const float *>(&debug_record[kInstFragOutFragCoordY]) << "). ";
600 } break;
601 case 5: {
602 strm << "Stage = Compute. Global invocation ID = " << debug_record[kInstCompOutGlobalInvocationId] << ". ";
603 } break;
604 default: {
605 strm << "Internal Error (unexpected stage = " << debug_record[kInstCommonOutStageIdx] << "). ";
606 assert(false);
607 } break;
608 }
609 msg = strm.str();
610}
611
612// Generate the part of the message describing the violation.
613static void GenerateValidationMessage(const uint32_t *debug_record, std::string &msg, std::string &vuid_msg) {
614 using namespace spvtools;
615 std::ostringstream strm;
616 switch (debug_record[kInstValidationOutError]) {
617 case 0: {
618 strm << "Index of " << debug_record[kInstBindlessOutDescIndex] << " used to index descriptor array of length "
619 << debug_record[kInstBindlessOutDescBound] << ". ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700620 vuid_msg = "UNASSIGNED-Descriptor index out of bounds";
Karl Schultz7b024b42018-08-30 16:18:18 -0600621 } break;
622 case 1: {
Karl Schultz7b024b42018-08-30 16:18:18 -0600623 strm << "Descriptor index " << debug_record[kInstBindlessOutDescIndex] << " is uninitialized. ";
Tony-LunarGc1d657d2019-02-22 14:55:19 -0700624 vuid_msg = "UNASSIGNED-Descriptor uninitialized";
Karl Schultz7b024b42018-08-30 16:18:18 -0600625 } break;
626 default: {
627 strm << "Internal Error (unexpected error type = " << debug_record[kInstValidationOutError] << "). ";
628 vuid_msg = "UNASSIGNED-Internal Error";
629 assert(false);
630 } break;
631 }
632 msg = strm.str();
633}
634
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700635static std::string LookupDebugUtilsName(const debug_report_data *report_data, const uint64_t object) {
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700636 auto object_label = report_data->DebugReportGetUtilsObjectName(object);
637 if (object_label != "") {
638 object_label = "(" + object_label + ")";
Karl Schultz7b024b42018-08-30 16:18:18 -0600639 }
Mark Lobodzinski1d7313a2019-02-07 11:04:42 -0700640 return object_label;
Karl Schultz7b024b42018-08-30 16:18:18 -0600641}
642
643// Generate message from the common portion of the debug report record.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700644static void GenerateCommonMessage(const debug_report_data *report_data, const GLOBAL_CB_NODE *cb_node, const uint32_t *debug_record,
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700645 const VkShaderModule shader_module_handle, const VkPipeline pipeline_handle,
646 const uint32_t draw_index, std::string &msg) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600647 using namespace spvtools;
648 std::ostringstream strm;
649 if (shader_module_handle == VK_NULL_HANDLE) {
650 strm << std::hex << std::showbase << "Internal Error: Unable to locate information for shader used in command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700651 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600652 << HandleToUint64(cb_node->commandBuffer) << "). ";
653 assert(true);
654 } else {
655 strm << std::hex << std::showbase << "Command buffer "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700656 << LookupDebugUtilsName(report_data, HandleToUint64(cb_node->commandBuffer)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600657 << HandleToUint64(cb_node->commandBuffer) << "). "
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700658 << "Draw Index " << draw_index << ". "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700659 << "Pipeline " << LookupDebugUtilsName(report_data, HandleToUint64(pipeline_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600660 << HandleToUint64(pipeline_handle) << "). "
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700661 << "Shader Module " << LookupDebugUtilsName(report_data, HandleToUint64(shader_module_handle)) << "("
Karl Schultz7b024b42018-08-30 16:18:18 -0600662 << HandleToUint64(shader_module_handle) << "). ";
663 }
664 strm << std::dec << std::noshowbase;
665 strm << "Shader Instruction Index = " << debug_record[kInstCommonOutInstructionIdx] << ". ";
666 msg = strm.str();
667}
668
669// Read the contents of the SPIR-V OpSource instruction and any following continuation instructions.
670// Split the single string into a vector of strings, one for each line, for easier processing.
671static void ReadOpSource(const shader_module &shader, const uint32_t reported_file_id, std::vector<std::string> &opsource_lines) {
672 for (auto insn : shader) {
673 if ((insn.opcode() == spv::OpSource) && (insn.len() >= 5) && (insn.word(3) == reported_file_id)) {
674 std::istringstream in_stream;
675 std::string cur_line;
676 in_stream.str((char *)&insn.word(4));
677 while (std::getline(in_stream, cur_line)) {
678 opsource_lines.push_back(cur_line);
679 }
680 while ((++insn).opcode() == spv::OpSourceContinued) {
681 in_stream.str((char *)&insn.word(1));
682 while (std::getline(in_stream, cur_line)) {
683 opsource_lines.push_back(cur_line);
684 }
685 }
686 break;
687 }
688 }
689}
Tony-LunarG03059b72019-02-19 13:57:41 -0700690
691// The task here is to search the OpSource content to find the #line directive with the
692// line number that is closest to, but still prior to the reported error line number and
693// still within the reported filename.
694// From this known position in the OpSource content we can add the difference between
695// the #line line number and the reported error line number to determine the location
696// in the OpSource content of the reported error line.
697//
698// Considerations:
699// - Look only at #line directives that specify the reported_filename since
700// the reported error line number refers to its location in the reported filename.
701// - If a #line directive does not have a filename, the file is the reported filename, or
702// the filename found in a prior #line directive. (This is C-preprocessor behavior)
703// - It is possible (e.g., inlining) for blocks of code to get shuffled out of their
704// original order and the #line directives are used to keep the numbering correct. This
705// is why we need to examine the entire contents of the source, instead of leaving early
706// when finding a #line line number larger than the reported error line number.
707//
708
709// GCC 4.8 has a problem with std::regex that is fixed in GCC 4.9. Provide fallback code for 4.8
710#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
711
712#if defined(__GNUC__) && GCC_VERSION < 40900
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700713static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG03059b72019-02-19 13:57:41 -0700714 // # line <linenumber> "<filename>" or
715 // #line <linenumber> "<filename>"
716 std::vector<std::string> tokens;
717 std::stringstream stream(string);
718 std::string temp;
719 uint32_t line_index = 0;
720
721 while (stream >> temp) tokens.push_back(temp);
722 auto size = tokens.size();
723 if (size > 1) {
724 if (tokens[0] == "#" && tokens[1] == "line") {
725 line_index = 2;
726 } else if (tokens[0] == "#line") {
727 line_index = 1;
728 }
729 }
730 if (0 == line_index) return false;
731 *linenumber = std::stoul(tokens[line_index]);
732 uint32_t filename_index = line_index + 1;
733 // Remove enclosing double quotes around filename
734 if (size > filename_index) filename = tokens[filename_index].substr(1, tokens[filename_index].size() - 2);
735 return true;
736}
737#else
738static bool GetLineAndFilename(const std::string string, uint32_t *linenumber, std::string &filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700739 static const std::regex line_regex( // matches #line directives
740 "^" // beginning of line
741 "\\s*" // optional whitespace
742 "#" // required text
743 "\\s*" // optional whitespace
744 "line" // required text
745 "\\s+" // required whitespace
746 "([0-9]+)" // required first capture - line number
747 "(\\s+)?" // optional second capture - whitespace
748 "(\".+\")?" // optional third capture - quoted filename with at least one char inside
749 ".*"); // rest of line (needed when using std::regex_match since the entire line is tested)
Karl Schultz7b024b42018-08-30 16:18:18 -0600750
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700751 std::smatch captures;
752
753 bool found_line = std::regex_match(string, captures, line_regex);
754 if (!found_line) return false;
755
756 // filename is optional and considered found only if the whitespace and the filename are captured
757 if (captures[2].matched && captures[3].matched) {
758 // Remove enclosing double quotes. The regex guarantees the quotes and at least one char.
759 filename = captures[3].str().substr(1, captures[3].str().size() - 2);
760 }
761 *linenumber = std::stoul(captures[1]);
762 return true;
763}
Tony-LunarG03059b72019-02-19 13:57:41 -0700764#endif // GCC_VERSION
765
Karl Schultz7b024b42018-08-30 16:18:18 -0600766// Extract the filename, line number, and column number from the correct OpLine and build a message string from it.
767// Scan the source (from OpSource) to find the line of source at the reported line number and place it in another message string.
768static void GenerateSourceMessages(const std::vector<unsigned int> &pgm, const uint32_t *debug_record, std::string &filename_msg,
769 std::string &source_msg) {
770 using namespace spvtools;
771 std::ostringstream filename_stream;
772 std::ostringstream source_stream;
773 shader_module shader;
774 shader.words = pgm;
775 // Find the OpLine just before the failing instruction indicated by the debug info.
776 // SPIR-V can only be iterated in the forward direction due to its opcode/length encoding.
777 uint32_t instruction_index = 0;
778 uint32_t reported_file_id = 0;
779 uint32_t reported_line_number = 0;
780 uint32_t reported_column_number = 0;
781 if (shader.words.size() > 0) {
782 for (auto insn : shader) {
783 if (insn.opcode() == spv::OpLine) {
784 reported_file_id = insn.word(1);
785 reported_line_number = insn.word(2);
786 reported_column_number = insn.word(3);
787 }
788 if (instruction_index == debug_record[kInstCommonOutInstructionIdx]) {
789 break;
790 }
791 instruction_index++;
792 }
793 }
794 // Create message with file information obtained from the OpString pointed to by the discovered OpLine.
795 std::string reported_filename;
796 if (reported_file_id == 0) {
797 filename_stream
798 << "Unable to find SPIR-V OpLine for source information. Build shader with debug info to get source information.";
799 } else {
800 bool found_opstring = false;
801 for (auto insn : shader) {
802 if ((insn.opcode() == spv::OpString) && (insn.len() >= 3) && (insn.word(1) == reported_file_id)) {
803 found_opstring = true;
804 reported_filename = (char *)&insn.word(2);
805 if (reported_filename.empty()) {
806 filename_stream << "Shader validation error occurred at line " << reported_line_number;
807 } else {
808 filename_stream << "Shader validation error occurred in file: " << reported_filename << " at line "
809 << reported_line_number;
810 }
811 if (reported_column_number > 0) {
812 filename_stream << ", column " << reported_column_number;
813 }
814 filename_stream << ".";
815 break;
816 }
817 }
818 if (!found_opstring) {
819 filename_stream << "Unable to find SPIR-V OpString for file id " << reported_file_id << " from OpLine instruction.";
820 }
821 }
822 filename_msg = filename_stream.str();
823
824 // Create message to display source code line containing error.
825 if ((reported_file_id != 0)) {
826 // Read the source code and split it up into separate lines.
827 std::vector<std::string> opsource_lines;
828 ReadOpSource(shader, reported_file_id, opsource_lines);
829 // Find the line in the OpSource content that corresponds to the reported error file and line.
830 if (!opsource_lines.empty()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600831 uint32_t saved_line_number = 0;
832 std::string current_filename = reported_filename; // current "preprocessor" filename state.
833 std::vector<std::string>::size_type saved_opsource_offset = 0;
834 bool found_best_line = false;
835 for (auto it = opsource_lines.begin(); it != opsource_lines.end(); ++it) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700836 uint32_t parsed_line_number;
837 std::string parsed_filename;
838 bool found_line = GetLineAndFilename(*it, &parsed_line_number, parsed_filename);
Karl Schultz7b024b42018-08-30 16:18:18 -0600839 if (!found_line) continue;
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700840
841 bool found_filename = parsed_filename.size() > 0;
Karl Schultz7b024b42018-08-30 16:18:18 -0600842 if (found_filename) {
Tony-LunarG16f9b7e2019-02-19 13:02:03 -0700843 current_filename = parsed_filename;
Karl Schultz7b024b42018-08-30 16:18:18 -0600844 }
845 if ((!found_filename) || (current_filename == reported_filename)) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600846 // Update the candidate best line directive, if the current one is prior and closer to the reported line
847 if (reported_line_number >= parsed_line_number) {
848 if (!found_best_line ||
849 (reported_line_number - parsed_line_number <= reported_line_number - saved_line_number)) {
850 saved_line_number = parsed_line_number;
851 saved_opsource_offset = std::distance(opsource_lines.begin(), it);
852 found_best_line = true;
853 }
854 }
855 }
856 }
857 if (found_best_line) {
858 assert(reported_line_number >= saved_line_number);
859 std::vector<std::string>::size_type opsource_index =
860 (reported_line_number - saved_line_number) + 1 + saved_opsource_offset;
861 if (opsource_index < opsource_lines.size()) {
862 source_stream << "\n" << reported_line_number << ": " << opsource_lines[opsource_index].c_str();
863 } else {
864 source_stream << "Internal error: calculated source line of " << opsource_index << " for source size of "
865 << opsource_lines.size() << " lines.";
866 }
867 } else {
868 source_stream << "Unable to find suitable #line directive in SPIR-V OpSource.";
869 }
870 } else {
871 source_stream << "Unable to find SPIR-V OpSource.";
872 }
873 }
874 source_msg = source_stream.str();
875}
876
877// Pull together all the information from the debug record to build the error message strings,
878// and then assemble them into a single message string.
879// Retrieve the shader program referenced by the unique shader ID provided in the debug record.
880// We had to keep a copy of the shader program with the same lifecycle as the pipeline to make
881// sure it is available when the pipeline is submitted. (The ShaderModule tracking object also
882// keeps a copy, but it can be destroyed after the pipeline is created and before it is submitted.)
883//
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700884void CoreChecks::AnalyzeAndReportError(GLOBAL_CB_NODE *cb_node, VkQueue queue, uint32_t draw_index,
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700885 uint32_t *const debug_output_buffer) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600886 using namespace spvtools;
887 const uint32_t total_words = debug_output_buffer[0];
888 // A zero here means that the shader instrumentation didn't write anything.
889 // If you have nothing to say, don't say it here.
890 if (0 == total_words) {
891 return;
892 }
893 // The first word in the debug output buffer is the number of words that would have
894 // been written by the shader instrumentation, if there was enough room in the buffer we provided.
895 // The number of words actually written by the shaders is determined by the size of the buffer
896 // we provide via the descriptor. So, we process only the number of words that can fit in the
897 // buffer.
898 // Each "report" written by the shader instrumentation is considered a "record". This function
899 // is hard-coded to process only one record because it expects the buffer to be large enough to
900 // hold only one record. If there is a desire to process more than one record, this function needs
901 // to be modified to loop over records and the buffer size increased.
Karl Schultz7b024b42018-08-30 16:18:18 -0600902 std::string validation_message;
903 std::string stage_message;
904 std::string common_message;
905 std::string filename_message;
906 std::string source_message;
907 std::string vuid_msg;
908 VkShaderModule shader_module_handle = VK_NULL_HANDLE;
909 VkPipeline pipeline_handle = VK_NULL_HANDLE;
910 std::vector<unsigned int> pgm;
911 // The first record starts at this offset after the total_words.
912 const uint32_t *debug_record = &debug_output_buffer[kDebugOutputDataOffset];
913 // Lookup the VkShaderModule handle and SPIR-V code used to create the shader, using the unique shader ID value returned
914 // by the instrumented shader.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600915 auto it = gpu_validation_state->shader_map.find(debug_record[kInstCommonOutShaderId]);
916 if (it != gpu_validation_state->shader_map.end()) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600917 shader_module_handle = it->second.shader_module;
918 pipeline_handle = it->second.pipeline;
919 pgm = it->second.pgm;
920 }
921 GenerateValidationMessage(debug_record, validation_message, vuid_msg);
922 GenerateStageMessage(debug_record, stage_message);
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700923 GenerateCommonMessage(report_data, cb_node, debug_record, shader_module_handle, pipeline_handle, draw_index, common_message);
Karl Schultz7b024b42018-08-30 16:18:18 -0600924 GenerateSourceMessages(pgm, debug_record, filename_message, source_message);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600925 log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, HandleToUint64(queue),
Karl Schultz7b024b42018-08-30 16:18:18 -0600926 vuid_msg.c_str(), "%s %s %s %s%s", validation_message.c_str(), common_message.c_str(), stage_message.c_str(),
927 filename_message.c_str(), source_message.c_str());
928 // The debug record at word kInstCommonOutSize is the number of words in the record
929 // written by the shader. Clear the entire record plus the total_words word at the start.
930 const uint32_t words_to_clear = 1 + std::min(debug_record[kInstCommonOutSize], (uint32_t)kInstMaxOutCnt);
931 memset(debug_output_buffer, 0, sizeof(uint32_t) * words_to_clear);
932}
933
Tony-LunarG5ad17272019-03-05 12:48:24 -0700934// For the given command buffer, map its debug data buffers and read their contents for analysis.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700935void CoreChecks::ProcessInstrumentationBuffer(VkQueue queue, GLOBAL_CB_NODE *cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600936 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
937 if (cb_node && cb_node->hasDrawCmd && gpu_buffer_list.size() > 0) {
Karl Schultz7b024b42018-08-30 16:18:18 -0600938 VkResult result;
939 char *pData;
Tony-LunarG5ad17272019-03-05 12:48:24 -0700940 uint32_t draw_index = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700941
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600942 for (auto &buffer_info : gpu_buffer_list) {
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700943 result = vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation, (void **)&pData);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700944 // Analyze debug output buffer
945 if (result == VK_SUCCESS) {
Tony-LunarG0e564722019-03-19 16:09:14 -0600946 AnalyzeAndReportError(cb_node, queue, draw_index, (uint32_t *)pData);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -0700947 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation);
Tony-LunarGb2501d22019-01-28 09:59:13 -0700948 }
Tony-LunarGd589c7c2019-01-31 11:23:44 -0700949 draw_index++;
Karl Schultz7b024b42018-08-30 16:18:18 -0600950 }
951 }
952}
953
Tony-LunarG81efe392019-03-07 15:43:27 -0700954// For the given command buffer, map its debug data buffers and update the status of any update after bind descriptors
955void CoreChecks::UpdateInstrumentationBuffer(GLOBAL_CB_NODE *cb_node) {
956 auto gpu_buffer_list = gpu_validation_state->GetGpuBufferInfo(cb_node->commandBuffer);
957 uint32_t *pData;
958 for (auto &buffer_info : gpu_buffer_list) {
959 if (buffer_info.input_mem_block.update_at_submit.size() > 0) {
960 VkResult result =
961 vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation, (void **)&pData);
962 if (result == VK_SUCCESS) {
963 for (auto update : buffer_info.input_mem_block.update_at_submit) {
964 if (update.second->updated) pData[update.first] = 1;
965 }
966 vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation);
967 }
968 }
969 }
970}
971
Karl Schultz58674242019-01-22 15:35:02 -0700972// Submit a memory barrier on graphics queues.
973// Lazy-create and record the needed command buffer.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700974void CoreChecks::SubmitBarrier(VkQueue queue) {
Karl Schultz58674242019-01-22 15:35:02 -0700975 uint32_t queue_family_index = 0;
976
Mark Lobodzinskie377ac32019-03-07 16:12:46 -0700977 auto it = queueMap.find(queue);
978 if (it != queueMap.end()) {
Karl Schultz58674242019-01-22 15:35:02 -0700979 queue_family_index = it->second.queueFamilyIndex;
980 }
981
982 // Pay attention only to queues that support graphics.
983 // This ensures that the command buffer pool is created so that it can be used on a graphics queue.
Mark Lobodzinskib56bbb92019-02-18 11:49:59 -0700984 VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[queue_family_index].queueFlags;
Karl Schultz58674242019-01-22 15:35:02 -0700985 if (!(queue_flags & VK_QUEUE_GRAPHICS_BIT)) {
986 return;
987 }
988
989 // Lazy-allocate and record the command buffer.
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600990 if (gpu_validation_state->barrier_command_buffer == VK_NULL_HANDLE) {
Karl Schultz58674242019-01-22 15:35:02 -0700991 VkResult result;
992 VkCommandPoolCreateInfo pool_create_info = {};
993 pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
994 pool_create_info.queueFamilyIndex = queue_family_index;
Tony-LunarG152a88b2019-03-20 15:42:24 -0600995 result = DispatchCreateCommandPool(device, &pool_create_info, nullptr, &gpu_validation_state->barrier_command_pool);
Karl Schultz58674242019-01-22 15:35:02 -0700996 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600997 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -0700998 "Unable to create command pool for barrier CB.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -0600999 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -07001000 return;
1001 }
1002
1003 VkCommandBufferAllocateInfo command_buffer_alloc_info = {};
1004 command_buffer_alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001005 command_buffer_alloc_info.commandPool = gpu_validation_state->barrier_command_pool;
Karl Schultz58674242019-01-22 15:35:02 -07001006 command_buffer_alloc_info.commandBufferCount = 1;
1007 command_buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001008 result = DispatchAllocateCommandBuffers(device, &command_buffer_alloc_info, &gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001009 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001010 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Karl Schultz58674242019-01-22 15:35:02 -07001011 "Unable to create barrier command buffer.");
Tony-LunarG152a88b2019-03-20 15:42:24 -06001012 DispatchDestroyCommandPool(device, gpu_validation_state->barrier_command_pool, nullptr);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001013 gpu_validation_state->barrier_command_pool = VK_NULL_HANDLE;
1014 gpu_validation_state->barrier_command_buffer = VK_NULL_HANDLE;
Karl Schultz58674242019-01-22 15:35:02 -07001015 return;
1016 }
1017
1018 // Hook up command buffer dispatch
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001019 *((const void **)gpu_validation_state->barrier_command_buffer) = *(void **)(device);
Karl Schultz58674242019-01-22 15:35:02 -07001020
1021 // Record a global memory barrier to force availability of device memory operations to the host domain.
1022 VkCommandBufferBeginInfo command_buffer_begin_info = {};
1023 command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001024 result = DispatchBeginCommandBuffer(gpu_validation_state->barrier_command_buffer, &command_buffer_begin_info);
Karl Schultz58674242019-01-22 15:35:02 -07001025
1026 if (result == VK_SUCCESS) {
1027 VkMemoryBarrier memory_barrier = {};
1028 memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
1029 memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
1030 memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
1031
Tony-LunarG152a88b2019-03-20 15:42:24 -06001032 DispatchCmdPipelineBarrier(gpu_validation_state->barrier_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
Mark Lobodzinskie514d1a2019-03-12 08:47:45 -06001033 VK_PIPELINE_STAGE_HOST_BIT, 0, 1, &memory_barrier, 0, nullptr, 0, nullptr);
Tony-LunarG152a88b2019-03-20 15:42:24 -06001034 DispatchEndCommandBuffer(gpu_validation_state->barrier_command_buffer);
Karl Schultz58674242019-01-22 15:35:02 -07001035 }
1036 }
1037
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001038 if (gpu_validation_state->barrier_command_buffer) {
Karl Schultz58674242019-01-22 15:35:02 -07001039 VkSubmitInfo submit_info = {};
1040 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1041 submit_info.commandBufferCount = 1;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001042 submit_info.pCommandBuffers = &gpu_validation_state->barrier_command_buffer;
Tony-LunarG152a88b2019-03-20 15:42:24 -06001043 DispatchQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
Karl Schultz58674242019-01-22 15:35:02 -07001044 }
1045}
1046
Tony-LunarG81efe392019-03-07 15:43:27 -07001047void CoreChecks::GpuPreCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
1048 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1049 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1050 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
1051 auto cb_node = GetCBNode(submit->pCommandBuffers[i]);
1052 UpdateInstrumentationBuffer(cb_node);
1053 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
1054 UpdateInstrumentationBuffer(secondaryCmdBuffer);
1055 }
1056 }
1057 }
1058}
1059
Karl Schultz58674242019-01-22 15:35:02 -07001060// Issue a memory barrier to make GPU-written data available to host.
1061// Wait for the queue to complete execution.
1062// Check the debug buffers for all the command buffers that were submitted.
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001063void CoreChecks::GpuPostCallQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001064 if (gpu_validation_state->aborted) return;
Karl Schultz58674242019-01-22 15:35:02 -07001065
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001066 SubmitBarrier(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001067
Tony-LunarG152a88b2019-03-20 15:42:24 -06001068 DispatchQueueWaitIdle(queue);
Karl Schultz58674242019-01-22 15:35:02 -07001069
Karl Schultz7b024b42018-08-30 16:18:18 -06001070 for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) {
1071 const VkSubmitInfo *submit = &pSubmits[submit_idx];
1072 for (uint32_t i = 0; i < submit->commandBufferCount; i++) {
Mark Lobodzinski1b3a9712019-03-06 15:51:47 -07001073 auto cb_node = GetCBNode(submit->pCommandBuffers[i]);
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001074 ProcessInstrumentationBuffer(queue, cb_node);
Karl Schultz7b024b42018-08-30 16:18:18 -06001075 for (auto secondaryCmdBuffer : cb_node->linkedCommandBuffers) {
Mark Lobodzinskie377ac32019-03-07 16:12:46 -07001076 ProcessInstrumentationBuffer(queue, secondaryCmdBuffer);
Karl Schultz7b024b42018-08-30 16:18:18 -06001077 }
1078 }
1079 }
1080}
Tony-LunarGb2501d22019-01-28 09:59:13 -07001081
Mark Lobodzinski586d10e2019-03-08 18:19:48 -07001082void CoreChecks::GpuAllocateValidationResources(const VkCommandBuffer cmd_buffer, const VkPipelineBindPoint bind_point) {
andreygca287f22019-04-10 00:15:33 +03001083 // Does GPUAV support VK_PIPELINE_BIND_POINT_RAY_TRACING_NV?
1084 if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
1085 return;
1086 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001087 VkResult result;
1088
Mark Lobodzinski44da62c2019-03-07 10:50:59 -07001089 if (!(GetEnables()->gpu_validation)) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001090
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001091 if (gpu_validation_state->aborted) return;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001092
1093 std::vector<VkDescriptorSet> desc_sets;
1094 VkDescriptorPool desc_pool = VK_NULL_HANDLE;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001095 result = gpu_validation_state->desc_set_manager->GetDescriptorSets(1, &desc_pool, &desc_sets);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001096 assert(result == VK_SUCCESS);
1097 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001098 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001099 "Unable to allocate descriptor sets. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001100 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001101 return;
1102 }
1103
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001104 VkDescriptorBufferInfo output_desc_buffer_info = {};
1105 output_desc_buffer_info.range = gpu_validation_state->output_buffer_size;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001106
Mark Lobodzinski1b3a9712019-03-06 15:51:47 -07001107 auto cb_node = GetCBNode(cmd_buffer);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001108 if (!cb_node) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001109 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unrecognized command buffer");
1110 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001111 return;
1112 }
1113
Tony-LunarG81efe392019-03-07 15:43:27 -07001114 // Allocate memory for the output block that the gpu will use to return any error information
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001115 GpuDeviceMemoryBlock output_block = {};
Tony-LunarG0e564722019-03-19 16:09:14 -06001116 VkBufferCreateInfo bufferInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
1117 bufferInfo.size = gpu_validation_state->output_buffer_size;
1118 bufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
1119 VmaAllocationCreateInfo allocInfo = {};
1120 allocInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001121 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &output_block.buffer,
1122 &output_block.allocation, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001123 if (result != VK_SUCCESS) {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001124 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
Tony-LunarGb2501d22019-01-28 09:59:13 -07001125 "Unable to allocate device memory. Device could become unstable.");
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001126 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001127 return;
1128 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001129
Tony-LunarG81efe392019-03-07 15:43:27 -07001130 // Clear the output block to zeros so that only error information from the gpu will be present
Tony-LunarGa77cade2019-03-06 10:49:22 -07001131 uint32_t *pData;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001132 result = vmaMapMemory(gpu_validation_state->vmaAllocator, output_block.allocation, (void **)&pData);
Tony-LunarG0e564722019-03-19 16:09:14 -06001133 if (result == VK_SUCCESS) {
1134 memset(pData, 0, gpu_validation_state->output_buffer_size);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001135 vmaUnmapMemory(gpu_validation_state->vmaAllocator, output_block.allocation);
1136 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001137
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001138 GpuDeviceMemoryBlock input_block = {};
1139 VkWriteDescriptorSet desc_writes[2] = {};
1140 uint32_t desc_count = 1;
1141 auto const &state = cb_node->lastBound[bind_point];
1142 uint32_t number_of_sets = (uint32_t)state.boundDescriptorSets.size();
1143
Tony-LunarG81efe392019-03-07 15:43:27 -07001144 // Figure out how much memory we need for the input block based on how many sets and bindings there are
1145 // and how big each of the bindings is
Tony-LunarGa77cade2019-03-06 10:49:22 -07001146 if (number_of_sets > 0 && GetDeviceExtensions()->vk_ext_descriptor_indexing) {
Tony-LunarG81efe392019-03-07 15:43:27 -07001147 uint32_t descriptor_count = 0; // Number of descriptors, including all array elements
1148 uint32_t binding_count = 0; // Number of bindings based on the max binding number used
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001149 for (auto desc : state.boundDescriptorSets) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001150 auto bindings = desc->GetLayout()->GetSortedBindingSet();
1151 if (bindings.size() > 0) {
1152 binding_count += desc->GetLayout()->GetMaxBinding() + 1;
1153 for (auto binding : bindings) {
1154 if (binding == desc->GetLayout()->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1155 descriptor_count += desc->GetVariableDescriptorCount();
1156 } else {
1157 descriptor_count += desc->GetDescriptorCountFromBinding(binding);
1158 }
1159 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001160 }
1161 }
1162
Tony-LunarGa77cade2019-03-06 10:49:22 -07001163 // Note that the size of the input buffer is dependent on the maximum binding number, which
1164 // can be very large. This is because for (set = s, binding = b, index = i), the validation
1165 // code is going to dereference Input[ i + Input[ b + Input[ s + Input[ Input[0] ] ] ] ] to
1166 // see if descriptors have been written. In gpu_validation.md, we note this and advise
1167 // using densely packed bindings as a best practice when using gpu-av with descriptor indexing
1168 uint32_t words_needed = 1 + (number_of_sets * 2) + (binding_count * 2) + descriptor_count;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001169 allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
1170 bufferInfo.size = words_needed * 4;
1171 result = vmaCreateBuffer(gpu_validation_state->vmaAllocator, &bufferInfo, &allocInfo, &input_block.buffer,
1172 &input_block.allocation, nullptr);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001173 if (result != VK_SUCCESS) {
1174 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device),
1175 "Unable to allocate device memory. Device could become unstable.");
1176 gpu_validation_state->aborted = true;
1177 return;
1178 }
1179
Tony-LunarGa77cade2019-03-06 10:49:22 -07001180 // Populate input buffer first with the sizes of every descriptor in every set, then with whether
1181 // each element of each descriptor has been written or not. See gpu_validation.md for a more thourough
1182 // outline of the input buffer format
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001183 result = vmaMapMemory(gpu_validation_state->vmaAllocator, input_block.allocation, (void **)&pData);
Tony-LunarGa77cade2019-03-06 10:49:22 -07001184 // Pointer to a sets array that points into the sizes array
1185 uint32_t *sets_to_sizes = pData + 1;
1186 // Pointer to the sizes array that contains the array size of the descriptor at each binding
1187 uint32_t *sizes = sets_to_sizes + number_of_sets;
1188 // Pointer to another sets array that points into the bindings array that points into the written array
1189 uint32_t *sets_to_bindings = sizes + binding_count;
1190 // Pointer to the bindings array that points at the start of the writes in the writes array for each binding
1191 uint32_t *bindings_to_written = sets_to_bindings + number_of_sets;
1192 // Index of the next entry in the written array to be updated
1193 uint32_t written_index = 1 + (number_of_sets * 2) + (binding_count * 2);
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001194 uint32_t bindCounter = number_of_sets + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001195 // Index of the start of the sets_to_bindings array
1196 pData[0] = number_of_sets + binding_count + 1;
1197
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001198 for (auto desc : state.boundDescriptorSets) {
1199 auto layout = desc->GetLayout();
Tony-LunarG81efe392019-03-07 15:43:27 -07001200 auto bindings = layout->GetSortedBindingSet();
1201 if (bindings.size() > 0) {
1202 // For each set, fill in index of its bindings sizes in the sizes array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001203 *sets_to_sizes++ = bindCounter;
Tony-LunarG81efe392019-03-07 15:43:27 -07001204 // For each set, fill in the index of its bindings in the bindings_to_written array
Tony-LunarGa77cade2019-03-06 10:49:22 -07001205 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count;
Tony-LunarG81efe392019-03-07 15:43:27 -07001206 for (auto binding : bindings) {
Tony-LunarGa77cade2019-03-06 10:49:22 -07001207 // For each binding, fill in its size in the sizes array
1208 if (binding == layout->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) {
1209 sizes[binding] = desc->GetVariableDescriptorCount();
1210 } else {
1211 sizes[binding] = desc->GetDescriptorCountFromBinding(binding);
1212 }
1213 // Fill in the starting index for this binding in the written array in the bindings_to_written array
1214 bindings_to_written[binding] = written_index;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001215
Tony-LunarGa77cade2019-03-06 10:49:22 -07001216 auto index_range = desc->GetGlobalIndexRangeFromBinding(binding, true);
1217 // For each array element in the binding, update the written array with whether it has been written
1218 for (uint32_t i = index_range.start; i < index_range.end; ++i) {
1219 auto *descriptor = desc->GetDescriptorFromGlobalIndex(i);
Tony-LunarG81efe392019-03-07 15:43:27 -07001220 if (descriptor->updated) {
1221 pData[written_index] = 1;
1222 } else if (desc->IsUpdateAfterBind(binding)) {
1223 // If it hasn't been written now and it's update after bind, put it in a list to check at QueueSubmit
1224 input_block.update_at_submit[written_index] = descriptor;
1225 }
Tony-LunarGa77cade2019-03-06 10:49:22 -07001226 written_index++;
1227 }
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001228 }
Tony-LunarG81efe392019-03-07 15:43:27 -07001229 auto last = desc->GetLayout()->GetMaxBinding();
1230 bindings_to_written += last + 1;
1231 bindCounter += last + 1;
1232 sizes += last + 1;
Tony-LunarGa77cade2019-03-06 10:49:22 -07001233 } else {
1234 *sets_to_sizes++ = 0;
1235 *sets_to_bindings++ = 0;
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001236 }
1237 }
1238 vmaUnmapMemory(gpu_validation_state->vmaAllocator, input_block.allocation);
1239
1240 VkDescriptorBufferInfo input_desc_buffer_info = {};
1241 input_desc_buffer_info.range = (words_needed * 4);
1242 input_desc_buffer_info.buffer = input_block.buffer;
1243 input_desc_buffer_info.offset = 0;
1244
1245 desc_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1246 desc_writes[1].dstBinding = 1;
1247 desc_writes[1].descriptorCount = 1;
1248 desc_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1249 desc_writes[1].pBufferInfo = &input_desc_buffer_info;
1250 desc_writes[1].dstSet = desc_sets[0];
1251
1252 desc_count = 2;
Tony-LunarG0e564722019-03-19 16:09:14 -06001253 }
Tony-LunarGb2501d22019-01-28 09:59:13 -07001254
1255 // Write the descriptor
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001256 output_desc_buffer_info.buffer = output_block.buffer;
1257 output_desc_buffer_info.offset = 0;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001258
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001259 desc_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1260 desc_writes[0].descriptorCount = 1;
1261 desc_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
1262 desc_writes[0].pBufferInfo = &output_desc_buffer_info;
1263 desc_writes[0].dstSet = desc_sets[0];
1264 DispatchUpdateDescriptorSets(device, desc_count, desc_writes, 0, NULL);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001265
andreyg25ce2622019-04-05 23:07:59 +03001266 auto iter = cb_node->lastBound.find(bind_point); // find() allows read-only access to cb_state
Tony-LunarGb2501d22019-01-28 09:59:13 -07001267 if (iter != cb_node->lastBound.end()) {
1268 auto pipeline_state = iter->second.pipeline_state;
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001269 if (pipeline_state && (pipeline_state->pipeline_layout.set_layouts.size() <= gpu_validation_state->desc_set_bind_index)) {
Tony-LunarG152a88b2019-03-20 15:42:24 -06001270 DispatchCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_state->pipeline_layout.layout,
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001271 gpu_validation_state->desc_set_bind_index, 1, desc_sets.data(), 0, nullptr);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001272 }
Tony-LunarG0e564722019-03-19 16:09:14 -06001273 // Record buffer and memory info in CB state tracking
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001274 gpu_validation_state->GetGpuBufferInfo(cmd_buffer).emplace_back(output_block, input_block, desc_sets[0], desc_pool);
Tony-LunarGb2501d22019-01-28 09:59:13 -07001275 } else {
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001276 ReportSetupProblem(VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, HandleToUint64(device), "Unable to find pipeline state");
Tony-LunarG1b2e0c32019-02-07 17:13:27 -07001277 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, input_block.buffer, input_block.allocation);
1278 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, output_block.buffer, output_block.allocation);
Mark Lobodzinski2a3ee4a2019-03-13 13:11:39 -06001279 gpu_validation_state->aborted = true;
Tony-LunarGb2501d22019-01-28 09:59:13 -07001280 return;
1281 }
1282}