SPIR-V: Change BIL to SPV in all source files
diff --git a/tests/xglrenderframework.cpp b/tests/xglrenderframework.cpp
index b768d81..2c8d231 100644
--- a/tests/xglrenderframework.cpp
+++ b/tests/xglrenderframework.cpp
@@ -720,7 +720,7 @@
XglShaderObj::XglShaderObj(XglDevice *device, const char * shader_code, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework)
{
XGL_RESULT err = XGL_SUCCESS;
- std::vector<unsigned int> bil;
+ std::vector<unsigned int> spv;
XGL_SHADER_CREATE_INFO createInfo;
size_t shader_len;
@@ -730,7 +730,7 @@
createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
createInfo.pNext = NULL;
- if (!framework->m_use_bil) {
+ if (!framework->m_use_spv) {
shader_len = strlen(shader_code);
createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
@@ -738,7 +738,7 @@
createInfo.flags = 0;
/* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
- ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
+ ((uint32_t *) createInfo.pCode)[0] = ICD_SPV_MAGIC;
((uint32_t *) createInfo.pCode)[1] = 0;
((uint32_t *) createInfo.pCode)[2] = stage;
memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1);
@@ -746,14 +746,14 @@
err = init_try(*m_device, createInfo);
}
- if (framework->m_use_bil || err) {
- std::vector<unsigned int> bil;
+ if (framework->m_use_spv || err) {
+ std::vector<unsigned int> spv;
err = XGL_SUCCESS;
- // Use Reference GLSL to BIL compiler
- framework->GLSLtoBIL(stage, shader_code, bil);
- createInfo.pCode = bil.data();
- createInfo.codeSize = bil.size() * sizeof(unsigned int);
+ // Use Reference GLSL to SPV compiler
+ framework->GLSLtoSPV(stage, shader_code, spv);
+ createInfo.pCode = spv.data();
+ createInfo.codeSize = spv.size() * sizeof(unsigned int);
createInfo.flags = 0;
init(*m_device, createInfo);