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Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -06001#include <stdio.h>
2#include <stdlib.h>
3#include <string.h>
4#include <stdbool.h>
5#include <assert.h>
6
7#include <xcb/xcb.h>
8#include <xgl.h>
9#include <xglDbg.h>
10#include <xglWsiX11Ext.h>
11
12#include "icd-bil.h"
13
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -060014#include "linmath.h"
15
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -060016#define DEMO_BUFFER_COUNT 2
17#define DEMO_TEXTURE_COUNT 1
18
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -060019// HACK
20bool do_tri = true;
21
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -060022//--------------------------------------------------------------------------------------
23// Mesh and VertexFormat Data
24//--------------------------------------------------------------------------------------
25struct Vertex
26{
27 XGL_FLOAT posX, posY, posZ, posW; // Position data
28 XGL_FLOAT r, g, b, a; // Color
29};
30
31#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
32
33static const struct Vertex g_vb_solid_face_colors_Data[] =
34{
35 { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
36 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
37 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
38 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
39 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
40 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
41
42 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
43 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
44 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
45 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
46 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
47 { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
48
49 { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
50 { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
51 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
52 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
53 { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
54 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
55
56 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
57 { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
58 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
59 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
60 { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
61 { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
62
63 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
64 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
65 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
66 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
67 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
68 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
69
70 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
71 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
72 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
73 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
74 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
75 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
76};
77
78struct demo {
79 xcb_connection_t *connection;
80 xcb_screen_t *screen;
81
82 XGL_PHYSICAL_GPU gpu;
83 XGL_DEVICE device;
84 XGL_QUEUE queue;
85
86 int width, height;
87 XGL_FORMAT format;
88
89 struct {
90 XGL_IMAGE image;
91 XGL_GPU_MEMORY mem;
92
93 XGL_COLOR_ATTACHMENT_VIEW view;
94 } buffers[DEMO_BUFFER_COUNT];
95
96 struct {
97 XGL_FORMAT format;
98
99 XGL_IMAGE image;
100 XGL_GPU_MEMORY mem;
101 XGL_DEPTH_STENCIL_VIEW view;
102 } depth;
103
104 struct {
105 XGL_SAMPLER sampler;
106
107 XGL_IMAGE image;
108 XGL_GPU_MEMORY mem;
109 XGL_IMAGE_VIEW view;
110 } textures[DEMO_TEXTURE_COUNT];
111
112 struct {
113 XGL_GPU_MEMORY mem;
114 XGL_MEMORY_VIEW_ATTACH_INFO view;
115
116 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
117 XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
118 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
119 } vertices;
120
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600121 struct {
122 XGL_GPU_MEMORY mem;
123 XGL_MEMORY_VIEW_ATTACH_INFO view;
124 } uniform_data;
125
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600126 XGL_DESCRIPTOR_SET dset;
127
128 XGL_PIPELINE pipeline;
129
130 XGL_VIEWPORT_STATE_OBJECT viewport;
131 XGL_RASTER_STATE_OBJECT raster;
132 XGL_MSAA_STATE_OBJECT msaa;
133 XGL_COLOR_BLEND_STATE_OBJECT color_blend;
134 XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
135
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600136 mat4x4 projection_matrix;
137 mat4x4 view_matrix;
138 mat4x4 model_matrix;
139
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600140 XGL_CMD_BUFFER cmd;
141
142 xcb_window_t window;
143
144 bool quit;
145 XGL_UINT current_buffer;
146};
147
148static void demo_draw_build_cmd(struct demo *demo)
149{
150 const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
151 .view = demo->buffers[demo->current_buffer].view,
152 .colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
153 };
154 const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
155 .view = demo->depth.view,
156 .depthState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
157 .stencilState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
158 };
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600159 const XGL_FLOAT clear_color[4] = { 0.2f, 0.2f, 0.2f, 0.2f };
160 const XGL_FLOAT clear_depth = 0.9f;
161 XGL_IMAGE_SUBRESOURCE_RANGE clear_range;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600162 XGL_RESULT err;
163
164 err = xglBeginCommandBuffer(demo->cmd,
165 XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
166 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
167 assert(!err);
168
169 xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
170 demo->pipeline);
171 xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
172 0, demo->dset, 0);
173
174 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
175 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
176 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
177 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
178 demo->color_blend);
179 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
180 demo->depth_stencil);
181
182 xglCmdBindAttachments(demo->cmd, 1, &color_attachment, &depth_stencil);
183
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600184 clear_range.aspect = XGL_IMAGE_ASPECT_COLOR;
185 clear_range.baseMipLevel = 0;
186 clear_range.mipLevels = 1;
187 clear_range.baseArraySlice = 0;
188 clear_range.arraySize = 1;
189 xglCmdClearColorImage(demo->cmd,
190 demo->buffers[demo->current_buffer].image,
191 clear_color, 1, &clear_range);
192
193 clear_range.aspect = XGL_IMAGE_ASPECT_DEPTH;
194 xglCmdClearDepthStencil(demo->cmd, demo->depth.image,
195 clear_depth, 0, 1, &clear_range);
196
197 xglCmdDraw(demo->cmd, 0, 3, 0, 1);
198// xglCmdDraw(demo->cmd, 0, 12 * 3, 0, 1);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600199
200 err = xglEndCommandBuffer(demo->cmd);
201 assert(!err);
202}
203
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600204
205void demo_update_data_buffer(struct demo *demo)
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600206{
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600207 mat4x4 MVP, Model, VP;
208 int matrixSize = sizeof(MVP);
209 XGL_UINT8 *pData;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600210 XGL_RESULT err;
211
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600212 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600213
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600214 // Rotate 22.5 degrees around the Y axis
215 mat4x4_rotate(Model, demo->model_matrix, 0.0f, 1.0f, 0.0f, 22.5f);
216 mat4x4_mul(MVP, VP, Model);
217
218 err = xglMapMemory(demo->uniform_data.mem, 0, (XGL_VOID **) &pData);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600219 assert(!err);
220
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600221 memcpy(pData, (const void*) &MVP[0][0], matrixSize);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600222
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600223 err = xglUnmapMemory(demo->uniform_data.mem);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600224 assert(!err);
225}
226
227static void demo_draw(struct demo *demo)
228{
229 const XGL_WSI_X11_PRESENT_INFO present = {
230 .destWindow = demo->window,
231 .srcImage = demo->buffers[demo->current_buffer].image,
232 };
233 XGL_RESULT err;
234
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600235 demo_draw_build_cmd(demo);
236
237 err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
238 0, NULL, XGL_NULL_HANDLE);
239 assert(!err);
240
241 err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
242 assert(!err);
243
244 demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
245}
246
247static void demo_prepare_buffers(struct demo *demo)
248{
249 const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
250 .format = demo->format,
251 .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
252 .extent = {
253 .width = demo->width,
254 .height = demo->height,
255 },
256 .flags = 0,
257 };
258 XGL_RESULT err;
259 XGL_UINT i;
260
261 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
262 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
263 .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
264 .pNext = NULL,
265 .format = demo->format,
266 .mipLevel = 0,
267 .baseArraySlice = 0,
268 .arraySize = 1,
269 };
270
271 err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
272 &demo->buffers[i].image, &demo->buffers[i].mem);
273 assert(!err);
274
275 color_attachment_view.image = demo->buffers[i].image;
276
277 err = xglCreateColorAttachmentView(demo->device,
278 &color_attachment_view, &demo->buffers[i].view);
279 assert(!err);
280 }
281}
282
283static void demo_prepare_depth(struct demo *demo)
284{
285 const XGL_FORMAT depth_format = { XGL_CH_FMT_R16, XGL_NUM_FMT_DS };
286 const XGL_IMAGE_CREATE_INFO image = {
287 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
288 .pNext = NULL,
289 .imageType = XGL_IMAGE_2D,
290 .format = depth_format,
291 .extent = { demo->width, demo->height, 1 },
292 .mipLevels = 1,
293 .arraySize = 1,
294 .samples = 1,
295 .tiling = XGL_OPTIMAL_TILING,
296 .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
297 .flags = 0,
298 };
299 XGL_MEMORY_ALLOC_INFO mem_alloc = {
300 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
301 .pNext = NULL,
302 .allocationSize = 0,
303 .alignment = 0,
304 .flags = 0,
305 .heapCount = 0,
306 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
307 };
308 XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
309 .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
310 .pNext = NULL,
311 .image = XGL_NULL_HANDLE,
312 .mipLevel = 0,
313 .baseArraySlice = 0,
314 .arraySize = 1,
315 .flags = 0,
316 };
317 XGL_MEMORY_REQUIREMENTS mem_reqs;
318 XGL_SIZE mem_reqs_size;
319 XGL_RESULT err;
320
321 demo->depth.format = depth_format;
322
323 /* create image */
324 err = xglCreateImage(demo->device, &image,
325 &demo->depth.image);
326 assert(!err);
327
328 err = xglGetObjectInfo(demo->depth.image,
329 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
330 &mem_reqs_size, &mem_reqs);
331 assert(!err && mem_reqs_size == sizeof(mem_reqs));
332
333 mem_alloc.allocationSize = mem_reqs.size;
334 mem_alloc.alignment = mem_reqs.alignment;
335 mem_alloc.heapCount = mem_reqs.heapCount;
336 memcpy(mem_alloc.heaps, mem_reqs.heaps,
337 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
338
339 /* allocate memory */
340 err = xglAllocMemory(demo->device, &mem_alloc,
341 &demo->depth.mem);
342 assert(!err);
343
344 /* bind memory */
345 err = xglBindObjectMemory(demo->depth.image,
346 demo->depth.mem, 0);
347 assert(!err);
348
349 /* create image view */
350 view.image = demo->depth.image;
351 err = xglCreateDepthStencilView(demo->device, &view,
352 &demo->depth.view);
353 assert(!err);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600354}
355
356#if 1
357static void demo_prepare_textures(struct demo *demo)
358{
359 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
360 const XGL_INT tex_width = 2;
361 const XGL_INT tex_height = 2;
362 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
363 { 0xffff0000, 0xff00ff00 },
364 };
365 XGL_RESULT err;
366 XGL_UINT i;
367
368 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
369 const XGL_SAMPLER_CREATE_INFO sampler = {
370 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
371 .pNext = NULL,
372 .magFilter = XGL_TEX_FILTER_NEAREST,
373 .minFilter = XGL_TEX_FILTER_NEAREST,
374 .mipMode = XGL_TEX_MIPMAP_BASE,
375 .addressU = XGL_TEX_ADDRESS_WRAP,
376 .addressV = XGL_TEX_ADDRESS_WRAP,
377 .addressW = XGL_TEX_ADDRESS_WRAP,
378 .mipLodBias = 0.0f,
379 .maxAnisotropy = 0,
380 .compareFunc = XGL_COMPARE_NEVER,
381 .minLod = 0.0f,
382 .maxLod = 0.0f,
383 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
384 };
385 const XGL_IMAGE_CREATE_INFO image = {
386 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
387 .pNext = NULL,
388 .imageType = XGL_IMAGE_2D,
389 .format = tex_format,
390 .extent = { tex_width, tex_height, 1 },
391 .mipLevels = 1,
392 .arraySize = 1,
393 .samples = 1,
394 .tiling = XGL_LINEAR_TILING,
395 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
396 .flags = 0,
397 };
398 XGL_MEMORY_ALLOC_INFO mem_alloc = {
399 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
400 .pNext = NULL,
401 .allocationSize = 0,
402 .alignment = 0,
403 .flags = 0,
404 .heapCount = 0,
405 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
406 };
407 XGL_IMAGE_VIEW_CREATE_INFO view = {
408 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
409 .pNext = NULL,
410 .image = XGL_NULL_HANDLE,
411 .viewType = XGL_IMAGE_VIEW_2D,
412 .format = image.format,
413 .channels = { XGL_CHANNEL_SWIZZLE_R,
414 XGL_CHANNEL_SWIZZLE_G,
415 XGL_CHANNEL_SWIZZLE_B,
416 XGL_CHANNEL_SWIZZLE_A, },
417 .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
418 .minLod = 0.0f,
419 };
420 XGL_MEMORY_REQUIREMENTS mem_reqs;
421 XGL_SIZE mem_reqs_size;
422
423 /* create sampler */
424 err = xglCreateSampler(demo->device, &sampler,
425 &demo->textures[i].sampler);
426 assert(!err);
427
428 /* create image */
429 err = xglCreateImage(demo->device, &image,
430 &demo->textures[i].image);
431 assert(!err);
432
433 err = xglGetObjectInfo(demo->textures[i].image,
434 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
435 &mem_reqs_size, &mem_reqs);
436 assert(!err && mem_reqs_size == sizeof(mem_reqs));
437
438 mem_alloc.allocationSize = mem_reqs.size;
439 mem_alloc.alignment = mem_reqs.alignment;
440 mem_alloc.heapCount = mem_reqs.heapCount;
441 memcpy(mem_alloc.heaps, mem_reqs.heaps,
442 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
443
444 /* allocate memory */
445 err = xglAllocMemory(demo->device, &mem_alloc,
446 &demo->textures[i].mem);
447 assert(!err);
448
449 /* bind memory */
450 err = xglBindObjectMemory(demo->textures[i].image,
451 demo->textures[i].mem, 0);
452 assert(!err);
453
454 /* create image view */
455 view.image = demo->textures[i].image;
456 err = xglCreateImageView(demo->device, &view,
457 &demo->textures[i].view);
458 assert(!err);
459 }
460
461 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
462 const XGL_IMAGE_SUBRESOURCE subres = {
463 .aspect = XGL_IMAGE_ASPECT_COLOR,
464 .mipLevel = 0,
465 .arraySlice = 0,
466 };
467 XGL_SUBRESOURCE_LAYOUT layout;
468 XGL_SIZE layout_size;
469 XGL_VOID *data;
470 XGL_INT x, y;
471
472 err = xglGetImageSubresourceInfo(demo->textures[i].image, &subres,
473 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
474 assert(!err && layout_size == sizeof(layout));
475
476 err = xglMapMemory(demo->textures[i].mem, 0, &data);
477 assert(!err);
478
479 for (y = 0; y < tex_height; y++) {
480 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
481 for (x = 0; x < tex_width; x++)
482 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
483 }
484
485 err = xglUnmapMemory(demo->textures[i].mem);
486 assert(!err);
487 }
488}
489#endif
490
491// this function will create the vertex buffer and fill it with the mesh data
492void demo_prepare_mesh( struct demo *demo )
493{
494 XGL_UINT32 m_numVertices;
495 XGL_GPU_SIZE vbStride;
496 XGL_RESULT err = XGL_SUCCESS;
497
498 m_numVertices = sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]);
499 vbStride = sizeof(g_vb_solid_face_colors_Data[0]);
500
501 XGL_MEMORY_ALLOC_INFO alloc_info;
502 XGL_UINT8 *pData;
503
504 memset(&alloc_info, 0, sizeof(alloc_info));
505 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
506// alloc_info.pNext = NULL;
507 alloc_info.allocationSize = m_numVertices * vbStride;
508 alloc_info.alignment = 0;
509 alloc_info.heapCount = 1;
510 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
511
512 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
513 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
514
515 err = xglAllocMemory(demo->device, &alloc_info, &demo->vertices.mem);
516 assert(!err);
517
518 err = xglMapMemory(demo->vertices.mem, 0, (XGL_VOID **) &pData);
519 assert(!err);
520
521 memcpy(pData, g_vb_solid_face_colors_Data, alloc_info.allocationSize);
522
523 err = xglUnmapMemory(demo->vertices.mem);
524 assert(!err);
525
526 // set up the memory view for the vertex buffer
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600527 demo->vertices.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600528 demo->vertices.view.pNext = NULL;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600529 demo->vertices.view.mem = demo->vertices.mem;
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600530 demo->vertices.view.offset = 0;
531 demo->vertices.view.range = sizeof(g_vb_solid_face_colors_Data);
532 demo->vertices.view.stride = vbStride;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600533 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
534 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
535 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
536
537 demo->vertices.vi_bindings[0].strideInBytes = vbStride; // strideInBytes; Distance between vertices in bytes (0 = no advancement)
538 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX; // stepRate;
539
540 // this is the current description of g_vbData
541 demo->vertices.vi_attrs[0].binding = 0; // index into vertexBindingDescriptions
542 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data
543 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
544 demo->vertices.vi_attrs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600545
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600546 demo->vertices.vi_attrs[1].binding = 0; // index into vertexBindingDescriptions
547 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data
548 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600549 demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 4; // Offset of first element in bytes from base of vertex
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600550
551 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
552 demo->vertices.vi.pNext = NULL;
553 demo->vertices.vi.bindingCount = 1;
554 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
555 demo->vertices.vi.attributeCount = 2;
556 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
557}
558
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600559static void demo_prepare_vertices(struct demo *demo)
560{
561 const float vb[3][5] = {
562 /* position texcoord */
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600563 { -1.0f, -1.0f, -0.6f, 0.0f, 0.0f },
564 { 1.0f, -1.0f, -0.5f, 1.0f, 0.0f },
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600565 { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
566 };
567 const XGL_MEMORY_ALLOC_INFO mem_alloc = {
568 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
569 .pNext = NULL,
570 .allocationSize = sizeof(vb),
571 .alignment = 0,
572 .flags = 0,
573 .heapCount = 1,
574 .heaps[0] = 0,
575 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
576 };
577 XGL_RESULT err;
578 void *data;
579
580 memset(&demo->vertices, 0, sizeof(demo->vertices));
581
582 err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem);
583 assert(!err);
584
585 err = xglMapMemory(demo->vertices.mem, 0, &data);
586 assert(!err);
587
588 memcpy(data, vb, sizeof(vb));
589
590 err = xglUnmapMemory(demo->vertices.mem);
591 assert(!err);
592
593 demo->vertices.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
594 demo->vertices.view.pNext = NULL;
595 demo->vertices.view.mem = demo->vertices.mem;
596 demo->vertices.view.offset = 0;
597 demo->vertices.view.range = sizeof(vb);
598 demo->vertices.view.stride = sizeof(vb[0]);
599 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
600 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
601 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
602
603 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
604 demo->vertices.vi.pNext = NULL;
605 demo->vertices.vi.bindingCount = 1;
606 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
607 demo->vertices.vi.attributeCount = 2;
608 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
609
610 demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
611 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
612
613 demo->vertices.vi_attrs[0].binding = 0;
614 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32;
615 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
616 demo->vertices.vi_attrs[0].offsetInBytes = 0;
617
618 demo->vertices.vi_attrs[1].binding = 0;
619 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32;
620 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
621 demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
622}
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600623
624void demo_prepare_data_buffer(struct demo *demo)
625{
626 XGL_MEMORY_ALLOC_INFO alloc_info;
627 XGL_UINT8 *pData;
628 mat4x4 MVP, VP;
629 XGL_RESULT err;
630
631 mat4x4_identity(demo->projection_matrix);
632 mat4x4_identity(demo->view_matrix);
633 mat4x4_mul(VP, demo->projection_matrix, demo->view_matrix);
634 mat4x4_identity(demo->model_matrix);
635 mat4x4_mul(MVP, VP, demo->model_matrix);
636
637 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
638 alloc_info.allocationSize = sizeof(MVP);
639 alloc_info.alignment = 0;
640 alloc_info.heapCount = 1;
641 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
642
643 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
644 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
645
646 err = xglAllocMemory(demo->device, &alloc_info, &demo->uniform_data.mem);
647 assert(!err);
648
649 err = xglMapMemory(demo->uniform_data.mem, 0, (XGL_VOID **) &pData);
650 assert(!err);
651
652 memcpy(pData, MVP, alloc_info.allocationSize);
653
654 err = xglUnmapMemory(demo->uniform_data.mem);
655 assert(!err);
656
657 // set up the memory view for the constant buffer
658 demo->uniform_data.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
659 demo->uniform_data.view.stride = 16;
660 demo->uniform_data.view.range = alloc_info.allocationSize;
661 demo->uniform_data.view.offset = 0;
662 demo->uniform_data.view.mem = demo->uniform_data.mem;
663 demo->uniform_data.view.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
664 demo->uniform_data.view.format.numericFormat = XGL_NUM_FMT_FLOAT;
665}
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600666
667static void demo_prepare_descriptor_set(struct demo *demo)
668{
669 const XGL_DESCRIPTOR_SET_CREATE_INFO descriptor_set = {
670 .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO,
671 .pNext = NULL,
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600672 .slots = DEMO_TEXTURE_COUNT * 2 + 2,
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600673 };
674 XGL_RESULT err;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600675
676 err = xglCreateDescriptorSet(demo->device, &descriptor_set, &demo->dset);
677 assert(!err);
678
679 xglBeginDescriptorSetUpdate(demo->dset);
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600680 xglClearDescriptorSetSlots(demo->dset, 0, DEMO_TEXTURE_COUNT * 2 + 2);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600681
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600682 xglAttachMemoryViewDescriptors(demo->dset, 0, 1, &demo->vertices.view);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600683
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600684 xglAttachMemoryViewDescriptors(demo->dset, 1, 1, &demo->uniform_data.view);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600685
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600686 XGL_IMAGE_VIEW_ATTACH_INFO image_view;
687
688 image_view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
689 image_view.pNext = NULL;
690 image_view.view = demo->textures[0].view;
691 image_view.state = XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY;
692
693 xglAttachSamplerDescriptors(demo->dset, 2, 1,
694 &demo->textures[0].sampler);
695 xglAttachImageViewDescriptors(demo->dset, 3, 1,
696 &image_view);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600697
698 xglEndDescriptorSetUpdate(demo->dset);
699}
700
701static XGL_SHADER demo_prepare_shader(struct demo *demo,
702 XGL_PIPELINE_SHADER_STAGE stage,
703 const void *code,
704 XGL_SIZE size)
705{
706 XGL_SHADER_CREATE_INFO createInfo;
707 XGL_SHADER shader;
708 XGL_RESULT err;
709
710 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
711 createInfo.pNext = NULL;
712
713 // Create fake BIL structure to feed GLSL
714 // to the driver "under the covers"
715 createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
716 createInfo.pCode = malloc(createInfo.codeSize);
717 createInfo.flags = 0;
718
719 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
720 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
721 ((uint32_t *) createInfo.pCode)[1] = 0;
722 ((uint32_t *) createInfo.pCode)[2] = stage;
723 memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
724
725 err = xglCreateShader(demo->device, &createInfo, &shader);
726 if (err) {
727 free((void *) createInfo.pCode);
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600728 return NULL;
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600729 }
730
731 return shader;
732}
733
734static XGL_SHADER demo_prepare_vs(struct demo *demo)
735{
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600736 if (do_tri) {
737#if 1
738 static const char *vertShaderText =
739 "#version 140\n"
740 "#extension GL_ARB_separate_shader_objects : enable\n"
741 "#extension GL_ARB_shading_language_420pack : enable\n"
742 "layout (std140) uniform bufferVals {\n"
743 " mat4 mvp;\n"
744 "} myBufferVals;\n"
745 "in vec4 pos;\n"
746 "in vec2 attr;\n"
747// "out vec2 texcoord;\n"
748 "layout (location = 0) out vec4 outColor;\n"
749 "void main() {\n"
750 " vec2 vertices[3];"
751 " vertices[0] = vec2(-0.5, -0.5);\n"
752 " vertices[1] = vec2( 0.5, -0.5);\n"
753 " vertices[2] = vec2( 0.5, 0.5);\n"
754// " gl_Position = myBufferVals.mvp * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
755 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
756 " vec4 testColor;"
757 " testColor = myBufferVals.mvp[0];\n"
758// " gl_Position = myBufferVals.mvp * pos;\n"
759// " gl_Position = pos;\n"
760 " outColor = testColor;\n"
761 "}\n";
762#endif
763#if 0
764 static const char *vertShaderText =
765 "#version 140\n"
766 "#extension GL_ARB_separate_shader_objects : enable\n"
767 "#extension GL_ARB_shading_language_420pack : enable\n"
768 "layout (std140) uniform bufferVals {\n"
769 " mat4 mvp;\n"
770 "} myBufferVals;\n"
771 "layout (location = 0) in vec4 pos;\n"
772 "layout (location = 1) in vec2 attr;\n"
773// "out vec2 texcoord;\n"
774 "layout (location = 0) out vec4 outColor;\n"
775 "void main() {\n"
776 " vec4 testColor;"
777// " texcoord = attr;\n"
778 " testColor = vec4(1, 1, 1, 1);\n"
779 " if (gl_VertexID == 4) {\n"
780// " gl_Position = myBufferVals.mvp * pos;\n"
781// " gl_Position = pos;\n"
782 " testColor = vec4(1, 0, 0, 1);\n"
783 " } else {\n"
784// " gl_Position = pos;\n"
785 " testColor = vec4(0, 1, 0, 1);\n"
786 " }\n"
787 " gl_Position = pos;\n"
788 " outColor = testColor;\n"
789 "}\n";
790#endif
791#if 0
792 // WORKING SHADER
793 static const char *vertShaderText =
794// "#version 130\n"
795 "#version 140\n"
796 "#extension GL_ARB_separate_shader_objects : enable\n"
797 "#extension GL_ARB_shading_language_420pack : enable\n"
798 "layout (std140) uniform bufferVals {\n"
799 " mat4 mvp;\n"
800 "} myBufferVals;\n"
801 "in vec4 pos;\n"
802 "in vec2 attr;\n"
803// "out vec2 texcoord;\n"
804 "layout (location = 0) out vec4 outColor;\n"
805 "void main() {\n"
806// " texcoord = attr;\n"
807 " gl_Position = pos;\n"
808 " outColor = vec4(0, 1, 0, 1);\n"
809 "}\n";
810#endif
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600811
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600812 return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
813 (const void *) vertShaderText,
814 strlen(vertShaderText));
815 } else {
816 static const char *vertShaderText =
817 "#version 140\n"
818 "#extension GL_ARB_separate_shader_objects : enable\n"
819 "#extension GL_ARB_shading_language_420pack : enable\n"
820 "layout (std140) uniform bufferVals {\n"
821 " mat4 mvp;\n"
822 "} myBufferVals;\n"
823 "in vec4 pos;\n"
824 "in vec4 inColor;\n"
825 "layout (location = 0) out vec4 outColor;\n"
826 "void main() {\n"
827 " outColor = inColor;\n"
828 " gl_Position = myBufferVals.mvp * pos;\n"
829 "}\n";
830
831 return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
832 (const void *) vertShaderText,
833 strlen(vertShaderText));
834 }
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600835}
836
837static XGL_SHADER demo_prepare_fs(struct demo *demo)
838{
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600839 if (do_tri) {
840#if 0
841 static const char *fragShaderText =
842 "#version 130\n"
843 "uniform sampler2D tex;\n"
844// "in vec2 texcoord;\n"
845 "void main() {\n"
846// " gl_FragColor = texture(tex, texcoord);\n"
847 " gl_FragColor = vec4(0.0f, 0.0f, 1.0f, 1.0f);"
848 "}\n";
849#endif
850 static const char *fragShaderText =
851 "#version 140\n"
852 "#extension GL_ARB_separate_shader_objects : enable\n"
853 "#extension GL_ARB_shading_language_420pack : enable\n"
854 "layout (location = 0) in vec4 inColor;\n"
855 "uniform sampler2D tex;\n"
856// "in vec2 texcoord;\n"
857 "void main() {\n"
858// " gl_FragColor = texture(tex, texcoord);\n"
859// " gl_FragColor = vec4(0.0f, 0.0f, 1.0f, 1.0f);"
860 " gl_FragColor = inColor;"
861 "}\n";
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600862
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600863 return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
864 (const void *) fragShaderText,
865 strlen(fragShaderText));
866 } else {
867 static const char *fragShaderText =
868 "#version 140\n"
869 "#extension GL_ARB_separate_shader_objects : enable\n"
870 "#extension GL_ARB_shading_language_420pack : enable\n"
871 "layout (location = 0) in vec4 inColor;\n"
872 "void main() {\n"
873 " gl_FragColor = inColor;\n"
874 "}\n";
875
876 return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
877 (const void *) fragShaderText,
878 strlen(fragShaderText));
879 }
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600880}
881
882static void demo_prepare_pipeline(struct demo *demo)
883{
884 XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
885 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
886 XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
887 XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
888 XGL_PIPELINE_CB_STATE cb;
889 XGL_PIPELINE_DB_STATE_CREATE_INFO db;
890 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
891 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600892 XGL_DESCRIPTOR_SLOT_INFO vs_slots[DEMO_TEXTURE_COUNT * 2 + 2];
893 XGL_DESCRIPTOR_SLOT_INFO fs_slots[DEMO_TEXTURE_COUNT * 2 + 2];
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600894 XGL_RESULT err;
895 XGL_UINT i;
896
897 memset(&pipeline, 0, sizeof(pipeline));
898 pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
899
900 vi = demo->vertices.vi;
901
902 memset(&ia, 0, sizeof(ia));
903 ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
904 ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
905
906 memset(&rs, 0, sizeof(rs));
907 rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
908
909 memset(&cb, 0, sizeof(cb));
910 cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
911 cb.attachment[0].format = demo->format;
912 cb.attachment[0].channelWriteMask = 0xf;
913
914 memset(&db, 0, sizeof(db));
915 db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
916 db.format = demo->depth.format;
917
918 memset(&vs_slots, 0, sizeof(vs_slots));
919 vs_slots[2 * DEMO_TEXTURE_COUNT].slotObjectType = XGL_SLOT_VERTEX_INPUT;
920 vs_slots[2 * DEMO_TEXTURE_COUNT].shaderEntityIndex = 0;
921
922 memset(&fs_slots, 0, sizeof(fs_slots));
923 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
924 fs_slots[2 * i].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
925 fs_slots[2 * i].shaderEntityIndex = i;
926 fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
927 fs_slots[2 * i + 1].shaderEntityIndex = i;
928 }
929
930 memset(&vs, 0, sizeof(vs));
931 vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
932 vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600933 vs.shader.shader = demo_prepare_vs(demo);\
934 assert(vs.shader.shader != NULL);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600935 vs.shader.descriptorSetMapping[0].descriptorCount =
936 DEMO_TEXTURE_COUNT * 2 + 1;
937 vs.shader.descriptorSetMapping[0].pDescriptorInfo = vs_slots;
938
939 memset(&fs, 0, sizeof(fs));
940 fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
941 fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
942 fs.shader.shader = demo_prepare_fs(demo);
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -0600943 assert(fs.shader.shader != NULL);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -0600944 fs.shader.descriptorSetMapping[0].descriptorCount =
945 DEMO_TEXTURE_COUNT * 2 + 1;
946 fs.shader.descriptorSetMapping[0].pDescriptorInfo = fs_slots;
947
948 pipeline.pNext = (const XGL_VOID *) &vi;
949 vi.pNext = (XGL_VOID *) &ia;
950 ia.pNext = (const XGL_VOID *) &rs;
951 rs.pNext = (const XGL_VOID *) &cb;
952 cb.pNext = (const XGL_VOID *) &db;
953 db.pNext = (const XGL_VOID *) &vs;
954 vs.pNext = (const XGL_VOID *) &fs;
955
956 err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
957 assert(!err);
958
959 xglDestroyObject(vs.shader.shader);
960 xglDestroyObject(fs.shader.shader);
961}
962
963static void demo_prepare_dynamic_states(struct demo *demo)
964{
965 XGL_VIEWPORT_STATE_CREATE_INFO viewport;
966 XGL_RASTER_STATE_CREATE_INFO raster;
967 XGL_MSAA_STATE_CREATE_INFO msaa;
968 XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
969 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
970 XGL_RESULT err;
971
972 memset(&viewport, 0, sizeof(viewport));
973 viewport.viewportCount = 1;
974 viewport.scissorEnable = XGL_FALSE;
975 viewport.viewports[0].width = (XGL_FLOAT) demo->width;
976 viewport.viewports[0].height = (XGL_FLOAT) demo->height;
977 viewport.viewports[0].minDepth = (XGL_FLOAT) 0.0f;
978 viewport.viewports[0].maxDepth = (XGL_FLOAT) 1.0f;
979
980 memset(&raster, 0, sizeof(raster));
981 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
982 raster.fillMode = XGL_FILL_SOLID;
983 raster.cullMode = XGL_CULL_NONE;
984 raster.frontFace = XGL_FRONT_FACE_CCW;
985
986 memset(&msaa, 0, sizeof(msaa));
987 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
988 msaa.samples = 1;
989 msaa.sampleMask = 0x1;
990
991 memset(&color_blend, 0, sizeof(color_blend));
992 color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
993
994 memset(&depth_stencil, 0, sizeof(depth_stencil));
995 depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
996 depth_stencil.depthTestEnable = XGL_TRUE;
997 depth_stencil.depthWriteEnable = XGL_TRUE;
998 depth_stencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
999 depth_stencil.depthBoundsEnable = XGL_FALSE;
1000
1001 err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
1002 assert(!err);
1003
1004 err = xglCreateRasterState(demo->device, &raster, &demo->raster);
1005 assert(!err);
1006
1007 err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
1008 assert(!err);
1009
1010 err = xglCreateColorBlendState(demo->device,
1011 &color_blend, &demo->color_blend);
1012 assert(!err);
1013
1014 err = xglCreateDepthStencilState(demo->device,
1015 &depth_stencil, &demo->depth_stencil);
1016 assert(!err);
1017}
1018
1019static void demo_prepare(struct demo *demo)
1020{
1021 const XGL_CMD_BUFFER_CREATE_INFO cmd = {
1022 .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
1023 .pNext = NULL,
1024 .queueType = XGL_QUEUE_TYPE_GRAPHICS,
1025 .flags = 0,
1026 };
1027 XGL_RESULT err;
1028
1029 demo_prepare_buffers(demo);
1030 demo_prepare_depth(demo);
1031 demo_prepare_textures(demo);
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -06001032 if (do_tri) {
1033 demo_prepare_vertices(demo);
1034 } else {
1035 demo_prepare_mesh(demo);
1036 }
1037 demo_prepare_data_buffer(demo);
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -06001038 demo_prepare_descriptor_set(demo);
1039
1040 demo_prepare_pipeline(demo);
1041 demo_prepare_dynamic_states(demo);
1042
1043 err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
1044 assert(!err);
1045}
1046
1047static void demo_handle_event(struct demo *demo,
1048 const xcb_generic_event_t *event)
1049{
1050 switch (event->response_type & 0x7f) {
1051 case XCB_EXPOSE:
1052 demo_draw(demo);
1053 break;
1054 case XCB_KEY_RELEASE:
1055 {
1056 const xcb_key_release_event_t *key =
1057 (const xcb_key_release_event_t *) event;
1058
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -06001059 switch (key->detail) {
1060 case 0x9: // Escape
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -06001061 demo->quit = true;
Courtney Goeltzenleuchterfc3b9532014-10-28 10:32:57 -06001062 break;
1063 case 0x72: // right arrow key
1064 // Wait for work to finish before updating MVP.
1065 xglDeviceWaitIdle(demo->device);
1066
1067 demo_update_data_buffer(demo);
1068
1069 demo_draw(demo);
1070 break;
1071 }
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -06001072 }
1073 break;
1074 default:
1075 break;
1076 }
1077}
1078
1079static void demo_run(struct demo *demo)
1080{
1081 xcb_flush(demo->connection);
1082
1083 while (!demo->quit) {
1084 xcb_generic_event_t *event;
1085
1086 event = xcb_wait_for_event(demo->connection);
1087 if (event) {
1088 demo_handle_event(demo, event);
1089 free(event);
1090 }
1091 }
1092}
1093
1094static void demo_create_window(struct demo *demo)
1095{
1096 uint32_t value_mask, value_list[32];
1097
1098 demo->window = xcb_generate_id(demo->connection);
1099
1100 value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
1101 value_list[0] = demo->screen->black_pixel;
1102 value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
1103 XCB_EVENT_MASK_EXPOSURE;
1104
1105 xcb_create_window(demo->connection,
1106 XCB_COPY_FROM_PARENT,
1107 demo->window, demo->screen->root,
1108 0, 0, demo->width, demo->height, 0,
1109 XCB_WINDOW_CLASS_INPUT_OUTPUT,
1110 demo->screen->root_visual,
1111 value_mask, value_list);
1112
1113 xcb_map_window(demo->connection, demo->window);
1114}
1115
1116static void demo_init_xgl(struct demo *demo)
1117{
1118 const XGL_APPLICATION_INFO app = {
1119 .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
1120 .pNext = NULL,
1121 .pAppName = (const XGL_CHAR *) "cube",
1122 .appVersion = 0,
1123 .pEngineName = (const XGL_CHAR *) "cube",
1124 .engineVersion = 0,
1125 .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
1126 };
1127 const XGL_WSI_X11_CONNECTION_INFO connection = {
1128 .pConnection = demo->connection,
1129 .root = demo->screen->root,
1130 .provider = 0,
1131 };
1132 const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
1133 .queueNodeIndex = 0,
1134 .queueCount = 1,
1135 };
1136 const XGL_CHAR *ext_names[] = {
1137 (const XGL_CHAR *) "XGL_WSI_X11",
1138 };
1139 const XGL_DEVICE_CREATE_INFO device = {
1140 .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
1141 .pNext = NULL,
1142 .queueRecordCount = 1,
1143 .pRequestedQueues = &queue,
1144 .extensionCount = 1,
1145 .ppEnabledExtensionNames = ext_names,
1146 .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
1147 .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
1148 };
1149 XGL_RESULT err;
1150 XGL_UINT gpu_count;
1151 XGL_UINT i;
1152
1153 err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
1154 assert(!err && gpu_count == 1);
1155
1156 for (i = 0; i < device.extensionCount; i++) {
1157 err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
1158 assert(!err);
1159 }
1160
1161 err = xglWsiX11AssociateConnection(demo->gpu, &connection);
1162 assert(!err);
1163
1164 err = xglCreateDevice(demo->gpu, &device, &demo->device);
1165 assert(!err);
1166
1167 err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
1168 0, &demo->queue);
1169 assert(!err);
1170}
1171
1172static void demo_init_connection(struct demo *demo)
1173{
1174 const xcb_setup_t *setup;
1175 xcb_screen_iterator_t iter;
1176 int scr;
1177
1178 demo->connection = xcb_connect(NULL, &scr);
1179
1180 setup = xcb_get_setup(demo->connection);
1181 iter = xcb_setup_roots_iterator(setup);
1182 while (scr-- > 0)
1183 xcb_screen_next(&iter);
1184
1185 demo->screen = iter.data;
1186}
1187
1188static void demo_init(struct demo *demo)
1189{
1190 memset(demo, 0, sizeof(*demo));
1191
1192 demo_init_connection(demo);
1193 demo_init_xgl(demo);
1194
1195 demo->width = 300;
1196 demo->height = 300;
1197 demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
1198 demo->format.numericFormat = XGL_NUM_FMT_UNORM;
1199}
1200
1201static void demo_cleanup(struct demo *demo)
1202{
1203 XGL_UINT i;
1204
1205 xglDestroyObject(demo->cmd);
1206
1207 xglDestroyObject(demo->viewport);
1208 xglDestroyObject(demo->raster);
1209 xglDestroyObject(demo->msaa);
1210 xglDestroyObject(demo->color_blend);
1211 xglDestroyObject(demo->depth_stencil);
1212
1213 xglDestroyObject(demo->pipeline);
1214
1215 xglDestroyObject(demo->dset);
1216
1217 xglFreeMemory(demo->vertices.mem);
1218
1219 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
1220 xglDestroyObject(demo->textures[i].view);
1221 xglDestroyObject(demo->textures[i].image);
1222 xglFreeMemory(demo->textures[i].mem);
1223 xglDestroyObject(demo->textures[i].sampler);
1224 }
1225
1226 xglDestroyObject(demo->depth.view);
1227 xglDestroyObject(demo->depth.image);
1228 xglFreeMemory(demo->depth.mem);
1229
1230 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
1231 xglDestroyObject(demo->buffers[i].view);
1232 xglDestroyObject(demo->buffers[i].image);
1233 }
1234
1235 xglDestroyDevice(demo->device);
1236
1237 xcb_destroy_window(demo->connection, demo->window);
1238 xcb_disconnect(demo->connection);
1239}
1240
1241int main(void)
1242{
1243 struct demo demo;
1244
1245 demo_init(&demo);
1246
1247 demo_prepare(&demo);
1248 demo_create_window(&demo);
1249 demo_run(&demo);
1250
1251 demo_cleanup(&demo);
1252
1253 return 0;
1254}