demos: Fix barrier settings for texture in cube demos
Change-Id: Ibaa3901daa7a632022b67e53dd34f79be594ded1
diff --git a/demos/cube.cpp b/demos/cube.cpp
index 9b6fe51..641289d 100644
--- a/demos/cube.cpp
+++ b/demos/cube.cpp
@@ -2088,7 +2088,7 @@
// Nothing in the pipeline needs to be complete to start, and don't allow fragment
// shader to run until layout transition completes
set_image_layout(textures[i].image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::ePreinitialized,
- textures[i].imageLayout, vk::AccessFlagBits::eHostWrite, vk::PipelineStageFlagBits::eTopOfPipe,
+ textures[i].imageLayout, vk::AccessFlagBits(), vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eFragmentShader);
staging_texture.image = vk::Image();
} else if (props.optimalTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage) {
@@ -2103,11 +2103,11 @@
vk::MemoryPropertyFlagBits::eDeviceLocal);
set_image_layout(staging_texture.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::ePreinitialized,
- vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eHostWrite,
+ vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits(),
vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer);
set_image_layout(textures[i].image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::ePreinitialized,
- vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eHostWrite,
+ vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits(),
vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer);
auto const subresource = vk::ImageSubresourceLayers()