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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Compiling and Installing</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000018
19<ol>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070021 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060022 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070024 </ul>
Dylan Baker40ec5fe2018-12-20 11:27:52 -080025<li><a href="#meson">Building with meson</a>
Brian Paul7103a182012-04-19 09:56:36 -060026<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060027<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010028<li><a href="#android">Building with AOSP (Android)</a>
Brian Paul7103a182012-04-19 09:56:36 -060029<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020030<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000031</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000032
Brian Paul8bd70a72008-05-27 13:27:57 -060033
Andreas Bollcc418882012-06-12 09:05:33 +020034<h1 id="prereq-general">1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060035
Brian Paul7103a182012-04-19 09:56:36 -060036<h2>1.1 General</h2>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010037
38<p>
39Build system.
40</p>
41
42<ul>
Dylan Baker40ec5fe2018-12-20 11:27:52 -080043<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
44<li>Autoconf is another option when building on *nix platforms.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010045<li><a href="http://www.scons.org/">SCons</a> is required for building on
Dylan Baker40ec5fe2018-12-20 11:27:52 -080046Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
Emil Velikov0fa854ae2016-06-29 13:13:25 +010047</li>
48<li>Android Build system when building as native Android component. Autoconf
49is used when when building ARC.
50</li>
51</ul>
52
53
54<p>
55The following compilers are known to work, if you know of others or you're
56willing to maintain support for other compiler get in touch.
57</p>
58
59<ul>
60<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
61<li>clang - exact minimum requirement is currently unknown.
Jose Fonseca52ca3212018-09-07 13:27:47 +010062<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010063</ul>
64
65
66<p>
67Third party/extra tools.
68<br>
69<strong>Note</strong>: These should not be required, when building from a release tarball. If
70you think you've spotted a bug let developers know by filing a
71<a href="bugs.html">bug report</a>.
72</p>
73
74
Brian Paul32a11e52011-04-04 11:30:46 -060075<ul>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000076<li><a href="https://www.python.org/">Python</a> - Python is required.
Dylan Baker4c329642018-12-20 13:43:29 -080077When building with scons 2.7 is required.
78When building with meson 3.5 or newer is required.
79When building with autotools 2.7, or 3.5 or later are required.
Brian Paul75688252014-05-19 07:54:30 -060080</li>
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010081<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Emil Velikove39b9162018-08-16 17:57:10 +010082Python Mako module is required. Version 0.8.0 or later should work.
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010083</li>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010084<li>lex / yacc - for building the Mesa IR and GLSL compiler.
85<div>
86On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
87(or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070088On Windows with MinGW, install flex and bison with:
89<pre>mingw-get install msys-flex msys-bison</pre>
Jose Fonseca9c1c6572015-03-19 13:30:19 +000090For MSVC on Windows, install
91<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010092</div>
Brian Paul32a11e52011-04-04 11:30:46 -060093</ul>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010094<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
Brian Paul32a11e52011-04-04 11:30:46 -060095
96
Emil Velikov0fa854ae2016-06-29 13:13:25 +010097<h3 id="prereq-dri">1.2 Requirements</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000098
99<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100100The requirements depends on the features selected at configure stage.
101Check/install the respective -devel package as prompted by the configure error
102message.
Brian Paul8bd70a72008-05-27 13:27:57 -0600103</p>
104
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600105<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100106Here are some common ways to retrieve most/all of the dependencies based on
107the packaging tool used by your distro.
Andreas Bolldf2be222012-06-12 09:05:22 +0200108</p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100109
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600110<pre>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100111 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
112 yum-builddep mesa # yum Fedora, OpenSuse(?)
113 dnf builddep mesa # dnf Fedora
114 apt-get build-dep mesa # Debian and derivatives
115 ... # others
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600116</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -0600117
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800118<h1 id="meson">2. Building with meson</h1>
Brian Paul8bd70a72008-05-27 13:27:57 -0600119
120<p>
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800121Meson is the latest build system in mesa, it is currently able to build for
122*nix systems like Linux and BSD, and will be able to build for windows as well.
123</p>
124
125<p>
126The general approach is:
127</p>
128<pre>
129 meson builddir/
130 ninja -C builddir/
131 sudo ninja -C builddir/ install
132</pre>
133<p>
134Please read the <a href="meson.html">detailed meson instructions</a>
135for more information
136</p>
137
138<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
139
140<p>
141Although meson is recommended, another supported way to build on *nix systems
142is with autoconf.
Brian Paul7103a182012-04-19 09:56:36 -0600143</p>
Brian Paul8bd70a72008-05-27 13:27:57 -0600144
145<p>
Brian Paul7103a182012-04-19 09:56:36 -0600146The general approach is the standard:
Andreas Bolldf2be222012-06-12 09:05:22 +0200147</p>
Brian Paul7103a182012-04-19 09:56:36 -0600148<pre>
149 ./configure
150 make
151 sudo make install
152</pre>
Andreas Bolldf2be222012-06-12 09:05:22 +0200153<p>
Brian Paul7103a182012-04-19 09:56:36 -0600154But please read the <a href="autoconf.html">detailed autoconf instructions</a>
155for more details.
156</p>
157
158
159
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800160<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600161
162<p>
163To build Mesa with SCons on Linux or Windows do
164</p>
165<pre>
166 scons
167</pre>
168<p>
169The build output will be placed in
170build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
171example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
172by -debug for debug builds.
173</p>
174
175<p>
176To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
177</p>
178<pre>
Jose Fonseca17b28252015-03-03 14:52:15 +0000179 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
Brian Paul7103a182012-04-19 09:56:36 -0600180</pre>
181<p>
182This will create:
183</p>
184<ul>
Jose Fonseca17b28252015-03-03 14:52:15 +0000185<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
Brian Paul7103a182012-04-19 09:56:36 -0600186</ul>
187<p>
188Put them all in the same directory to test them.
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100189
190Additional information is available in <a href="README.WIN32">README.WIN32</a>.
191
Brian Paul7103a182012-04-19 09:56:36 -0600192</p>
193
194
195
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800196<h1 id="android">5. Building with AOSP (Android)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600197
198<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100199Currently one can build Mesa for Android as part of the AOSP project, yet
200your experience might vary.
Brian Paul7103a182012-04-19 09:56:36 -0600201</p>
202
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100203<p>
204In order to achieve that one should update their local manifest to point to the
Eric Engestrom077879c2017-02-26 23:58:03 +0000205upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100206libGLES_mesa library.
207</p>
Brian Paul7103a182012-04-19 09:56:36 -0600208
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100209<p>
210FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
211Android-x86 and/or other resources.
212</p>
Brian Paul7103a182012-04-19 09:56:36 -0600213
214
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800215<h1 id="libs">6. Library Information</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600216
217<p>
218When compilation has finished, look in the top-level <code>lib/</code>
219(or <code>lib64/</code>) directory.
220You'll see a set of library files similar to this:
221</p>
222<pre>
223lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
224lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
225-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600226lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
227lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
228-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
229</pre>
230
231<p>
232<b>libGL</b> is the main OpenGL library (i.e. Mesa).
233<br>
Brian Paul7103a182012-04-19 09:56:36 -0600234<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
235</p>
236
237<p>
238If you built the DRI hardware drivers, you'll also see the DRI drivers:
239</p>
240<pre>
241-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
242-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
243-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
Brian Paul7103a182012-04-19 09:56:36 -0600244-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
245</pre>
246
247<p>
248If you built with Gallium support, look in lib/gallium/ for Gallium-based
249versions of libGL and device drivers.
250</p>
251
252
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800253<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
Brian5bba58c2007-09-12 10:11:49 -0600254
255<p>
256Running <code>make install</code> will install package configuration files
257for the pkg-config utility.
258</p>
259
260<p>
261When compiling your OpenGL application you can use pkg-config to determine
262the proper compiler and linker flags.
263</p>
264
265<p>
266For example, compiling and linking a GLUT application can be done with:
267</p>
268<pre>
269 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
270</pre>
271
272<br>
Brian Paul5f37abf2003-09-05 14:47:07 +0000273
Andreas Bollb5da52a2012-09-18 18:57:02 +0200274</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000275</body>
276</html>