zink: mark depth-component cube-maps as done
This worked fine all along, nothing to be done for this feature. The
piglit tests mostly pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>
diff --git a/docs/features.txt b/docs/features.txt
index e70d1cf..057adf1 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -61,7 +61,7 @@
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
- Depth format cube textures DONE ()
+ Depth format cube textures DONE (zink)
GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
8 draw buffers DONE (zink)