blob: 60bdb6d2e9b5821d941e705e7a0bbf28118cfd92 [file] [log] [blame]
José Fonsecacbb86172012-12-12 07:38:42 +00001/**************************************************************************
2 *
3 * Copyright 2011-2012 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27#include <stdio.h>
28
29#include <iostream>
30
31#include "d3d8imports.hpp"
32#include "d3dshader.hpp"
33#include "d3dstate.hpp"
34#include "json.hpp"
35
36
37namespace d3dstate {
38
39
40typedef HRESULT (STDMETHODCALLTYPE IDirect3DDevice8::*GetShaderFunctionMethod)(DWORD Handle, void* pData, DWORD* pSizeOfData);
41
42
43struct VertexShaderGetter
44{
45 HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
46 return pDevice->GetVertexShader(pHandle);
47 }
48 HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
49 return pDevice->GetVertexShaderFunction(Handle, pData, pSizeOfData);
50 }
51};
52
53struct PixelShaderGetter
54{
55 HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
56 return pDevice->GetPixelShader(pHandle);
57 }
58 HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
59 return pDevice->GetPixelShaderFunction(Handle, pData, pSizeOfData);
60 }
61};
62
63template<class Getter>
64inline void
65dumpShader(JSONWriter &json, IDirect3DDevice8 *pDevice, const char *name) {
66 Getter getter;
67 HRESULT hr;
68
69 DWORD dwShader = 0;
70 hr = getter.GetShader(pDevice, &dwShader);
71 if (FAILED(hr) || !dwShader) {
72 return;
73 }
74
75 DWORD SizeOfData = 0;
76
77 hr = getter.GetShaderFunction(pDevice, dwShader, NULL, &SizeOfData);
78 if (SUCCEEDED(hr)) {
79 void *pData;
80 pData = malloc(SizeOfData);
81 if (pData) {
82 hr = getter.GetShaderFunction(pDevice, dwShader, pData, &SizeOfData);
83 if (SUCCEEDED(hr)) {
84 IDisassemblyBuffer *pDisassembly = NULL;
85 hr = DisassembleShader((const DWORD *)pData, &pDisassembly);
86 if (SUCCEEDED(hr)) {
87 json.beginMember(name);
88 json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
89 json.endMember();
90 pDisassembly->Release();
91 }
92
93 }
94 free(pData);
95 }
96 }
97}
98
99static void
100dumpShaders(JSONWriter &json, IDirect3DDevice8 *pDevice)
101{
102 json.beginMember("shaders");
103 json.beginObject();
104
105 dumpShader<VertexShaderGetter>(json, pDevice, "vertex");
106 dumpShader<PixelShaderGetter>(json, pDevice, "pixel");
107
108 json.endObject();
109 json.endMember(); // shaders
110}
111
112void
113dumpDevice(std::ostream &os, IDirect3DDevice8 *pDevice)
114{
115 JSONWriter json(os);
116
117 /* TODO */
118 json.beginMember("parameters");
119 json.beginObject();
120 json.endObject();
121 json.endMember(); // parameters
122
123 dumpShaders(json, pDevice);
124
125 json.beginMember("textures");
126 json.beginObject();
127 json.endObject();
128 json.endMember(); // textures
129
130 dumpFramebuffer(json, pDevice);
131}
132
133
134} /* namespace d3dstate */