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José Fonsecac6b49ce2010-11-28 16:43:04 +00001##########################################################################
2#
3# Copyright 2010 VMware, Inc.
4# All Rights Reserved.
5#
6# Permission is hereby granted, free of charge, to any person obtaining a copy
7# of this software and associated documentation files (the "Software"), to deal
8# in the Software without restriction, including without limitation the rights
9# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10# copies of the Software, and to permit persons to whom the Software is
11# furnished to do so, subject to the following conditions:
12#
13# The above copyright notice and this permission notice shall be included in
14# all copies or substantial portions of the Software.
15#
16# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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21# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22# THE SOFTWARE.
23#
24##########################################################################/
25
26
José Fonseca4a826ed2010-11-30 16:58:22 +000027"""Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28covers all the functions we support.
29"""
30
31
José Fonsecac6b49ce2010-11-28 16:43:04 +000032import stdapi
José Fonseca669b2002011-02-20 13:32:19 +000033from dispatch import Dispatcher
José Fonsecac6b49ce2010-11-28 16:43:04 +000034from glapi import glapi
35from glxapi import glxapi
36from wglapi import wglapi
37
38
José Fonseca68ec4122011-02-20 11:25:25 +000039# See http://www.opengl.org/registry/ABI/
José Fonsecac6b49ce2010-11-28 16:43:04 +000040public_symbols = set([
41 "glAccum",
42 "glAlphaFunc",
43 "glAreTexturesResident",
44 "glArrayElement",
45 "glBegin",
46 "glBindTexture",
47 "glBitmap",
48 "glBlendFunc",
49 "glCallList",
50 "glCallLists",
51 "glClear",
52 "glClearAccum",
53 "glClearColor",
54 "glClearDepth",
55 "glClearIndex",
56 "glClearStencil",
57 "glClipPlane",
58 "glColor3b",
59 "glColor3bv",
60 "glColor3d",
61 "glColor3dv",
62 "glColor3f",
63 "glColor3fv",
64 "glColor3i",
65 "glColor3iv",
66 "glColor3s",
67 "glColor3sv",
68 "glColor3ub",
69 "glColor3ubv",
70 "glColor3ui",
71 "glColor3uiv",
72 "glColor3us",
73 "glColor3usv",
74 "glColor4b",
75 "glColor4bv",
76 "glColor4d",
77 "glColor4dv",
78 "glColor4f",
79 "glColor4fv",
80 "glColor4i",
81 "glColor4iv",
82 "glColor4s",
83 "glColor4sv",
84 "glColor4ub",
85 "glColor4ubv",
86 "glColor4ui",
87 "glColor4uiv",
88 "glColor4us",
89 "glColor4usv",
90 "glColorMask",
91 "glColorMaterial",
92 "glColorPointer",
93 "glCopyPixels",
94 "glCopyTexImage1D",
95 "glCopyTexImage2D",
96 "glCopyTexSubImage1D",
97 "glCopyTexSubImage2D",
98 "glCullFace",
99# "glDebugEntry",
100 "glDeleteLists",
101 "glDeleteTextures",
102 "glDepthFunc",
103 "glDepthMask",
104 "glDepthRange",
105 "glDisable",
106 "glDisableClientState",
107 "glDrawArrays",
108 "glDrawBuffer",
109 "glDrawElements",
110 "glDrawPixels",
111 "glEdgeFlag",
112 "glEdgeFlagPointer",
113 "glEdgeFlagv",
114 "glEnable",
115 "glEnableClientState",
116 "glEnd",
117 "glEndList",
118 "glEvalCoord1d",
119 "glEvalCoord1dv",
120 "glEvalCoord1f",
121 "glEvalCoord1fv",
122 "glEvalCoord2d",
123 "glEvalCoord2dv",
124 "glEvalCoord2f",
125 "glEvalCoord2fv",
126 "glEvalMesh1",
127 "glEvalMesh2",
128 "glEvalPoint1",
129 "glEvalPoint2",
130 "glFeedbackBuffer",
131 "glFinish",
132 "glFlush",
133 "glFogf",
134 "glFogfv",
135 "glFogi",
136 "glFogiv",
137 "glFrontFace",
138 "glFrustum",
139 "glGenLists",
140 "glGenTextures",
141 "glGetBooleanv",
142 "glGetClipPlane",
143 "glGetDoublev",
144 "glGetError",
145 "glGetFloatv",
146 "glGetIntegerv",
147 "glGetLightfv",
148 "glGetLightiv",
149 "glGetMapdv",
150 "glGetMapfv",
151 "glGetMapiv",
152 "glGetMaterialfv",
153 "glGetMaterialiv",
154 "glGetPixelMapfv",
155 "glGetPixelMapuiv",
156 "glGetPixelMapusv",
157 "glGetPointerv",
158 "glGetPolygonStipple",
159 "glGetString",
160 "glGetTexEnvfv",
161 "glGetTexEnviv",
162 "glGetTexGendv",
163 "glGetTexGenfv",
164 "glGetTexGeniv",
165 "glGetTexImage",
166 "glGetTexLevelParameterfv",
167 "glGetTexLevelParameteriv",
168 "glGetTexParameterfv",
169 "glGetTexParameteriv",
170 "glHint",
171 "glIndexMask",
172 "glIndexPointer",
173 "glIndexd",
174 "glIndexdv",
175 "glIndexf",
176 "glIndexfv",
177 "glIndexi",
178 "glIndexiv",
179 "glIndexs",
180 "glIndexsv",
181 "glIndexub",
182 "glIndexubv",
183 "glInitNames",
184 "glInterleavedArrays",
185 "glIsEnabled",
186 "glIsList",
187 "glIsTexture",
188 "glLightModelf",
189 "glLightModelfv",
190 "glLightModeli",
191 "glLightModeliv",
192 "glLightf",
193 "glLightfv",
194 "glLighti",
195 "glLightiv",
196 "glLineStipple",
197 "glLineWidth",
198 "glListBase",
199 "glLoadIdentity",
200 "glLoadMatrixd",
201 "glLoadMatrixf",
202 "glLoadName",
203 "glLogicOp",
204 "glMap1d",
205 "glMap1f",
206 "glMap2d",
207 "glMap2f",
208 "glMapGrid1d",
209 "glMapGrid1f",
210 "glMapGrid2d",
211 "glMapGrid2f",
212 "glMaterialf",
213 "glMaterialfv",
214 "glMateriali",
215 "glMaterialiv",
216 "glMatrixMode",
217 "glMultMatrixd",
218 "glMultMatrixf",
219 "glNewList",
220 "glNormal3b",
221 "glNormal3bv",
222 "glNormal3d",
223 "glNormal3dv",
224 "glNormal3f",
225 "glNormal3fv",
226 "glNormal3i",
227 "glNormal3iv",
228 "glNormal3s",
229 "glNormal3sv",
230 "glNormalPointer",
231 "glOrtho",
232 "glPassThrough",
233 "glPixelMapfv",
234 "glPixelMapuiv",
235 "glPixelMapusv",
236 "glPixelStoref",
237 "glPixelStorei",
238 "glPixelTransferf",
239 "glPixelTransferi",
240 "glPixelZoom",
241 "glPointSize",
242 "glPolygonMode",
243 "glPolygonOffset",
244 "glPolygonStipple",
245 "glPopAttrib",
246 "glPopClientAttrib",
247 "glPopMatrix",
248 "glPopName",
249 "glPrioritizeTextures",
250 "glPushAttrib",
251 "glPushClientAttrib",
252 "glPushMatrix",
253 "glPushName",
254 "glRasterPos2d",
255 "glRasterPos2dv",
256 "glRasterPos2f",
257 "glRasterPos2fv",
258 "glRasterPos2i",
259 "glRasterPos2iv",
260 "glRasterPos2s",
261 "glRasterPos2sv",
262 "glRasterPos3d",
263 "glRasterPos3dv",
264 "glRasterPos3f",
265 "glRasterPos3fv",
266 "glRasterPos3i",
267 "glRasterPos3iv",
268 "glRasterPos3s",
269 "glRasterPos3sv",
270 "glRasterPos4d",
271 "glRasterPos4dv",
272 "glRasterPos4f",
273 "glRasterPos4fv",
274 "glRasterPos4i",
275 "glRasterPos4iv",
276 "glRasterPos4s",
277 "glRasterPos4sv",
278 "glReadBuffer",
279 "glReadPixels",
280 "glRectd",
281 "glRectdv",
282 "glRectf",
283 "glRectfv",
284 "glRecti",
285 "glRectiv",
286 "glRects",
287 "glRectsv",
288 "glRenderMode",
289 "glRotated",
290 "glRotatef",
291 "glScaled",
292 "glScalef",
293 "glScissor",
294 "glSelectBuffer",
295 "glShadeModel",
296 "glStencilFunc",
297 "glStencilMask",
298 "glStencilOp",
299 "glTexCoord1d",
300 "glTexCoord1dv",
301 "glTexCoord1f",
302 "glTexCoord1fv",
303 "glTexCoord1i",
304 "glTexCoord1iv",
305 "glTexCoord1s",
306 "glTexCoord1sv",
307 "glTexCoord2d",
308 "glTexCoord2dv",
309 "glTexCoord2f",
310 "glTexCoord2fv",
311 "glTexCoord2i",
312 "glTexCoord2iv",
313 "glTexCoord2s",
314 "glTexCoord2sv",
315 "glTexCoord3d",
316 "glTexCoord3dv",
317 "glTexCoord3f",
318 "glTexCoord3fv",
319 "glTexCoord3i",
320 "glTexCoord3iv",
321 "glTexCoord3s",
322 "glTexCoord3sv",
323 "glTexCoord4d",
324 "glTexCoord4dv",
325 "glTexCoord4f",
326 "glTexCoord4fv",
327 "glTexCoord4i",
328 "glTexCoord4iv",
329 "glTexCoord4s",
330 "glTexCoord4sv",
331 "glTexCoordPointer",
332 "glTexEnvf",
333 "glTexEnvfv",
334 "glTexEnvi",
335 "glTexEnviv",
336 "glTexGend",
337 "glTexGendv",
338 "glTexGenf",
339 "glTexGenfv",
340 "glTexGeni",
341 "glTexGeniv",
342 "glTexImage1D",
343 "glTexImage2D",
344 "glTexParameterf",
345 "glTexParameterfv",
346 "glTexParameteri",
347 "glTexParameteriv",
348 "glTexSubImage1D",
349 "glTexSubImage2D",
350 "glTranslated",
351 "glTranslatef",
352 "glVertex2d",
353 "glVertex2dv",
354 "glVertex2f",
355 "glVertex2fv",
356 "glVertex2i",
357 "glVertex2iv",
358 "glVertex2s",
359 "glVertex2sv",
360 "glVertex3d",
361 "glVertex3dv",
362 "glVertex3f",
363 "glVertex3fv",
364 "glVertex3i",
365 "glVertex3iv",
366 "glVertex3s",
367 "glVertex3sv",
368 "glVertex4d",
369 "glVertex4dv",
370 "glVertex4f",
371 "glVertex4fv",
372 "glVertex4i",
373 "glVertex4iv",
374 "glVertex4s",
375 "glVertex4sv",
376 "glVertexPointer",
377 "glViewport",
378 "wglChoosePixelFormat",
379 "wglCopyContext",
380 "wglCreateContext",
381 "wglCreateLayerContext",
382 "wglDeleteContext",
383 "wglDescribeLayerPlane",
384 "wglDescribePixelFormat",
385 "wglGetCurrentContext",
386 "wglGetCurrentDC",
387 "wglGetDefaultProcAddress",
388 "wglGetLayerPaletteEntries",
389 "wglGetPixelFormat",
390 "wglGetProcAddress",
391 "wglMakeCurrent",
392 "wglRealizeLayerPalette",
393 "wglSetLayerPaletteEntries",
394 "wglSetPixelFormat",
395 "wglShareLists",
396 "wglSwapBuffers",
397 "wglSwapLayerBuffers",
398 "wglSwapMultipleBuffers",
399 "wglUseFontBitmapsA",
400 "wglUseFontBitmapsW",
401 "wglUseFontOutlinesA",
402 "wglUseFontOutlinesW",
José Fonseca68ec4122011-02-20 11:25:25 +0000403
404 "glXGetProcAddressARB",
405 "glXGetProcAddress",
José Fonsecac6b49ce2010-11-28 16:43:04 +0000406])
407
408
José Fonseca68ec4122011-02-20 11:25:25 +0000409class GlDispatcher(Dispatcher):
410
411 def header(self):
José Fonseca68ec4122011-02-20 11:25:25 +0000412 print '#ifdef RETRACE'
413 print '# ifdef WIN32'
414 print '# define __getPrivateProcAddress(name) wglGetProcAddress(name)'
415 print '# else'
416 print '# define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
417 print '# endif'
418 print '# define __abort() OS::Abort()'
419 print '#else /* !RETRACE */'
420 print '# ifdef WIN32'
421 print '# define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
422 print ' static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
423 print '# else'
424 print '# define __getPublicProcAddress(name) dlsym(RTLD_NEXT, name)'
425 print '# define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
426 print ' static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
427 print '# endif'
428 print '# define __abort() Trace::Abort()'
429 print '#endif /* !RETRACE */'
430 print
431
432 def is_public_function(self, function):
433 return function.name in public_symbols
José Fonsecac6b49ce2010-11-28 16:43:04 +0000434
435
436if __name__ == '__main__':
437 print
José Fonseca669b2002011-02-20 13:32:19 +0000438 print '#ifndef _GLPROC_HPP_'
439 print '#define _GLPROC_HPP_'
440 print
José Fonsecac6b49ce2010-11-28 16:43:04 +0000441 print '#include "glimports.hpp"'
442 print '#include "os.hpp"'
443 print
José Fonsecac6b49ce2010-11-28 16:43:04 +0000444 print
José Fonseca68ec4122011-02-20 11:25:25 +0000445 dispatcher = GlDispatcher()
446 dispatcher.header()
447 print '#ifdef WIN32'
448 print
449 dispatcher.dispatch_api(wglapi)
450 print '#else /* !WIN32 */'
451 print
452 dispatcher.dispatch_api(glxapi)
453 print '#endif /* !WIN32 */'
454 print
455 dispatcher.dispatch_api(glapi)
José Fonsecac6b49ce2010-11-28 16:43:04 +0000456 print
José Fonseca669b2002011-02-20 13:32:19 +0000457 print '#endif /* !_GLPROC_HPP_ */'
458 print