blob: 799b35f9b07d6881677043d5648096e5f32fab7e [file] [log] [blame]
José Fonseca46a2db02011-04-28 08:48:20 +01001/**************************************************************************
2 *
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2008-2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 **************************************************************************/
26
José Fonseca46a2db02011-04-28 08:48:20 +010027
28#include <stdio.h>
29
José Fonseca46a2db02011-04-28 08:48:20 +010030#include "trace_write.hpp"
José Fonseca1e5d4212011-05-21 10:14:01 +010031#include "d3d9imports.hpp"
32#include "d3dshader.hpp"
José Fonseca46a2db02011-04-28 08:48:20 +010033
34
35typedef HRESULT
36(WINAPI *PD3DXDISASSEMBLESHADER)(
37 CONST DWORD *pShader,
38 BOOL EnableColorCode,
39 LPCSTR pComments,
40 LPD3DXBUFFER *ppDisassembly
41);
42
43
José Fonseca1e5d4212011-05-21 10:14:01 +010044void DumpShader(const DWORD *tokens)
José Fonseca46a2db02011-04-28 08:48:20 +010045{
46 static BOOL firsttime = TRUE;
47 static HMODULE hD3DXModule = NULL;
48 static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
49
50 if (firsttime) {
51 if (!hD3DXModule) {
52 unsigned release;
53 int version;
54 for (release = 0; release <= 1; ++release) {
55 /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
56 for (version = 41; version >= 0; --version) {
57 char filename[256];
58 _snprintf(filename, sizeof(filename),
59 "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
60 hD3DXModule = LoadLibraryA(filename);
61 if (hD3DXModule)
62 goto found;
63 }
64 }
65found:
66 ;
67 }
68
69 if (hD3DXModule) {
70 if (!pfnD3DXDisassembleShader) {
71 pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
72 }
73 }
74
75 firsttime = FALSE;
76 }
77
78 if (pfnD3DXDisassembleShader) {
79 LPD3DXBUFFER pDisassembly = NULL;
80 HRESULT hr;
81
82 hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
83 if (hr == D3D_OK) {
84 Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
85 }
86
87 if (pDisassembly) {
88 pDisassembly->Release();
89 }
90
91 if (hr == D3D_OK) {
92 return;
93 }
94 }
95
96 Trace::LiteralOpaque(tokens);
97}