glretrace: Also use regexes instead of hand-written function names.
diff --git a/specs/glapi.py b/specs/glapi.py
index b56640b..5e1d86f 100644
--- a/specs/glapi.py
+++ b/specs/glapi.py
@@ -2538,8 +2538,8 @@
GlFunction(Void, "glEndConditionalRenderNVX", []),
# GL_NV_bindless_multi_draw_indirect
- GlFunction(Void, "glMultiDrawArraysIndirectBindlessNV", [(GLenum_mode, "mode"), (OpaquePointer(Const(Void)), "indirect"), (GLsizei, "drawCount"), (GLsizei, "stride"), (GLint, "vertexBufferCount")]),
- GlFunction(Void, "glMultiDrawElementsIndirectBindlessNV", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(Void)), "indirect"), (GLsizei, "drawCount"), (GLsizei, "stride"), (GLint, "vertexBufferCount")]),
+ GlFunction(Void, "glMultiDrawArraysIndirectBindlessNV", [(GLenum_mode, "mode"), (GLpointerConst, "indirect"), (GLsizei, "drawCount"), (GLsizei, "stride"), (GLint, "vertexBufferCount")]),
+ GlFunction(Void, "glMultiDrawElementsIndirectBindlessNV", [(GLenum_mode, "mode"), (GLenum, "type"), (GLpointerConst, "indirect"), (GLsizei, "drawCount"), (GLsizei, "stride"), (GLint, "vertexBufferCount")]),
# GL_NV_bindless_texture
GlFunction(GLuint64, "glGetTextureHandleNV", [(GLtexture, "texture")]),